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Enchanted Shop Compendium for DMs

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100% found this document useful (2 votes)
1K views69 pages

Enchanted Shop Compendium for DMs

Uploaded by

lebel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

SHOP COMPENDIUM

Your Collection of Enchanted Marketplaces

This compendium is dedicated to all the Dungeon Masters who


tirelessly weave worlds of wonder and excitement for their players.
May this tome serve as a valuable tool in your storytelling arsenal.
Contents
Introduction 3
The Scribe’s Sanctuary 34

The Glimmering Cauldron 4


The Enchanted Spindle 35

The Arcane Armory 5


Elixirs and Essences 36

Bramble’s Curious Compendium 6


Charted Mysteries 37

Miravel’s Mysteries 7
Aether Aromatics 38

The Starlit Trove 8


The Enchanted Crust 39

Zephyr’s Zephyrs 9
Harmonics and Hexes 40

The Reliquary 10
Cobbler’s Enchantments 41

Greenthumb’s Grove 11
The Arcane Palette 42

Timeweaver’s Emporium 12
Epoch’s Echo 43

The Enchanted Loom 13


Traveler’s Trunk 44

Glimmershine’s Baubles 14
Gleaming Gems 45

The Elemental Emporium 15


Arcane Archives 46

The Twilight Bazaar 16


Potion Perfection 47

The Alchemist’s Alembic 17


Melodic Mysteries 48

Harmony’s Hold 18
The Arcane Armory 49

Cartographica 19
Shadowforge Armaments 50

The Enchanted Pantry 20


The Hero’s Armory 51

The Antiquarian’s Archive 21


Exotic Blades & Beyond 52

Season’s Arcana 22
Mystic Relics 53

Wands & Widgets 23


Fortress of Shields 54

The Elixir Emporium 24


Legends of the Forge 55

The Loom of Fate 25


Arcane Bastion 56

The Lucky Coin 26


Celestial Armory 57

Verdant Mysteries 27
Mystic Guard 58

Wondrous Playthings 28
The Healing Hearth 59

Lumina’s Light 29
Arcane Essentials 60

Reflections of Mystique 30
Eldritch Emporium 62

Temporal Treasures 31
Mystic Ingredients and Tomes 64

Dreamweaver’s Den 32
Arcane Curios 66

Echoes and Enigmas 33


Enchanted Attire 68
Introduction to the Shop Compendium
Welcome, brave adventurer, to the Shop Compendium. This mystical tome serves as your gateway to the wondrous
and varied marketplaces that dot the landscapes of your Dungeons & Dragons world. Within these enchanted pages,
you will find an eclectic collection of shops, each with its own unique charm and inventory, ready to be discovered by
your intrepid party.

What You’ll Find Inside


The Shop Compendium is meticulously organized to provide Dungeon Masters with a treasure trove of ready-made
establishments. Each shop entry includes:

Shop Name: Every shop has a distinctive name that reflects its personality and purpose.
Shopkeeper: Meet the colorful NPCs who run these establishments. Each shopkeeper is detailed with a name and
a brief description, bringing them to life and adding depth to your interactions.
Inventory: A curated list of 20 items available for purchase. These items range from the mundane to the magical,
ensuring that adventurers of all levels will find something of interest.

A Diversity of Shops
From bustling urban markets to quaint village stalls, the Shop Compendium covers a wide range of locations and
themes. Whether your party needs rare spell components, exotic weapons, or peculiar trinkets, you will find a shop to
suit every need. The variety ensures that no two shopping experiences are the same, adding richness and immersion
to your campaign.

How to Use This Compendium


As a Dungeon Master, you can effortlessly integrate these shops into your game. Use them to populate cities, towns,
and outposts, or as unique destinations on your party’s journey. Each shop entry can be adapted to fit the specific
setting and flavor of your campaign. The detailed descriptions and diverse inventories provide endless possibilities for
storytelling and character development.

Dive into the Shop Compendium and discover the wonders that await. Let these shops become a vibrant part of your
world, offering your players a chance to explore, trade, and engage with the unique characters and items that define
their adventures.

Enjoy bringing these shops to life in your game, and may your adventures be ever prosperous!
--- Vault of Delights Team

3
The Glimmering Cauldron
Shopkeeper: Tibbin Figurine of Wondrous Power - Silver Mouse (300 gp)
Once per week, this small silver figurine can become
Fizzlewhistle a live mouse under the control of the owner, useful
A sprightly gnome with a vast knowledge of the arcane for scouting or escaping tight spaces.
and a knack for acquiring oddities. He has twinkling
Lantern of Revealing (125 gp) When lit, this lantern
blue eyes, a mess of silver hair, and always wears a
reveals invisible creatures and objects within 30 feet.
patchwork robe filled with various potion vials and
mystical trinkets. Cord of Convenience (20 gp) Fifty feet of rope that
can coil and uncoil on command.
Description
Mending Glue (10 gp) A tube of adhesive that repairs
The Glimmering Cauldron is known for its eclectic mix
a single break or tear in any object it is applied to.
of magical and mundane items, tailored to adventurers
and curious collectors alike. The shop is located in a Echo Pebbles (40 gp) A pair of small stones that,
small, enchantingly crooked building, with windows that when one is whispered into, transmit the message to
shimmer with iridescent light. Inside, the air is filled the holder of its twin.
with the scent of lavender and the quiet hum of magic.
Singing Bowl of Calming (55 gp) Striking this bowl
Inventory List produces a sound that calms creatures within a 20-
foot radius, potentially ending fights or soothing
Mystic Matchsticks (25 gp) A box of matchsticks
creatures.
that, when struck, ignite with a small burst of
colorful magical flames, harmless but bright. Useful Ink of Disappearing (25 gp) A bottle of ink that fades
for signal flares or festive occasions. away completely 24 hours after being used to write.

Everclean Cloak (100 gp) This fine cloak repels dirt, Chameleon Cloak (120 gp) A cloak that changes
water, and stains, remaining immaculate no matter color to blend into the surrounding environment,
the conditions. Comes in various colors. granting the wearer advantage on Dexterity (Stealth)
checks.
Potion of Glibness (50 gp) Drinking this potion
grants the user a silver tongue, giving them Herbalist’s Homunculus (200 gp) A tiny, plant-like
advantage on Charisma (Persuasion) checks for 1 creature that helps with the care and growth of
hour. plants and can identify any herb.

Tibbin’s Travel Teapot (35 gp) A small, portable Wizard’s Whetstone (50 gp) When used to sharpen a
teapot that heats any liquid inside to the perfect blade, grants the weapon a +1 bonus to damage rolls
temperature without a fire, capable of brewing tea or for the next 24 hours.
coffee on the go.
Memory Marble (75 gp) A small marble that can
Scroll of Minor Illusions (15 gp) This scroll allows record and play back a single memory or message up
even non-magic users to cast a minor illusion, to 1 minute in length.
creating sounds or images to distract or entertain.

Gnome-Crafted Goggles (45 gp) Stylish protective


eyewear that grants the wearer enhanced night
vision and immunity to being blinded by bright lights.

Featherlight Shoes (60 gp) These shoes allow the


wearer to move silently, granting advantage on
Dexterity (Stealth) checks.

Bag of Baffling (150 gp) A small bag that appears


empty to anyone but the owner. Can hold up to 50
pounds or 5 cubic feet of items.

Whispering Wind Chimes (30 gp) When hung near


an open window, these chimes produce melodies
that can be heard only by those intended by the
placer.

4
The Arcane Armory
Shopkeeper: Elandra Starweaver Invisibility Cloak (500 gp) Grants the wearer the
ability to become invisible once per day for up to an
A wise and silver-haired High Elf with centuries of hour.
experience in crafting magical artifacts. She wears
robes interwoven with threads of silver and glowing Belt of Giant Strength (Hill Giant) (600 gp) Increases
runes, and her calm demeanor masks a sharp and the wearer’s Strength to match that of a Hill Giant
calculating mind. (21).

Description Mystical Lantern (90 gp) This lantern holds a


continual flame that does not consume oxygen or
Nestled in the bustling heart of a mage city, The Arcane generate heat, and can be covered or revealed
Armory is a haven for adventurers seeking enchanted without being extinguished.
weapons and armor. The shop itself is encased in walls
shimmering with protective wards, and the interior is Goggles of Night (150 gp) Grants the wearer
neatly lined with displays of gleaming gear and softly darkvision out to a range of 60 feet.
glowing weapons.
Quiver of Ehlonna (180 gp) This quiver magically
Inventory List adjusts to hold up to 60 arrows, 18 javelins, or 6
bows (or a combination thereof).
Sword of Echoes (350 gp) A beautifully crafted
longsword that vibrates slightly to the touch, it can Bag of Holding (250 gp) An indispensable bag that
cast a thunderous boom up to twice per day, dealing can hold up to 500 pounds or 64 cubic feet of
additional thunder damage. material, but never weighs more than 15 pounds.

Shield of the Phalanx (250 gp) This sturdy shield Robes of the Magi (1,000 gp) These robes increase
grants the bearer the ability to extend its protection, the wearer’s AC by 2 and grant advantage on saving
giving allies within 5 feet a +1 bonus to their AC. throws against spell effects.

Boots of the Pathfinder (120 gp) Leather boots that Wand of Magic Missiles (150 gp) Contains 7 charges;
leave no tracks and grant the wearer advantage on using one charge fires one dart of force. Recharges
survival checks to navigate or track. 1d6+1 charges daily at dawn.

Ring of the Artificer (200 gp) Grants +2 to all checks Pendant of Healing (140 gp) This pendant holds 5
related to crafting or repairing mechanical or charges of ‘cure wounds’ (1st level), recharging all
magical items. spent charges at dawn.

Cloak of Billowing (75 gp) On command, this cloak Orb of Direction (50 gp) When held, this small orb
billows dramatically, granting the wearer advantage can point its user in the direction of the nearest town
on Intimidation checks. or city.

Gauntlets of Ogre Power (400 gp) When worn, the


user’s Strength score becomes 19, enhancing their
physical prowess.

Staff of the Python (180 gp) This wooden staff can


transform into a live python on command (use the
statistics for a constrictor snake).

Helmet of Telepathy (160 gp) The wearer of this


helmet can cast ‘detect thoughts’ up to three times
per day.

Amulet of Proof Against Detection and Location


(240 gp) Wearing this amulet makes the user
immune to magic that allows others to determine
their location or read their thoughts.

Bracers of Archery (135 gp) These bracers grant the


wearer proficiency with the longbow and shortbow,
and a +2 bonus to damage rolls with such weapons.

5
Bramble’s Curious Compendium
Shopkeeper: Bramble Quickfoot Wind-Up Music Box (50 gp) Plays a hauntingly
beautiful melody that can lull listeners to sleep,
A jovial halfling with a mop of curly brown hair and granting them restful sleep even in stressful
bright green eyes. Always seen with a lopsided grin and environments.
a pocket full of trinkets, Bramble has a story for every
item and is loved by locals for his engaging tales and Seeds of Instant Blooming (45 gp) These magical
friendly demeanor. seeds bloom into a full-sized flower within seconds
of being planted.
Description
Gloves of Thievery (200 gp) These gloves grant a +5
Bramble’s Curious Compendium is tucked away in a bonus to Sleight of Hand checks and lockpicking.
bustling market district, housed in a cozy, round
building with a thatched roof that seems to sag Spectacles of Comprehending Languages (150 gp)
comically on one side. The shop is crammed with While worn, the user can understand any written
shelves overflowing with books, scrolls, potions, and language (though not decode secret messages).
curiosities from across the lands. A small bell chimes
Boots of Leaping (90 gp) The wearer can perform
melodiously whenever the door swings open, inviting all
jumps that are up to twice as long or high as normal.
who enter into a world of wonder.
Folding Boat (300 gp) A small, portable boat that
Inventory List unfolds from a pocket-sized box when a command
Enchanted Storybook (45 gp) A children’s book that word is spoken.
animates and narrates itself when opened, changing Echo Map (135 gp) This map reproduces the layout
its story every time. of any building the owner has walked through in the
Mug of Endless Coffee (80 gp) This enchanted mug last 24 hours.
refills itself with freshly brewed coffee once every Compass of Directional Insight (75 gp) Always
hour. points towards the nearest place of interest (not
Pendant of Animal Whispering (120 gp) Allows the necessarily north).
wearer to understand and speak with animals for up Pocket Watch of Rewinding (250 gp) Allows the user
to 10 minutes per day. to rewind time by 10 seconds, once per day.
Scroll of Sketching (25 gp) A scroll that can capture Goblet of Purification (60 gp) Any liquid poured into
a visual scene in front of it once per day, creating a this goblet is instantly purified and made safe to
perfect sketch. drink.
Everfresh Vase (60 gp) Any flowers placed in this
vase remain fresh and vibrant, never wilting.

Miniature Model Kit (30 gp) A tiny, magical model kit


that assembles itself into a small replica of a random
famous building or monument when activated.

Bramble’s Blend Herbal Tea (15 gp) A soothing tea


that grants a +1 bonus on saving throws against
stress and fatigue for 24 hours.

Hat of Disguise (180 gp) This hat can alter the


wearer’s appearance as per the ‘disguise self’ spell
once per day.

Bottled Starlight (70 gp) A small bottle that emits a


soft, glowing light, sufficient to light up a small room.

Locket of Stored Emotion (100 gp) Can store an


emotion felt by the wearer, which can then be
released and experienced later.

6
Miravel’s Mysteries
Shopkeeper: Miravel Amulet of the Planeswalker (600 gp) This amulet
grants the wearer resistance to all damage taken
Shadowhorn from extra-dimensional sources.
A tiefling with deep indigo skin and piercing silver eyes.
Locket of Dream Capture (130 gp) Capture and
She wears long, flowing robes adorned with arcane
replay any dream once placed under your pillow
symbols and carries a staff topped with a glowing orb.
during sleep.
Known for her extensive knowledge of the occult and
supernatural, Miravel is both respected and feared by Mantle of Spell Resistance (700 gp) Wearing this
those who seek her out. mantle grants the wearer advantage on saving
throws against spells.
Description
Grimoire of Forbidden Knowledge (500 gp) Contains
Situated in a quieter, shadow-draped alley of the city,
spells that are powerful and potentially dangerous.
Miravel’s Mysteries is a shop cloaked in whispers and
The book is sentient and may test potential users.
rumors. The façade is unassuming, but the interior is a
labyrinth of tall shelves filled with glowing artifacts, Spectacles of Spectral Sight (350 gp) Allows the
ancient tomes, and mysterious relics. Soft, eerie lights wearer to see ghosts and other spectral entities
float near the ceiling, illuminating the shop in an normally invisible to the naked eye.
otherworldly glow.
Puzzle Box of Maddening (250 gp) An intricate
Inventory List puzzle box that promises a reward upon opening, but
drives the user slightly mad each time they attempt
Orb of Forecasting (250 gp) A small crystal orb that to solve it.
shows a brief glimpse of the weather in a specific
location 24 hours into the future. Staff of Shadows (450 gp) This staff can cast
‘darkness’ once per day and ‘shadow blade’ as a
Chalice of Echoes (180 gp) Drinking from this bonus action once per day.
chalice allows the user to hear whispered secrets
from the spirit world. Wand of Wonder (400 gp) A chaotic wand that
produces unpredictable magical effects when used.
Phantom Quill (100 gp) This feather quill can write
on its own when dictated to, requiring no ink. Robes of the Archmage (1,000 gp) These robes offer
significant protection and enhancement to magical
Tome of Recollection (350 gp) A book that, once a abilities, suitable for a powerful spellcaster.
memory is told to it, can replay the memory in vivid
detail to any reader. Elixir of Ghostly Form (360 gp) Consuming this elixir
grants the ability to become incorporeal for short
Mirror of Otherworldly Sight (400 gp) Allows the
periods, allowing passage through solid objects.
user to see into the Ethereal Plane for up to 10
minutes per day. Crystal Ball of Mind Reading (800 gp) Enables the
user to attempt to read thoughts as per the ‘detect
Rings of Shared Destiny (500 gp for the pair) These thoughts’ spell up to three times per day.
rings allow two wearers to feel each other’s
emotions and, once per day, each can teleport to the
other’s side if within the same plane of existence.

Candle of Truth (90 gp) While this candle burns, no


lies can be told within a 10-foot radius.

Cloak of the Bat (300 gp) Grants the wearer the


ability to turn into a bat and fly, but only in dim light
or darkness.

Boots of Blurring (220 gp) These boots give the


illusion of the wearer being slightly out of sync with
time, granting disadvantage on attack rolls against
them.

7
The Starlit Trove
Shopkeeper: Seraphine Starlight Moonbeam Staff (350 gp) A staff that can cast the
‘moonbeam’ spell once per day without expending a
An Aasimar with a gentle demeanor and a faint glow spell slot.
emanating from her skin. She wears delicate robes that
shimmer like the night sky and has silver hair that Solar Flare Lantern (160 gp) A lantern that burns
cascades down her back. Known for her wisdom and without oil, emitting a powerful light that can be seen
kindness, Seraphine provides guidance as freely as she for miles.
deals in her wares. Astrolabe of the Astrologer (400 gp) This astrolabe
Description grants advantage on checks related to predicting
future events based on celestial movements.
Positioned at the heart of a major city’s mystical
quarter, The Starlit Trove is a boutique filled with Constellation Map (250 gp) A magical map that
celestial and astral artifacts. The shop is adorned with updates nightly to show the current constellations
symbols of the stars and constellations, and its windows and their meanings.
seem to frame the night sky regardless of the time of
Celestial Diadem (500 gp) A crown that improves the
day. Soft, ambient celestial music plays in the
wearer’s Charisma score by +2 when dealing with
background, enhancing the mystical shopping
celestial or fey creatures.
experience.
Quill of Constellation Drawing (100 gp) A quill that
Inventory List produces an ink that glows like starlight, ideal for
Comet’s Tail Whip (180 gp) A whip that crackles with creating maps or artistic works that need to be read
icy blue energy, capable of extending an extra 5 feet in the dark.
when used. Gloves of Starlight (220 gp) Gloves that enhance the
Orb of Celestial Guidance (300 gp) Once per day, wearer’s hand dexterity and allow them to
this orb can answer any question related to manipulate light as if it were clay.
astronomy or navigation. Boots of Comet Speed (300 gp) Boots that increase
Meteorite Pendant (250 gp) A necklace that protects the wearer’s speed by 10 feet and leave a trail of
the wearer from fire and heat, reducing fire damage sparkling light.
by half. Cape of the Aurora (350 gp) A cape that can envelop
Starfall Arrows (30 gp each) Arrows that trail a faint the wearer in a protective aura, giving them
silver light, dealing an extra 1d6 radiant damage on advantage on saving throws against spells and
a hit. magical effects.

Ring of Lunar Light (150 gp) This ring emits a soft Hourglass of the Equinox (275 gp) An hourglass that
moonlight that can brighten up to a 20-foot radius can extend or shorten the time of day by 2 hours
once per day. once per day.

Robes of the Northern Lights (450 gp) These Harmonica of the Heavenly Choir (200 gp) When
iridescent robes grant the wearer resistance to cold played, this harmonica summons faint ethereal
damage and the ability to understand any spoken music that can soothe savage beasts and calm tense
language. situations.

Celestial Compass (200 gp) Always points towards


the nearest celestial event (such as a meteor shower
or solar eclipse).

Elixir of Starry Sight (120 gp) Drinking this potion


grants night vision and the ability to see celestial
paths and ley lines for 12 hours.

Stardust Bag (90 gp) A small pouch of stardust that


can be thrown into the air to create a brief but
stunning distraction.

8
Zephyr’s Zephyrs
Shopkeeper: Zephyr Breezefall Banner of Rallying (110 gp) A flag that, when waved,
boosts morale and gives allies within 30 feet a bonus
An air genasi with a playful spirit and sky-blue skin that on their next attack roll or saving throw.
seems to shimmer slightly in the breeze. His hair
perpetually looks as if it’s being tousled by the wind, and Bubble Blower of Baffling (70 gp) Produces opaque
his eyes sparkle like clear skies. Zephyr is known for his bubbles that can obscure vision and create minor
inventiveness and a love for all things that fly, float, or illusions as they pop.
flutter. Aeromancer’s Glove (180 gp) A glove that grants the
Description wearer the ability to manipulate air currents around
small objects, allowing them to levitate and move
Located at the edge of a bustling market square, them telekinetically.
Zephyr’s Zephyrs is a shop like no other, featuring wind-
powered gadgets and airborne trinkets. The building is Wings of the Falcon (250 gp) A set of wings that
open on all sides, allowing the breeze to flow through attach to the back, granting the ability to glide.
freely, with chimes and windsocks decorating the eaves.
Vane of Locating (130 gp) A weather vane that points
The entire shop seems to hum with the energy of the
toward the nearest significant source of magic.
wind, making it a lively and enchanting place to visit.
Mistmaker Pebbles (45 gp each) When thrown into
Inventory List the air, these pebbles create a small cloud of mist
Whistling Wind Chimes (25 gp) These chimes that can provide cover or distraction.
produce melodies that mimic the sounds of various Hurricane Harp (300 gp) A harp that, when
weather patterns. strummed, can replicate the effects of the ‘Control
Kite of Messaging (40 gp) A kite that can carry a Weather’ spell to create strong winds.
small message up to 1 mile away when the wind is Windspinner’s Rod (160 gp) A rod that can summon
favorable. localized whirlwinds to clear smoke, fog, or other air
Featherfall Talisman (120 gp) A small charm that impurities.
grants the bearer the ability to cast ‘Feather Fall’ Draftsman’s Draft (90 gp) A bottled breeze that,
once per day. when opened, creates a strong draft in any direction
Breeze Boots (150 gp) Lightweight boots that allow the bottle points.
the wearer to move silently and add 5 feet to their
jumping distance.

Sails of Speed (200 gp) Magical sails that can be


attached to any boat, increasing its speed by 50%
when the wind catches them.

Cap of the Zephyr (100 gp) A cap that, when worn,


surrounds the user in a gentle, cooling breeze,
granting resistance to heat exhaustion.

Fan of Gusts (80 gp) A handheld fan that can create a


gust of wind strong enough to knock an opponent off
balance.

Windflute (35 gp) An instrument that, when played,


can replicate the effect of a ‘Gust of Wind’ spell.

Levitating Lantern (95 gp) A lantern that floats and


follows the owner, shedding light without needing to
be carried.

Cloud Cushion (60 gp) A fluffy, cloud-like pillow that


can soften any fall within a 20-foot drop.

Skywriting Scroll (50 gp) This scroll allows the user


to write a short message in the sky using clouds.

9
The Reliquary
Shopkeeper: Valanthe Vhaunil Pendant of Farseeing (200 gp) Allows the user to use
the ‘clairvoyance’ spell once per day.
A drow with an air of mystery and ancient knowledge.
Her deep purple eyes seem to glow faintly in dim light, Staff of Command (650 gp) Grants the wielder the
and she is often seen wearing long, dark robes richly ability to charm animals and humanoid creatures
embroidered with silver thread depicting arcane once per day each.
symbols and forgotten scripts. Valanthe is a collector Ring of Elemental Command (Water) (800 gp)
and dealer of rare and powerful artifacts, often sought Grants the wearer control over water elements and
after by scholars and adventurers alike. creatures, and the ability to breathe underwater.
Description Circlet of Blasting (120 gp) Once per day, this circlet
Hidden away in the darker corner of an ancient city, The can cast a ‘Scorching Ray’ spell.
Reliquary is an emporium filled with artifacts from lost
Bracelet of Friend Shielding (250 gp) When two
civilizations, powerful relics, and items imbued with
people wear these linked bracelets, they can cast
forgotten magics. The shop is dimly lit by enchanted
‘shield’ on each other once per day, no matter the
candles that never burn out, casting eerie shadows that
distance between them.
dance across the walls filled with shelves of curiosities.
Crystal Ball of Clouded Futures (750 gp) This crystal
Inventory List ball can be used for scrying into potential futures,
Amulet of Ancient Whispers (200 gp) This amulet though the visions are often cryptic.
allows the wearer to understand any dead language Scroll of Celestial Summons (400 gp) A powerful
spoken within earshot. scroll that can summon a celestial being for
Scepter of the Forgotten Pharaoh (500 gp) A golden guidance or aid, usable once.
scepter capped with a lapis lazuli orb that grants Vial of Eternal Frost (275 gp) Contains a frost that
command over sand and stone, allowing never melts, useful for cooling or preserving items
manipulation of these elements once per day. indefinitely.
Diadem of Insight (350 gp) Grants the wearer the Mantle of the Mage (500 gp) A richly embroidered
ability to read thoughts as per the ‘detect thoughts’ mantle that provides a +1 bonus to the wearer’s AC
spell for 10 minutes per day. and spell attack rolls.
Cloak of Shadow (400 gp) This dark cloak gives the Hourglass of Stolen Time (350 gp) When inverted,
wearer advantage on Stealth checks and allows this hourglass can stop time for everyone but the
them to blend into shadows, effectively becoming user for 1 round once per day.
invisible in dim light.

Goblet of the Glutton (150 gp) A finely crafted goblet


that refills with the drinker’s beverage of choice
whenever emptied.

Bindings of the Banished (250 gp) A set of shackles


that, when locked on a creature, prevent the use of
teleportation and extra-dimensional travel.

Mirror of Past Visions (450 gp) This ornate handheld


mirror allows the user to see into the past of any
reflected object or person.

Lantern of Revealing (180 gp) Illuminates invisible


creatures and objects within its light.

Tome of Recollection (300 gp) A book that absorbs


any text placed within it, storing up to 1,000 pages of
information that can be recalled at will.

Boots of the Pathfinder (160 gp) These boots leave


no tracks and silence the footsteps of the wearer.

