Multimedia Unit I
Multimedia Unit I
Multimedia definition – use of multimedia- Delivering Multimedia. Text: About font and
faces - Using text in Multimedia – Computers and Text-Font Editing and Design tools-
Hypermedia and Hypertext.
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What Is Multimedia?
Multimedia is any combination of text, art, sound, animation, and video delivered by computer
or other electronic or digitally manipulated.
⮚ It is richly presented sensation.
⮚ The sensual elements of multimedia—dazzling pictures and animations, engaging
sounds, compelling video clips, and raw textual information.
⮚ each element of multimedia and learning one or more tools for creating and
editing that element.
⮚ Get to know how to use text and fonts, how to make and edit colorful graphic
images and animate them into movies, and how to record and edit digital sound.
⮚ Producing a multimedia project or a web site requires more than cre- ative skill
and high technology.
⮚ They need organizing and business talent as well.
For example, issues of ownership and copyright will be attached to some elements
that you wish to use, such as text from books, scanned images from magazines, or
audio and video clips.
Definition
● Multimedia is a combination of digitally manipulated text, photographs, graphic
art, sound, animation, and video elements.
● End user—also known as the viewer of a multimedia project—to control what
and when the elements are delivered, it is called interactive multimedia.
● A structure of linked elements through which the user can navigate, interactive
multi- media becomes hypermedia.
● Each multimedia element stands up and dances, but also need to know how to use
multimedia computer tools and technologies to weave them together.
● The people who weave multimedia into meaningful tapestries are called
multimedia developers.
● The project may also be a page or site on the World Wide Web, where you can
weave the elements of multimedia into documents with HTML (Hypertext
Markup Language) or DHTML (Dynamic Hypertext Markup Language) or XML
(eXtensible Markup Language) and play rich media files created in such programs
as Adobe’s Flash, LiveMotion, or Apple’s QuickTime by install- ing plug-ins into
a browser application such as Internet Explorer, Safari, Google Chrome, or
Firefox.
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● Browsers are software programs or tools for viewing content on the Web.
● A multimedia project need not be interactive to be called multimedia: users can sit
back and watch it just as they do a movie or the television.
● In such cases a project is linear, or starting at the beginning and running through
to the end.
● When users are given navigational control and can wander through the content at
will, multimedia becomes nonlinear and user interactive, and is a powerful
personal gateway to information.
● Determining how a user will interact with and navigate through the content of a
project requires great attention to the message, the scripting or storyboarding,
the artwork, and the programming.
● Multimedia elements are typically sewn together into a project using authoring
tools.
● These software tools are designed to manage individual multimedia elements and
provide user interaction.
● Integrated multime- dia is the “weaving” part of the multimedia definition,
where source docu- ments such as montages, graphics, video cuts, and sounds
merge into a final presentation.
● The viewer on a monitor is the graphical user interface, or GUI (pronounced
“gooey”).
● The GUI is more than just the actual graphics on the screen—it also often
provides the rules or structure for the user’s input.
● The hardware and soft- ware that govern the limit are the multimedia platform
or environment.
Multimedia in Business
● Business applications for multimedia include presentations, training, marketing,
advertising, product demos, simulations, databases, catalogs, instant messaging,
and networked communications.
● Voice mail and video conferencing are provided on many local and wide area
networks (LANs and WANs) using distributed networks and Internet protocols.
● Multimedia is enjoying widespread use in training programs. Flight attendants
learn to manage international terrorism and security through simulation.
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● Drug enforcement agencies of the UN are trained using inter- active videos and
photographs to recognize likely hiding places on air- planes and ships.
● Medical doctors and veterinarians can practice surgery methods via simulation
prior to actual surgery.
● Mechanics learn to repair engines.
● Salespeople learn about product lines and leave behind software to train their
customers.
● Fighter pilots practice full-terrain sorties before spooling up for the real thing.
Increasingly easy-to-use authoring programs and media production tools even let workers on
assembly lines create their own training programs for use by their peers.
Multimedia in Schools
● Schools are perhaps the destination most in need of multimedia.
● Many schools in the United States today are chronically underfunded and occa-
sionally slow to adopt new technologies.
● The U.S. government has challenged the telecommunications indus- try to
connect every classroom, library, clinic, and hospital in America to the
information superhighway.
● The students, not teachers, become the core of the teaching and learning process.
● E-learning is a sensitive and highly politicized subject among educators, so
educational software is often positioned as “enrich- ing” the learning process.
