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Othio - Monster Stat Cards

The document provides detailed statistics for two types of vermin creatures: the Othio Worker and Othio Soldier, including their attributes, abilities, and special attacks. Both creatures have unique features such as acid spit, death throes, and vulnerabilities to specific damage types. The Othio Soldier has enhanced combat capabilities and additional effects like blood rage and acid blood, making it a more formidable opponent.
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0% found this document useful (0 votes)
20 views1 page

Othio - Monster Stat Cards

The document provides detailed statistics for two types of vermin creatures: the Othio Worker and Othio Soldier, including their attributes, abilities, and special attacks. Both creatures have unique features such as acid spit, death throes, and vulnerabilities to specific damage types. The Othio Soldier has enhanced combat capabilities and additional effects like blood rage and acid blood, making it a more formidable opponent.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Othio Worker Init +2; Senses darkvision 60 ft.

Base Atk +2; CMB +3; CMD 15 (23 vs. trip)


Medium vermin AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 16 (3d8+3) Fort +4, Ref +3, Will +1
AC Max HP Current HP Immune: Mind-affecting effects
Vuln: Bludgeon, Pierce.

18 3d8+3 ----------------------------------------------------
Melee bite +3 (1d6+1)
Acid Spit
Special: Death throes
Speed Challenge Rating & XP
Acid Spit

30ft 2 [600 xp] Casting Time: 1 standard action


Range: close (25 ft. + 5 ft./2 levels) - Duration 3 rounds
Saving Throw: Reflex

Strength Dexterity Constitution Spit acid in the face of one creature, dealing 1d6 points of damage BAB (maximum 10d6). Blinds
the target. A successful saving throw ½ dam -blindness.

12 14 12 On the second round, the spell deals half its original damage, and on the third round it deals
half that again. Remove full round
+1 +2 +1
Death Throes (Ex)
Intelligence Wisdom Charisma A soldier thermite reduced to 0 or less hit points explodes in a ball of acid dealing 3d6 points of

- 10 2 acid damage to all within a 10-ft. radius. A successful DC 15 Reflex save reduces the damage by
half. The save DC is Constitution-based.

- -4

Othio Soldier Init +2; Senses darkvision 60 ft.


Base Atk +3; CMB +6; CMD 18 (26 vs. trip)
Medium vermin AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 37 (5d8+15) Fort +7, Ref +3, Will +1
AC Max HP Current HP Immune: Mind-affecting effects.
Vuln: Bludgeon, Pierce.

19 5d8+15 ----------------------------------------------------
Melee 2 claws +6 (1d6+7 S) 2 Pincers + 0 (1d6 P) BAB -5 + ½ Str
Special: Death throes, acid blood, blood rage

Speed Challenge Rating & XP Acid Blood (Ex)

30ft 4 [1200 xp]


Any creature that confirms a critical hit against the monster with a piercing or slashing
melee weapon is sprayed with poison. (Melee weapons with reach don’t endanger their users
in this way.) A successful DC 15 Reflex save reduces the damage by half. The save DC is
Constitution-based.

Strength Dexterity Constitution


Blood Rage (Ex)

16 14 16 When the creature takes damage in combat, on its next turn it can fly into a rage as a free
action. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. The rage
lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
+3 +2 +3
Death Throes (Ex)
Intelligence Wisdom Charisma A soldier thermite reduced to 0 or less hit points explodes in a ball of acid dealing 3d6 points

- 10 2
of acid damage to all within a 10-ft. radius. A successful DC 15 Reflex save reduces the
damage by half. The save DC is Constitution-based.

- -4

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