10
Greenthumb’s Grove
Shopkeeper: Faelar Greenthumb Pendant of the Beast (230 gp) Allows the wearer to
cast ‘Speak with Animals’ once per day.
A gnome with a deep connection to nature, sporting a
long, tangled beard intertwined with living greenery and Vial of Everwater (85 gp) A vial that refills with fresh,
tiny blossoms. His eyes twinkle with a mischievous clean water once emptied.
light, and he moves with an unexpected spryness for his Goggles of Night (120 gp) Grants the wearer
age. Faelar is known for his vast knowledge of plants darkvision up to a range of 60 feet.
and his ability to communicate with forest creatures.
Ring of Plant Command (300 gp) The wearer can
Description influence plant movements and growth, similar to
Greenthumb’s Grove is nestled in a lush, garden-like ‘Control Plants.’
setting within the city. The shop itself is almost
Mossy Mantle of Healing (250 gp) This mantle has 5
completely overrun by plants, vines, and flowers that
charges of ‘Cure Wounds’ (1st level), regaining all
grow on and around it, making it seem like part of the
charges at dawn.
landscape. Inside, the air is fresh and filled with the
fragrance of earth and greenery. The shop is a hub for Mystic Mushroom Spores (110 gp) These spores can
druids, herbalists, and anyone who cherishes the be released to grow a circle of protective mushrooms
natural world. that release spores deterring hostile creatures.

Inventory List Chime of Opening (150 gp) A small set of chimes


that can open locks and undo latches when the
Wand of Wildflowers (120 gp) This wand can cast correct melody is played.
‘Entangle’ using beautiful flowering vines, up to
twice per day. Scroll of Natures Ally (90 gp) This scroll allows the
user to summon a nature ally, such as a wolf or bear,
Seeds of Giant Growth (80 gp) These seeds, when to assist in battle or tasks.
planted in soil, grow into a large protective thicket
overnight. Bottle of Monarch Butterflies (75 gp) Releases a
swarm of glowing butterflies that can dazzle and
Elixir of Leaf-Speak (45 gp) Drinking this elixir distract opponents.
grants the ability to communicate with plants for 1
hour. Gem of Brightness (200 gp) This gem can emit
bright light in bursts that can blind attackers
Boots of the Soft Step (150 gp) These light boots temporarily.
allow the wearer to walk without disturbing ground
cover or making any sound.

Cloak of Camouflage (175 gp) This cloak gives the


wearer advantage on Stealth checks in natural
surroundings.

Druidic Focus, Crystal Dewdrop (100 gp) A large


dewdrop encased in crystal, used as a focus for
casting druid spells.

Herbalist’s Pouch (60 gp) Contains essential herbs


and tools for potion-making, providing a bonus to
potion crafting rolls.

Barkskin Gloves (90 gp) These gloves grant the


wearer a +1 bonus to AC when worn, mimicking the
effects of the ‘Barkskin’ spell.

Staff of the Python (200 gp) A wooden staff that can


transform into a constrictor snake on command.

Singing Seedlings (50 gp) When planted, these seeds


grow into small plants that emit a soothing melody,
aiding in relaxation and sleep.

11
Timeweaver’s Emporium
Shopkeeper: Tock Gearspinner Clockwork Canary (130 gp) A mechanical bird that
can be set to remind you of important events or wake
A gnome with a perpetual fascination with time and all you at a specific time.
things mechanical. He sports wiry spectacles, a
patchwork coat adorned with clock parts, and always Echo Chronograph (160 gp) A device that records
has various timepieces ticking away in his pockets. His sounds and conversations and can play them back
shop is as much a workshop for his inventions as it is a exactly, with a limit of 10 minutes of recording time.
store, and Tock is always ready to share theories about Sand of Slowing (120 gp) A pouch of sand that, when
time travel and chronomancy. thrown at an opponent, reduces their speed by half
Description for 3 rounds.

Located in the heart of a bustling city’s innovation Temporal Tapestry (400 gp) A small tapestry that
district, Timeweaver’s Emporium is a wonderland of changes its scene to depict the outcome of a user’s
clocks, hourglasses, and more esoteric timekeeping decision, guiding them towards or away from certain
devices. The shop is filled with the constant ticking of actions.
numerous clocks, and gears are integrated into the
Orb of Ages (300 gp) An orb that ages or rejuvenates
decor in surprising and intricate ways. Visitors find
non-living materials it touches, rusting metal or
themselves surrounded by moving parts and flowing
refreshing faded paintings.
time.
Second Chance Stopwatch (500 gp) This stopwatch
Inventory List can rewind time by up to 30 seconds once per day,
Chrono Key (150 gp) A small key that, when used to potentially undoing disastrous outcomes.
lock a door, freezes time inside the room for up to Futurescope (180 gp) A telescope that when looked
one hour once per day. through shows potential futures, though the visions
Minute Repeater Watch (200 gp) This pocket watch are always cryptic and open to interpretation.
can repeat the last minute experienced by the holder, Ring of the Timekeeper (260 gp) A ring that
allowing them to alter their immediate actions once synchronizes with the heartbeat of its wearer,
per day. providing them with an impeccable sense of timing.
Hourglass of Haste (250 gp) When flipped, this Chronolock Box (230 gp) A small box that locks for a
hourglass speeds up time for the user, granting an set amount of time, impossible to open until the
extra action in combat for 3 turns. timer expires.
Eternal Sundial (100 gp) A portable sundial that Memento Frame (150 gp) A picture frame that
works even in complete darkness, magically showing captures and displays a moment as it was at the time
the correct time. of the memory.
Pendant of Moments (175 gp) Allows the wearer to Time Dilation Disk (320 gp) A disk that can be
pause time for everyone but themselves for 6 placed on the ground to create a 10-foot radius in
seconds (1 round) once per day. which time moves slower, extending the duration of
Cogs of Fortune (90 gp) These small, interconnected spells cast within it.
cogs can be rolled like dice to gain insight into the Watchful Hourglass (210 gp) This hourglass alerts
immediate future, providing advantage on one ability the owner to danger a few seconds before it
check per roll. happens, giving a brief foresight into immediate
Temporal Viewer (350 gp) A small, orb-like device threats.
that shows a glimpse of the past or future of any
location it is pointed at (use limited to once per
week).

Gloves of Rewinding (220 gp) Gloves that allow the


wearer to reverse their last action, effectively
allowing them to take it again, once per day.

12
The Enchanted Loom
Shopkeeper: Liora Silvershuttle Dress of Elemental Protection (300 gp) This dress
provides resistance to one type of elemental damage
An elf with an artist’s soul and fingers nimble as the (fire, ice, lightning, or acid), chosen when the dress is
wind. She wears dresses of her own creation, made.
shimmering with subtle magics, and her silver hair is
always adorned with fabric flowers and ribbons. Liora is Pajamas of Restful Sleep (90 gp) These comfortable
beloved for her ability to create garments that are not pajamas grant the wearer the benefits of a full rest in
only beautiful but also imbued with protective half the time.
enchantments. Cape of the Mountebank (400 gp) This fashionable
Description cape allows the wearer to cast ‘Dimension Door’
once per day.
Nestled in the artisans’ quarter of the city, The
Enchanted Loom is a boutique filled with fabrics of Scarf of Smothering (75 gp) A scarf that can extend
every texture and hue, draping the walls and ceiling in and wrap around to protect the wearer’s mouth and
cascades of color. The air is perfumed with lavender nose from inhaling harmful gases or smoke.
and mint, and gentle music from a hidden source
Veil of Scrying (220 gp) A delicate veil that allows the
weaves through the space, enchanting the shop’s
wearer to cast ‘Scry’ once per day.
atmosphere.
Hood of Disguise (180 gp) A hood that grants the
Inventory List wearer the ability to alter their facial appearance as
Cloak of Billowing (150 gp) At the wearer’s per the ‘Alter Self’ spell once per day.
command, this cloak billows dramatically, even Skirt of Swift Movement (140 gp) This skirt allows
without any wind. an additional 10 feet of movement when worn.
Gown of Gleaming (200 gp) A beautiful evening Sash of Strength (110 gp) A sash that grants the
gown that emits a soft, radiant light, which can be wearer an additional +2 to all Athletics checks.
brightened or dimmed at will.
Jacket of Warming (85 gp) A jacket that keeps the
Boots of Silence (180 gp) These sleek, soft boots wearer comfortably warm in even the coldest of
allow the wearer to move without making a sound. climates.
Mantle of Spell Resistance (350 gp) This stylish Overcoat of Invisibility (500 gp) An elegant overcoat
mantle grants the wearer advantage on saving that can render the wearer invisible once per day for
throws against spells. up to one hour.
Tunic of Health (250 gp) A finely woven tunic that
increases the wearer’s Constitution score by 1 while
worn.

Gloves of Thievery (160 gp) These gloves grant a +5


bonus to Sleight of Hand checks and lockpicking
attempts.

Robes of the Archmagi (Rare, colors vary) (2,000 gp)


Available in white, grey, or black, these robes grant
significant bonuses to spellcasting and defense
against magic.

Cap of Water Breathing (100 gp) A stylish cap that


allows the wearer to breathe underwater indefinitely.

Belt of Giant Strength (varies) (600 gp) When worn,


this belt increases the wearer’s Strength to 21.

Shirt of Persuasion (120 gp) A charming shirt that


grants the wearer a +3 bonus on Charisma
(Persuasion) checks.

13
Glimmershine’s Baubles
Shopkeeper: Belby Glimmershine Charm of Animal Influence (160 gp) Grants the
ability to cast ‘speak with animals’ three times per
A gnome with a gleeful obsession with all things that day.
glitter and sparkle. His eyes are a mischievous twinkling
blue, and his hair is a tousled mass of silver and gold Ring of Water Walking (250 gp) Allows the wearer
strands. He wears clothing beaded with tiny gems and is to walk on any liquid surface as if it were solid
always seen sporting several pieces of his own ornate ground.
jewelry. Belby is known for his exuberant salesmanship Anklet of Fleetness (220 gp) Increases the wearer’s
and love for crafting personalized jewelry that captures movement speed by 10 feet.
the essence of his customers.
Hairpin of Holding (90 gp) Functions like a
Description miniature Bag of Holding, able to contain items up to
Tucked in a bustling market street, Glimmershine’s 1 cubic foot in volume.
Baubles is a small shop that catches the eye with its
Stud of Seeing (180 gp) An ear stud that grants the
display of twinkling lights and shimmering trinkets. The
wearer darkvision up to a range of 60 feet.
interior is a kaleidoscope of colors, with every surface
covered in necklaces, rings, bracelets, and more. Each Medallion of Thoughts (240 gp) Allows the wearer to
piece is uniquely enchanted, offering not just beauty but cast ‘detect thoughts’ once per day.
also magical benefits.
Bangle of Blasting (260 gp) Can cast ‘scorching ray’
Inventory List once per day.

Ring of Radiance (150 gp) Emits a soft, glowing light Pin of Peace (140 gp) Wearing this pin grants
that can brighten up to a 15-foot radius when advantage on saving throws against being frightened.
activated.
Gloves of Swimming and Climbing (150 gp) Grants
Bracelet of Archery (175 gp) Grants proficiency with the wearer the ability to move through water and
the longbow and shortbow, plus a +2 bonus to climb surfaces with ease.
damage with these weapons.

Pendant of Purified Water (120 gp) Turns any non-


magical liquid it touches into clean, drinkable water.

Earrings of Whispering Winds (130 gp) Allows the


wearer to send a short whispered message to anyone
they can see within 60 feet.

Necklace of Fireballs (300 gp) Contains several


beads that can be detached and thrown to explode as
a fireball spell.

Amulet of Health (400 gp) Sets the wearer’s


Constitution score to 19 while worn.

Brooch of Shielding (250 gp) Absorbs force damage


and protects against magic missile attacks.

Tiara of Intellect (350 gp) Increases the wearer’s


Intelligence score by 2 points when worn.

Locket of Stored Memories (200 gp) Can store and


replay up to three memories or messages seen or
spoken by the wearer.

Belt of Hidden Pockets (100 gp) A stylish belt with


several hidden pockets that can hold small items
invisibly.

Cufflinks of Prestidigitation (85 gp) Allows the


wearer to perform minor magical tricks at will.

14
The Elemental Emporium
Shopkeeper: Stratus Flameheart Stone of Elemental Summoning (350 gp) Once per
day, this stone can summon a minor elemental ally
An Earth Genasi with a complexion resembling volcanic (earth, air, fire, or water) to assist the bearer for up to
rock and fiery amber eyes. He dresses in garments that an hour.
seem woven from the very materials of the earth—stone,
crystal, and metals, yet they flow with surprising grace. Bracelet of Frost (170 gp) Can generate a burst of
Stratus is known for his deep connection to the intense cold, freezing water or creating a patch of ice
elemental planes and his ability to source materials and up to twice per day.
artifacts related to them. Tiara of Storm Calling (400 gp) Allows the wearer to
Description summon a small storm (rain or snow) once per day.

Positioned on the outskirts of a major city, near the wild Robe of the Volcano (450 gp) Provides immunity to
borderlands where the elemental planes bleed into fire damage and allows the wearer to emit a wave of
reality, The Elemental Emporium is a sturdy structure heat and light once per day.
built from an amalgamation of earthy materials. Inside,
Vial of Endless Water (150 gp) A small vial that
the shop is divided into four distinct sections, each
refills with fresh water every morning.
dedicated to one of the classical elements: earth, air,
fire, and water. Each area is themed to its element, from Charm of Elemental Speech (90 gp) Allows the user
a gentle waterfall running through the water section to a to speak and understand the languages of any
small sandstorm swirling in the air area. elemental creature.

Inventory List Belt of River’s Strength (210 gp) Enhances the


wearer’s strength when in contact with running
Goggles of Elemental Sight (200 gp) Allows the water.
wearer to see elemental energies, making it easier to
identify elemental creatures and magic. Mirror of Elemental Detection (240 gp) Reflects the
true nature of any elemental being or magic affecting
Ring of Earthwalking (150 gp) Grants the ability to the viewer.
move through earth and stone as if it were water.
Scroll of Elemental Barrier (260 gp) Creates a
Amulet of Thermal Resistance (180 gp) Provides barrier that can protect against one type of elemental
resistance to both extreme cold and heat. damage (chosen when the scroll is used).
Pendant of Air Breathing (120 gp) Allows the wearer Mantle of Elemental Travel (500 gp) Once per week,
to breathe normally in any environment, including the wearer can transport themselves and up to five
underwater or in a vacuum. others to the nearest elemental plane.
Gloves of Flame Manipulation (220 gp) Grants the Orb of Elemental Control (800 gp) This orb allows
ability to shape and direct flames within a 10-foot the user to exert weak control over elemental forces
radius, without harm to the user. within a small area.
Water Whip (160 gp) A whip made of pure water
that can extend up to 15 feet and can be used to
grapple or trip opponents.

Boots of Grounding (200 gp) Protects the wearer


from electrical attacks and provides stability on
rocky or uneven terrain.

Cloak of the Four Winds (250 gp) A cloak that allows


the wearer to control minor wind currents around
them, aiding in jumps or falls.

Sash of Elemental Harmony (300 gp) This sash


grants the wearer a bonus to saving throws against
spells and effects from elemental sources.

15
The Twilight Bazaar
Shopkeeper: Nyx Nightshade Orb of Day and Night (400 gp) Allows the user to
switch between day and night within a small
A Shadow Elf with a mesmerizing presence, known for localized area, up to three times per day.
her deep understanding of both the light and the
shadows. She has a striking appearance, with stark Chalice of Light (175 gp) Any liquid placed in this
white hair that contrasts sharply against her dark, chalice will glow with a radiant light, which can also
almost translucent skin. Nyx wears garments that shift purify the liquid.
in color from pure black to shimmering silver as she Mask of Shadows (230 gp) This mask grants the
moves, reflecting her mastery over light and shadow. wearer the ability to blend into shadows, becoming
Description nearly invisible.

The Twilight Bazaar is located on a quiet street that Belt of the Equinox (210 gp) Balances light and
seems to exist in a perpetual state of dusk. The shop darkness within the wearer, granting resistance to
itself is an architectural marvel that plays with light and both radiant and necrotic damage.
shadow, creating an interior that seems both vast and
Scarab of Dawn (180 gp) A brooch that protects the
intimate. Mirrors and lenses are strategically placed to
wearer from the negative effects of sunlight, such as
bend and twist light, casting intriguing patterns and
those experienced by vampires.
illusions throughout the space.
Prism of Dazzling Colors (150 gp) Can cast the
Inventory List ‘Color Spray’ spell once per day, overwhelming
Lantern of Shadows (180 gp) This lantern emits a enemies with dazzling spectral light.
shadowy light that dims other light sources, making Veil of Twilight (260 gp) When worn, this veil shifts
it perfect for stealth or ambushing. the surrounding light and darkness, making it
Cloak of Starlight (250 gp) A cloak that provides difficult for enemies to accurately target the wearer.
camouflage in low light conditions by mimicking the Rod of Nightfall (320 gp) This rod can envelop an
appearance of a starry night sky. area in darkness, nullifying light sources and
Dagger of Dusk (300 gp) A dagger that becomes enhancing stealth abilities.
more lethal as the light fades, dealing extra damage Bracelet of Luminous Charms (140 gp) Charms on
during twilight or in shadowy conditions. the bracelet can be activated to provide small light
Ring of Radiant Burst (220 gp) Can emit a blinding sources or signal allies.
flash of light once per day, disorienting enemies and Scroll of Eclipse (200 gp) This scroll creates a
providing a chance to escape or attack. temporary eclipse, casting an area into darkness and
Amulet of the Dark Moon (200 gp) Provides the cooling the temperature.
wearer with the ability to see in complete darkness Wand of the Aurora (300 gp) Can create a dazzling
and grants immunity to being blinded by bright light. display of aurora lights that can hypnotize or confuse
Pendant of Pure Light (160 gp) Emits a soothing those who gaze upon them.
light that can calm hostile creatures and heal minor
wounds.

Gloves of Shadow Manipulation (190 gp) Allows the


wearer to mold and shape shadows as if they were
clay, creating temporary objects or barriers.

Boots of Blinding Speed (250 gp) These boots allow


the user to move incredibly fast but blur their vision
while in motion, making navigation tricky.

Mirror of True Forms (350 gp) Reflects the true


nature of anyone or anything placed before it,
revealing illusions and hidden truths.

16
The Alchemist’s Alembic
Shopkeeper: Eldric Alchemane Elixir of Health (300 gp) Completely cures the
drinker of all diseases, poison, and restores all hit
An elderly wizard with a wild tuft of white hair and points.
twinkling eyes behind thick spectacles. His robe is
stained with splashes of various potions and his hands Potion of Giant Strength (400 gp) The drinker’s
are perpetually tinted with odd colors from his work. Strength score changes to 21 for one hour.
Eldric is known for his boundless enthusiasm for Draught of Polymorph (450 gp) Allows the drinker to
alchemy and his willingness to experiment with new transform into an animal for up to one hour.
magical concoctions.
Serum of Frost Resistance (150 gp) Grants
Description resistance to cold damage for 24 hours.
The Alchemist’s Alembic is located in a bustling part of
Potion of Flying (500 gp) Grants the ability to fly at a
the city, its facade cluttered with hanging bottles and
speed of 60 feet for 10 minutes.
dried herbs. The shop is cozy and cluttered, filled with
shelves stacked high with vials, jars, and beakers Potion of Heroism (180 gp) Gives 10 temporary hit
bubbling with mysterious liquids. The air is a pungent points and the effect of the Bless spell for one hour.
mix of herbal and metallic scents, and there’s always a
potion brewing over a small fire. Elixir of Madness (100 gp) Causes hallucinations
and erratic behavior for short bursts, used carefully
Inventory List for distractions or interrogations.

Potion of Healing (50 gp) Standard potion that Vial of Acid Resistance (160 gp) Grants resistance to
restores hit points and cures minor ailments. acid damage for 24 hours.

Elixir of Invisibility (300 gp) Grants invisibility for up


to one hour.

Draught of Strength (120 gp) Temporarily increases


the drinker’s Strength score by 2 for one hour.

Serum of Intellect (150 gp) Boosts the drinker’s


Intelligence score by 2 for one hour.

Tincture of Night Vision (90 gp) Allows the user to


see in the dark for 8 hours.

Vial of Fire Breath (250 gp) Enables the drinker to


exhale a flame burst up to three times within an
hour.

Philter of Love (180 gp) The drinker becomes


charmed by the first individual they see after
consumption, for 1 hour.

Antidote of Clarity (75 gp) Cures any mental


confusion or control, such as charms or fear effects.

Potion of Water Breathing (200 gp) Allows the


drinker to breathe underwater for 24 hours.

Mixture of Feather Falling (160 gp) The user


experiences no harm from falls for up to 10 minutes
after drinking.

Essence of Speed (220 gp) Doubles the drinker’s


speed for 10 minutes.

Brew of Diminution (250 gp) Shrinks the drinker to


a tiny size for 10 minutes.

17
Harmony’s Hold
Shopkeeper: Melodia Horn of the Valkyries (500 gp) Blowing this horn
summons spectral warriors who aid in battle,
Songweaver appearing as per the ‘Conjure Celestial’ spell, once
A bard with a contagious smile and an ear for the per week.
magical nuances of music. She wears vibrant, flowing
Pipes of Haunting (350 gp) These pipes, when
dresses adorned with musical notes and symbols, and
played, can instill intense fear in those who hear
her hair is a cascade of curls dyed in the colors of the
them, as per the ‘Fear’ spell.
rainbow. Melodia is beloved for her performances and
her deep knowledge of musical magic. Ocarina of Time Manipulation (600 gp) Playing
specific tunes on this ocarina can slow down or
Description speed up time slightly around the player, affecting
Harmony’s Hold is situated in a lively cultural district, movement and reaction speeds.
easily recognized by the melodious sounds emanating
Triangle of Truth (250 gp) Striking this triangle
from within. The exterior of the shop is decorated with
forces those within earshot to speak the truth,
wind chimes and small musical automata that play
functioning like a ‘Zone of Truth’ spell.
tunes to entice passersby. Inside, the walls are lined
with beautifully crafted instruments, each capable of Didgeridoo of Depth (220 gp) This instrument allows
producing sounds infused with magic. the player to resonate with earthy energies,
facilitating communication with elemental spirits
Inventory List and creatures.
Lute of Echoes (250 gp) This lute allows its player to Chimes of Release (180 gp) These chimes, when
create an echo effect, doubling the notes played, rung, release a sound that can unlock simple
which can confuse and disorient listeners. mechanical locks and loosen bindings.
Drum of Thunder (300 gp) When played, this drum Maracas of Merriment (160 gp) Shaking these
can mimic the sound of thunder, loud enough to be maracas fills listeners with a sense of joy and well-
heard for miles. being, dispelling effects of sadness or despair.
Flute of Wind Dancing (350 gp) Playing this flute
Mandolin of Memory (400 gp) Playing this mandolin
grants the ability to control minor wind currents can help recall forgotten memories or enhance the
around the player, which can be used to manipulate memory retention of those listening.
objects or affect weather patterns slightly.
Saxophone of Seduction (420 gp) This saxophone’s
Harp of Healing (400 gp) Strumming this harp heals sultry tones grant the player advantage on Charisma
minor wounds and soothes pain, functioning checks directed at those who hear it.
similarly to a ‘Cure Wounds’ spell once per day.
Gong of Banishing (470 gp) Striking this gong
Violin of Vengeance (450 gp) This violin can produce
produces a sound wave that can repel spirits and
sounds that, when played with intent, cause
dispel magical illusions.
dissonance and discomfort, dealing psychic damage
to enemies within earshot. Recorder of Rest (230 gp) Playing this recorder
induces a calming effect that can put listeners into a
Cymbals of Clarity (200 gp) Clashing these cymbals restful sleep.
clears the mind of the player and listeners, granting
advantage on saving throws against being charmed Pan Flute of Pacification (360 gp) The music from
or frightened. this pan flute can pacify aggressive creatures,
reducing hostility and calming tense situations.
Bell of Warding (180 gp) Ringing this bell creates a
sound barrier that acts as a ‘Warding Bond’ spell,
offering protection to those within its range.

Tambourine of Invisibility (375 gp) Shaking this


tambourine grants temporary invisibility to the
player, as per the ‘Invisibility’ spell, lasting for up to
10 minutes.

18
Cartographica
Shopkeeper: Cartan Beacon of Return (450 gp) A small beacon that, once
placed, allows the owner to teleport back to its
Silvercompass location once per day.
A half-elf with a lifetime of travel behind him,
Chart of Celestial Navigation (320 gp) Provides
characterized by his weathered appearance and keen
guidance when navigating by the stars, useful for
eyes. His clothing is a mix of various cultural influences,
night travel in unfamiliar territories.
adorned with tokens from his travels. Cartan’s expertise
in geography and mystical navigation makes him a Pendant of Pathfinding (240 gp) Worn around the
valuable resource for those preparing for journeys into neck, this pendant vibrates in the direction of the
the unknown. wearer’s intended destination.
Description Ring of the Rover (280 gp) Enhances endurance for
long travels, reducing fatigue and the need for
Cartographica is situated in the heart of the
sustenance.
adventurers’ district, easily identified by a spinning
globe set above the door. The shop interior is lined with Binoculars of Distant Sight (260 gp) Allows the user
shelves of rolled maps, aged tomes, and strange to see as if they were much closer to the object of
navigational instruments that hum with enchantment. their viewing, even through obstacles.
Each map and tool has a story, often recounted by
Cartan to any who show genuine interest. Papyrus of Perpetual Topography (310 gp) A piece of
papyrus that, when placed on the ground, sketches
Inventory List the topography of the surrounding area.

Map of Hidden Paths (250 gp) Reveals secret and Chronometer of Chronological Events (350 gp) A
hidden paths within a specific region, updating as device that predicts and logs events of significance
the landscape changes. that happen around it, based on historical and
magical trends.
Compass of True North (150 gp) Always points
towards the true north, unaffected by magical fields Orb of Orientation (290 gp) This orb helps orient the
that could lead one astray. user in any environment, be it underground,
underwater, or in featureless deserts.
Globe of Scrying (400 gp) Allows the user to see into
far-off lands or spy on locations they have previously Quill of Mapmaking (170 gp) This quill can draw
visited. accurate maps as the user travels, without the need
for manual drawing.
Astrolabe of Astrological Convergence (350 gp) This
device can predict celestial events and their effects Telescope of Terrain Scoping (380 gp) This telescope
on magical energies, useful for spellcasters. allows the viewer to see through natural obstacles,
revealing the true lay of the land ahead.
Sextant of Enhanced Precision (300 gp) Grants an
uncanny accuracy in navigation, providing advantage Pocket Sundial (90 gp) A portable sundial that works
on checks related to maritime navigation. in any light condition, enchanted to be accurate even
under magical darkness.
Scroll of Cartographic Clarity (200 gp) Temporarily
enhances the user’s ability to read and understand
any map, including magical or cryptic ones.