● From real-time echocardiographic images to explanations of the chemistry of
synaptic transmission, multimedia is used as an effective teaching medium in
medicine and other disciplines.
● Students can put together interactive magazines and news- letters, make original
art using image-manipulation software tools, and interview students,
townspeople, coaches, and teachers.
● They can even make video clips with cameras and mobile phones for local use
or uploading to YouTube.
● They can also design and run web sites.
● As schools become more a part of the Internet, multimedia arrives by glass fiber
and over a network ITV (Interactive TV) is widely used among campuses to
join students from different locations into one class with one teacher.
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● Remote trucks containing computers, generators, and a satellite dish can be
dispatched to areas where people want to learn but have no computers or schools
near them.
● In the online version of school, students can enroll at schools all over the world
and interact with particular teachers and other students.
Multimedia at Home
● From gardening, cooking, home design, remodeling, and repair to gene-alogy
software, multimedia has entered the home.
● Home consumers of multimedia own either a computer with an attached CD-
ROM or DVD drive or a set-top player that hooks up to the television, such as a
Nintendo Wii, X-box, or Sony PlayStation machine.
● There is increasing convergence or melding of computer- based multimedia with
entertainment and games-based media tradition- ally described as “shoot-em-up.”
Virtual Reality
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● Intel and software makers such as Adobe have announced support for new 3-D
technologies.
● Using high-speed dedicated computers, multi-million-dollar flight simulators built by
Singer, RediFusion, and others have led the way in commercial application of VR.
● Virtual reality (VR) is an extension of multimedia—and it uses the basic multimedia
elements of imagery, sound, and animation.
Delivering Multimedia
● Multimedia requires large amounts of digital memory when stored in an end user’s
library, or large amounts of bandwidth when distributed over wires, glass fiber, or
airwaves on a network.
● The greater the bandwidth, the bigger the pipeline, so more content can be delivered to
end users quickly.
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● The actual glass fiber cables that make up much of the physcial backbone of the data
highway are, in many cases, owned by railroads and pipeline companies who simply
buried the cable on existing rights of way, where no special permits and environmental
studies are necessary.
● Full-text content from books and magazines is downloadable, feature movies are played
at home; real-time news feeds from anywhere on earth are available; lectures from
participating universities are monitored for education credits; street maps of cities are
viewable—with recommendations for restaurants, in any language—and online
travelogues include testimonials and video tracks.
● Interactive multimedia is delivered to many homes throughout the world.
● Entertainment companies that own content easily converted to multimedia projects are
teaming up with cable TV companies.
● Film studios are creating new divisions to produce interactive multimedia and wealthy
talents have formed new companies to join in on the action.
● Google is scanning millions of books and periodicals.
● Even without a clear business model with known profits, large media corporations are
uniting to create huge conglomerates to control the content and delivery of tomorrow’s
information.
CHAPTER 2: TEXT
Definition
● Using text and symbols for communication is a very recent human development that
began about 6,000 years ago in the Mediterranean Fertile Crescent—Mesopotamia,
Egypt, Sumeria, and Babylonia.
● The earliest messages delivered in written words typically contained information vital to
the management of people, politics, and taxes.
● Text and the ability to read it are doorways to power and knowledge. Reading and writing
are expected and necessary skills within most modern cultures.
● In contrast to today’s television medium, which consists of sound and images with a few
text headlines “dumbed down” to the level of a perceived lowest common denominator of
passive audience.
● A trick in the Google search engine is to type in “site:” and the name of a domain.
Google will tell you how many pages from that domain are indexed:
● As bandwidth improves and more information is successfully embed- ded within these
documents.
● Words and symbols in any form, spoken or written, are the most common system of
communication. They deliver the most widely under- stood meaning to the greatest
number of people.
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● English is the official or joint official language of more than 75 countries.
● The most recent changes in English spelling have been driven by technology limits as
SMS (Short Message Service) text messages commonly used by social networking sites
such as Twitter and Facebook to communicate and “tweet” allow only about 160
characters per message (140 bytes).
● As today’s most pervasive method of human-to-human data communication users
speaking many languages quickly developed word shortcuts to pack the most meaning
into the fewest characters.
● NetLingo (www.netlingo.com) maintains a list of almost two thousand English
acronyms and instant messaging jargon words such as XOXO (hugs & kisses), U (you),
and NME (enemy).
● A typeface is a family of graphic characters that usually includes many type sizes and
styles.
● A font is a collection of characters of a single size and style belonging to a particular
typeface family. Typical font styles are boldface and italic.
