Othio Worker Init +2; Senses darkvision 60 ft.
Base Atk +2; CMB +3; CMD 15 (23 vs. trip)
Medium vermin AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 16 (3d8+3) Fort +4, Ref +3, Will +1
AC Max HP Current HP Immune: Mind-affecting effects
Vuln: Bludgeon, Pierce.
18 3d8+3 ----------------------------------------------------
Melee bite +3 (1d6+1)
Acid Spit
Special: Death throes
Speed Challenge Rating & XP
Acid Spit
30ft 2 [600 xp] Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels) - Duration 3 rounds
Saving Throw: Reflex
Strength Dexterity Constitution Spit acid in the face of one creature, dealing 1d6 points of damage BAB (maximum 10d6). Blinds
the target. A successful saving throw ½ dam -blindness.
12 14 12 On the second round, the spell deals half its original damage, and on the third round it deals
half that again. Remove full round
+1 +2 +1
Death Throes (Ex)
Intelligence Wisdom Charisma A soldier thermite reduced to 0 or less hit points explodes in a ball of acid dealing 3d6 points of
- 10 2 acid damage to all within a 10-ft. radius. A successful DC 15 Reflex save reduces the damage by
half. The save DC is Constitution-based.
- -4
Othio Soldier Init +2; Senses darkvision 60 ft.
Base Atk +3; CMB +6; CMD 18 (26 vs. trip)
Medium vermin AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 37 (5d8+15) Fort +7, Ref +3, Will +1
AC Max HP Current HP Immune: Mind-affecting effects.
Vuln: Bludgeon, Pierce.
19 5d8+15 ----------------------------------------------------
Melee 2 claws +6 (1d6+7 S) 2 Pincers + 0 (1d6 P) BAB -5 + ½ Str
Special: Death throes, acid blood, blood rage
Speed Challenge Rating & XP Acid Blood (Ex)
30ft 4 [1200 xp]
Any creature that confirms a critical hit against the monster with a piercing or slashing
melee weapon is sprayed with poison. (Melee weapons with reach don’t endanger their users
in this way.) A successful DC 15 Reflex save reduces the damage by half. The save DC is
Constitution-based.
Strength Dexterity Constitution
Blood Rage (Ex)
16 14 16 When the creature takes damage in combat, on its next turn it can fly into a rage as a free
action. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. The rage
lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
+3 +2 +3
Death Throes (Ex)
Intelligence Wisdom Charisma A soldier thermite reduced to 0 or less hit points explodes in a ball of acid dealing 3d6 points
- 10 2
of acid damage to all within a 10-ft. radius. A successful DC 15 Reflex save reduces the
damage by half. The save DC is Constitution-based.
- -4