Monocle of Minute Detail (180 gp) When worn, this


monocle allows the user to see fine details at great
distances, aiding in both navigation and
investigation.

Wayfinder’s Wand (220 gp) When held aloft, this


wand points the way to the nearest significant
landmark or place of power.

Atlas of Endless Travel (500 gp) This atlas updates


itself with every journey, adding new routes and
details discovered by the owner.

19
The Enchanted Pantry
Shopkeeper: Tilly Tumblepot Muffins of Memory (50 gp each) A muffin that, once
eaten, enhances the eater’s memory, granting
A halfling with an infectious smile and boundless advantage on Intelligence checks for 1 hour.
energy, always found wearing a flour-dusted apron and
a chef’s hat. Tilly is renowned for her culinary prowess Cheese of Calming (40 gp each) This soft cheese,
and her ability to infuse common dishes with subtle when consumed, soothes the mind, granting
magic, enhancing both their flavor and their effects. resistance to psychic damage for 1 hour.

Description Pastries of Perspicacity (65 gp each) Grants a +1


bonus to Wisdom for an hour after consuming a
The Enchanted Pantry is nestled in a bustling market pastry.
district, its delightful aromas beckoning to all who pass
by. The shop is quaint and cozy, with shelves brimming Broth of Blindsight (80 gp per cup) Drinking this
with jars of sparkling spices, mystical ingredients, and broth grants blindsight up to 10 feet for 30 minutes.
freshly baked goods that seem to glow with a light of
Gelatin of Giant Strength (100 gp each) This jiggly
their own. Tilly’s warm greeting and the tempting
treat grants the eater the strength of a hill giant for
display of treats make it a popular spot for adventurers
10 minutes.
and locals alike.
Noodles of Night Vision (45 gp each) A bowl of these
Inventory List noodles grants night vision up to 60 feet for an hour.
Biscuits of Bravery (35 gp each) Eating a biscuit Salts of Spell Resistance (120 gp per pinch)
inspires courage, granting advantage on saving Sprinkling this salt on any food grants the diner spell
throws against fear for 1 hour. resistance for the next spell cast against them.
Loaves of Lavish Leaping (50 gp each) Each slice of Vinegar of Vigor (35 gp per bottle) A splash of this
this hearty bread allows the eater to jump three vinegar on any meal increases vitality, granting 5
times their normal height for 10 minutes. temporary hit points for an hour.
Tea of Truth Telling (45 gp per pot) A pot of this tea Butter of Buoyancy (30 gp per pat) Spread on any
makes those who drink it unable to lie for 30 food, this butter allows the eater to float or swim
minutes. effortlessly for 30 minutes.
Pies of Potent Power (75 gp each) A slice of this pie Spice of Spirit Sight (90 gp per sprinkle) Adding this
grants a +2 bonus to Strength for an hour. spice to any dish allows the consumer to see and
Cakes of Charming (60 gp each) Consuming a slice communicate with spirits for 10 minutes.
of this cake grants the eater advantage on Charisma
checks for 1 hour.

Stews of Stamina (55 gp per bowl) A hearty bowl of


this stew restores energy, reducing exhaustion levels
by one.

Cookies of Clairvoyance (40 gp each) Eating a cookie


grants the ability to see through illusions for 10
minutes.

Rolls of Rapid Recovery (30 gp each) These rolls,


when eaten after a short rest, double the amount of
HP restored.

Potions of Peppery Protection (65 gp each) Drinking


this spicy concoction grants resistance to cold
damage for 1 hour.

Scones of Speed (70 gp each) Eating a scone


increases the consumer’s speed by 10 feet for an
hour.

20
The Antiquarian’s Archive
Shopkeeper: Marcellus Goblet of Rejuvenation (360 gp) A goblet that, once
per day, can fill with a potent elixir that restores
Antiquor youth and vitality for 24 hours.
A tiefling with a deep fascination for history and arcane
Statuette of the Feline Guardian (230 gp) A small
artifacts. He has indigo skin, piercing yellow eyes, and
statuette that, when placed on the ground,
always dresses in robes that resemble those of ancient
transforms into a large guardian lion with real
scholars, complete with scrolls and tomes hanging from
combat abilities.
his belt. Marcellus is known for his extensive knowledge
of ancient cultures and the magical powers their Pendant of Fire Immunity (410 gp) A dragon-shaped
artifacts hold. pendant that grants immunity to fire damage when
worn.
Description
Robes of the Archivist (340 gp) Robes that enhance
The Antiquarian’s Archive is located near the academic
the wearer’s memory and ability to recall facts and
district of a major city, surrounded by libraries and
lore.
universities. The exterior of the shop looks like an old
temple or library, with stone columns and mystical Helmet of Telepathy (375 gp) A helmet that allows
runes carved into the facade. Inside, the shop is dimly lit the wearer to read thoughts and communicate
by enchanted globes that float near the ceiling, telepathically.
illuminating shelves laden with ancient artifacts, dusty
scrolls, and mysterious relics. Boots of the Pathfinder (290 gp) These boots create
an illuminated path that only the wearer can see,
Inventory List leading to the nearest safe haven.

Scepter of the Sun Kings (450 gp) An ornate golden Chalice of the Oracle (430 gp) A mystical chalice that
scepter believed to have been used in ancient solar grants visions of the future when drunk from during
rituals, capable of channeling powerful light magic. a full moon.

Amulet of the Depths (300 gp) An amulet encrusted Shield of the Gladiator (460 gp) A shield bearing the
with coral and barnacles, granting the wearer the emblem of ancient warrior societies, offering
ability to breathe underwater and swim with great superior protection and resilience.
speed.
Bracelet of Star Alignment (410 gp) A celestial-
Tablet of Language Comprehension (250 gp) A clay aligned bracelet that enhances the wearer’s spell
tablet that, when held, allows the user to understand accuracy during nighttime.
and speak any language spoken to them.
Cloak of Shadows (390 gp) A cloak woven with
Circlet of Thought Projection (350 gp) A silver circlet threads of darkness that can envelop the wearer in
that can project the wearer’s thoughts as images or shadows, granting invisibility in low light.
sounds to those around them.
Wand of Binding (350 gp) A wand that can cast a
Pharaoh’s Canopic Jars (400 gp each) A set of four binding spell, ensnaring creatures or objects within
jars, each storing different protective spells that can an unbreakable magical force.
be released when opened.

Orb of Storm Calling (500 gp) A glass orb filled with


swirling clouds that, when activated, can summon a
local storm.

Ring of the Ancestors (320 gp) A ring that allows the


wearer to summon the spectral form of an ancestor
for guidance and protection once per day.

Mirror of Past Viewing (480 gp) An ancient bronze


mirror that shows scenes from the past when gazed
into.

Scrolls of the Lost Empire (150 gp each) Scrolls


containing spells from a long-forgotten empire,
offering unique magical insights.

21
Season’s Arcana
Shopkeeper: Rowan Evergreen Circlet of Blossoming (320 gp) A circlet adorned with
spring flowers, giving the wearer enhanced charisma
A druid with a profound connection to the natural world. and the ability to charm animals and fey creatures.
Rowan is distinguished by their flowing robes adorned
with patterns of leaves, flowers, and frost, reflecting the Gloves of Leaf Turning (220 gp) Gloves that allow the
changing seasons. Their calm demeanor and deep, wearer to accelerate or reverse the aging of plants,
insightful eyes suggest a life spent in the study and turning green leaves brown or vice versa.
protection of nature. Mantle of Frost (370 gp) A mantle that envelops the
Description wearer in a chilly aura, granting immunity to frost
damage and the ability to freeze water on contact.
Located at the edge of a lush forest near a bustling
town, Season’s Arcana is built from living wood and Pendant of Sunlight Capture (240 gp) This pendant
stone, blending seamlessly into its surroundings. The can store sunlight and release it in a bright flash that
interior smells of fresh earth and pine, and the air is blinds enemies and nourishes plants.
alive with the subtle sounds of nature. Shelves and
Boots of the Winter Walker (260 gp) Boots that
display stands are crafted from intertwined branches,
allow the wearer to walk on snow and ice without
holding items that pulsate with elemental energy.
slipping, and leave no tracks.
Inventory List Mask of the Four Winds (310 gp) A mask that allows
Amulet of Spring’s Awakening (200 gp) This amulet the wearer to breathe comfortably in any
radiates a gentle warmth and causes flowers to atmospheric condition, from high winds to thin
bloom in the wearer’s presence, enhancing growth mountain air.
and healing spells. Hourglass of the Longest Day (350 gp) An hourglass
Summerflame Torch (250 gp) A torch that burns that can extend daylight, prolonging the effects of the
with an eternal flame, providing heat and light day for critical tasks or travel.
without consuming fuel, and can ignite flames that Chalice of Meltwater (180 gp) A chalice that turns
repel magical darkness. any liquid poured into it into pure, refreshing
Autumn’s Cloak (300 gp) A cloak woven with autumn meltwater with healing properties.
leaves that grants the wearer the ability to Ring of Falling Leaves (230 gp) A ring that allows the
camouflage perfectly with fall environments and user to mimic the falling leaves of autumn, granting
provides resistance to wind and cold. the ability to gently float downwards when falling.
Winter’s Crystal Orb (350 gp) A frost-covered orb Herbalist’s Pouch of the Solstice (190 gp) A pouch
that can summon a protective blizzard around the containing herbs that peak in potency at the
user once per day, obscuring sight and chilling foes. solstices, providing powerful ingredients for potions
Rod of the Equinox (400 gp) This rod allows the user or spells.
to harness the balancing power of the equinox, Feather of the First Robin (210 gp) This feather,
extending day or night for an additional hour. when carried, heralds the start of spring, enhancing
Solstice Staff (450 gp) A staff that channels the mood and vitality, and is particularly effective in
power of the solstices, enhancing the user’s control lifting spirits.
over light or darkness depending on the time of year.

Vial of Harvest Dew (150 gp) A vial containing the


first dew of harvest season, which can fertilize any
soil to yield bountiful crops and rapidly grow plants.

Seeds of Verdant Explosion (100 gp) Magical seeds


that, when planted and activated, instantly grow into
large, thorny bushes that can entangle and harm
intruders.

Rainmaker’s Drum (280 gp) A drum that, when


played, can summon rain clouds to provide fresh
water or relieve drought conditions.

22
Wands & Widgets
Shopkeeper: Gadget Fizzwizzle Expanding Sphere (325 gp) A small sphere that
rapidly expands into a large protective bubble
A gnome with an insatiable curiosity for magical around the user when activated.
engineering. His hair is a wild array of wires and metal
pieces, reflecting his inventive spirit. Gadget wears a Gadget’s Grappling Hook (230 gp) A mechanical
leather vest filled with various tools and tinkering items, grappling hook that can extend up to 50 feet and
always ready to repair or create on the spot. attach securely to most surfaces.

Description Echoing Wand (270 gp) This wand can record a


message or sound and play it back repeatedly on
Located in the bustling center of the city’s trade district, command.
Wands & Widgets is a workshop and store rolled into
one. The shop is cluttered with workbenches, half- Levitating Disk (360 gp) A small disk that, when
completed projects, and all manner of ticking and activated, can levitate and carry up to 500 pounds.
whirring devices. Bright sparks occasionally light up the
Snapping Book (190 gp) A seemingly ordinary book
room as Gadget works on his latest invention, while
that snaps shut on unauthorized users, capable of
shelves and display cases are filled with an eclectic mix
non-lethal electric shocks.
of magical wands and unique mechanical contraptions.
Phase Gloves (310 gp) Gloves that allow the user to
Inventory List pass their hands through solid objects for a few
Wand of Sparking (200 gp) This wand emits small seconds at a time.
sparks that can ignite fires, dazzle enemies, or signal Invisibility Ink (340 gp) Ink that renders anything
for attention. written with it invisible until exposed to heat.
Gizmo of Glimmering Light (150 gp) A small Portable Portal (500 gp) A pair of small plates that
mechanical device that, when activated, floats create a two-way portal between them for up to 5
around the user and provides bright light in a 20-foot minutes per day.
radius.
Temporal Tuner (380 gp) A device that can slow
Widget of Winding Paths (300 gp) A pocket-sized down time for the user, allowing them to act twice in
gadget that projects holographic maps of the a single round once per day.
surrounding area, revealing hidden and secret
passages. Climatic Cloak (415 gp) A cloak that adjusts its
temperature to keep the wearer comfortable in any
Orbital Wand (350 gp) A wand that can be set to climate.
orbit the head of its user, casting pre-set spells
automatically when threats are detected. Wand of Wondering (450 gp) A wand that produces
random, often surprising effects when used, ranging
Chrono Key (250 gp) A key that can turn back time from the mundane to the spectacular.
by one minute once per day, affecting only non-living
objects it touches.

Mystical Megaphone (180 gp) Amplifies the voice


and can project it up to 500 feet away, clear and
undistorted.

Ethereal Etcher (220 gp) A tool that etches or


inscribes on any material, visible only under
moonlight or to the one who inscribed it.

Wand of Webbing (280 gp) Can shoot sticky webs up


to 30 feet, useful for entangling enemies or creating
makeshift barriers.

Blink Boots (400 gp) Boots that allow the wearer to


teleport up to 20 feet to a visible location as a bonus
action three times per day.

23
The Elixir Emporium
Shopkeeper: Bixi Brewfizzle Vial of Vampiric Vitality (400 gp) A dark crimson
potion that allows the user to gain temporary hit
A gnome with a passion for potion-making and an points equal to half the damage they deal with melee
infectious enthusiasm for discovering new concoctions. attacks for 1 hour.
Her hair is dyed in a kaleidoscope of colors that
changes weekly, and she’s always seen wearing a Philter of Freezing (200 gp) Consuming this icy
splash-proof apron and goggles. Bixi’s lively banter and potion grants the ability to cast a ‘Cone of Cold’ once
deep knowledge of potion effects make every visit to her within the next hour.
shop a memorable experience. Draught of Daylight (220 gp) A potion that emits
Description bright light in a 30-foot radius and dim light for an
additional 30 feet when uncorked, lasting 8 hours.
Nestled in a lively part of the city, surrounded by
bustling markets and curious shops, The Elixir Elixir of Featherweight (160 gp) Makes the
Emporium stands out with its brightly colored façade consumer incredibly light, enabling them to fall
and bubbling display windows. Inside, the air is tinged slowly and safely from great heights for 30 minutes.
with a mix of sweet, spicy, and tangy aromas. Shelves
Sap of Stoneflesh (340 gp) This gritty potion grants
lined with glowing bottles and brewing stands clutter
the drinker a natural armor, providing a +2 bonus to
the space, while Bixi flits about, recommending potions
AC for 1 hour.
and offering samples.
Bottled Blizzard (280 gp) Unleashing this potion
Inventory List creates a small blizzard in a 20-foot radius, dealing
Potion of Liquid Luck (300 gp) A shimmering gold cold damage and possibly freezing opponents.
potion that grants the drinker incredible luck, giving Potion of Polymorph (450 gp) Allows the drinker to
advantage on all ability checks for 10 minutes. transform into an animal of their choice for up to 1
Draught of Diminution (250 gp) A blue, fizzy drink hour, with abilities depending on the animal.
that causes the consumer to shrink to half their size Tincture of Telepathy (230 gp) Drinking this potion
for 1 hour. grants the ability to read thoughts as per the ‘detect
Tonic of True Seeing (400 gp) This effervescent silver thoughts’ spell for 10 minutes.
potion grants the ability to see through illusions and Decoction of Disguise (140 gp) This brew allows the
into the ethereal plane for 30 minutes. user to alter their appearance as per the ‘alter self’
Elixir of Fire Breath (150 gp) After drinking this spell for 1 hour.
spicy red potion, the user can exhale fire up to three Cask of Clarity (190 gp) Clears the mind upon
times within an hour. consumption, giving advantage on Wisdom checks
Serum of Speed (350 gp) A clear potion with swirling and saving throws for 1 hour.
gray mist, drinking it increases the user’s movement Philter of Frostfire (270 gp) Combines elemental
speed by 20 feet for 10 minutes. powers of ice and fire, allowing the user to cast one
Cordial of Calmness (120 gp) This soothing lavender ‘ice storm’ and one ‘fireball’ within an hour of
drink calms emotions and grants resistance to consumption.
psychic damage for 1 hour.

Brew of Bravery (180 gp) A bold red elixir that


bolsters courage, granting immunity to fear effects
for 24 hours.

Potion of Aquatic Affinity (300 gp) A deep blue


potion that allows the drinker to breathe underwater
and swim at double their normal speed for 1 hour.

Mixture of Multiplicity (500 gp) A swirling,


multicolored potion that creates 1d4 temporary
duplicates of the drinker for 10 minutes.

24
The Loom of Fate
Shopkeeper: The Clothier Belt of Healing (270 gp) A woven belt embedded with
small crystals that can heal wounds gradually over
An ageless figure draped in robes of shimmering fabric time.
that seem to shift colors with her mood. Her eyes
sparkle with a deep wisdom, and her hands move with Dress of Charisma (290 gp) A stunning gown that
the grace of a skilled artisan. She speaks in a soft voice enhances the wearer’s charisma, making them more
that seems to weave tales as intricate as the fabrics she persuasive and likable.
crafts. Hood of Disguise (230 gp) A hood that, when raised,
Description can alter the wearer’s appearance as per the
‘disguise self’ spell.
The Loom of Fate is hidden in a quiet alley, shrouded in
mystery and magic. The storefront is modest, with a Tabard of Protection (360 gp) A heavy tabard that
single, ancient wooden door carved with runes and absorbs the first 10 points of damage from any
threads. Inside, the air is filled with the scent of attack.
lavender and old paper, and the walls are lined with
Scarf of Serenity (210 gp) A scarf that protects the
rolls of fabrics that glow faintly in the dim light. Each
wearer from being easily angered or frightened,
piece of cloth, from velvets to silks, is imbued with
promoting a calm demeanor.
magical properties.
Vest of Escape (340 gp) This cleverly stitched vest
Inventory List contains hidden pockets and tools useful for
Cloak of Etherealness (450 gp) A gossamer cloak escaping bonds or locks.
that allows the wearer to become ethereal, passing Skirt of Swiftness (310 gp) A light, airy skirt that
through solid objects for short periods. allows the wearer to move with increased speed and
Robe of Stars (500 gp) A deep blue robe dotted with grace.
silver threads that shimmer like stars, capable of Blanket of Restful Sleep (190 gp) A plush blanket
transporting the wearer to other realms. that ensures a full, restful sleep in any environment,
Shawl of Invisibility (350 gp) A delicate shawl that, warding off nightmares and disturbances.
when worn over the shoulders, renders the wearer Bandana of Keen Sight (250 gp) When worn around
invisible. the head, this bandana sharpens the wearer’s sight,
Gloves of Thievery (250 gp) These silk gloves are enhancing perception.
nearly invisible when worn and enhance the wearer’s Cape of the Mountebank (400 gp) This flamboyant
dexterity and sleight of hand. cape allows the wearer to perform a dazzling display
Mantle of Spell Resistance (400 gp) Woven from of smoke and mirrors, including a daily teleport.
threads of silver and arcane silk, this mantle grants Wraps of Binding (180 gp) Magical wraps that can
the wearer resistance to magical effects. extend to bind a creature or object securely.
Tunic of Quick Reflexes (300 gp) A finely knit tunic
that enhances the wearer’s reflexes, granting
improved initiative and agility.

Sash of Strength (280 gp) A sash that, when tied


around the waist, grants the wearer increased
physical strength.

Cap of Telepathy (320 gp) A velvet cap that allows


the wearer to communicate telepathically with any
creature within sight.

Boots of Levitation (380 gp) These soft, leather boots


allow the wearer to levitate a few inches off the
ground, moving gracefully and silently.

25
The Lucky Coin
Shopkeeper: Finnegan Boots of the Pathfinder (270 gp) These boots
magically adjust to make the path easier, providing
Luckswell advantage on rolls to avoid natural hazards.
A halfling whose incredible streaks of good fortune are
Cape of Serendipity (240 gp) A cape that subtly shifts
as legendary as his friendly demeanor. With a constant
situations in the wearer’s favor, particularly in
grin and twinkling eyes, Finnegan wears a patchwork
moments of risk.
vest filled with various lucky charms and trinkets. He’s a
beloved figure in town, known for his uncanny ability to Ring of Minor Luck (160 gp) Allows the wearer to
find the silver lining in any situation. add a +1 bonus to any skill check once per day.
Description Wand of Wonder (350 gp) A wand that produces
unpredictable but generally positive effects when
Tucked in the bustling heart of the city’s market district,
used.
The Lucky Coin is a small shop that’s easy to miss if
you’re not looking for it. The front door is painted bright Banner of the Rallying Cry (200 gp) When displayed,
green and adorned with horseshoes and four-leaf this banner bolsters courage and morale, giving
clovers. Inside, the shop is a cozy clutter of shelves lined allies within sight a saving throw advantage against
with items purported to bring good luck, from rabbit’s fear.
feet to enchanted dice.
Locket of Last Chances (290 gp) When in grave
Inventory List danger, the locket’s wearer automatically stabilizes
from the brink of death once per long rest.
Charm of Fortunate Encounters (150 gp) A small
charm that increases the wearer’s chances of Sash of Strategy (210 gp) This sash enhances the
encountering positive social interactions and wearer’s tactical abilities, providing advantage on
favorable business opportunities. Intelligence (Warfare) checks.

Dice of Destiny (200 gp) A set of dice that always roll Jinxed Jewel (120 gp) Appears cursed but secretly
favorably in games of chance, subtly shifting odds in grants the bearer resistance to the next spell cast
the player’s favor. against them.

Lucky Horseshoe (100 gp) When nailed above a Brew of Good Fortune (150 gp) A drink that
doorway, this horseshoe brings good luck and increases the drinker’s luck in negotiations and
prosperity to all who pass beneath. bartering for the next hour.

Rabbit’s Foot of Fleetness (120 gp) Grants the bearer Hat of Happy Endings (230 gp) A whimsical hat that
enhanced speed and agility, increasing their ensures small everyday tasks end in the wearer’s
movement speed by 10 feet. favor.
Amulet of the Gambler (250 gp) This amulet allows Scarf of Windfalls (190 gp) A scarf that seems to
the wearer to reroll any critical failure once per day, attract small, unexpected windfalls of money or
potentially turning a poor outcome into a successful helpful items.
one.

Coin of Chance (180 gp) A coin that, when flipped,


grants a random buff or minor boon for the day.

Four-Leaf Clover Glass Pendant (130 gp) Carrying


this pendant grants a slight edge in finding or
noticing hidden objects or details.

Mirror of Alternate Outcomes (300 gp) Shows a


brief glimpse of alternate decisions when gazed
upon, aiding in making difficult choices.

Lantern of Guiding Lights (220 gp) This lantern


reveals subtle glows along paths that lead to
beneficial outcomes or safe travels.

26
Verdant Mysteries
Shopkeeper: Sylvani Mystical Mulch (80 gp per bag) When applied, this
mulch significantly enhances soil fertility and wards
Rootwhisper off pests.
A Dryad with a deep connection to the forest and a
Fertilizer of Flourishing (100 gp per container) This
profound understanding of botany and magic. Sylvani
magical fertilizer causes plants to flourish,
has bark-like skin with mossy undertones and hair that
increasing their resistance to disease and pests.
resembles leaves and vines. She wears garments woven
from natural fibers and always seems to be surrounded Wand of Watering (220 gp) This wand can create a
by small, fluttering woodland creatures. gentle rain over a small garden, providing perfect
hydration.
Description
Herbicide Handkerchief (90 gp) Wiping a plant with
Verdant Mysteries is nestled in a lush, green corner of
this handkerchief can protect it from all diseases and
the city, partly hidden by the overgrowth of plants that
pests for a season.
seem to spill out of the shop itself. The building is an
extension of an ancient tree, with rooms and shelves Vine Rope of Climbing (180 gp) A rope made from
naturally carved from wood and vine. The air inside is living vines that can extend and retract, aiding in
fragrant with the scent of earth and blossoms, and the climbing or securing garden structures.
sound of trickling water can be heard from somewhere
within. Lantern of Sunlight (250 gp) A lantern that emits
natural sunlight, sustaining plants and allowing them
Inventory List to photosynthesize indoors or underground.

Hoe of Harvesting (150 gp) This hoe grants the user Jar of Fireflies (75 gp) Magical fireflies that can
the ability to harvest twice the normal amount of pollinate magical and mundane plants, ensuring
crops without damaging the plants. healthy cross-pollination and growth.

Watering Can of Growth (200 gp) Water from this Beehive of Bountiful Harvest (300 gp) A beehive that
can accelerates plant growth, reducing the time houses bees which increase plant yield and quality
needed for plants to reach maturity. when they pollinate nearby plants.

Seeds of Gigantism (120 gp per packet) These seeds Flask of Everwater (200 gp) A flask that refills with
grow into plants that are significantly larger than fresh, clean water once emptied, ideal for tending
their normal size, producing abundant yields. remote or magical gardens.

Pruning Shears of Precision (130 gp) Allow the user Chime of Wards (250 gp) When rung, these chimes
to prune plants magically, encouraging healthier create a protective barrier that keeps pests and
growth and more beautiful blooms. natural predators away from the garden area.
Spade of Turning (110 gp) This spade turns over soil Cloak of Camouflage (225 gp) A cloak that helps the
with minimal effort, enriching it with magical wearer blend into natural surroundings, perfect for
nutrients that enhance plant health. observing or interacting with shy wildlife.

Gloves of Plant Communication (175 gp) These


gloves allow the wearer to communicate with plants,
gaining information about their health, needs, and
the environment.

Potion of Plant Speech (95 gp) Upon drinking, this


potion allows the user to speak with plants,
understanding and being understood by them for 24
hours.

Amulet of Weather Prediction (160 gp) This amulet


changes color and temperature to predict the
weather, particularly beneficial for gardening.

Boots of Soft Step (140 gp) These boots allow the


wearer to walk without harming even the most
delicate plants and without leaving a trace.