● Computer software may add other style attributes, such as underlining and outlining of
characters.
● Type sizes are usually expressed in points; one point is 0.0138 inch, or about 1/72 of an
inch.
● The font’s size is the distance from the top of the capital letters to the bottom of the
descenders in letters such as g and y. Helvetica, Times, and Courier are typefaces; Times
12-point italic is a font.
● A font’s size does not exactly describe the height or width of its characters. This is
because the x-height (the height of the lowercase letter x) of two fonts may vary, while
the height of the capital letters of those fonts may be the same.
● Computer fonts automatically add space below the descender (and sometimes above) to
provide appropriate line spacing, or leading (pronounced “ledding,” named for the thin
strips of lead inserted between the lines by traditional typesetters).
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Figure 2-1 The measurement of type
● Leading can be adjusted in most programs on both the Macintosh and the PC.
● Character metrics are the general measurements applied to individual characters; kerning
is the spacing between character pairs.
● When working with PostScript, TrueType, and Master fonts—but not bitmapped fonts—
the metrics of a font can be altered to create interesting effects.
● For example, you can adjust the body width of each character from regular to condensed
to expanded, as displayed in this example using the Sabon font, three categories
o Regular
o Condensed
o Expanded
● Adjust the spacing between characters (tracking) and the kerning between pairs of
characters:
Tighter Track Av Av
Looser Track Kerned Unkerned
Cases
● In centuries when type was set by hand, the type for a single font was always stored in
two trays, or cases; the upper tray held capital letters, and the lower tray held the small
letters.
● A capital letter is called upper- case, and a small letter is called lowercase.
● In some situations, such as for passwords, a computer is case sensitive, meaning that the
text’s upper- and lowercase letters must match exactly to be recognized.
● But nowadays, in most situations requiring key- board input, all computers recognize
both the upper- and lowercase forms of a character to be the same. The computer is said
to be case insensitive.
● Placing an uppercase letter in the middle of a word, called an intercap, is a trend that
emerged from the computer programming community, where coders discovered they
could better recognize the words they used for variables and commands when the words
were lowercase but intercapped.
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About Fonts and Faces
● Sans serif fonts, on the other hand, are used for headlines and bold statements. But the
computer world of standard, 72 dpi monitor resolution.
● WYSIWYG (What You See Is What You Get) is more of a goal than an absolute fact
● A single item of menu text accompanied by a single action (a mouse click, keystroke, or
finger pressed to the monitor) requires little training and is clean and immediate.
● Use text for titles and headlines (what it’s all about), for menus (where to go), for
navigation (how to get there), and for content (what you see when you get there).
● Computer screens provide a very small workspace for developing complex ideas.
● To deliver high-impact or concise text messages on the computer screen in as condensed
a form as possible.
● Creating presentation slides for public- speaking support, the text will be keyed to a live
presentation where the text accents the main message.
● In this case, use bulleted points in large fonts and few words with lots of white space.
● Picking the fonts to use in multimedia presentation may be some- what difficult from a
design standpoint. Here are a few design suggestions that may help:
▪ For small type, use the most legible font available. Decorative fonts that
cannot be read are useless, as shown at right.
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▪ Use as few different faces as possible in the same work, but vary the
weight and size of your typeface using italic and bold styles where they
look good. Using too many fonts on the same page is called ransom-note
typography.
▪ Vary the size of a font in proportion to the importance of the message
you are delivering.
▪ In large-size headlines, adjust the spacing between letters (kerning)
so that the spacing feels right. Big gaps between large letters
can turn your title into a toothless waif. You may need to kern by hand,
using a bitmapped version of kjthe text.
▪ Explore the effects of different colors and of placing the text on
various backgrounds. Try reverse type for a stark, white-on-black
message.
▪ Use anti-aliased text where you want a gentle and blended look for
titles and headlines. This can give a more professional appearance.
Anti-aliasing blends the colors along the edges of the letters (called
dithering) to create a soft transition between the letter and its
background.
▪ Drop caps (like the T to the left) and initial caps to accent your
words. Most word processors and text editors will let you create drop
caps and SMALL CAPS in your text. Adobe and others make initial
caps (such as the one shown to the right from Adobe, called Gothic).
The letters are actually carefully drawn artwork and are available in special libraries as
encapsulated PostScript files (EPSF).
✔ Coding an initial cap for a web page is simple. Use CSS attributes:
✔ Centered type in a text block, keep the number of lines and their width to a minimum.