27
Wondrous Playthings
Shopkeeper: Pip Quickwhistle Phantom Marionette (210 gp) A marionette that can
be controlled with thoughts instead of strings,
A gnome with a mischievous grin and eyes full of performing intricate dances and acts.
wonder. Pip is always dressed in colorful clothes, with
pockets bulging with gadgets and gizmos. His energy Magic Paintbrush (190 gp) A paintbrush that paints
and creativity are infectious, making him popular in glowing, vibrant colors that can change or move
among children and adults alike. Pip is known for his according to the artist’s will.
magical inventions that not only entertain but often have Eternal Bubbles (85 gp) A bottle of bubble solution
surprising utility. that produces bubbles which do not pop unless
Description commanded and can float for hours.

Wondrous Playthings is located in a vibrant part of the Illusionist’s Prism (160 gp) A crystal prism that casts
city, with a whimsical, eye-catching facade painted in beautiful, harmless illusions around the room when
bright colors and adorned with moving mechanical toys. light passes through it.
Inside, the shop is a wonderland of curiosity, filled with
Night Sky Projector (220 gp) A small device that
shelves of animated toys, puzzling games, and
projects a view of the night sky onto any ceiling,
interactive magical sets that come to life as you
complete with moving constellations.
approach. The air is filled with the sounds of laughter
and the occasional pop or whizz of enchanted items. Wizard Chess Set (250 gp) A chess set where the
pieces are animated and battle each other as moves
Inventory List are played.
Mechanical Dragonling (250 gp) A small, clockwork Hover Disk (300 gp) A small disk that can hover a
dragon that breathes harmless cold steam and can few inches off the ground, carrying up to 200
perform simple tasks and tricks. pounds, great for rides or moving heavy objects.
Puzzle Box of Perplexity (150 gp) A magically Snapping Book (140 gp) A children’s book that
enchanted puzzle box that reconfigures itself daily, snaps and interacts as pages are turned, sometimes
offering a new challenge every time it is opened. requiring solving a riddle or puzzle to turn the page.
Doll of Mimicry (180 gp) This charming doll can Goblin Go-Cart (280 gp) A small, magical go-cart that
mimic any sound or voice it hears, providing endless can zoom around at surprising speeds, controlled by
entertainment and occasional eavesdropping uses. spoken commands.
Set of Levitating Building Blocks (200 gp) Blocks Kaleidoscope of Dreams (160 gp) A magical
that float and can be arranged in mid-air, challenging kaleidoscope that shows shifting, mesmerizing
the builder’s creativity and spatial skills. patterns that can inspire or soothe the viewer.
Invisible Ink Drawing Set (100 gp) A set of pens and Cap of Animal Speaking (240 gp) A playful cap with
paper that only reveal what’s drawn under a special ears that grants the wearer the ability to understand
magical light included with the set. and speak to small animals.
Boomerang Orb (120 gp) A small orb that, when
thrown, will return to the thrower after flying a set
distance.

Jumping Jacks (90 gp) A pair of shoes that allow the


wearer to jump three times their normal height.

Toy Soldier Regiment (170 gp) A set of toy soldiers


that can be commanded to march, hold formation,
and perform mock battles.

Enchanted Music Box (130 gp) Plays a variety of


tunes, and can also record and play back new songs
or messages.

28
Lumina’s Light
Shopkeeper: Lumina Starfire Lighthouse Lantern (400 gp) Emits a powerful beam
of light that can be seen from great distances,
An elf with a calm aura and a gentle voice, always guiding the way through even the worst weather.
dressed in flowing robes that shimmer like moonlight.
Her long silver hair seems to catch and reflect even the Sunrise Candle (90 gp) Gradually brightens rooms
faintest light. Lumina is known for her deep connection over an hour, mimicking the sunrise and naturally
to the mystical properties of light and her ability to easing the wake-up process.
infuse her creations with soothing, protective, and Moonbeam Nightlight (130 gp) Provides a gentle
invigorating energies. moonlit ambiance that can aid in nighttime visibility
Description without disrupting sleep.

Located on a quiet street corner, Lumina’s Light is a Candle of the Hearth (110 gp) Warms the room with
beacon of warmth and serenity. The shop’s windows a comforting, homely feel, fostering good cheer and
glow softly with the light from within, casting dancing familial affection.
shadows and inviting patterns onto the street. Inside,
Aura Lantern (240 gp) Radiates light that can
the air is filled with a subtle fragrance of lavender and
change colors based on the mood of the room,
sandalwood, and rows of candles and lanterns of all
enhancing emotions or calming tensions.
sizes and colors line the walls, each emitting a soft,
magical glow. Festival Lights (75 gp per string) Strings of small
lights that change colors and patterns, perfect for
Inventory List celebrations and decorations.
Candle of Deep Sleep (100 gp) When burned, this Lantern of Purity (220 gp) Burns away toxins in the
candle emits a soothing aroma that grants a restful air, purifying it from pollutants and poisons.
sleep, and dreams filled with insightful visions.
Shadow Candle (170 gp) This unusual candle
Lantern of Revealing (250 gp) Illuminates invisible absorbs light in a small radius, creating an area of
creatures and objects within its light, shedding light darkness that enhances privacy and secrecy.
on truths hidden in the darkness.
Lantern of Storytelling (140 gp) Projects fantastical
Candle of Healing (150 gp) Each flicker of its flame images against walls and ceilings, bringing stories
heals slight wounds and calms the mind, useful and tales to life.
during meditation or rest.
Guiding Light Candle (190 gp) Once lit, the bearer
Eternal Flame Torch (300 gp) A torch that burns can set a destination, and the candle’s flame will
with a magical flame that never consumes its fuel sway in the direction of the desired location.
nor emits smoke.
Candle of Silence (250 gp) Creates a zone of silence
Beacon of Hope Lantern (350 gp) Its light boosts around it, perfect for private conversations or
morale and grants strength, providing advantage on escaping detection.
Wisdom saving throws and resistance to fear while it
burns.

Phantom Lantern (200 gp) Casts ghostly lights that


can distract or mislead, perfect for creating illusions
or setting the mood.

Candle of Whispering Winds (120 gp) The flame


flickers in the direction of nearby spoken words,
allowing the holder to eavesdrop on distant
conversations.

Lantern of Longevity (180 gp) Slows the decay of


organic materials within its light, preserving food,
flowers, and other perishables.

Stardust Candle (160 gp) Burns with a sparkling


light that inspires creativity and enhances artistic
abilities.

29
Reflections of Mystique
Shopkeeper: Miralyn Infinite Mirror of Cloning (550 gp) Creates a
temporary duplicate of the person reflected, which
Mirrorshade can perform simple tasks for a short period before
A sorceress with an ageless aura and a penetrating vanishing.
gaze. Her hair is as silver as the mirrors she enchants,
Compact Mirror of Alter Appearance (300 gp)
and her robes shift in hue and luster like the surface of a
Allows the user to alter their appearance as per the
calm lake. Known for her ability to unlock the secrets of
‘Alter Self’ spell for up to an hour once per day.
the soul and the universe, Miralyn is both revered and
feared for the truths and possibilities her mirrors can Rearview Mirror of Foresight (200 gp) Attachable to
reveal. any vehicle or mount, this mirror grants a glimpse of
potential dangers approaching from behind,
Description providing a bonus to reaction speed.
Located on a quiet, cobblestone street, Reflections of
Ornate Mirror of Past Lives (500 gp) Reveals flashes
Mystique is a shop that catches the eye with its
of the user’s past lives or significant past events
shimmering façade, reflecting the world around it in
when gazed into.
swirling, mesmerizing patterns. Inside, the walls are
lined with mirrors of all shapes and sizes, from hand- Pathfinder’s Mirror (350 gp) Shows the shortest,
held to full-length, each framed in intricate designs and safest path to a designated location within a 50-mile
glowing with a faint magical luminescence. radius.

Inventory List Mirror of Empathy (280 gp) Reflects the emotions of


those looking into it, deepening understanding and
Mirror of True Seeing (500 gp) Allows the user to see empathy between viewers.
things as they truly are, revealing illusions, hidden
doors, and even glimpses of the true form of Dressing Mirror of Disguise (420 gp) Offers a variety
shapeshifters. of clothing and appearance changes that last for 24
hours.
Hand Mirror of Scrying (400 gp) A portable mirror
that can be used to scry on people or locations once Night Vision Mirror (240 gp) Enables the user to see
per day, provided the user has knowledge of the clearly in low light or darkness when looking
target. through the mirror.

Pocket Mirror of Teleportation (600 gp) Small Mood Mirror (160 gp) Changes colors and patterns
enough to fit in a pocket, this mirror allows the user to reflect the mood of the person looking into it,
to teleport to any other mirror they have previously useful for psychological analysis or detection.
seen or touched.
Window Mirror of Remote Viewing (460 gp) Acts
Vanity of Charisma (350 gp) Gazing into this mirror like a window to a place the user knows well,
for a minute each day grants a bonus to Charisma allowing them to observe without being present.
checks for 24 hours.
Solar Mirror of Energy Capture (390 gp) Captures
Mirror of Memory Storage (300 gp) Can record and and stores solar energy, which can be released as a
play back visual and auditory events that happen in burst of light and heat.
front of it, holding up to 10 hours of recorded
content. Mirror of Doppelganger Detection (320 gp) Alerts
the user if a reflection is not their own but a mimic or
Shield Mirror of Deflection (450 gp) A mirror that doppelganger.
can be used as a shield, granting the ability to deflect
one spell or projectile back to the sender per Dance Instructor’s Mirror (270 gp) Displays an
encounter. image of a professional dancer performing steps,
which it then guides the user to mimic.
Two-Way Mirror of Communication (250 gp each)
Sold in pairs, these mirrors allow direct, visual and
audio communication between the holders,
regardless of distance.

30
Temporal Treasures
Shopkeeper: Timeon Clockwise Timer of Temporal Freeze (450 gp) When set and
activated, this timer freezes everything within a 10-
A Chronomancer who has mastered the intricacies of foot radius for 10 seconds.
time. With his long, flowing white beard and deep,
thoughtful eyes that seem to look through the ages, Pocketwatch of Prophecy (500 gp) Once per week,
Timeon is both a keeper of time and a manipulator of its the user can open this watch to receive a vague but
mysteries. He wears an elaborate coat covered in useful vision of a possible future event.
various clock gears and sundials, each ticking in a Alarm Clock of Awakening (150 gp) This alarm clock
harmonious symphony of time’s passage. can awaken anyone from sleep, even magical
Description slumber, at a designated time.

Temporal Treasures is located in an old, tower-like Hourglass of Extended Rest (300 gp) Any rest taken
building that twists slightly as it rises, mimicking the while this hourglass runs feels as if twice the time
spiraling hands of a clock. The façade is adorned with has passed, doubling the effects of short rests.
an array of different clocks, from grand father clocks to
Wall Clock of Invisibility (350 gp) When activated,
delicate wristwatches, all ticking in unison. Inside, the
this clock can render the user invisible for up to 5
shop is filled with the gentle ticking of numerous clocks,
minutes once per day.
and mystical hourglasses that seem to contain swirling
galaxies, offering customers a glimpse into the fluid Watch of Water Control (420 gp) Grants the ability
nature of time. to control water flow and form, similar to the effects
of the “Control Water” spell, for up to 10 minutes per
Inventory List day.
Chrono Pendant (350 gp) A small pocket watch that Mantel Clock of Memory (380 gp) Sitting in the
allows the wearer to rewind up to 10 seconds of presence of this clock helps the user recall forgotten
time, once per day. memories or information.
Hourglass of Halting (400 gp) When flipped, this Digital Display of Destiny (460 gp) A modern magical
hourglass can stop time for everyone but the user for device that displays critical alerts about imminent
a brief moment (approximately 5 seconds). dangers or opportunities directly relevant to the user.
Clock of Perfect Timing (250 gp) This clock Time Capsule of Preservation (250 gp) Anything
synchronizes with the cosmic alignment, granting placed inside this capsule is preserved as if time
the owner perfect timing in their actions, providing does not pass, until it is opened again.
advantage on initiative rolls.
Wristband of Quickness (340 gp) Increases the
Timekeeper’s Stopwatch (300 gp) Can pause a single wearer’s speed and reaction times, granting an
object in time for up to 1 minute, making it additional action on every third turn.
immovable and indestructible until the time
resumes. Antique Timepiece of Binding (410 gp) This
timepiece can bind a creature in time, effectively
Sundial of the Solstice (450 gp) A powerful sundial paralyzing them for up to 30 seconds once per day.
that can accelerate or decelerate the passage of
seasons within a small localized area. Clockwork Amulet of the Past (360 gp) Allows the
wearer to glimpse into the past of a location or
Cuckoo Clock of Summoning (500 gp) Each hour, object, revealing events that have previously
this clock releases a small magical cuckoo that can occurred there.
deliver a message or small item to anyone within a 1-
mile radius.

Wristwatch of Warping (550 gp) Allows the user to


teleport to any previously visited location once per
day.

Grandfather Clock of Longevity (600 gp) Living near


this clock slows aging, with each year in its presence
aging the owner only a single month.

31
Dreamweaver’s Den
Shopkeeper: Seraphina Somnia Goblet of the Moon (200 gp) Drinking from this
goblet fills the mind with peaceful, moonlit dreams,
A Dreamweaver with deep, insightful eyes that seem to enhancing the quality of sleep.
shimmer with a starry hue. Seraphina wears flowing
garments that shift colors softly, mimicking the Candle of Whispering Winds (175 gp) Its flame
nebulous forms of dreams. Known for her gentle flickers with soft whispers, guiding the sleeper into a
demeanor and profound understanding of the deep, meditative rest that rejuvenates the spirit.
subconscious, Seraphina offers guidance and artifacts Scroll of Dream Crafting (320 gp) Allows the user to
that help her clients navigate and influence their script a dream in detail, which then unfolds as
dreams. written when they fall asleep.
Description Ring of Restful Slumber (260 gp) Ensures that the
Dreamweaver’s Den is tucked away in a quiet, almost wearer can sleep soundly in any environment,
hidden part of the city, resembling a cozy cottage from a undisturbed by noise or discomfort.
fairy tale. The shop is bathed in soft, ambient light, and
Locket of Nighttime Solace (240 gp) Contains a
the air is filled with a soothing lavender scent. Inside,
charm that, when activated, plays a soothing melody
customers find a tranquil space lined with plush
that wards off nightmares and soothes anxiety.
cushions, tapestries depicting celestial scenes, and
shelves filled with dreamcatchers, potions, and other Boots of Silent Steps (210 gp) Allows the wearer to
mystical items. move silently in the dream realm, avoiding detection
by dream sentinels or other dreamers.
Inventory List
Crystal Ball of Dream Scrying (350 gp) Enables the
Dreamcatcher of Deep Sleep (180 gp) Captures user to observe the dreams of others as if scrying,
nightmares and promotes restful, undisturbed sleep, with the subject’s permission required for ethical
allowing for energy restoration and mental clarity. use.
Pillow of Lucid Dreaming (250 gp) A soft pillow that Quill of Dream Recording (180 gp) Automatically
enhances the user’s control over their dreams, records the user’s dreams in written form as they
enabling lucid dreaming with greater ease. sleep, creating a detailed dream journal.
Robes of the Night Sky (220 gp) These robes Herbal Tea of Tranquil Rest (130 gp) A blend of
enhance dream recall and clarity when worn before herbs that induces calming, restorative sleep, rich
sleeping. with vivid and often joyful dreams.
Potion of Dream Vision (190 gp) Allows the drinker Wand of Dream Alteration (290 gp) Allows the user
to enter the dreams of another person they know, to subtly alter the course of their dreams, changing
facilitating shared dreaming or dream messaging. settings, characters, or outcomes.
Sands of Slumber (160 gp) A small pouch of sand Statuette of the Sleeping Sphinx (270 gp) When
that, when sprinkled over the eyes, induces a placed near the bed, it guards the sleeper against
peaceful sleep filled with prophetic dreams. intrusions from other dreamwalkers or malicious
Mirror of Memories (300 gp) Reflects forgotten spirits.
memories while dreaming, helping the user piece
together lost or suppressed memories.

Incense of Insight (140 gp) When burned before


sleep, this incense allows for insightful, often
solution-oriented dreams about current problems or
decisions.

Blanket of Warmth (210 gp) A magical blanket that


adjusts its warmth according to the sleeper’s needs,
ensuring comfort and protection from the cold.

Amulet of Dream Protection (230 gp) Protects the


wearer from psychic attacks and invasive dream
magic while asleep.

32
Echoes and Enigmas
Shopkeeper: Caius Vox Rune Stones of Relay (180 gp per set) Stones
marked with runes that, when activated, relay
A wizard with a deep understanding of divination and spoken messages to each other like walkie-talkies.
enchantment magics. His silver hair and piercing blue
eyes give him an air of distinction, and his voice carries Talking Tapestry (550 gp) A wall hanging that can
a melodious quality that captivates listeners. Caius display images or text messages sent to it by the
wears robes embedded with runes and sigils that subtly owner.
glow when he speaks. He is known for his ability to Signet Ring of Receipt (320 gp) A ring that notifies
solve complex magical puzzles and communicate across the wearer when they receive a message and can
vast distances. store up to three messages.
Description Vox Box (290 gp) A small box that captures and
Echoes and Enigmas is located near the heart of the stores conversations within a room when left open,
city’s mage district, marked by a sign that flickers with a which can be replayed later.
soft, inviting light. The shop’s interior is lined with
Emissary Earrings (375 gp) Earrings that allow the
devices and artifacts that hum and whisper, filled with
wearers to hear each other’s surroundings as well as
potential messages and secrets. Shelves and cabinets
communicate.
display a variety of magical communication devices,
from simple message stones to complex scrying orbs. Banner of Broadcasting (460 gp) A banner that
amplifies the voice of anyone standing before it,
Inventory List reaching thousands of people in large areas.
Orb of Distant Discourse (450 gp) A crystal orb that Locket of Lingual Lock (240 gp) A locket that, when
allows real-time visual and audio communication opened and read aloud, encrypts a spoken message
with another orb owner, regardless of distance. that only the intended receiver can decrypt and
Scrolls of Speaking (100 gp each) Scrolls that, when understand.
written upon, transmit the written words to an Herald’s Horn (410 gp) A horn that, when blown, can
identical scroll, allowing for instant written send a specific audible message to a designated
communication. recipient up to ten miles away.
Echo Conch (250 gp) A seashell that records up to Cipher Cylinder (330 gp) A cylindrical device that
five minutes of sound and can play back the encrypts written messages, which can only be
recording at will. decrypted by a matching cylinder.
Pendant of Whispered Secrets (300 gp) Allows the Wand of Web Weaving (360 gp) A wand that creates
wearer to send a whisper that only the intended a temporary ethereal network, allowing multiple
recipient can hear, effective up to 100 feet away. users to share information simultaneously within a
Bands of Bonding (350 gp per pair) Matching small area.
bracelets that allow the wearers to communicate Cap of Comprehension (270 gp) A cap that, when
telepathically within a mile of each other. worn, allows the user to read any written language,
Mirror of Mirror Messaging (400 gp) Two connected translating it into a language they understand.
mirrors that show the reflection of whoever is
standing before the twin mirror, facilitating face-to-
face conversations.

Quill of Quick Notes (150 gp) A feather quill that


sends written messages to appear on any surface
designated by the writer.

Stone of Far Speech (200 gp) A pair of stones that,


when spoken into, transmit the speaker’s voice to the
holder of the twin stone.

Diadem of Discerned Dialogues (500 gp) A


headpiece that allows the user to understand any
spoken language and be understood in return.

33
The Scribe’s Sanctuary
Shopkeeper: Elara Quillheart Envelope of Eavesdrop Protection (100 gp each) Any
message placed inside this envelope cannot be
A half-elf with a keen eye for detail and a deep love for magically or physically intercepted or read by
the written word. Elara wears spectacles with intricately unintended recipients.
designed frames and is usually seen in a simple, yet
elegant robe. Her calm demeanor and methodical Marker of Magical Detection (230 gp) A marker that
approach to her craft make her a trusted expert on highlights any magical texts or hidden messages on
magical inks, papers, and pens. documents it is used on.

Description Binder of Binding Oaths (450 gp) A ledger that binds


signatories to their written oaths, with magical
The Scribe’s Sanctuary is situated on a bustling street repercussions for breaking them.
among libraries and academies, drawing the attention of
scholars and magicians alike. The shop features a large Notepad of Idea Preservation (190 gp) A notepad
window display of floating pens and glowing papers. that preserves thoughts and ideas as soon as the
Inside, the walls are lined with shelves filled with user thinks of them, automatically writing them
beautifully bound books, rolls of parchment, and bottles down.
of shimmering ink, each item promising its own unique
Ribbon of Reminder (85 gp) A ribbon bookmark that,
magical properties.
when placed in a book, can emit a soft glow when it’s
Inventory List time to resume reading or studying.

Quill of Endless Ink (200 gp) A quill that never runs Stamp of Sending (320 gp) A stamp that, when
out of ink, perfect for lengthy writing sessions or applied to a document, can send the paper to a pre-
extensive magical research. determined recipient much like the “Sending” spell.

Paper of Perfect Copying (150 gp per stack) This Paperweight of Protection (210 gp) A paperweight
paper can duplicate any written text placed upon it, that shields any documents beneath it from fire,
creating an exact copy when exposed to light. water, and aging.

Seal of Privacy (250 gp) A wax seal that, once Charcoal of Clarity (130 gp) Drawing with this
applied, makes the contents of a letter unreadable to charcoal on any surface clarifies complex concepts
anyone but the intended recipient. or reveals hidden architectural flaws.

Parchment of Truth (180 gp) Anything written on Feather of Fast Writing (170 gp) A feather that
this parchment reveals the writer’s true intentions, speeds up the writing process, allowing the user to
visible only to those who know the command word. write or draw three times faster than normal.

Pen of Translation (300 gp) A pen that automatically Wax of Warding (160 gp) This sealing wax, when
translates text into the writer’s language as it is used, used, adds a layer of magical protection to sealed
simplifying the study of foreign documents. documents, guarding against tampering and decay.

Book of Infinite Pages (400 gp) A book that expands Clipboard of Content Collection (280 gp) A clipboard
to contain as many pages as the writer needs, never that can collate information from various texts
running out of space. placed under it, summarizing the main points onto a
single sheet.
Ink of Disappearing (120 gp per bottle) Ink that
fades from visibility after a set amount of time,
determined at the time of writing.

Scroll of Spell Transcription (350 gp) Allows a


spellcaster to transcribe spells without error,
reducing the time and materials needed to add spells
to a spellbook.

Desk of Organized Thought (500 gp) A desk that


organizes notes, books, and papers according to the
user’s mental commands, optimizing study and
writing efficiency.

34
The Enchanted Spindle
Shopkeeper: Fenna Vest of Healing (500 gp) Periodically releases
healing magic, slowly regenerating health over time.
Threadglimmer
Bandana of Insight (210 gp) Grants the wearer
A gnome with an eye for exquisite detail and a touch
increased perception, enhancing their ability to
that turns simple yarns into magical garments. Fenna
notice hidden details or dangers.
wears her silver hair in intricate braids woven with
threads that sparkle with enchantment. Her attire Mittens of Warmth (150 gp) These mittens keep the
changes daily, showcasing her latest creations, and wearer’s hands warm in even the coldest of
she’s always eager to demonstrate the magical environments, preventing frostbite and discomfort.
properties of her textiles.
Dress of Elegance (370 gp) This dress makes the
Description wearer appear more charismatic, granting bonuses
to Charisma checks.
The Enchanted Spindle is nestled in a bustling arts
district, easily identified by its vibrant tapestries Belt of Quick Reaction (340 gp) Enhances the
fluttering in the wind outside the shop. Inside, the space wearer’s reaction speed, granting them a bonus to
is colorful and warmly lit, with rolls of fabric and yarns initiative rolls.
in every shade filling the shelves. The air smells faintly
of lavender and mint, and magical garments float Leggings of Endurance (310 gp) Reduces the
gracefully around the room, displaying themselves to wearer’s fatigue from physical exertion, allowing
customers. them to travel longer without rest.

Inventory List Cape of Billowing (190 gp) This cape can billow
dramatically at the wearer’s command, adding a flair
Cloak of Blending (350 gp) A cloak that allows the of drama and intimidation.
wearer to blend into any natural surroundings,
effectively camouflaging them when still. Shawl of Invisibility (550 gp) Grants the wearer short
periods of invisibility when wrapped tightly around
Robes of Comfort (250 gp) These robes adjust their their body.
thickness and warmth according to the weather,
always keeping the wearer perfectly comfortable. Necktie of Persuasion (230 gp) Increases the
wearer’s persuasive abilities, making them more
Gloves of Dexterity (300 gp) Enhances the wearer’s likely to succeed in negotiations or debates.
manual dexterity, perfect for tasks requiring fine
motor skills. Socks of Dancing (175 gp) These socks compel the
wearer to dance gracefully, improving their
Boots of Silent Steps (400 gp) These boots absorb performance in dancing and balancing acts.
sound, making the wearer’s movements completely
silent. Jacket of Shielding (460 gp) Provides magical
protection equivalent to wearing a shield, without the
Scarf of Whispering (180 gp) Allows the wearer to need to carry one.
send a whisper that can only be heard by a specific
targeted listener up to 100 feet away.

Tunic of Strength (450 gp) This tunic increases the


physical strength of the wearer, adding a bonus to
their strength score.

Sash of Storage (220 gp) A stylish sash with pockets


that are far deeper than they appear, able to store
numerous items without bulging.

Skirt of Swirling (260 gp) A skirt that, when spun,


creates a small gust of wind capable of deflecting
minor projectiles.

Hat of Disguise (320 gp) A hat that, when worn, can


alter the wearer’s facial appearance as per the ‘Alter
Self’ spell.

35
Elixirs and Essences
Shopkeeper: Alaric Brewbane Brew of Barkskin (240 gp) Hardens the drinker’s
skin to have a natural armor of 16, regardless of
A potion master known for his expertise in both what armor is worn, for one hour.
traditional alchemy and exotic magical brews. Alaric
has a robust laugh and a penchant for colorful attire, Mixture of Feather Falling (200 gp) Causes the
often seen with a potion vial in hand as he regales his drinker to float gently downwards when falling,
customers with tales of his ingredients’ origins and negating fall damage for up to 10 minutes.
effects. His deep understanding of magical properties Draft of Water Breathing (300 gp) Allows the user to
makes him a favorite among adventurers seeking breathe underwater for 24 hours.
unique solutions.
Concoction of Clarity (160 gp) Clears the mind,
Description granting advantage on Wisdom checks and saving
Elixirs and Essences is located in the heart of a bustling throws for one hour.
marketplace, its facade adorned with bubbling
Potion of Polymorph (450 gp) Transforms the
cauldrons and steaming vats that attract curious
drinker into a creature of choice (specified when
onlookers. The interior of the shop is a labyrinth of
created) for up to one hour or until they choose to
shelves filled with vials, jars, and bottles, each glowing
end the effect.
with enchanting lights and mysterious colors. The air is
thick with a cocktail of aromas, promising power, Philter of Love (180 gp) The drinker becomes
healing, and sometimes danger. charmed by the first person they see after
consuming, for one hour.
Inventory List
Essence of Etherealness (600 gp) Allows the drinker
Potion of Liquid Courage (250 gp) Boosts confidence to become ethereal, moving through solid objects for
and grants resistance to fear for several hours. up to 10 minutes.
Draught of Heightened Senses (180 gp) Enhances Draught of Diminution (330 gp) Shrinks the drinker
the drinker’s sight, hearing, and smell, providing to a size of about 6 inches for up to one hour.
advantage on perception checks for an hour.
Elixir of Health (350 gp) Cures all diseases, poisons,
Elixir of Fire Breath (300 gp) Allows the user to and grants immunity to both for 24 hours.
exhale a cone of fire three times within an hour of
drinking. Tincture of Madness (140 gp) Causes vivid
hallucinations and erratic behavior, used in
Serum of Speed (350 gp) Doubles the drinker’s controlled settings for various effects.
movement speed and provides an additional action
on their turns for one minute.

Tonic of True Sight (400 gp) Grants the ability to see


through illusions and magical darkness for up to 30
minutes.

Vial of Night Vision (220 gp) Grants the user night


vision up to 60 feet for 8 hours.

Essence of Invisibility (500 gp) Makes the drinker


invisible for up to one hour, or until they attack or
cast a spell.

Decoction of Giant Strength (450 gp) Increases the


drinker’s Strength to 21 for one hour.

Potion of Healing (50 gp) Heals moderate wounds


and alleviates minor ailments.

Elixir of Intelligence (270 gp) Raises the drinker’s


Intelligence score by 2 for one hour.

36
Charted Mysteries
Shopkeeper: Elandra Mapwright Ring of the Rover (320 gp) Enhances the wearer’s
orientation skills, providing an innate sense of
A cartographer with an insatiable curiosity for direction and preventing them from getting lost.
exploration and discovery. Elandra is known for her
sharp intellect and her ability to chart both physical and Lantern of Revealing Topography (270 gp)
metaphysical realms. Her attire often includes a leather Illuminates physical and magical topographical
vest bristling with tools for her trade, and her eyes features in the landscape, highlighting safe routes
sparkle with the thrill of uncovering hidden secrets of and dangers.
the world. Diary of the Voyager (240 gp) A self-writing diary that
Description records the day’s travels, observations, and
encounters, essential for long expeditions.
Located at the edge of the adventurers’ quarter, Charted
Mysteries is designed like a traveler’s lodge, complete Boots of the Pathfinder (360 gp) These boots record
with a large, globe-spinning at the center of the shop. every step taken, allowing the wearer to retrace their
Walls lined with maps of various lands, some glowing steps perfectly without error.
with magical runes, give the place an air of mystery and
Globe of Remote Viewing (550 gp) A small globe that
promise. Navigational instruments, both ancient and
allows the viewer to observe distant locations as if
arcane, are displayed elegantly, inviting patrons to delve
they were standing there.
into their functionalities.
Wand of Wayfinding (400 gp) Can cast ‘find the path’
Inventory List spell once per day, guiding the user towards a
Map of Hidden Realms (400 gp) Reveals concealed specified location.
doorways, portals, and paths in the nearby vicinity, Pocket Portal Map (600 gp) A pocket-sized map that
shifting as the landscape changes. can create a temporary portal to a location depicted
Compass of Destiny (350 gp) Always points towards on its surface.
the bearer’s deepest desire, changing direction as Cloak of the Cartographer (350 gp) Grants the ability
their goals evolve. to memorize landscapes perfectly, translating the
Astrolabe of Aerial Navigation (300 gp) Essential for mental images into maps.
airship pilots, this astrolabe predicts air currents and Quill of Geographic Accuracy (180 gp) Ensures that
magical storms, ensuring safe travels in the skies. any map drawn with it is perfectly accurate to the
Sextant of Starlight (250 gp) Allows navigation by actual geographical features.
the stars even during the day or under obscured Hourglass of Journey Pacing (200 gp) This hourglass
skies, perfect for sea voyages or desert crossings. helps pace a journey perfectly to reach destinations
Scroll of Expanding Terrain (150 gp) Temporarily at the planned time, adjusting the flow of sand as
expands the detail of any geographical area on a necessary.
map, revealing hidden features such as caves, traps, Telescope of Distant Shores (300 gp) Allows users to
or secret roads. see as far as ten miles away as if they were using a
Orb of Trailblazing (450 gp) Projects a holographic high-powered zoom lens, revealing distant
terrain map of uncharted lands, updating in real-time landscapes and cities.
as the explorer progresses.

Chronometer of Epochs (500 gp) Can measure time


across different planes of existence, ensuring
accurate timekeeping for interdimensional travelers.

Monocle of Minute Seeing (220 gp) When peered


through, this monocle reveals the minutiae of any
map, including magical inscriptions or hidden
messages.

Pendant of Pathfinding (280 gp) Vibrates when


facing the direction of the safest path, increasing in
intensity as one nears their destination.

37
Aether Aromatics
Shopkeeper: Selene Fragrance of Fortitude (270 gp) Bolsters mental and
physical resilience, granting temporary hit points
Fragranceweaver and resistance to fear.
An alchemist with a refined sense of smell and an
Tincture of Truth (310 gp) Encourages honesty,
enchanting presence. Selene’s expertise in the
making those who smell it more likely to speak the
alchemical properties of scents enables her to craft
truth while under its influence.
perfumes that can evoke memories, manipulate
emotions, or enhance abilities. Her flowing garments Spritz of Stealth (330 gp) Masks the wearer’s scent,
often carry a blend of lavender and sandalwood, and her making them less detectable to creatures that rely on
shop is a sanctuary of soothing scents and gentle music. smell.
Description Odor of Obedience (360 gp) Subtly compels those
who inhale it to follow simple commands from the
Aether Aromatics is situated in an elegant district,
wearer.
popular with artists and aristocrats. The shop is an
olfactory paradise, with delicate bottles of perfume Potion of Passion (240 gp) Enhances emotional
elegantly displayed in glass cases and tiny vials of responses, deepening feelings of love or hatred, used
essential oils lining the walls. The air inside is a tapestry carefully to amplify relationships.
of subtle fragrances, each carefully designed to attract,
soothe, or invigorate. Incense of Intuition (190 gp) When burned, the
smoke heightens the user’s intuition, providing
Inventory List advantage on Insight checks.

Perfume of Persuasion (300 gp) Enhances the Nocturne Nectar (280 gp) A perfume that, when
wearer’s charisma, granting advantage on applied at night, blends the wearer into the shadows,
Persuasion checks for several hours. enhancing natural camouflage.

Essence of Clarity (250 gp) Clears the mind when Breeze of Bravery (230 gp) Instills courage in those
inhaled, providing advantage on Concentration who breathe it in, granting bravery in facing fears or
checks and saving throws against confusion or being daunting tasks.
stunned.
Zephyr of Zeal (200 gp) Invigorates those who smell
Scent of Serenity (220 gp) Calms emotions, useful in it, sparking enthusiasm and energy for creative or
negotiations or tense situations, reducing hostility in physical activities.
a small radius.
Dew of Détente (260 gp) Eases tensions and fosters
Elixir of Euphoria (180 gp) Induces a state of peace among those who experience its calming
happiness and contentment, making it easier to scent.
influence those affected.
Bouquet of Bounty (290 gp) Enhances the growth
Vapor of Vigor (350 gp) A stimulating scent that and health of plants in the area, used in gardens to
increases physical strength and endurance, ensure a bountiful harvest.
enhancing athletic performance.

Mist of Mystique (400 gp) Grants the wearer an aura


of allure and mystery, providing advantage on
Deception and Stealth checks.

Aroma of Alertness (160 gp) Sharpens the senses,


particularly sight and hearing, granting heightened
awareness for a limited time.

Draft of Dreamless Sleep (140 gp) Induces a deep,


restful sleep without dreams, ideal for those needing
escape from nightmares.

Whiff of Warmth (120 gp) Provides resistance to


cold damage and comfort in chilly environments.

38
The Enchanted Crust
Shopkeeper: Bromley Stoneoven Doughnuts of Drowsiness (95 gp for a half-dozen) A
bite of these doughnuts induces a calming effect,
A jovial dwarf with a passion for baking and a knack for making them an effective aid for those suffering from
infusing his creations with a touch of magic. Bromley’s insomnia or agitation.
robust laughter and welcoming demeanor make every
visitor feel like a part of his family. His bushy beard, Cake of Clarity (175 gp) Consuming a slice of this
always dusted with flour, and his apron embroidered cake clears the mind, granting advantage on Wisdom
with mystical runes are his trademarks. checks and saving throws for several hours.

Description Bread of Bountiful Harvest (140 gp) This bread


ensures that any crops planted within a day of its
The Enchanted Crust is nestled in a cozy, stone-built consumption will grow robustly and yield an
cottage on the edge of the market district. The bakery excellent harvest.
emits a constant, delightful aroma of freshly baked
goods that beckons passersby. Inside, the shop is filled Muffins of Memory (160 gp each) Eating a muffin
with the warm glow of the oven and the shelves are can enhance the eater’s memory, aiding in the recall
stocked with an array of enchanted bread, pastries, and of forgotten information or boosting learning
other baked delights, each with their own magical capacity temporarily.
properties.
Pretzels of Pliability (120 gp for four) These pretzels
Inventory List make the consumer’s body unusually flexible and
resistant to blunt force for a short time.
Loaf of Levitation (120 gp) Eating a slice of this light,
airy bread allows the consumer to float a few inches Eclairs of Energy (110 gp each) Provide a burst of
off the ground for a few minutes. energy when eaten, eliminating feelings of fatigue
and exhaustion for the remainder of the day.
Pie of Protection (150 gp) Each slice of this hearty
pie grants the eater a temporary boost to their Brownies of Burrowing (180 gp each) Grant the
natural armor, enhancing their AC for several hours. ability to tunnel through soft earth at a slow pace,
useful for escaping traps or creating surprise
Scones of Swiftness (100 gp each) Consuming one of pathways.
these scones grants increased speed, adding 10 feet
to the eater’s movement rate for an hour. Cookies of Camaraderie (130 gp for a dozen) These
cookies enhance the bond between those who share
Biscuits of Blinding Light (90 gp for three) When them, improving team dynamics and cooperation.
broken apart, these biscuits emit a bright flash that
can disorient and temporarily blind nearby creatures. Stollen of Stealth (200 gp) Grants the eater
increased stealth abilities, making them harder to
Croissant of Concealment (130 gp) Eating this flaky detect by sight or sound.
pastry grants the user the ability to blend into their
surroundings, effectively camouflaging them for a Focaccia of Fire Resistance (150 gp) This delicious
short duration. bread offers temporary resistance to fire, reducing
fire damage taken for a few hours.
Baguette of Battering (160 gp) This sturdy baguette
can be used as a magical club that returns to the Cheesecake of Charm (190 gp) Enhances the eater’s
owner’s hand after being thrown. charisma, making them more persuasive and likable
for a day.
Cupcakes of Cheerfulness (85 gp each) These
delightful treats lift the spirits of anyone who eats
them, providing resistance to depression and fear
effects.

Rolls of Restoration (200 gp for two) Eating these


rolls helps to restore a small amount of health and
cure minor ailments.

Tarts of Telling (115 gp each) These tarts compel


those who eat them to speak only the truth for the
next ten minutes.

39
Harmonics and Hexes
Shopkeeper: Lyra Melodis Triangle of Truth (290 gp) Striking this triangle
forces those within its sound range to speak only the
A bard with a deep passion for music’s magical truth for a short duration.
properties. Known for her enchanting performances
and her ability to weave magic into melodies, Lyra Tambourine of Time (430 gp) Shaking this
wears vibrant, flowing gowns that seem to dance to her tambourine can slow down or speed up time for
tunes. Her shop is a popular gathering spot for everyone but the player, altering their perception.
musicians, adventurers, and anyone enchanted by the Xylophone of Crossing (410 gp) Playing this
power of music. xylophone creates a magical bridge that can span up
Description to 30 feet.

Harmonics and Hexes is located in the cultural heart of Guitar of Gusting (370 gp) Strumming this guitar can
the city, near theaters and dance halls. The shop fronts create gusts of wind strong enough to knock
a busy street, with its windows displaying beautifully opponents off balance.
crafted instruments that seem to hum with latent
Recorder of Recollection (300 gp) This recorder,
energy. Inside, the walls are lined with instruments
when played, helps listeners recall forgotten
from all over the world, each with its own story and
memories.
magical enchantment.
Sitar of Sleepwalking (450 gp) This sitar can induce
Inventory List a trance-like state where listeners can follow simple
Lute of Lulling (350 gp) A beautifully crafted lute commands unconsciously.
that, when played, can cast a sleep spell on listeners. Accordion of Agony (390 gp) Playing this accordion
Drum of Thunder (300 gp) This drum allows the unleashes sound waves that cause pain and
player to mimic the sound of thunder, capable of disorientation to enemies.
being heard for miles around. Castanets of Clarity (280 gp) Clicking these
Flute of Healing (400 gp) Playing this flute can cast a castanets clears the mind, providing a bonus to
healing spell equivalent to Cure Wounds at its lowest concentration and mental tasks.
setting, once per day. Maracas of Mirth (260 gp) These maracas fill
Harp of Harmony (450 gp) This harp automatically listeners with uncontrollable joy and laughter,
balances the emotions of anyone who hears it, easing disrupting concentration and tension.
tensions and fostering peace. Bell of Banishing (420 gp) Ringing this bell can
Trumpet of Triumph (500 gp) The sound of this dispel illusions and reveal hidden objects or beings.
trumpet inspires bravery and grants temporary hit
points to allies within earshot.

Violin of Vines (380 gp) When played, this violin can


animate vines and plants to entangle or hinder
opponents.

Bagpipes of Breathing (320 gp) These bagpipes


allow the user and any listeners to breathe normally
in environments where air is thin or polluted.

Cymbals of Shocking (340 gp) Clashing these


cymbals together releases a burst of electricity that
can shock nearby enemies.

Ocarina of Obscurity (360 gp) Playing this ocarina


can cast an invisibility spell on the player.

Panpipes of Panicking (310 gp) These panpipes can


cast a fear spell, causing listeners to become
frightened and flee.

40
Cobbler’s Enchantments
Shopkeeper: Eldon Solewright Clogs of Climbing (340 gp) Provides the wearer with
the ability to climb surfaces as adeptly as a spider.
A halfling shoemaker known for his exceptional
craftsmanship and a keen understanding of magical Flippers of Swift Swimming (290 gp) Increases
enchantments. Eldon’s small stature is misleading, as swimming speed and agility in water, useful for
his energy and creativity are enormous. He wears aquatic adventures.
spectacles that magnify his twinkling eyes and is always Loafers of Lounging (210 gp) These shoes provide
seen with a tape measure draped around his neck. remarkable comfort and restorative properties,
Description enhancing short rests.

Cobbler’s Enchantments is situated in a bustling Geta of Gravity (370 gp) Allows the wearer to
shopping district, attracting attention with a window temporarily alter their gravitational orientation,
display of shoes that float, sparkle, and occasionally walking on walls or ceilings for short periods.
dance by themselves. The shop is cozy, with a warm
Boots of the Brisk March (260 gp) Reduces fatigue
wooden interior and shelves lined with footwear ranging
from long marches, making long travels less tiring.
from sturdy boots to delicate slippers, each pair imbued
with unique magical properties. Stilettos of Stability (340 gp) These high heels can
never tip or slip, granting the wearer stability on any
Inventory List terrain.
Boots of Blinding Speed (400 gp) Grants incredible Espadrilles of Escaping (300 gp) Once per day,
speed, doubling the wearer’s movement rate, but allows the wearer to automatically succeed on an
blurs vision while moving. escape from being grappled or restrained.
Slippers of Stealth (350 gp) These soft slippers make Brogues of Bounding (320 gp) Enhances the
the wearer almost silent, granting a significant bonus wearer’s ability to leap over obstacles, adding extra
to Stealth checks. power to bounds and jumps.
Sandals of Scorching (300 gp) Allows the wearer to Patent Pumps of Prestige (280 gp) Increase the
walk on hot surfaces without discomfort and can wearer’s charisma in social situations, perfect for
emit a fiery kick. diplomatic engagements or performances.
Dancing Shoes (250 gp) These enchanting shoes Trainers of Terrain Adaptation (360 gp) Adapts the
grant the wearer proficiency in Performance (dance) sole’s tread to any terrain type, optimizing movement
and can dance on their own when commanded. and safety on varying surfaces.
Boots of Leaping (320 gp) Enhances the wearer’s
jump distance and height, tripling both jump
capabilities.

Galoshes of Water Walking (380 gp) Enables the


wearer to walk on any liquid surface as if it were
solid ground.

Skates of Ice Creation (360 gp) These skates can


freeze water as they touch it, creating a path of ice or
enhancing movement on ice.

Sneakers of Springing (280 gp) Allow the wearer to


rebound quickly from falls or jumps, reducing fall
damage and adding agility.

Heels of Height Adjustment (330 gp) The height of


these heels can be adjusted from flat to six inches,
adapting to different social situations or needs.

Moccasins of Tracking (310 gp) Grant the ability to


track as well as a ranger, detecting and following
trails left up to 48 hours before.

41
The Arcane Palette
Shopkeeper: Liora Brushwind Charcoals of Clairvoyance (270 gp) Charcoals that
allow the artist to sketch scenes from faraway places
An elf known for her exceptional talent in magical and or times they have never seen.
mundane arts. Liora’s appearance is as colorful as her
paintings, with streaks of paint often found on her face Crayons of Creation (300 gp) Crayons that create
and hands, and her attire is a patchwork of different real, three-dimensional objects from drawings.
fabrics and styles, each piece a canvas of its own. Her Stencils of Speed (150 gp) Stencils that speed up the
shop is a popular spot for artists, wizards, and all who painting process, allowing complex patterns to be
delight in the beauty of creation. completed in minutes.
Description Fabric of Facades (325 gp) Fabric that changes its
The Arcane Palette is located in a vibrant part of the appearance, texture, and color to match any garment
city, easily identified by its brightly painted facade and or pattern it is placed next to.
whimsical sign. Inside, the air is filled with the scent of
Spray Paints of Spelling (250 gp) Spray paints that
fresh paint and enchanted canvases. The walls are lined
can spell out words that hover in the air temporarily,
with shelves overflowing with glowing paints, enchanted
perfect for signs or warnings.
brushes, and canvases that shimmer with potential.
Marker of Mapping (210 gp) A marker that, when
Inventory List used to draw a map, automatically updates the
Brush of True Imagining (300 gp) A paintbrush that drawing based on the user’s movements.
brings any painted object to life for several hours. Quill of Quotes (180 gp) A quill that writes out
Ink of Infinite Colors (250 gp) An inkwell that never perfect quotes or sayings suitable for any situation or
runs out and can change color based on the artist’s emotion the artist is trying to convey.
mood or needs. Gold Leaf of Glittering (290 gp) Gold leaf that
Canvas of Capturing (350 gp) A canvas that can permanently adds a glittering, magical effect to any
capture a real scene in front of it and reproduce it in surface it is applied to.
painted form. Eraser of Elimination (170 gp) An eraser that can
Palette of Precision (200 gp) A painter’s palette that remove not only marks on paper but also permanent
ensures every stroke applies the perfect amount of marks or stains on any surface.
paint and never goes outside the lines unless Pigments of Polymorph (400 gp) Pigments that,
intended. when applied, grant the ability to temporarily
Chalks of Changing (180 gp) Chalks that change the transform the painted object or person into
color of whatever they draw on, permanently altering something else.
the appearance of objects.

Easel of Ease (160 gp) An easel that adjusts to any


angle and height automatically, optimizing the
artist’s comfort and view.

Pencils of Perception (220 gp) Pencils that enhance


the user’s ability to see fine details, improving
drawing accuracy.

Varnish of Vanishing (310 gp) A varnish that, once


applied to any artwork, can make it invisible to all
but those the artist chooses.

Paper of Passing (240 gp) Paper that allows written


or drawn messages to physically pass through to a
linked piece of paper, wherever it might be.

Glue of Binding (190 gp) A magical adhesive that can


bond any materials together, irreversibly, without the
need for heat or pressure.

42
Epoch’s Echo
Shopkeeper: Thaleon Timer of Temporal Precision (270 gp) A timer that
ensures all tasks undertaken while it runs are
Timekeeper performed in the most time-efficient manner
A chronomancer with a deep understanding of the possible.
nuances of time and history. Thaleon is an ageless
Locket of Past Lives (420 gp) A locket that allows the
figure, with a long silver beard and eyes that seem to
wearer to view glimpses of their past lives, providing
shimmer with the passage of centuries. His robes are
insights into their eternal soul’s journey.
embroidered with celestial patterns and clockwork
motifs, and he carries a staff topped with an hourglass Sundial of Solar Echoes (310 gp) A sundial that not
that continuously runs but never empties. only shows the current time but can also reveal what
occurred in its location at the same time on previous
Description days.
Epoch’s Echo is located near the city’s historical
Ring of the Rewinder (460 gp) A ring that can undo
district, fittingly close to ancient libraries and archives.
recent events, allowing the user to correct a mistake
The shop itself resembles a grand clock tower, with its
made within the last few minutes.
facade adorned with moving gears and softly glowing
runes. Inside, the shop is a sanctuary of order and Diary of Days (290 gp) A diary that automatically
precision, with shelves meticulously arranged with records the events of each day, written from the
timekeeping devices, scrolls, and artifacts, each perspective of the book’s owner.
resonating with magical energy.
Chronal Compass (380 gp) Points to the most
Inventory List significant event currently happening within a mile
radius, relating to the user’s personal timeline.
Hourglass of Hindsight (450 gp) Allows the user to
view events that occurred in a specific location up to Mirror of Moments (430 gp) A mirror that reflects
one day per turn of the hourglass. not the current appearance but an image of the
viewer from a chosen past or future date.
Chronoscope of Futures Foretold (600 gp) A
complex device that can project possible future Glyphs of Historical Binding (320 gp) These glyphs,
events with varying degrees of accuracy, depending when attached to an object, preserve it in its current
on the user’s skill. state, preventing aging or decay.

Pendulum of Temporal Balance (500 gp) Swinging Tablet of Time Translation (350 gp) A tablet that
this pendulum can slow or hasten the flow of time in translates any written text into the language and
a small area, altering the speed at which events script of the user’s choosing, adapting it to
occur. contemporary understanding.

Clock of Ages (550 gp) A magnificent wall clock that Chronal Projector (540 gp) Projects a 3D hologram
can age or de-age items placed near it, useful for of historical or future events, based on user settings
restoration or conservation. and available data.

Sands of the Epoch (350 gp) A small pouch of sand Time Capsule Sphere (390 gp) A sphere that can
that, when sprinkled over an object, reveals its store an object or memory, to be revealed only at a
history through visual echoes of its past. predetermined time in the future.

Watch of Momentary Recall (300 gp) A pocket watch Ephemera Collector (360 gp) A device that collects
that allows the user to rewind time by up to 60 and stores fleeting memories and impressions from
seconds, affecting only their own actions. around it, making them accessible for later viewing.

Calendar of the Cosmos (400 gp) A magical calendar


that adjusts itself to show important celestial events,
alignments, and magically significant dates.

Chronomancer’s Almanac (480 gp) A book that


provides detailed information about historical events
and timelines when a specific date or period is
mentioned.

43
Traveler’s Trunk
Shopkeeper: Maren Wayfarer Hammock of Levitation (320 gp) A hammock that
levitates, providing a comfortable sleeping position
A human who has spent decades exploring the farthest above the ground, safe from predators and
reaches of the world. Maren’s knowledge of geography, dampness.
survival skills, and travel lore is unparalleled. He has a
rugged appearance, with a weathered face, a broad- Portable Cooking Set (150 gp) A compact cooking
brimmed hat, and an adventurous glint in his eyes. His set that magically prepares meals using minimal
attire is practical, designed for travel, with numerous ingredients, ensuring sustenance in the wilderness.
pockets and pouches filled with travel essentials. Traveler’s Journal (200 gp) A journal that records
Description daily activities and significant events automatically,
providing an accurate account of the journey.
Traveler’s Trunk is situated near the city’s main gate,
making it the first stop for many adventurers setting out Ring of Safe Passage (380 gp) This ring wards off
on their journeys. The shop is a bustling hub filled with hostile creatures, ensuring safe travel through
maps, travel gear, and accessories. The shelves are dangerous areas.
stocked with enchanted items designed to aid travelers
Backpack of Featherweight (250 gp) A backpack that
in their quests, from sturdy boots to magical compasses.
reduces the weight of its contents, making it easier
The scent of leather and the sound of tinkling bells greet
to carry heavy loads.
customers as they enter.
Staff of Wayfinding (340 gp) A staff that guides the
Inventory List user toward the nearest safe shelter or settlement,
Bag of Infinite Storage (500 gp) A seemingly small ensuring they never get lost.
bag that can hold an immense amount of items, far Hat of Disguise (320 gp) Allows the wearer to change
beyond its physical dimensions, without becoming their appearance to blend in with locals or avoid
heavy. detection.
Compass of True North (250 gp) Always points to Bedroll of Sweet Dreams (220 gp) Ensures a restful,
true north, unaffected by magical interference, dreamless sleep, protecting against nightmares and
ensuring accurate navigation. mental intrusions.
Cloak of Weather Protection (350 gp) Shields the Gloves of Nimbleness (200 gp) Enhance dexterity,
wearer from extreme weather conditions, keeping making it easier to climb, manipulate objects, and
them dry and comfortable in any climate. perform delicate tasks.
Boots of Endurance (300 gp) These boots reduce Watch of Accurate Timekeeping (180 gp) Always
fatigue, allowing the wearer to travel longer shows the correct time, adjusted for any time zone,
distances without tiring. ensuring punctuality.
Tent of Temporal Rest (400 gp) A tent that, once set Shield of the Traveler (400 gp) A compact, foldable
up, provides a safe, restful environment where time shield that provides strong protection in combat and
passes more slowly, giving a full night’s rest in just a can be easily carried when not in use.
few hours.