For attention-grabbing results with single words or short phrases,
✔ Experiment with drop shadows. Place a copy of the word on top of the original, and
offset the original up and over a few pixels.
✔ Pick the fonts
✔ Use meaningful words or phrases for links and menu items. Text links on web
pages can accent your message: they normally stand out by color and underlining. Use
link colors consistently throughout a site, and avoid iridescent green on red or purple on
puce.
✔ Bold or emphasize text to highlight ideas or concepts, but do not make text look like a
link or a button when it is not.
✔ On a web page, put vital text elements and menus in the top 320 pixels. Studies of surfer
habits have discovered that only 10 to 15 percent of surfers ever scroll any page.
0 pt Garamond T on a Macintosh
Uppercase 10 pt Garamond T in Windows
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Figure 2-2 Examples of Garamond typeface
displayed on a Macintosh (top) and in Windows
Installed Fonts
✔ To use fonts other than those installed with your basic operating system, need to install
them.
✔ Use of Cascading Style Sheets (CSS), preferred over the deprecated HTML <font> tag,
allows you to be quite precise about font faces, sizes, and other attributes (see Table 2-1)
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PPPPPROP Value Description
ERTYPPty
Color color Sets the color of text
direction ltr rtl Sets the text direction.
Use with Unicode-bidi
property
line-height normal Sets the distance between Table 2-1
Available lines Text
Properties number Using
Cascading length Style Sheets
(CSS)
%
letter- normal Increases or decreases
spacing length space between characters
text-align left Aligns the text in an
element
right
center
justify
text- none Adds decoration to text
decoration
underline
overline
line-
through
blink
text-indent length Indents the first line of
% text in an element
text- none
shadow color
length
text- none Controls the letters in an
transform element
capitalize
uppercas
e
lowercase
unicode- normal Use for languages that
bidi run from left
embed to right or both. Works
with direction
bidi- Property
override
inherit
vertical- baseline Sets the vertical
align alignment of an
sub Element
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super
top
text-top
Property Value Description
white-space nor Sets how white space inside
mal an element is handled
pre
now
rap
word-spacing nor Increases or decreases space
mal between words
leng
th
Table 2-1 Available Text Properties Using Cascading Style Sheets (CSS)
Animating Text
● There are plenty of ways to retain a viewer’s attention when displaying text.
For example, you can animate bulleted text and have it “fly” onto the screen. It can “grow” a
headline a character at a time.
● For public speakers, simply highlighting the important text works well as a pointing
device.
● Symbols are concentrated text in the form of stand-alone graphic constructs. Symbols
convey meaningful messages.
● The hourglass cursor tells you to wait while the computer is processing. multimedia you
should treat them as text—or visual words—because they carry meaning. Symbols such
as the familiar trash can and hourglass are more properly called icons:
● Certainly text is more efficient than imagery and pictures for deliver- ing a precise
message to users.
Here are some symbols you may already know:
Still in heavy use by astrologers, they represent the 12 constellations of the zodiac:
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✔ When early computers began to display bitmaps as well as lines of text, there was a flurry
of creative attempts by graphic artists to create interest- ing navigational symbols to
alleviate the need for text.
✔ The screens were pure graphic art and power—all lines and angles and stunning
shadows.While this storage medium has been relegated to museums, the iconic meaning
persists.
Figure 2-4 Some symbols, like Play, Pause, and Fast Forward, are easily recognized but may still
be more precise with text titles. “Smiley” symbols, or emoticons, used in Internet conversation to
express mood, once were made up entirely of text and punctuation characters. These have been
replaced by both custom-made graphic symbols and official type characters as part of the
international Unicode library (Block 1F600..1F64F). Indeed, sometimes it’s difficult to know
what a smiley really means!
Red
Massachusetts
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President
Chest
Arrested
● The more locations included in the menu list, the more options avail- able for navigation.
On the Web, designers typically place on every page at least a Main Menu of links that
offers the user a handhold and mechanism for returning to the beginning. Often they will
also place a list, such as
Home > Store > Home & Garden > Patio & Grilling > Gas Grills & Accessories > Gas Grills >
Burners
● In most modern cultures a doorbell is recognized by its context (next to the door itself,
possibly lit); but if you grew up in a high-rise apartment, may have seen 50 or more
buttons at the entrance.
● In multimedia, buttons are the objects, such as blocks of text, a pretty blue triangle, or a
photograph, that make things happen when they are clicked.