Flask of Endless Water (180 gp) A flask that never


runs dry, providing fresh, clean water whenever
needed.

Map of Discovery (250 gp) Updates itself to show


newly explored areas, marking significant landmarks
and safe paths.

Lantern of Revealing (300 gp) Illuminates invisible


creatures and objects within its light, revealing
hidden dangers.

Rope of Climbing (270 gp) A rope that can extend


and retract on command, attaching securely to
surfaces for easy climbing.

44
Gleaming Gems
Shopkeeper: Elowen Gemshade Brooch of Shielding (320 gp) Provides a magical
shield that can absorb a limited amount of damage
An elf with a keen eye for precious stones and an innate before needing to be recharged.
talent for enchanting jewelry. Elowen’s grace and
sophistication are matched by her deep understanding Locket of Memory (290 gp) Allows the wearer to
of gem magic. Her long, flowing hair is often adorned store and recall memories with perfect clarity, useful
with tiny, sparkling gems, and her attire is elegant yet for remembering detailed information.
practical, always suited for showcasing her creations. Gloves of Dexterity (340 gp) Enhances the wearer’s
Description dexterity, improving their agility and finesse in both
combat and delicate tasks.
Gleaming Gems is located in a prestigious area of the
city, surrounded by high-end boutiques and artisan Choker of Night Vision (270 gp) Grants the wearer
shops. The exterior of the shop glitters with embedded the ability to see in complete darkness, perfect for
gemstones, drawing in customers with its dazzling nighttime adventures or exploring dark places.
display. Inside, the shop is a haven of light and sparkle,
Pendant of Protection (360 gp) Provides the wearer
with jewelry cases showcasing a variety of enchanted
with a magical aura that grants a bonus to their
rings, necklaces, bracelets, and other accessories. The
armor class and saving throws.
air is filled with a subtle, enchanting fragrance that adds
to the shop’s luxurious atmosphere. Circlet of Wisdom (380 gp) Enhances the wearer’s
wisdom, improving their insight, perception, and
Inventory List decision-making abilities.
Ring of Elemental Protection (350 gp) Grants the Anklet of Speed (300 gp) Increases the wearer’s
wearer resistance to a specific elemental damage movement speed, allowing them to move more
type (fire, water, earth, or air), chosen at the time of quickly and efficiently.
purchase.
Ring of Regeneration (500 gp) Gradually heals the
Necklace of True Sight (400 gp) Allows the wearer to wearer over time, providing slow but steady
see through illusions and invisibility for short regeneration of health.
periods, providing clarity and protection against
deception. Hairpin of Fire Resistance (250 gp) Grants the
wearer resistance to fire damage, protecting them
Bracelet of Strength (300 gp) Increases the wearer’s from heat and flames.
physical strength, granting a bonus to strength-based
checks and saving throws. Medallion of Teleportation (600 gp) Allows the
wearer to teleport to a previously visited location
Earrings of Whispering (250 gp) Allows the wearer once per day, perfect for quick escapes or travel.
to communicate telepathically with another person
wearing the matching earring, regardless of Charm Bracelet of Luck (320 gp) Provides a small
distance. bonus to the wearer’s luck, improving their chances
in situations involving chance or risk.
Amulet of Health (450 gp) Increases the wearer’s
constitution, providing better resistance to diseases Cufflinks of Communication (280 gp) Enables the
and poisons. wearer to send and receive messages over long
distances, similar to a sending spell.
Cloak Pin of Invisibility (500 gp) Grants the wearer
the ability to become invisible for short durations,
perfect for stealth and avoiding detection.

Tiara of Charisma (380 gp) Enhances the wearer’s


charisma, making them more persuasive and likable
in social interactions.

Belt of Giant Strength (600 gp) Grants the wearer


the strength of a giant, significantly boosting their
physical power.

45
Arcane Archives
Shopkeeper: Theodora Tome of Dark Rituals (550 gp) Contains knowledge
of forbidden and powerful dark magic, with detailed
Tomebinder instructions on how to perform them.
A human librarian with an unparalleled knowledge of
Compendium of Curses (400 gp) A collection of
magical texts and an aura of quiet authority. Theodora
ancient curses and hexes, along with methods for
has a calm and composed demeanor, with silver hair
countering them.
neatly tied back and spectacles perched on her nose.
Her robes are adorned with arcane symbols and she Book of Illusions (420 gp) Teaches advanced illusion
always carries a satchel filled with scrolls and spells and techniques, allowing the caster to create
manuscripts. more convincing illusions.
Description Scroll of Binding (380 gp) Contains spells and rituals
for binding spirits, demons, and other entities.
Arcane Archives is located in a secluded part of the city,
away from the bustling markets and noisy streets. The Atlas of Magical Places (460 gp) A beautifully
shop is a haven for scholars and wizards, with its illustrated atlas that details locations of magical
exterior resembling an ancient library. Inside, the walls significance around the world.
are lined with shelves packed with books, scrolls, and
manuscripts. The air is filled with the scent of old Guide to Alchemical Wonders (320 gp) A detailed
parchment and a faint, magical hum. Dim, warm book on advanced alchemy, including recipes for
lighting creates a cozy and contemplative atmosphere. rare potions and elixirs.

Inventory List Scroll of Protection (340 gp) Enchants the reader


with a protective spell that guards against physical
Grimoire of Elemental Mastery (500 gp) A tome that and magical harm.
provides in-depth knowledge and spells related to
the control of elemental forces. Book of Healing Arts (370 gp) Describes advanced
healing techniques and spells, useful for both
Codex of Forgotten Realms (450 gp) Contains magical and mundane healing.
detailed maps and histories of long-lost civilizations
and hidden realms. Chronicles of Time Travel (500 gp) Explores the
theories and spells related to time travel, including
Bestiary of Magical Creatures (350 gp) An illustrated warnings and precautions.
book that describes various magical creatures, their
habits, and how to handle or befriend them. Libram of Summoning (450 gp) Contains detailed
instructions on summoning various entities and
Scroll of Instant Learning (400 gp) When read, this controlling them.
scroll imparts the knowledge of a specific skill or
spell instantly to the reader. Tome of Eternal Knowledge (600 gp) A legendary
book said to provide limitless knowledge to those
Encyclopedia of Enchantments (480 gp) A who can unlock its secrets, though it is heavily
comprehensive guide to enchanting items, including warded.
rare and powerful enchantments.

Manual of Physical Prowess (450 gp) Enhances the


reader’s physical attributes, providing temporary
boosts to strength, dexterity, and constitution.

Journal of Past Lives (300 gp) Allows the reader to


glimpse into their previous incarnations, gaining
insights and knowledge from past experiences.

Lexicon of Languages (350 gp) Teaches the reader to


understand, speak, and write any language fluently
for a limited time.

Scroll of Teleportation Circles (500 gp) Details the


creation and use of teleportation circles, including
several preset destinations.

46
Potion Perfection
Shopkeeper: Orin Brewmaster Tincture of Mind Reading (420 gp) Enables the
drinker to read the thoughts of others, useful for
An alchemist known for his eccentric personality and gathering information or understanding motives.
unmatched skill in potion-making. Orin is always seen
with a variety of flasks and vials hanging from his belt Brew of Fire Resistance (300 gp) Provides resistance
and pockets, and his wild hair and stained lab coat give to fire damage, protecting the drinker from heat and
him a slightly mad scientist appearance. Despite his odd flames.
demeanor, his potions are highly sought after for their Potion of Healing (150 gp) Heals moderate wounds
potency and unique effects. and restores a portion of health, a staple for any
Description adventurer.

Potion Perfection is located in a lively district, its Elixir of Euphoria (200 gp) Induces a state of
exterior marked by a large bubbling cauldron sign. extreme happiness and contentment, useful for
Inside, the shop is filled with the smell of various herbs relieving stress and boosting morale.
and spices, and shelves are lined with colorful bottles
Serum of Spider Climbing (280 gp) Grants the ability
and jars, each containing a different brew. The air is
to walk on walls and ceilings, mimicking the abilities
thick with the hum of magical energy, and various
of a spider.
potions bubble and fizz in the background.
Tonic of Night Vision (240 gp) Enhances the
Inventory List drinker’s vision in the dark, allowing them to see
Potion of Dragon’s Breath (450 gp) Grants the clearly in low-light conditions.
drinker the ability to breathe fire, dealing damage in Potion of Shrinking (350 gp) Reduces the drinker’s
a cone for a short duration. size, allowing them to fit through small spaces or
Elixir of Giant Strength (500 gp) Temporarily avoid detection.
increases the drinker’s Strength to that of a giant, Elixir of Youth (600 gp) Temporarily reverses the
greatly enhancing physical power. aging process, making the drinker appear and feel
Brew of Invisibility (400 gp) Renders the drinker younger.
invisible for a limited time, perfect for stealth Brew of Lightning Reflexes (400 gp) Greatly
missions or escaping danger. enhances the drinker’s reflexes, granting advantage
Tonic of Vitality (350 gp) Restores a significant on Dexterity checks and saving throws.
amount of health and removes exhaustion, Tincture of Stone Skin (450 gp) Hardens the
rejuvenating the drinker. drinker’s skin, providing resistance to physical
Serum of True Sight (480 gp) Allows the drinker to damage.
see through illusions and invisibility, revealing the Potion of Polymorph (500 gp) Allows the drinker to
true nature of things. transform into another creature for a short duration,
Philter of Love (300 gp) Causes the drinker to fall in gaining its abilities and form.
love with the first person they see, a powerful but
risky enchantment.

Draft of Water Breathing (250 gp) Grants the ability


to breathe underwater for several hours, essential for
aquatic adventures.

Potion of Speed (380 gp) Doubles the drinker’s


movement speed and grants an extra action per turn
for a short period.

Elixir of Flight (500 gp) Allows the drinker to fly for a


limited time, granting freedom of movement in the
air.

47
Melodic Mysteries
Shopkeeper: Lyric Nightingale Whistle of Whispering Winds (280 gp) This whistle
allows the player to communicate over long
A bard with a gift for both music and enchantment. distances by sending messages carried on the wind.
Lyric’s presence is captivating, and their knowledge of
musical magic is unparalleled. With flowing robes Maracas of Mirth (250 gp) These maracas spread joy
adorned with musical notes and a lute always at their and laughter, lifting spirits and dispelling fear and
side, Lyric’s performances are legendary, drawing in sadness.
crowds from all around. Violin of Vigor (350 gp) Playing this violin grants the
Description player and nearby allies increased energy and
endurance.
Melodic Mysteries is located in the heart of the city’s
cultural district, surrounded by theaters and concert Trumpet of Triumph (400 gp) This trumpet’s sound
halls. The shop’s exterior is decorated with musical boosts the confidence and combat prowess of those
instruments and enchanting lights that dance to an who hear it, making them feel invincible.
unseen rhythm. Inside, the atmosphere is vibrant and
Cymbals of Clarity (300 gp) Striking these cymbals
alive with the sound of gentle melodies playing from
clears the mind, granting advantage on intelligence
enchanted instruments. The walls are lined with a
and wisdom checks.
variety of musical tools, from lutes to lyres, each with its
own magical properties. Ocarina of Obscurity (320 gp) Allows the player to
become invisible while playing, perfect for stealth
Inventory List and evasion.
Lute of Enchantment (400 gp) This lute can cast Guitar of Gale Forces (380 gp) Strumming this guitar
minor enchantment spells through its music, can create powerful gusts of wind, useful for both
charming those who hear its melodies. offensive and defensive purposes.
Flute of the Forest (350 gp) When played, this flute Pan Flute of Peace (300 gp) Playing this pan flute
summons small woodland creatures and enhances casts a sleep spell, gently putting listeners into a
the player’s connection to nature. peaceful slumber.
Drum of Thunder (300 gp) This drum can produce Harmonica of Harmony (350 gp) This harmonica
thunderous sounds that mimic the effects of a synchronizes the efforts of allies, providing a bonus
thunderwave spell. to teamwork and coordinated actions.
Harp of Healing (450 gp) Playing this harp can cast Bell of Banishing (420 gp) Ringing this bell can
healing spells, mending wounds and soothing pain dispel magic and banish spirits or otherworldly
through its gentle tunes. entities.
Horn of Valor (500 gp) This horn inspires bravery in Clarinet of Communication (400 gp) This clarinet
allies, granting temporary hit points and boosting allows the player to communicate telepathically with
morale in battle. anyone who hears its music.
Lyre of Illusions (400 gp) Allows the player to create
visual and auditory illusions, perfect for storytelling
and deception.

Tambourine of Tranquility (320 gp) This tambourine


can cast calm emotions, soothing tensions and
pacifying hostile creatures.

Bagpipes of Blasting (450 gp) Produces a powerful,


concussive sound that can knock back enemies and
break through barriers.

Singing Sword (500 gp) A sword that hums with


musical energy, providing rhythmic guidance in
combat and enhancing swordplay.

48
The Arcane Armory
Shopkeeper: Thrain Ironfist Crossbow of Precision (380 gp) A light crossbow that
grants the wielder enhanced accuracy, ensuring their
A dwarf blacksmith with unmatched skill in forging both bolts find their mark.
mundane and magical weapons. Thrain’s rugged
appearance is complemented by his thick beard and Glaive of Reach (420 gp) This glaive extends the
muscular build, showing the years of hard labor at the wielder’s reach, allowing them to strike enemies
forge. His keen eye for detail ensures that every weapon from a greater distance.
in his shop is a masterpiece of craftsmanship and Shield of Reflection (450 gp) A shield that can reflect
enchantment. a portion of the magical attacks directed at the
Description wielder back at their source.

The Arcane Armory is located in the city’s warrior Whip of Entanglement (300 gp) A whip that can
district, near training grounds and barracks. The shop’s ensnare targets, restraining them and dealing
exterior is adorned with weaponry motifs and glowing damage over time.
runes, indicating the powerful enchantments within.
Halberd of Cleaving (460 gp) A halberd that can cut
Inside, the walls are lined with racks of gleaming
through multiple enemies with a single swing,
weapons, each radiating a distinct magical aura. The air
dealing massive damage.
smells of steel and fire, and the sound of hammering
can often be heard from the forge in the back. Trident of the Waves (420 gp) A trident that can
summon water currents to push or pull enemies,
Inventory List dealing additional water damage.
Sword of Flames (500 gp) A longsword that bursts Blade of the Phoenix (550 gp) A shortsword that can
into flames on command, dealing extra fire damage burst into flames upon a killing blow, instantly
with each strike. healing the wielder and dealing massive fire damage.
Axe of Frost (450 gp) This battle axe radiates cold, Staff of the Magi (600 gp) A magical staff that
dealing additional frost damage and slowing the enhances the wielder’s spellcasting abilities,
movements of enemies it hits. allowing them to cast spells with greater power.
Bow of the Eagle (400 gp) A longbow that grants the Morning Star of the Dawn (480 gp) A morning star
wielder enhanced vision, allowing for greater that glows with the light of dawn, dealing radiant
accuracy and range. damage and blinding enemies.
Dagger of Venom (300 gp) A dagger that can inject a Saber of the Wind (500 gp) A curved blade that slices
powerful poison into its targets, causing ongoing through the air with incredible speed, granting the
damage. wielder enhanced agility and extra attack speed.
Mace of Thunder (480 gp) A heavy mace that Chakram of Returning (400 gp) A throwing weapon
releases a thunderous boom on impact, dealing extra that always returns to the wielder’s hand after being
thunder damage and potentially deafening foes. thrown, regardless of distance.
Spear of Lightning (450 gp) This spear crackles with
electrical energy, dealing additional lightning
damage and stunning targets.

Hammer of the Earth (500 gp) A warhammer that


can cause tremors on impact, knocking enemies
prone and dealing extra bludgeoning damage.

Sword of Life Stealing (550 gp) A rapier that drains


the life force of those it strikes, healing the wielder
for a portion of the damage dealt.

Scythe of Shadows (400 gp) A scythe that cloaks the


wielder in darkness, making them harder to hit and
dealing necrotic damage.

49
Shadowforge Armaments
Shopkeeper: Valeria Nightshade Deathwhisper Crossbow (480 gp) A crossbow that
fires bolts infused with shadow magic, silencing the
A mysterious and talented blacksmith known for her target and preventing them from casting spells.
expertise in crafting weapons with dark enchantments.
Valeria’s presence is both alluring and intimidating, Bloodthirster Glaive (500 gp) A glaive that drains the
with a shrouded past that adds to her mystique. She is life force of those it strikes, healing the wielder for a
often seen wearing dark, intricately designed armor and portion of the damage dealt.
a hooded cloak that conceals much of her face, Eclipsed Blade (450 gp) A shortsword that shrouds
revealing only her piercing eyes. the area in darkness with each strike, disorienting
Description foes and providing cover for the wielder.

Shadowforge Armaments is located in a secluded Darkheart Spear (470 gp) A spear that causes
alleyway, away from the bustling main streets, its intense pain and fear in those it pierces, weakening
entrance marked by a sign with a shadowy, almost their resolve and defenses.
invisible insignia. The interior is dimly lit, with flickering
Soulreaper Katar (350 gp) A pair of claw-like
torches casting eerie shadows on the walls lined with
weapons that can capture the souls of the slain,
weapons. The air is thick with the scent of molten metal
storing their energy for the wielder to use.
and arcane energy, and the faint sound of hammers on
anvils echoes from the forge in the back. Abyssal Morningstar (490 gp) A morningstar that
draws power from the abyss, dealing extra necrotic
Inventory List damage and cursing the target with weakness.
Shadowblade (500 gp) A longsword forged from Vampiric Longsword (550 gp) A longsword that
dark steel, able to phase through armor and strike heals the wielder for half the damage dealt to living
directly at the soul, dealing necrotic damage. creatures, but curses the user with bloodlust.
Wraith Dagger (350 gp) A dagger that can turn its Whispering Whip (400 gp) A whip that whispers
wielder invisible for a short time when it draws secrets and dark knowledge to its wielder, enhancing
blood, perfect for stealthy assassinations. their combat skills but eroding their sanity.
Phantom Bow (450 gp) A bow that shoots arrows of Cloaked Chakram (460 gp) A throwing weapon that
pure shadow, capable of bypassing physical barriers becomes invisible mid-flight, making it difficult for
and dealing psychic damage. enemies to dodge or block.
Cursed Axe (480 gp) A battleaxe that deals extra Hexed Staff (520 gp) A staff that allows the wielder
damage but whispers dark thoughts to its wielder, to cast hex spells with greater potency, enhancing
requiring a strong will to resist. their dark magic abilities.
Nightmare Mace (450 gp) A mace that causes Revenant’s Shield (500 gp) A shield that absorbs the
terrifying hallucinations in those it strikes, souls of the fallen, providing temporary
potentially causing them to flee in fear. invulnerability and reflecting damage back to
Void Rapier (500 gp) A rapier that creates small attackers.
voids upon striking, dealing additional necrotic
damage and disorienting the target.

Spectral Halberd (520 gp) A halberd that can pass


through solid objects, allowing the wielder to ignore
cover and armor.

Infernal Scythe (550 gp) A scythe that burns with


hellfire, dealing both slashing and fire damage, and
causing prolonged burning.

Doom Hammer (600 gp) A warhammer that


resonates with dark energy, causing an explosion of
necrotic force on impact.

50
The Hero’s Armory
Shopkeeper: Sir Galen Mace of the Holy Avenger (600 gp) A mace that
glows with holy light, smiting evil and providing
Valorborn protection against dark magic.
A legendary human warrior who has retired from
Crossbow of the Dragon Slayer (650 gp) A crossbow
adventuring to share his knowledge and legendary
that fires bolts infused with dragonbane magic,
weapons with the next generation of heroes. Sir Galen
dealing massive damage to draconic creatures.
is a tall, imposing figure with a noble bearing, clad in
gleaming armor and bearing numerous battle scars. His Staff of the Archmage (750 gp) A staff that greatly
presence inspires respect and awe, and his wisdom in enhances the wielder’s spellcasting abilities,
matters of combat and weaponry is unparalleled. allowing them to cast higher-level spells with greater
power.
Description
Blade of the Eternal Knight (700 gp) A greatsword
The Hero’s Armory is located in the heart of the city’s
that grants the wielder unparalleled courage and
noble district, surrounded by statues of famous heroes
protection, making them immune to fear and
and grand buildings. The shop’s exterior is grand and
resistant to physical damage.
imposing, with banners depicting heroic deeds
fluttering in the wind. Inside, the shop is meticulously Halberd of the Heroic Vanguard (550 gp) A halberd
organized, with weapons displayed on ornate stands that inspires nearby allies, granting them increased
and in glass cases, each accompanied by a plaque morale and combat prowess.
detailing its history and magical properties. The air is
filled with a sense of valor and nobility. Saber of the Seas (500 gp) A saber that grants the
wielder control over water, allowing them to create
Inventory List waves and currents, and breathe underwater.

Sword of the Phoenix (600 gp) A longsword that Morningstar of the Dawn Bringer (600 gp) A
bursts into flames when drawn, dealing extra fire morningstar that emits blinding light, dealing radiant
damage and having the ability to resurrect the damage and dispelling darkness and curses.
wielder once per day.
Whip of the Wild Hunt (480 gp) A whip that can
Axe of the Titans (700 gp) A massive battleaxe that summon spectral hounds to aid the wielder in
grants the strength of a titan, doubling the wielder’s combat, dealing additional damage and tracking
physical power and dealing tremendous damage. enemies.

Bow of the Silver Moon (550 gp) A longbow that Glaive of the Storm Lord (650 gp) A glaive that
glows with a silver light, enhancing accuracy and crackles with electrical energy, dealing lightning
dealing additional radiant damage to undead and damage and calling down storms.
fiends.
Trident of the Tempest (600 gp) A trident that
Dagger of the Silent Shadow (450 gp) A dagger that controls the weather, summoning storms and calling
makes no sound when drawn or used, granting the down lightning on enemies.
wielder exceptional stealth and the ability to turn
invisible for short periods. Rapier of the Duelist (550 gp) A rapier that grants
the wielder exceptional skill in one-on-one combat,
Hammer of Thunderous Wrath (650 gp) A providing bonuses to attack and defense.
warhammer that emits a thunderous boom on
impact, dealing extra thunder damage and knocking Club of the Forest Guardian (500 gp) A club that
enemies back. channels the power of nature, dealing additional
bludgeoning and nature-based damage, and
Spear of the Celestial Guardian (700 gp) A spear that summoning vines to entangle foes.
shines with celestial light, providing protection and
healing to allies while dealing radiant damage to Aegis of the Paladin (700 gp) A shield that provides
foes. divine protection, granting the wielder increased
defense and the ability to cast protective spells.
Scimitar of the Desert Wind (500 gp) A scimitar that
moves with the speed of the wind, granting the
wielder increased agility and dealing additional
slashing damage.

51
Exotic Blades & Beyond
Shopkeeper: Zara Windstrider Dragonbone Halberd (700 gp) A halberd made from
the bones of a dragon, dealing extra damage to
A human trader with a vast network of contacts and an draconic creatures and ignoring their natural armor.
eye for rare and unique weaponry. Zara has traveled the
world, collecting weapons from distant lands and Ethereal Blade (650 gp) A shortsword that phases in
forgotten realms. She is charismatic and and out of the material plane, allowing it to bypass
knowledgeable, often seen wearing a combination of physical defenses and deal psychic damage.
traditional and exotic clothing that reflects her diverse Tidecaller Trident (600 gp) A trident that controls
experiences. water, allowing the wielder to create tidal waves and
Description breathe underwater.

Exotic Blades & Beyond is situated in the city’s bustling Viper’s Fang Spear (500 gp) A spear with a serpent
trade district, its exterior adorned with intricate motif, imbued with venom that weakens and poisons
carvings and banners from various cultures. The shop’s enemies over time.
interior is a treasure trove of unique and exotic
Celestial Hammer (700 gp) A warhammer that
weapons, displayed on ornate stands and hung from the
channels divine energy, dealing radiant damage and
walls. The air is filled with the scent of incense and the
healing the wielder with each hit.
sound of faint, mystical music, creating an atmosphere
of intrigue and adventure. Starsteel Rapier (550 gp) A rapier forged from
starsteel, granting the wielder increased speed and
Inventory List precision in combat.
Jade Serpent Sword (600 gp) A beautifully crafted Windrider Boomerang (480 gp) A boomerang that
longsword with a blade made of jade, imbued with can be thrown with incredible accuracy, returning to
poison that paralyzes enemies. the wielder and dealing wind damage.
Crimson Talon Katar (450 gp) A pair of katar Inferno Mace (650 gp) A mace that burns with
daggers forged from a rare crimson metal, dealing eternal fire, dealing both bludgeoning and fire
additional bleeding damage to targets. damage to enemies.
Sunfire Scimitar (700 gp) A scimitar that radiates Venomstrike Crossbow (600 gp) A crossbow that
solar energy, dealing fire damage and blinding foes fires bolts coated in potent venom, causing ongoing
with its brilliance. poison damage.
Thunderstrike Chakram (480 gp) A throwing Lunar Crescent Blade (700 gp) A curved blade that
weapon that returns to the wielder and emits a glows with lunar energy, dealing radiant damage and
thunderous shockwave on impact, stunning enemies. protecting the wielder from dark magic.
Icefang Dagger (500 gp) A dagger forged from Golem’s Fist (750 gp) A massive hammer that can
enchanted ice, dealing cold damage and slowing the summon the strength of a golem, dealing earth-
movements of those it strikes. shattering blows and causing tremors.
Shadowclaw Gauntlets (650 gp) Gauntlets with
retractable claws that allow the wearer to climb
walls and deal necrotic damage with each strike.

Stormcaller Whip (550 gp) A whip that can summon


storms and control lightning, dealing electrical
damage and shocking enemies.

Obsidian Reaver (600 gp) A heavy axe made from


volcanic glass, capable of shattering armor and
dealing massive damage.