● Properties such as highlighting or other visual or sound effects to indicate that you hit the
target.
● On the Web, text and graphic art may be buttons. Buttons and the art of button design and
human interaction/Choose from many styles of buttons and several standard
methodologies for highlighting.
● Experiment to get the right combinations of font, spacing, and colors for just the right
look.
● In most authoring platforms, it is easy to make own buttons from bitmaps or drawn
objects.
● In a message-passing authoring system, script activity when the mouse button is up or
down over an object, quickly replace one bitmap with another highlighted or colored
version of the bitmap to show that the button has been “pushed” or that the mouse is
hovering over it.
● Making own buttons from bitmaps or drawn objects gives greater design power and
creative freedom and also ensures against the missing font problem.
● It can also implement these graphic image rollovers on web pages, using JavaScript to
replace the image when there is a MouseOver or hover event; when a MouseUp event
occurs on the image, the user can be directed to another page.
● Typically the destination address (URL) is displayed in the status bar of the browser
when the mouse is over a linked image or text element.
● So users know first if the mouse is over an active button and second, where that button
will take them if they click.
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● Experiments have shown that reading text on a computer screen is slower and more
difficult than reading the same text in hard-copy or book form.
● Many users, it seems, would rather print out their reports and e-mail messages and read
them on paper than page through screens of text. Reading hard copy is still more
comfortable.
● Web site is to display large blocks of text, try to present to the user only a few paragraphs
of text per page.
8.27 by
inches.
● The wider-than-tall orientation normal to monitors is called landscape.
There are four possible solutions if you are working with a block of text that is taller than
what will fit”
✔ Put the text into a scrolling field. This is the solution used by web browsers.
✔ Put the text into a single field or graphic image in a project window, and let the user
move the whole window up or down upon command. This is most appropriate when you
need to present text with page breaks and formatting identical to the printed document.
This is used by Adobe’s popular Acrobat Reader for displaying PDF files.
✔ Break the text into fields that fit on monitor-sized pages, and design control buttons to
flip through these pages.
✔ Design your multimedia project for a special monitor that is taller than it is wide
(portrait) or a normal monitor rotated onto its side. Dedi- cated “page view” monitors are
expensive; they are used for commercial print-based typesetting and layout. Video
controllers can rotate the text display for you:
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eBooks, E-Readers, and Tablet Computers
● eBooks are books digitized and formatted to be read using an eReader. eReaders display
text, graphics, and multimedia— most using E Ink screens between five and ten inches
diagonal, some with touch screens, some with wi-fi and 3G connectivity, and all with
varying and sometimes non-standard input formats (see Table 2-2).
● Among eBook devices are the Apple iPad, Arrow, Astak EZ Reader, Barnes & Noble
Nook, BeBook Neo, COOL-ER, Cybook, Foxit eSlick, iLiad, iRex Digital Reader,
Jetbook, Kindle, and the Sony Reader.
Table 2-2 E-Readers Can Read Many File Formats, Some Proprietary
● The e-Ink screen is a technology for “electronic paper,” designed to imitate the
appearance of ordinary ink on paper (see sidebar).
● e-Ink displays can be used in direct sunlight and boast a long battery life. But e-Ink is not
required to read eBooks, which can be viewed on most computers and many Personal
Digital Assistants (PDAs) and mobile phones using format converting/reading software
such as Adobe Digital Editions.
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HTML Documents
● The standard document format used for displaying text pages on the Web is called
Hypertext Markup Language (HTML).
● In an HTML document you can specify typefaces, sizes, colors, and other properties by
“marking up” the text in the document with tags.
● The process of marking up documents or “styling” them is simple: Where you want text
to be bold, surround it with the tags <B> and </B> or <STRONG> and </STRONG>; the
text between the tags will then be displayed by your browser application in bold type.
Where you have a header, surround it with <H1> and </H1>; for an ordered list of things
(1, 2, 3, … or a, b, c, …, etc.), surround your list with <OL> and </OL>. There are many
tags you can use to lay out a page. Cascading Style Sheets (CSS) work in conjunction
with HTML and provide fine tuning and control of text and layout.
● HTML Version 5 is a redesign that stretches into a multimedia deliv- ery tool, making
HTML no longer just a text display tool with assorted attachments and plugged-in
objects.
● A new <canvas> element allows a box to be defined on a web page in which 2-D
graphics can be drawn under program control.
● Video and audio (timed media) playback is supported. Still, HTML doesn’t provide with
much flexibility to make pretty text elements, which are often done as graphical bitmaps
placed within the HTML document’s layout with image tags, <IMG>, or incorporated
into Flash animation files.
● Very early in the development of the Macintosh computer’s monitor hard- ware, Apple
chose to use a resolution of 72 pixels per inch.
● This matches the standard measurement of the printing industry (72 points per inch) and
allows desktop publishers and designers to see on the monitor what their printed output
will look like (WYSIWYG).
● In addition, Apple made each pixel square-shaped, providing even measurements in all
directions. Until the Macintosh was invented, and the VGA video standard set for the PC
(at 96 pixels per inch), pixels were typically taller than they were wide.
● The aspect ratio for a pixel on older EGA monitors, for example, is 1.33:1, taller than it is
wide. VGA and SVGA monitor resolutions for both Macintosh and Windows display
pixels at an aspect ratio of 1:1 (square).
● In 1985, the desktop publishing revolution was spearheaded by Apple and the Macintosh
computer, in combination with word processing and page layout software products that
enabled a high-resolution 300 dpi laser printer using special software to “draw” the
shapes of characters as a cluster of square pixels computed from the geometry of the
character.
● This special software was the Adobe PostScript page description and outline font
language. It was licensed by Apple and included in the firmware of Apple’s LaserWriter
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laser printer.
● PostScript is really a method of describing an image in terms of mathematical constructs
(Bézier curves), so it is used not only to describe the individual characters of a font but
also to describe entire illustrations and whole pages of text.
● Because each PostScript character is a mathematical formula, it can be easily scaled
bigger or smaller so it looks right whether drawn at 24 points or 96 points, whether the
printer is a 300 dpi Laser- Writer or a high-resolution 1200, 2400, or even 3600 dpi
image setter suit- able for the finest print jobs.
● And the PostScript characters can be drawn much faster than in the old-fashioned way.
● Before PostScript, the printing software looked up the character’s shape in a bitmap table
containing a representation of the pixels of every character in every size.
● PostScript quickly became the de facto industry font and printing standard for desk- top
publishing and played a significant role in the early success of Apple’s Macintosh
computer.
Font Foundries
● Typefaces are created in a foundry, a term much like case, that has carried over from
times when lead was poured into molds to make letter faces.
● There is also a special interest group (SIG) at America Online (go to
Computing:Software Libraries:Desktop & Web Publishing Forum:Fonts).
● Create and use special and custom-made characters will broaden your creative range
when you design and build multimedia projects.
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● The American Standard Code for Information Interchange (ASCII) is the 7-bit character
coding system most commonly used by computer systems in the United States and
abroad.
● ASCII assigns a number or value to 128 characters, including both lower- and uppercase
letters, punctuation marks, Arabic numbers, and math symbols.
● Also included are 32 control characters used for device control messages, such as
carriage return, line feed, tab, and form feed.
● ASCII code numbers always represent a letter or symbol of the English alphabet, so that a
computer or printer can work with the number that represents the letter,
● To a computer working with the ASCII character set, the number 65, for example, always
represents an uppercase letter A.
● ASCII was invented and standardized for analog teletype communication early in the age
of bits and bytes.
● A byte, which consists of eight bits, is the most commonly used building block for
computer processing.
● ASCII uses only seven bits to code its 128 characters; the eighth bit of the byte is
unused. This extra bit allows another 128 characters to be encoded before the byte is used
up, and computer systems today use these extra 128 values for an extended character set.
● The extended character set is most commonly filled with ANSI (American National
Standards Institute) standard characters, including often-used symbols, such as ¢ or ∞,
and international diacritics or alphabet characters, such as ä or ñ.
● This fuller set of 255 characters is also known as the ISO- Latin-1 character set; it is used
when programming the text of HTML web pages.
Unicode
● Computer market has become more international, one of the resulting problems has been
handling the various international language alphabets.
● It was at best difficult, and at times impossible, to translate the text portions of programs
from one script to another.
● Since 1989, a concerted effort on the part of linguists, engineers, and information
professionals from many well-known computer companies has been focused on a 16-bit
architecture for multilingual text and character encoding. Called Unicode, the original
standard accommodated up to about 65,000 characters to include the characters from all
known languages and alphabets in the world.
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Figure 2-5 Writing systems currently in use around the world. Unicode provides a
consistent methodology for encoding the characters of any alphabet.
● Where several languages share a set of symbols that have a historically related derivation,
the shared symbols of each language are unified into collections of symbols (called
scripts).