Phoenix Feather Bow (750 gp) A bow crafted with


phoenix feathers, granting the ability to shoot
flaming arrows that explode on impact.

52
Mystic Relics
Shopkeeper: Elandor Runeblade (600 gp)
A shortsword inscribed with ancient runes, capable
Whisperwind of absorbing and redirecting magical attacks.
An ancient elf with a deep knowledge of arcane lore and
Glaive of the Eternal Flame (680 gp)
ancient weaponry. Elandor has spent centuries studying
A glaive that burns with an everlasting fire, dealing
and collecting mystical artifacts. His presence is calm
continuous fire damage and igniting enemies.
and ethereal, with silver hair and eyes that seem to hold
the wisdom of ages. He wears robes adorned with runes Spirit Bow (550 gp)
and symbols, indicating his mastery of ancient magic. A bow that fires arrows made of pure spiritual
energy, capable of piercing through armor and
Description magical defenses.
Mystic Relics is located in a secluded part of the city,
Scimitar of the Sandstorm (600 gp)
surrounded by old libraries and ancient ruins. The
A scimitar that conjures sandstorms with each
shop’s exterior is modest and unassuming, with an
strike, blinding and disorienting enemies.
ancient rune above the door. Inside, the shop is filled
with an aura of mystery and reverence. The walls are Frostmourne (700 gp)
lined with shelves and displays of ancient weapons, A greatsword that emanates freezing cold, dealing
each with an inscription detailing its history and additional frost damage and slowing the movements
magical properties. The air is filled with the scent of old of those it hits.
parchment and incense.
Venomous Blade (500 gp)
Inventory List A sword coated in a powerful toxin, causing ongoing
poison damage and weakening enemies over time.
Blade of the Ancients (700 gp)
A longsword imbued with the wisdom and power of Orb of Annihilation (750 gp)
ancient warriors, dealing extra damage and granting A mystical orb that can be attached to a staff, dealing
the wielder enhanced battle instincts. massive necrotic damage and disintegrating matter
on contact.
Scepter of the Seer (650 gp)
A mystical scepter that enhances the wielder’s Staff of the Elemental Fury (700 gp)
spellcasting abilities, allowing them to see glimpses A staff that allows the wielder to control the
of the future. elements, casting spells of fire, water, earth, and air
with increased potency.
Phantom Spear (600 gp)
A spear that can phase through solid objects, Shieldsplitter Axe (600 gp)
allowing it to strike enemies hiding behind cover or An axe designed to break through shields and armor,
armor. dealing significant damage to heavily armored foes.

Elderwood Bow (550 gp) Sword of the Phoenix (750 gp)


A bow crafted from the wood of an ancient tree, A sword that bursts into flames upon drawing,
capable of firing arrows that seek their target and dealing extra fire damage and having the ability to
never miss. resurrect the wielder once per day.

Dagger of Eternal Night (500 gp) Dragonfang Spear (650 gp)


A dagger that cloaks the wielder in shadows, A spear made from the fang of a dragon, dealing
granting invisibility and dealing necrotic damage to extra damage to draconic creatures and ignoring
enemies. their natural defenses.

Stormbringer Axe (700 gp) Gauntlets of the Iron Fist (600 gp)
A battleaxe that summons storms with each swing, Gauntlets that grant the wearer immense strength,
dealing lightning damage and stunning foes. allowing them to crush stone and metal with their
bare hands.
Celestial Hammer (650 gp)
A warhammer that channels the power of the stars, Cloak of the Wraith (700 gp)
dealing radiant damage and healing allies in its A cloak that grants the wearer the ability to phase
vicinity. through objects and become ethereal for short
periods.

53
Fortress of Shields
Shopkeeper: Borin Ironwall Lionheart Armor (550 gp)
Heavy armor that grants the wearer immunity to fear
A master armorer and seasoned warrior. Borin is effects and a bonus to saving throws against being
known for his unwavering dedication to crafting the charmed.
finest armor in the realm. His stout figure, lined with
muscles from years at the forge, is often clad in a simple Phoenix Feather Cloak (600 gp)
but exquisitely made smithing apron. His piercing eyes A cloak that grants the wearer the ability to rise from
and bushy beard give him a commanding presence. the ashes once per day, being revived with half their
maximum hit points upon falling to zero.
Description
Titanium Scale Mail (500 gp)
Fortress of Shields is located in the city’s smithing Scale mail that provides enhanced physical
district, surrounded by the clanging sounds of protection and resistance to slashing damage.
metalwork. The shop’s exterior is fortified with heavy
stone and iron, showcasing intricate carvings of Spectral Helm (400 gp)
legendary battles. Inside, the shop is a haven for A helm that allows the wearer to see invisible
warriors, filled with displays of armor sets that range creatures and grants advantage on perception
from the elegant to the imposing. The air smells of hot checks.
metal and leather, with the glow of forge fires
Earthshaker Greaves (450 gp)
illuminating the space.
Greaves that grant the wearer the ability to create
Inventory List minor tremors, causing difficult terrain and
unbalancing foes.
Aegis Plate (700 gp)
A full plate armor that provides the wearer with Elven Silvershield (500 gp)
enhanced protection against both physical and A light but sturdy shield that provides resistance to
magical attacks, granting an additional +2 to AC. radiant damage and enhances dexterity-based saving
throws.
Shadowguard Leather (450 gp)
Light armor made from enchanted leather, providing Thunderplate (650 gp)
excellent stealth capabilities and resistance to Plate armor that can absorb sound energy and
necrotic damage. release it as a thunderous wave, dealing thunder
damage to nearby enemies.
Frostwarden Mail (600 gp)
Chainmail that grants the wearer resistance to cold Stoneskin Vest (480 gp)
damage and the ability to cast the “Armor of A vest that provides the wearer with the “Stoneskin”
Agathys” spell once per day. spell effect once per day, reducing physical damage.

Flameforged Breastplate (650 gp) Cloak of the Wind Walker (520 gp)
A breastplate imbued with fire resistance and the A cloak that grants the wearer the ability to move
ability to emit a burst of flames in a 10-foot radius, with the wind, increasing movement speed and
dealing fire damage to nearby enemies. providing resistance to ranged attacks.

Stormbringer Shield (500 gp) Guardian Angel Armor (700 gp)


A shield that can absorb and store electrical energy, Full plate armor that provides the wearer with
allowing the wearer to release a powerful lightning temporary wings, granting the ability to fly for short
strike. durations.

Dragonhide Armor (700 gp) Invisibility Shroud (600 gp)


Medium armor crafted from the hide of a dragon, A cloak that grants the wearer the ability to become
providing resistance to the corresponding dragon’s invisible for a short period, perfect for escapes.
breath weapon type (fire, ice, acid, etc.). Mystic Barrier Robes (500 gp)
Ethereal Chain (480 gp) Robes that provide a magical shield, granting a
Chain armor that allows the wearer to phase through bonus to AC and resistance to spell damage.
solid objects for short periods, granting temporary Vampiric Mantle (550 gp)
etherealness. A cloak that heals the wearer for a portion of the
damage they deal in melee combat, granting life-
stealing capabilities.

54
Legends of the Forge
Shopkeeper: Drakkar Boots of the Windwalker (650 gp)
Boots that increase the wearer’s movement speed by
Flamescale 10 feet and grant the ability to cast “Misty Step” once
An ancient dragonborn armorsmith known for his per day.
wisdom and unparalleled skill in crafting legendary
Breastplate of the Thunder God (700 gp)
armors. Drakkar’s scales shimmer with an iridescent
A breastplate that grants the wearer resistance to
sheen, and his eyes hold the knowledge of centuries.
lightning damage and the ability to cast
His presence is both awe-inspiring and comforting, as
“Thunderwave” once per day.
he shares tales of the legendary heroes who once
donned his creations. Cuirass of the Earthshaker (750 gp)
A cuirass that grants the wearer resistance to
Description bludgeoning damage and the ability to cast “Earth
Legends of the Forge is located near the city’s ancient Tremor” once per day.
ruins, giving it an air of historical significance. The
Cloak of the Nightwalker (700 gp)
shop’s exterior is adorned with ancient symbols and
A cloak that grants the wearer darkvision up to 120
carvings that tell the tales of legendary warriors. Inside,
feet and the ability to cast “Invisibility” once per day.
the shop is a grand hall filled with suits of armor
displayed on pedestals, each accompanied by plaques Armor of the Frost King (750 gp)
detailing their heroic pasts and magical properties. The Medium armor that grants the wearer resistance to
atmosphere is one of reverence and wonder, with the cold damage and the ability to cast “Ice Storm” once
scent of old parchment and burning incense. per day.

Inventory List Helm of the Mindshield (700 gp)


A helm that grants the wearer resistance to psychic
Armor of the Celestial Guardian (800 gp) damage and the ability to cast “Detect Thoughts”
Full plate armor that grants the wearer resistance to once per day.
radiant damage and the ability to cast “Shield of
Faith” once per day. Greaves of the Fleetfoot (650 gp)
Greaves that grant the wearer the ability to run on
Dragonscale Mail (750 gp) water and cast “Haste” once per day.
Medium armor crafted from the scales of an ancient
dragon, providing resistance to the dragon’s breath Vest of the Valiant (750 gp)
weapon type and granting advantage on saving A vest that provides the wearer with temporary hit
throws against being frightened. points at the start of each combat and the ability to
cast “Shield” once per day.
Helm of the Battlelord (700 gp)
A helm that grants the wearer enhanced battlefield Pauldrons of the Mountain (700 gp)
awareness, providing advantage on initiative rolls Pauldrons that grant the wearer resistance to falling
and perception checks. damage and the ability to cast “Stone Shape” once
per day.
Gauntlets of Titan Strength (650 gp)
Gauntlets that increase the wearer’s strength score Shield of the Stormbringer (750 gp)
by 2 and grant the ability to perform powerful A shield that grants the wearer resistance to thunder
unarmed strikes. damage and the ability to cast “Call Lightning” once
per day.
Mantle of the Phoenix (750 gp)
A cloak that grants the wearer fire resistance and the Bracers of the Archmage (800 gp)
ability to cast “Fireball” once per day. Bracers that enhance the wearer’s spellcasting
ability, granting an additional spell slot of the highest
Shield of the Valkyrie (700 gp)
level they can cast.
A shield that provides resistance to necrotic damage
and the ability to cast “Guardian of Faith” once per Cloak of the Serpent (700 gp)
day. A cloak that grants the wearer resistance to poison
damage and the ability to cast “Animal Friendship”
Armor of the Eternal Knight (800 gp) on snakes and serpents once per day.
Full plate armor that provides immunity to fear
effects and the ability to cast “Heroism” once per
day.

55
Arcane Bastion
Shopkeeper: Tinkerton Cloak of Aegis (600 gp)
A cloak that provides resistance to force damage and
Shieldweaver the ability to cast “Mage Armor” at will.
A gnome renowned for his expertise in crafting and
Gauntlets of Fortitude (500 gp)
enchanting armor with powerful defensive magic.
Gauntlets that grant the wearer increased
Tinkerton is a curious and inventive character, always
Constitution and the ability to cast “Enhance Ability”
tinkering with new designs and enchantments. His
(Bear’s Endurance) once per day.
small stature is contrasted by his large personality and
quick wit. He wears a leather apron filled with tools and Mantle of Reflection (650 gp)
has a pair of magnifying goggles perched on his A mantle that can reflect spells back at the caster
forehead. and provides advantage on saving throws against
spells.
Description
Breastplate of Regeneration (700 gp)
Arcane Bastion is located in the heart of the city’s
A breastplate that grants the wearer the ability to
crafting district, where the best artisans ply their trade.
regenerate health over time and the ability to cast
The shop’s exterior is sturdy and well-fortified, with
“Regenerate” once per day.
intricate runes carved into the stonework. Inside, the
shop is a blend of a workshop and a showroom, with Shield of Warding (600 gp)
various pieces of armor displayed on mannequins and A shield that creates a protective aura around the
shelves. The air is filled with the hum of magical energy, wearer, granting advantage on all saving throws.
and the smell of enchanted metals and polished leather.
Pauldrons of the Guardian (500 gp)
Inventory List Pauldrons that provide resistance to bludgeoning,
piercing, and slashing damage and the ability to cast
Fortress Plate (750 gp) “Sanctuary” once per day.
Full plate armor that grants the wearer resistance to
physical damage and the ability to create a magical Greaves of Swift Defense (450 gp)
barrier once per day, providing additional AC for a Greaves that increase the wearer’s movement speed
short duration. and provide advantage on initiative rolls.

Mystic Chainmail (600 gp) Helm of Clarity (550 gp)


Chainmail that offers resistance to magical damage A helm that grants the wearer immunity to confusion
and the ability to cast “Dispel Magic” once per day. and charm effects and the ability to cast “Lesser
Restoration” once per day.
Guardian Shield (550 gp)
A shield that provides resistance to elemental Armor of the Iron Will (700 gp)
damage (fire, cold, lightning) and can cast “Shield” Heavy armor that provides immunity to fear and the
once per day. ability to cast “Heroism” on oneself once per day.

Ethereal Robes (700 gp) Cloak of the Stormbreaker (600 gp)


Robes that grant the wearer advantage on saving A cloak that grants resistance to thunder and
throws against spells and the ability to phase into the lightning damage and the ability to cast “Control
Ethereal Plane for a short time. Weather” once per day.

Defender’s Helm (500 gp) Bracers of the Bulwark (500 gp)


A helm that provides immunity to mind control Bracers that increase the wearer’s AC and provide
effects and the ability to cast “Protection from Evil resistance to non-magical weapon damage.
and Good” once per day.
Shield of the Sentinel (650 gp)
Boots of Surefootedness (450 gp) A shield that grants the wearer advantage on
Boots that grant the wearer advantage on Dexterity Perception checks and the ability to cast “Alarm” at
saving throws and immunity to being knocked prone. will.

Vest of Invulnerability (800 gp) Armor of the Spirit Ward (750 gp)
A vest that grants the wearer resistance to all Full plate armor that provides resistance to necrotic
damage types for a limited duration once per day. and radiant damage and the ability to cast “Spirit
Guardians” once per day.

56
Celestial Armory
Shopkeeper: Seraphina Boots of the Celestial Messenger (700 gp) Arm
Boots that grant the wearer increased movement Full
Lightbringer speed and the ability to cast “Haste” once per day. imm
An aasimar with an ethereal presence and a deep “As
Pauldrons of the Righteous (750 gp)
knowledge of celestial magic. Seraphina is known for
Pauldrons that provide resistance to all physical
her calm and soothing demeanor, with a radiant aura
damage types and the ability to cast “Sanctuary”
that inspires trust and reverence. Her long, flowing
once per day.
robes are adorned with celestial symbols, and her eyes
shine with a heavenly light. Cuirass of the Heavenly Host (850 gp)
A cuirass that grants the wearer resistance to all
Description spell damage and the ability to cast “Holy Aura” once
Celestial Armory is located near the city’s grand temple, per day.
surrounded by gardens and sacred fountains. The
Shield of the Divine Protector (800 gp)
shop’s exterior is elegant and pristine, with golden
A shield that absorbs damage directed at allies
accents and celestial motifs. Inside, the shop is
within 10 feet, transferring it to the wearer and
illuminated by soft, glowing lights, creating a serene and
granting the ability to cast “Divine Shield” once
divine atmosphere. The walls are lined with armors that
daily.
seem to shimmer with holy energy, each piece
meticulously crafted and enchanted. Greaves of the Serene Walker (700 gp)
Greaves that provide immunity to difficult terrain
Inventory List and the ability to walk on water and other liquids.
Armor of the Seraphim (900 gp) Armor of the Starborn (900 gp)
Full plate armor that grants the wearer resistance to Full plate armor that grants the wearer resistance to
all forms of damage and the ability to cast “Guardian cold and radiant damage and the ability to cast
of Faith” once per day. “Meteor Swarm” once per day.
Radiant Chainmail (800 gp) Mantle of the Holy Crusader (750 gp)
Chainmail that provides resistance to radiant and A mantle that grants the wearer the ability to inspire
fire damage, and the ability to emit a blinding light, nearby allies, providing temporary hit points and
causing radiant damage to nearby enemies.
advantage on attack rolls.
Halo Shield (750 gp) Helm of the Lightbearer (800 gp)
A shield that creates a halo of protective light around A helm that grants the wearer the ability to cast
the wearer, granting immunity to charm and fear “Daylight” at will and immunity to blindness.
effects and the ability to cast “Shield of Faith” at will.
Bracers of the Seraphic Warrior (750 gp)
Wings of the Ascendant (850 gp) Bracers that enhance the wearer’s Dexterity and
A cloak that transforms into angelic wings, granting grant the ability to cast “Angel’s Grace” once per day.
the wearer the ability to fly and resistance to falling
damage. Cloak of the Celestial Wanderer (850 gp)
A cloak that grants the wearer resistance to all
Breastplate of the Dawn (800 gp) elemental damage types and the ability to cast
A breastplate that grants the wearer the ability to “Plane Shift” once per day.
cast “Sunbeam” once per day and resistance to
necrotic damage. Breastplate of the Divine Defender (800 gp)
A breastplate that provides immunity to poison and
Helm of the Archangel (750 gp) disease and the ability to cast “Aura of Purity” once
A helm that provides immunity to mind control and per day.
psychic damage, and the ability to cast “True
Seeing” once per day. Pauldrons of the Eternal Guardian (850 gp)
Pauldrons that grant the wearer the ability to cast
Gauntlets of Divine Strength (700 gp) “Guardian Spirit” once per day, summoning a
Gauntlets that increase the wearer’s Strength score protective spirit.
by 4 and grant the ability to perform powerful divine
smites.

57
Mystic Guard
Shopkeeper: Alaric Cloak of Magic Immunity (900 gp)
A cloak that grants the wearer immunity to all first-
Moonshadow level spells and can negate one higher-level spell per
A powerful sorcerer known for his expertise in weaving day.
magic into protective gear. Alaric is tall and imposing,
Breastplate of Mana Regeneration (750 gp)
with piercing blue eyes that seem to see through the
A breastplate that regenerates a small amount of the
very fabric of reality. He wears robes adorned with
wearer’s spell slots over time and grants the ability
intricate magical symbols and carries a staff that glows
to cast “Regenerate” once per day.
with arcane energy. His deep knowledge of magic
ensures that every piece of armor in his shop is both Greaves of Elemental Resistance (650 gp)
functional and enchanted with potent spells. Greaves that provide resistance to fire, cold,
lightning, and acid damage, and grant the ability to
Description cast “Absorb Elements” at will.
Mystic Guard is located in a quiet, mystical part of the
Mantle of the Spellbreaker (800 gp)
city, surrounded by magical academies and libraries.
A mantle that disrupts enemy spellcasting, providing
The shop’s exterior is decorated with glowing runes and
advantage on saving throws against spells and the
magical wards that ensure only those with good
ability to cast “Silence” once per day.
intentions may enter. Inside, the shop is filled with the
hum of arcane energy, with armors displayed on Shield of Mystical Fortitude (700 gp)
pedestals and hung from walls. Each piece seems to A shield that grants the wearer increased hit points
radiate its own unique magical aura, casting and the ability to cast “Shield” at will.
shimmering lights throughout the room.
Pauldrons of Arcane Might (750 gp)
Inventory List Pauldrons that enhance the wearer’s spell damage,
allowing them to deal extra damage with their spells
Arcane Plate (800 gp) once per day.
Full plate armor that provides the wearer with
resistance to magical damage and the ability to cast Bracers of Spell Mastery (750 gp)
“Dispel Magic” once per day. Bracers that allow the wearer to learn an additional
spell from any class’s spell list and cast it as if it were
Warded Chainmail (750 gp)
on their own.
Chainmail that grants the wearer immunity to poison
and disease, and the ability to cast “Protection from Helm of Arcane Insight (700 gp)
Poison” at will. A helm that grants the wearer proficiency in Arcana
and the ability to cast “Identify” at will.
Shield of Arcane Reflection (700 gp)
A shield that reflects a portion of magical attacks Armor of the Spellwarden (850 gp)
back at the caster and grants the ability to cast Full plate armor that grants the wearer immunity to
“Counterspell” once per day. charm and fear effects and the ability to cast “Shield
of Faith” at will.
Mystic Robes (850 gp)
Robes that provide a significant boost to spell Boots of Dimensional Stride (750 gp)
resistance and the ability to cast “Mage Armor”. Boots that allow the wearer to teleport short
distances and cast “Misty Step” once per day.
Enchanted Gauntlets (650 gp)
Gauntlets that enhance the wearer’s spellcasting, Robes of the Archmage (900 gp)
allowing them to cast one extra spell per day at their Robes that significantly enhance spellcasting ability,
highest available level. granting the wearer one additional spell slot for each
spell level.
Boots of Arcane Agility (600 gp)
Boots that increase the wearer’s movement speed Shield of Arcane Warding (800 gp)
and grant advantage on Dexterity saving throws A shield that creates a magical barrier, granting the
against spells. wearer temporary hit points and the ability to cast
“Wall of Force” once per day.
Helm of Spell Sight (700 gp)
A helm that allows the wearer to see invisible Gauntlets of Magical Mastery (800 gp)
creatures and objects, and grants advantage on Gauntlets that allow the wearer to reroll one failed
saving throws against illusions. spell attack or saving throw per day.

58
The Healing Hearth
Shopkeeper: Elara Lifebloom Restorative Ointment (400 gp)
Contains enough ointment to use five times. Each
A human healer with extensive knowledge of herbalism use heals 2d8 + 2 hit points, cures poison, and
and alchemy. Elara is known for her gentle demeanor removes disease.
and deep compassion for those in need of healing. She
is often seen in simple, flowing robes adorned with Potion of Clarity (150 gp)
natural motifs, and her shop radiates a warm and Removes the charmed and frightened conditions.
welcoming atmosphere. Potion of Mind Shielding (200 gp)
Description Grants immunity to the charmed condition and
telepathic communication for 1 hour.
The Healing Hearth is located in the city’s central
marketplace, making it easily accessible to adventurers Potion of Healing Salve (75 gp)
and townsfolk alike. The shop’s exterior is charming A thick salve that, when applied to wounds, heals
and inviting, with flowers and herbs growing in window 2d4 + 2 hit points.
boxes. Inside, the air is filled with the soothing scents of
Potion of Lesser Restoration (150 gp)
various herbs and potions. Shelves are lined with neatly
Cures one disease or condition such as blinded,
labeled bottles and jars, and a cozy fireplace crackles in
deafened, paralyzed, or poisoned.
the corner, enhancing the warm ambiance.
Potion of Energy (100 gp)
Inventory List Restores 1 level of exhaustion.
Potion of Healing (50 gp) Potion of Healing Draught (100 gp)
Heals 2d4 + 2 hit points when consumed. Heals 1d8 + 2 hit points.
Potion of Greater Healing (150 gp) Potion of Healing Touch (125 gp)
Heals 4d4 + 4 hit points. Can be applied to another creature, healing them for
Potion of Superior Healing (450 gp) 2d4 + 2 hit points.
Heals 8d4 + 8 hit points. Potion of Healing Light (90 gp)
Potion of Supreme Healing (1350 gp) When broken, heals all creatures within a 10-foot
Heals 10d4 + 20 hit points. radius for 1d4 hit points.

Elixir of Health (120 gp)


Cures the drinker of any disease, poison, or
condition such as blindness, deafness, or paralysis.

Potion of Vitality (250 gp)


Removes exhaustion, cures any disease or poison,
and maximizes hit points restored by healing for 24
hours.

Potion of Regeneration (500 gp)


Grants the ability to regenerate 1 hit point at the
start of each of their turns for 1 hour.

Potion of Resistance (300 gp)


Grants resistance to a specific type of damage (acid,
cold, fire, lightning, or poison) for 1 hour.

Potion of Heroism (180 gp)


Grants 10 temporary hit points for 1 hour and the
effects of the bless spell (no concentration required).

Potion of Invulnerability (350 gp)


Grants resistance to all damage for 1 minute.

Antitoxin (50 gp)


Grants advantage on saving throws against poison
for 1 hour.

59
Arcane Essentials
Shopkeeper: Malachi Silver Dust (25 gp)
A small vial of fine silver dust. Used in protective and
Spellweaver purification spells.
A human wizard with an extensive background in
Bat Wing (10 gp)
magical studies and alchemy. Malachi is known for his
A preserved bat wing in a jar. A component for
precise and analytical nature, always ready to provide
various dark and transformative spells.
advice on the best components and scrolls for any spell.
He wears elaborate robes covered in arcane symbols Mystic Ink (50 gp)
and carries a staff topped with a glowing crystal. A bottle of dark, shimmering ink. Used for writing
magical scrolls and enchanting items.
Description
Crystal Ball (200 gp)
Arcane Essentials is located in the heart of the city’s
A perfectly round, clear crystal sphere. Essential for
magical district, near wizarding academies and
scrying and divination spells.
enchanting shops. The shop’s exterior is adorned with
mystical runes and sigils, and a faint magical glow Black Onyx (40 gp)
emanates from within. Inside, the shop is filled with A smooth, dark gemstone. Used in necromancy and
shelves lined with neatly organized magical components shadow magic.
and scrolls. The air is filled with the faint scent of
incense and the soft hum of arcane energy. Feywild Essence (60 gp)
A small vial of sparkling liquid. Enhances spells
Inventory List related to the Feywild and enchantment.

Components: Beholder’s Eyestalk (250 gp)


A preserved eyestalk in a sealed jar. A rare
Eye of Newt (5 gp) component for powerful abjuration and evocation
A small jar containing preserved newt eyes. A spells.
common ingredient used in various potions and
spells. Vampire Fang (80 gp)
A sharp fang in a velvet-lined box. Used in spells
Dragon Scales (50 gp) related to life drain and blood magic.
A small pouch filled with iridescent dragon scales.
Used for powerful enchantments and protective Will-o’-Wisp Lantern (100 gp)
spells. A lantern with a flickering, ghostly light inside.
Provides ghostly light and enhances necromantic
Unicorn Hair (100 gp) spells.
A delicate vial containing a strand of unicorn hair. A
rare and potent magical component for high-level Chimera Scale (90 gp)
spells. A multicolored scale in a padded case. Used in
complex transmutation and polymorph spells.
Phoenix Feather (150 gp)
A vibrant feather with a warm glow. Used in spells Elderwood Bark (70 gp)
related to fire, rebirth, and immortality. A piece of ancient bark with a faint glow. Enhances
nature and druidic spells.
Mandrake Root (20 gp)
A twisted root with a faint, earthy smell. A versatile Heart of the Mountain (150 gp)
component for many potions and transmutation A crystal heart with a deep, earthy resonance. A
spells. powerful component for earth and elemental spells.