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l Serif➞Mac:Geneva
Mac:New York➞Win:MS Win:Symbol➞Mac:Symbol
Serif Map None
Mac:Symbol➞Win:Symbol Win:System➞Mac:Chicago
Map None
Mac:Times➞Win:Times Win:Terminal➞Mac:Monac
New Roman (sizes: o
14➞12, 18➞14, 24➞18,
30➞24)
Mac:Palatino➞Win:Times Win:Times New
New Roman Roman➞Mac:Times
(sizes: 12➞14, 14➞18,
18➞24, 24➞30)
Table 2-3 Typical Mappings for Common Macintosh and Windows Fonts
● In modern Western languages, words are made up of symbols or letters strung together,
representing as a whole the sounds of a spoken word.
● The letters or symbols of a language are its alphabet. In English, the alphabet consists of
26 Roman or Latin letters; in Japanese, the kanji alphabet comprises more than 3,000
kanas, or whole words.
● The Russian alphabet, made up of Cyrillic characters based on the ancient Greek
alphabet, has about the same number of letters as the Roman alphabet..
● Translating or designing multimedia (or any computer-based material) into a language
other than the one in which it was originally written is called localization. This process
deals with everything from the month/ day/year order for expressing dates to providing
special alphabetical characters on keyboards and printers.
● In HTML, character entities based upon the ISO-Latin-1 standard make up the alphabet
that is recognized by browser software on the World Wide Web.
● All of the usual characters of an English keyboard are included (the 7-bit ASCII set is
built in), but for the extended character set that includes tildes, umlauts, accents, and
special symbols, must use an escape sequence to represent them in an ISO-Latin-1
HTML document.
● A character entity is represented either by a number or by a word and is always prefixed
by an ampersand (escape) and followed by a semicolon.
For example, the name for the copyright symbol is “copy” and its number is 169. The symbol
may be inserted into a document either as © or as ©—either way, the character © is
generated by the browser.
● The list of character entities allowed in standard HTML is growing and will soon include
mathematical symbols and even icons to represent things like trash cans, clocks, and disk
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drives. Word processors
● When building a project in more than one language for the Web, consider translating the
languages that use Roman fonts and displaying them as text in the browser in the normal
way.
● Languages other than English may have many escaped characters
● For the web page, the translator can then capture a screen image of the translated text,
and embed that image into the web page.
● This process takes precise coordination among the designers, the content providers, and
the translators, but it can be done smoothly with careful labeling of the bits and pieces.
● Special font editing tools can be used to make your own type, so you can communicate
an idea or graphic feeling exactly.
● With these tools, professional typographers create distinct text and display faces.
● Graphic designers, publishers, and ad agencies can design instant variations of existing
typefaces.
● Typeface designs fall into the category of industrial design and have been determined by
the courts in some cases to be protected by patent
For example, design patents have been issued for Bigelow & Holmes’ Lucida, ITC Stone, and
Adobe’s Minion.
Fontlab
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● Fontographer’s features include a freehand drawing tool to create professional and
precise inline and outline drawings of calligraphic and script characters, using either the
mouse or alternative input methods (such as a pressure-sensitive pen system).
● Fontographer allows the creation of multiple font designs from two existing typefaces,
and design lighter or heavier fonts by modifying the weight of an entire typeface.
✔ To make your text look pretty, you need a toolbox full of fonts and special graphics
applications that can stretch, shade, shadow, color, and anti-alias
the words into real artwork.
✔ Pretty text is typically found in bitmapped drawings where characters have been tweaked,
manipulated, and blended into a graphic image.
✔ Most designers find it easier to make pretty type starting with ready-made fonts, but some
will create their own custom fonts using font editing and design tools.
✔ With the proper tools and a creative mind, create endless variations on plain-old type, and
you not only choose but also customize the styles that will fit with your design needs.
✔ Most image-editing and painting applications (see Figure 2-8 for a PowerPoint example)
let you make text using the fonts available in your system.
✔ Colorize the text, stretch, squeeze, and rotate it, and you can filter it through various
plug-ins to generate wild graphic results.
✔ PostScript outline fonts allow text to be drawn at any size on your computer screen
without jaggies:
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Figure 2-8 PowerPoint lets you manipulate text in many ways.
● Jaggies are avoided by anti-aliasing the edges of the text characters, making them seem
smoother to the eye.
● Problematic: the blending pixels along the edge will show as a halo and may have to be
edited pixel by pixel.
● Macintosh and PCs handle anti-aliasing differently.