Wolfsbane (15 gp) Djinn’s Tear (200 gp)


A bundle of dried wolfsbane flowers. Commonly A small vial containing a single, glowing tear. Used
used in protective and transformation spells. in powerful wish and air magic.

Moonstone (30 gp)


A small, shimmering gemstone. Enhances spells
related to the moon, dreams, and illusions.

60
Scrolls: Scroll of Fire Shield (200 gp)
A scroll with fiery, protective runes. Casts the Fire
Scroll of Fireball (150 gp) Shield spell.
A scroll with fiery runes that warm to the touch.
Casts the Fireball spell. Scroll of Conjure Elemental (250 gp)
A scroll with elemental runes that shift between
Scroll of Invisibility (100 gp) elements. Casts the Conjure Elemental spell.
A scroll with shimmering ink that fades in and out.
Casts the Invisibility spell. Scroll of Water Breathing (60 gp)
A scroll with fluid, wave-like runes. Casts the Water
Scroll of Fly (120 gp) Breathing spell.
A scroll with winged glyphs that seem to flutter.
Casts the Fly spell. Scroll of Dimension Door (150 gp)
A scroll with portal-like runes. Casts the Dimension
Scroll of Cure Wounds (50 gp) Door spell.
A scroll with healing runes that glow softly. Casts the
Cure Wounds spell. Scroll of Mass Healing Word (200 gp)
A scroll with soothing, healing runes. Casts the Mass
Scroll of Lightning Bolt (150 gp) Healing Word spell.
A scroll with jagged runes that crackle with energy.
Casts the Lightning Bolt spell.

Scroll of Dispel Magic (100 gp)


A scroll with precise, orderly runes. Casts the Dispel
Magic spell.

Scroll of Polymorph (200 gp)


A scroll with fluid, shifting runes. Casts the
Polymorph spell.

Scroll of Teleportation Circle (300 gp)


A scroll with intricate, interlocking circles. Casts the
Teleportation Circle spell.

Scroll of Detect Magic (30 gp)


A scroll with glowing, revealing runes. Casts the
Detect Magic spell.

Scroll of Shield (50 gp)


A scroll with protective, barrier-like runes. Casts the
Shield spell.

Scroll of Mage Armor (50 gp)


A scroll with runes that seem to form an armor
pattern. Casts the Mage Armor spell.

Scroll of Misty Step (60 gp)


A scroll with misty, ethereal runes. Casts the Misty
Step spell.

Scroll of Identify (40 gp)


A scroll with precise, analytical runes. Casts the
Identify spell.

Scroll of Silence (75 gp)


A scroll with runes that absorb sound. Casts the
Silence spell.

Scroll of Counterspell (150 gp)


A scroll with abrupt, cutting runes. Casts the
Counterspell spell.

61
Eldritch Emporium
Shopkeeper: Zarael Ectoplasm (40 gp)
A thick, glowing green liquid. Used in spells
Shadowflame involving spirits and the ethereal plane.
A tiefling wizard with a vast knowledge of the arcane
Moonlight Rose Petals (20 gp)
and a flair for the dramatic. Zarael’s presence is both
A small pouch of iridescent rose petals. Enhances
alluring and intimidating, with dark, swirling tattoos
illusion and dream-related spells.
that seem to move on their own and eyes that glow with
an inner fire. They wear robes embroidered with arcane Manticore Spine (60 gp)
symbols and carry a staff topped with a ruby that pulses A long, spiky spine. Used in crafting deadly weapons
with magical energy. and powerful enchantments.
Description Darkroot (25 gp)
A bundle of twisted, black roots. Commonly used in
Eldritch Emporium is located in the heart of the city’s
dark magic and curses.
magical quarter, surrounded by other arcane shops and
academies. The shop’s exterior is mysterious and Celestial Feather (100 gp)
gothic, with gargoyle statues and dark, enchanted wood. A bright, golden feather. Enhances spells of light and
Inside, the shop is filled with shelves lined with exotic protection.
magical components and scrolls. The air is thick with
the scent of incense and the hum of potent magic. Spectral Dust (30 gp)
A small vial of shimmering, ethereal dust. Used in
Inventory List spells involving ghosts and spirits.

Components: Nightshade Berries (15 gp)


A small pouch of black berries. A poisonous
Dragon’s Blood Resin (30 gp) component for dark potions and spells.
A small vial of thick, crimson resin that glows faintly.
A versatile component used in powerful Crushed Ruby (50 gp)
enchantments and transmutations. A small vial of finely crushed ruby. Used in spells
requiring a focus of great value.
Shadow Essence (50 gp)
A small bottle containing a swirling, dark liquid. Star Metal Shard (75 gp)
Used in spells involving darkness and stealth. A small piece of metallic stone that glows faintly.
Enhances cosmic and astral spells.
Arcane Crystal (75 gp)
A glittering, multifaceted crystal. Enhances the Gorgon Blood (120 gp)
potency of spellcasting. A vial of dark, thick blood. Used in petrification and
transformation spells.
Unicorn Horn Powder (100 gp)
A small jar of fine, sparkling powder. A rare Mystic Salt (20 gp)
component used in purification and healing spells. A small jar of sparkling, white salt. Used in
protection and binding spells.
Eye of Basilisk (200 gp)
A preserved basilisk eye in a jar. Used in petrification Elven Leaf (15 gp)
and transmutation spells. A preserved, green leaf with intricate veins.
Enhances nature and healing spells.
Giant’s Toe (15 gp)
A large, dried toe. A common ingredient for strength-
enhancing potions.

Phoenix Ashes (150 gp)


A small vial of silvery ashes that emit a faint warmth.
Used in spells of rebirth and fire.

Lich Dust (250 gp)


A small jar of dark, glittering dust. An extremely rare
component for necromantic spells.

62
Scrolls: Scroll of Misty Step (60 gp)
A scroll with misty, ethereal runes. Casts the Misty
Scroll of Magic Missile (50 gp) Step spell.
A scroll with precise, straight runes. Casts the Magic
Missile spell. Scroll of Conjure Elemental (250 gp)
A scroll with elemental runes that shift between
Scroll of Shield (50 gp) elements. Casts the Conjure Elemental spell.
A scroll with protective, barrier-like runes. Casts the
Shield spell. Scroll of Mass Healing Word (200 gp)
A scroll with soothing, healing runes. Casts the Mass
Scroll of Fireball (150 gp) Healing Word spell.
A scroll with fiery runes that warm to the touch.
Casts the Fireball spell. Scroll of Dimension Door (150 gp)
A scroll with portal-like runes. Casts the Dimension
Scroll of Teleport (300 gp) Door spell.
A scroll with complex, interlocking runes. Casts the
Teleport spell. Scroll of Fire Shield (200 gp)
A scroll with fiery, protective runes. Casts the Fire
Scroll of Water Breathing (60 gp) Shield spell.
A scroll with fluid, wave-like runes. Casts the Water
Breathing spell.

Scroll of Invisibility (100 gp)


A scroll with shimmering ink that fades in and out.
Casts the Invisibility spell.

Scroll of Lightning Bolt (150 gp)


A scroll with jagged runes that crackle with energy.
Casts the Lightning Bolt spell.

Scroll of Fly (120 gp)


A scroll with winged glyphs that seem to flutter.
Casts the Fly spell.

Scroll of Detect Magic (30 gp)


A scroll with glowing, revealing runes. Casts the
Detect Magic spell.

Scroll of Cure Wounds (50 gp)


A scroll with healing runes that glow softly. Casts the
Cure Wounds spell.

Scroll of Silence (75 gp)


A scroll with runes that absorb sound. Casts the
Silence spell.

Scroll of Polymorph (200 gp)


A scroll with fluid, shifting runes. Casts the
Polymorph spell.

Scroll of Counterspell (150 gp)


A scroll with abrupt, cutting runes. Casts the
Counterspell spell.

Scroll of Dispel Magic (100 gp)


A scroll with precise, orderly runes. Casts the Dispel
Magic spell.

Scroll of Identify (40 gp)


A scroll with precise, analytical runes. Casts the
Identify spell.

63
Mystic Ingredients and Tomes
Shopkeeper: Sylvan Dew (20 gp)
A small vial of glowing, green dew. Used in
Elarion Starweaver, an elf with deep knowledge of enhancing nature and druidic spells.
arcane lore and alchemical arts. Elarion is known for
his calm demeanor and vast wisdom, often found Dragon Claw (100 gp)
consulting ancient tomes and experimenting with rare A large, curved dragon claw. Used in evocation
ingredients. His appearance is serene and mystical, with spells.
flowing silver hair and robes that shimmer with arcane Lunar Powder (25 gp)
energy. A small jar of sparkling, white powder. Used in moon
Description: and illusion spells.

Mystic Ingredients and Tomes is located in the city’s Specter’s Essence (60 gp)
arcane district, surrounded by other magical shops and A vial of wispy, ethereal liquid. Used in enhancing
libraries. The shop’s exterior is elegant and ancient, necromancy and spirit magic.
with elvish runes carved into the stonework and glowing
Meteorite Fragment (75 gp)
softly. Inside, the shop is filled with rows of shelves
A small piece of dark, metallic rock. Used in cosmic
stocked with magical components and scrolls. The air is
and astral spells.
filled with the scent of rare herbs and a faint, magical
hum. Golden Apple (50 gp)
A perfectly golden apple that glows softly. Used in
Inventory List: powerful healing potions.

Ingredients Celestial Gem (100 gp)


A clear, sparkling gemstone. Used in enhancing
Pixie Dust (50 gp) divine and light magic.
A small vial of sparkling dust. Used in enchantments
and illusions. Druid’s Herb (20 gp)
A bundle of dried, fragrant herbs. Used in herbalism
Elemental Essence (75 gp) and nature magic.
A vial of swirling, multi-colored liquid. Used in spells
involving elemental magic. Vial of Starlight (75 gp)
A small vial filled with glowing, silvery liquid. Used in
Runestone (30 gp) spells involving stars and the night sky.
A smooth stone carved with arcane runes. Used in
enhancing spellcasting and magical wards. Mage’s Stone (30 gp)
A smooth, round stone with a faint glow. Used in
Gryphon Feather (60 gp) enhancing spellcasting.
A large, elegant feather with a golden hue. Used in
air and flight-related spells. Phoenix Quill (120 gp)
A fiery, red feather that radiates warmth. Used in fire
Willow Bark (10 gp) and rebirth spells.
A small bundle of dried bark. Used in healing and
nature spells. Shadow Pearl (60 gp)
A smooth, black pearl with an inner glow. Used in
Ethereal Silk (80 gp) enhancing shadow and darkness spells.
A length of shimmering, translucent silk. Used in
enhancing invisibility and ethereal spells.

Frost Lotus (50 gp)


A delicate, frosty flower. Used in ice and water
spells.

Obsidian Shard (40 gp)


A sharp, black piece of obsidian. Used in dark magic
and scrying spells.

64
Scrolls Scroll of Mass Healing Word (200 gp)
A scroll with soothing, healing runes. Casts the Mass
Scroll of Magic Missile (50 gp) Healing Word spell.
A scroll with precise, straight runes. Casts the Magic
Missile spell. Scroll of Dimension Door (150 gp)
A scroll with portal-like runes. Casts the Dimension
Scroll of Shield (50 gp) Door spell.
A scroll with protective, barrier-like runes. Casts the
Shield spell. Scroll of Fire Shield (200 gp)
A scroll with fiery, protective runes. Casts the Fire
Scroll of Fireball (150 gp) Shield spell.
A scroll with fiery runes that warm to the touch.
Casts the Fireball spell. Scroll of Water Breathing (60 gp)
A scroll with fluid, wave-like runes. Casts the Water
Scroll of Invisibility (100 gp) Breathing spell.
A scroll with shimmering ink that fades in and out.
Casts the Invisibility spell. Scroll of Identify (40 gp)
A scroll with precise, analytical runes. Casts the
Scroll of Lightning Bolt (150 gp) Identify spell.
A scroll with jagged runes that crackle with energy.
Casts the Lightning Bolt spell.

Scroll of Fly (120 gp)


A scroll with winged glyphs that seem to flutter.
Casts the Fly spell.

Scroll of Cure Wounds (50 gp)


A scroll with healing runes that glow softly. Casts the
Cure Wounds spell.

Scroll of Polymorph (200 gp)


A scroll with fluid, shifting runes. Casts the
Polymorph spell.

Scroll of Teleport (300 gp)


A scroll with complex, interlocking runes. Casts the
Teleport spell.

Scroll of Detect Magic (30 gp)


A scroll with glowing, revealing runes. Casts the
Detect Magic spell.

Scroll of Silence (75 gp)


A scroll with runes that absorb sound. Casts the
Silence spell.

Scroll of Dispel Magic (100 gp)


A scroll with precise, orderly runes. Casts the Dispel
Magic spell.

Scroll of Counterspell (150 gp)


A scroll with abrupt, cutting runes. Casts the
Counterspell spell.

Scroll of Misty Step (60 gp)


A scroll with misty, ethereal runes. Casts the Misty
Step spell.

Scroll of Conjure Elemental (250 gp)


A scroll with elemental runes that shift between
elements. Casts the Conjure Elemental spell.

65
Arcane Curios
Shopkeeper: Rope of Climbing (300 gp)
A length of sturdy rope that feels slightly warm to the
Brindle Tinkertwist, a gnome with a knack for finding touch. Animates and can climb or tie itself securely
and collecting unique magical items. Brindle is known when commanded.
for his boundless curiosity and love for all things
magical. His shop is a treasure trove of rare and Wand of Magic Detection (100 gp)
wondrous artifacts. Brindle’s appearance is as quirky as A slender wand made of polished wood with a
his personality, with a shock of white hair, round glowing tip. Can detect magic within 30 feet.
spectacles, and a vest filled with various tools and Boots of Striding and Springing (400 gp)
trinkets. A pair of sturdy, well-crafted boots with springs in
Description: the heels. Allows the wearer to jump great distances
and move quickly.
Arcane Curios is nestled in a hidden corner of the city’s
market district, its entrance marked by a sign depicting Portable Hole (5,000 gp)
a sparkling crystal ball. The shop’s exterior is whimsical A black piece of cloth that, when unfolded, creates a
and inviting, with enchanted lights and a variety of large, deep hole. Creates a portable
curios displayed in the window. Inside, the shop is a extradimensional space.
maze of shelves and display cases filled with magical
Stone of Good Luck (750 gp)
artifacts, each with its own unique story and properties.
A smooth, polished stone that fits comfortably in the
The air is filled with a sense of wonder and the faint
hand. Grants a bonus to ability checks and saving
hum of magic.
throws.

Inventory List: Amulet of Health (4,000 gp)


A beautifully crafted amulet with a large, glowing
Bag of Tricks (200 gp)
gem. Significantly boosts the wearer’s Constitution
A small, unassuming bag with a drawstring closure.
score.
Can produce random animals to aid the user.
Bracers of Archery (1,500 gp)
Everbright Lantern (100 gp)
A pair of leather bracers decorated with intricate
A beautifully crafted lantern that glows with a steady
patterns. Grants proficiency and bonuses with
light. Never runs out of fuel and can be dimmed or
brightened with a command. ranged weapons.

Pearl of Power (1,000 gp)


Alchemist’s Jug (250 gp)
A lustrous pearl that glows faintly with magical
A large, sturdy jug with multiple spouts. Can produce
energy. Can restore a used spell slot.
various liquids on command.
Gloves of Thievery (1,500 gp)
Cloak of Elvenkind (500 gp)
A pair of sleek, black gloves that fit snugly. Grants a
A cloak made of fine, shimmering fabric that seems
bonus to Sleight of Hand checks and Dexterity
to blend with the surroundings. Grants advantage on
Stealth checks and makes the wearer harder to (Thieves’ Tools) checks.
detect. Helm of Telepathy (3,000 gp)
A helm adorned with gemstones that seem to pulse
Deck of Illusions (150 gp)
with energy. Allows the wearer to read thoughts and
A deck of ornate cards in a finely crafted box. Can
communicate telepathically.
create powerful illusions when drawn and thrown.
Ring of Spell Storing (5,000 gp)
Hat of Disguise (250 gp)
A simple band of metal that glows faintly with stored
A stylish hat that fits comfortably on the head. Allows
power. Can store up to five levels of spells, which can
the wearer to change their appearance at will.
be cast later.
Quiver of Ehlonna (500 gp)
Figurine of Wondrous Power (3,000 gp)
A finely made quiver with intricate designs. Can hold
A finely crafted figurine made of precious materials.
an unlimited number of arrows, bolts, or javelins.
Can transform into a living creature.

66
Ioun Stone (Varies) Ring of Evasion (4,000 gp)
A small, colorful stone that floats effortlessly. Grants A sleek, simple band of metal. Allows the wearer to
various benefits. avoid damage from area effects.

Chime of Opening (2,500 gp) Scarab of Protection (6,000 gp)


A small, silver chime that produces a clear, ringing A jewel-encrusted scarab that glows with a holy light.
tone. Can open locks and doors with a melodic Provides resistance to necrotic damage and
sound. protection against undead.

Ring of Water Walking (1,000 gp) Staff of the Woodlands (5,000 gp)
A simple silver band with wave-like engravings. A gnarled wooden staff with leaves growing from it.
Allows the wearer to walk on water as if it were solid Allows the user to cast various druid spells.
ground.
Sword of Life Stealing (6,000 gp)
Cape of the Mountebank (4,000 gp) A dark, sinister-looking sword. Drains life from its
A dramatic, flowing cape that billows even without targets to heal the wielder.
wind. Allows the wearer to teleport short distances.
Vorpal Sword (12,000 gp)
Horn of Blasting (600 gp) A shining, razor-sharp blade. Can decapitate its
A large, ornate horn decorated with gold and silver. targets.
Emits a powerful, destructive sound.
Wand of Wonder (5,000 gp)
Broom of Flying (5,000 gp) A twisted wand that glows with unpredictable
A sturdy broomstick that feels light in the hand. energy. Produces random magical effects.
Allows the user to fly.
Winged Boots (8,000 gp)
Cloak of the Bat (2,500 gp) A pair of boots with small, decorative wings on the
A dark cloak with bat-like wing flaps. Grants the sides. Grants the wearer the ability to fly.
wearer flight and the ability to hang upside-down.

Gloves of Swimming and Climbing (3,000 gp)


A pair of gloves with gripping surfaces and webbed
fingers. Enhances the wearer’s swimming and
climbing abilities.

Ring of Feather Falling (2,000 gp)


A delicate ring with feather-like engravings. Slows
the wearer’s fall, preventing damage.

Amulet of Proof Against Detection and Location


(5,000 gp)
An intricate amulet with a shield motif. Protects the
wearer from being detected or located by divination
magic.

Cloak of Protection (3,500 gp)


A fine, sturdy cloak that radiates a sense of security.
Provides a bonus to the wearer’s AC and saving
throws.

Hat of Wizardry (2,000 gp)


A pointed hat with stars and moons embroidered on
it. Allows a wizard to cast certain cantrips they do
not know.

Instrument of the Bards (Varies)


A beautifully crafted musical instrument. Grants
various spellcasting abilities to bards.

Necklace of Fireballs (5,000 gp)


A necklace with several glowing red beads. Beads
can be thrown to create fireball spells.

67
Enchanted Attire
Shopkeeper: Gloves of Swimming and Climbing (2,500 gp)
Durable gloves with gripping surfaces and webbed
Lyria Moonwhisper, a half-elf with a keen eye for fingers. Grants a climbing speed and swimming
fashion and enchantments. Lyria is known for her speed equal to the wearer’s walking speed.
refined taste and ability to blend style with magical
utility. She is always dressed in the latest fashions, with Helm of Telepathy (3,500 gp)
an air of grace and charm that puts her customers at An ornate helm adorned with gemstones that pulse
ease. Her knowledge of magical tailoring is unmatched, with psychic energy. Allows the wearer to read
making her shop a favorite among adventurers and thoughts and communicate telepathically.
nobles alike. Robe of the Archmagi (10,000 gp)
Description: A luxurious robe that shimmers with magical energy.
Increases the wearer’s spell save DC and spell attack
Enchanted Attire is located in the city’s upscale bonus, and grants advantage on saving throws
shopping district, surrounded by high-end boutiques against spells.
and artisan shops. The shop’s exterior is elegant and
inviting, with large windows displaying mannequins Boots of Striding and Springing (3,000 gp)
dressed in the latest enchanted fashions. Inside, the Sturdy, well-crafted boots with springs in the heels.
shop is a blend of luxury and magic, with racks of Triples the wearer’s jumping distance and prevents
beautifully crafted clothing and accessories. The air is them from being encumbered by difficult terrain.
filled with a pleasant floral scent, and soft music plays in
Cloak of Invisibility (12,000 gp)
the background.
A cloak that shimmers and disappears when worn.
Allows the wearer to become invisible.
Inventory List: Ring of Evasion (4,000 gp)
Cloak of Protection (3,000 gp)
A sleek, simple band of metal. Allows the wearer to
A finely woven cloak that shimmers with a protective
avoid damage from area effects.
aura. Provides a +1 bonus to AC and saving throws.
Circlet of Blasting (1,500 gp)
Boots of Elvenkind (2,500 gp)
A delicate circlet with a ruby at its center. Allows the
Elegant, lightweight boots that make no sound when
wearer to cast Scorching Ray.
worn. Grants advantage on Dexterity (Stealth)
checks. Bracers of Defense (5,000 gp)
Ornate bracers engraved with protective runes.
Hat of Disguise (2,000 gp)
Provides a +2 bonus to AC when not wearing armor.
A stylish hat that can change its appearance along
with the wearer’s disguise. Allows the wearer to cast Ring of Feather Falling (2,000 gp)
Disguise Self at will. A delicate ring with feather-like engravings. Slows
the wearer’s fall, preventing damage.
Gloves of Thievery (1,500 gp)
Sleek, black gloves that fit snugly and enhance Mantle of Spell Resistance (7,000 gp)
dexterity. Grants a +5 bonus to Sleight of Hand A heavy mantle with arcane symbols woven into the
checks and Dexterity checks made to pick locks. fabric. Grants advantage on saving throws against
spells.
Belt of Giant Strength (6,000 gp)
A sturdy belt adorned with giant runes and symbols. Belt of Dwarvenkind (4,500 gp)
Increases the wearer’s Strength score to 21. A sturdy belt with dwarven runes and symbols.
Grants the wearer advantages associated with
Ring of Spell Storing (5,000 gp)
dwarves, including increased Constitution and
A simple band of silver that glows faintly with stored
advantage on saving throws against poison.
magic. Can store up to 5 levels of spells.

Cape of the Mountebank (4,000 gp) Robe of Scintillating Colors (6,000 gp)
A vibrant robe that shimmers with all the colors of
A dramatic, flowing cape that billows even without
the rainbow. Emits dazzling, colorful light that can
wind. Allows the wearer to cast Dimension Door
stun onlookers.
once per day.

68
Amulet of Health (4,000 gp) Robe of Useful Items (2,500 gp)
A beautifully crafted amulet with a large, glowing A patchwork robe with many small pockets and
gem. Increases the wearer’s Constitution score to pouches. Contains patches that can be detached to
19. create useful items.

Cape of the Bat (3,500 gp) Boots of the Winterlands (4,000 gp)
A dark cape with bat-like wing flaps. Grants the Sturdy, fur-lined boots that keep the wearer warm.
wearer flight and the ability to hang upside-down. Grants resistance to cold damage and allows the
wearer to move across icy surfaces without difficulty.
Gloves of Missile Snaring (2,500 gp)
Sturdy gloves with reinforced palms. Allows the Bracers of Archery (1,500 gp)
wearer to catch and reduce the damage of incoming Leather bracers decorated with intricate patterns.
projectiles. Grants proficiency and bonuses with ranged
weapons.
Ring of Protection (3,500 gp)
A simple, elegant ring that glows faintly with Ring of Animal Influence (3,000 gp)
protective magic. Provides a +1 bonus to AC and A ring with an animal motif and a glowing gem.
saving throws. Allows the wearer to cast animal-related spells.

Boots of Levitation (4,000 gp) Helm of Brilliance (12,000 gp)


A pair of boots that feel surprisingly light. Allows the A radiant helm adorned with precious gems. Grants
wearer to levitate at will. the wearer various fire and light-based abilities.

Helm of Comprehending Languages (1,500 gp) Circlet of Human Perfection (5,000 gp)
A simple helm adorned with runes of understanding. A delicate circlet with a central gemstone that glows
Allows the wearer to understand any spoken faintly. Enhances the wearer’s physical appearance
language. and charisma.

Robe of Stars (6,000 gp) Ring of Warmth (2,500 gp)


A dark robe that seems to have the night sky woven A simple ring that feels warm to the touch. Grants
into it. Allows the wearer to cast Magic Missile and resistance to cold damage and keeps the wearer
grants advantage on saving throws made to avoid warm.
being blinded.
Mantle of the Whispers (3,500 gp)
Gauntlets of Ogre Power (2,500 gp) A dark mantle that seems to whisper faintly when
Heavy gauntlets that fit snugly and enhance strength. worn. Grants the wearer the ability to hear distant
Increases the wearer’s Strength score to 19. conversations.

Ring of Mind Shielding (3,000 gp)


A simple band of silver that glows faintly with
protective magic. Protects the wearer’s thoughts
from being read and makes them immune to mind
control.

Cloak of the Manta Ray (2,000 gp)


A flowing, dark cloak that feels smooth and slippery.
Allows the wearer to breathe underwater and swim
swiftly.

Hat of Wizardry (2,000 gp)


A pointed hat with stars and moons embroidered on
it. Allows a wizard to cast certain cantrips they do
not know.

Belt of Hill Giant Strength (5,000 gp)


A thick, sturdy belt adorned with hill giant motifs.
Increases the wearer’s Strength score to 21.

Slippers of Spider Climbing (3,500 gp)


Lightweight slippers with a gripping surface. Allows
the wearer to move up, down, and across vertical
surfaces and upside-down along ceilings.

69

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