● Authoring pro- grams such as Adobe Flash allow you to fine-tune anti-aliasing settings
for text fields useful when want a different look for text that will be static versus text
that will be animated.
Multimedia—the combination of text, graphic, and audio elements into a single collection or
presentation—becomes interactive multimedia give the user some control over what information
is viewed and when it is viewed.
● Interactive multimedia becomes hypermedia when its designer provides a structure of
linked elements through which a user can navigate and interact.
● When a hypermedia project includes large amounts of text or symbolic content, this
content can be indexed and its elements then linked together to afford rapid electronic
retrieval of the associated information.
● When words are keyed or indexed to other words, have a hypertext system; the “text”
part of this term represents the project’s content and meaning, rather than the graphical
presentation of the text.
● When text is stored in a computer instead of on printed pages, the computer’s powerful
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processing capabilities can be applied to make the text more accessible and meaningful.
● The text can then be called hyper- text; because the words, sections, and thoughts are
linked, the user can navigate through text in a nonlinear way, quickly and intuitively.
● Using hypertext systems electronically search through all the text of a computer-resident
book, locate references to a certain word, and then immediately view the page where the
word was found. Whole documents can be linked to other documents.
Using Hypertext
● Special programs for information management and hypertext have been designed to
present electronic text, images, and other elements in a data- base fashion.
● Commercial systems have been used for large and complicated mixtures of text and
images—
For example, a detailed repair manual for a Boeing 747 aircraft, a parts catalog for Pratt &
Whitney jet turbine engines, an instant reference to hazardous chemicals, and electronic
reference libraries used in legal and library environments. Such searchable database engines
are widely used on the Web, where software robots visit millions of web pages and index
entire web sites. Hypertext data- bases rely upon proprietary indexing systems that carefully
scan the entire body of text and create very fast cross-referencing indexes that point.
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“bacon” or “eggs.”
✔ Association Applying an AND criterion to search for two or more words, such as
“skiff,” “tender,” “dinghy,” and “rowboat.”
✔ Negation Applying a NOT criterion to search exclusively for references to a word
that are not associated with the word.
For example, find all occurrences of “paste” when “library” is not present in the same
sentence.
✔ Truncation Searching for a word with any of its possible suffixes.
For example, to find all occurrences of “girl” and “girls,” you may need to specify
something like girl#. Multiple character suffixes can be managed with another specifier,
so geo* might yield “geo,” “geology,” and “geometry,” as well as “George.”
✔ Intermediate words :Searching for words that occur between what might normally be
adjacent words, such as a middle name or initial in a proper name.
✔ Frequency Searching for words based on how often they appear: the more times a term
is mentioned in a document, the more relevant the document is to this term.
Hypermedia Structures
✔ Two buzzwords used often in hypertext systems are link and node.
✔ Links are connections between the conceptual elements, that is, the nodes, which may
consist of text, graphics, sounds, or related information in the knowledge base. Links
connect Caesar Augustus with Rome,
for example, and grapes with wine, and love with hate. The art of hypermedia design lies in the
visualization of these nodes and their links so that they make sense, not nonsense, and can form
the backbone of a knowledge access system. Along with the use of HTML for the World Wide
Web, the term anchor is used for the reference from one document to another document, image,
sound, or file on the Web.
✔ Links are the navigation pathways and menus; nodes are accessible topics, documents,
messages, and content elements
✔ A link anchor is where from; a link end is the destination node linked to the anchor.
✔ Some hypertext systems provide unidirectional navigation and offer no return pathway;
others are bidirectional.
The simplest way to navigate hypermedia structures is via buttons that access linked information
(text, graphics, and sounds) that is contained at the nodes.
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Hypertext Tools
✔ Two functions are common to most hypermedia text management systems, and they are
often provided as separate applications: building (or authoring) and reading.
✔ The builder creates the links, identifies nodes, and generates the all-important index of
words.
✔ The index methodology and the search algorithms used to find and group words
according to user search criteria are typically proprietary, and they represent an area
where computers are carefully optimized for performance—finding search words among
a list of many tens of thousands of words requires speed-demon programming.
✔ Hypertext systems are currently used for electronic publishing and reference works,
technical documentation, educational courseware, inter- active kiosks, electronic
catalogs, interactive fiction, and text and image databases.
✔ Today these tools are used extensively with information organized in a linear fashion; it
still may be many years before the majority of multimedia project users become
comfortable with fully nonlinear hyper- text and hypermedia systems.
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