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Castlevania RPG PDF

The document provides information about a tabletop RPG based on the Castlevania universe. It presents the main characters and elements of the series, such as Dracula, Alucard, and the Belmont Clan. It also briefly summarizes Dracula's story and offers suggestions for character creation for the campaign, such as vampire hunters, wizards, and members of religious orders.
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0% found this document useful (0 votes)
77 views43 pages

Castlevania RPG PDF

The document provides information about a tabletop RPG based on the Castlevania universe. It presents the main characters and elements of the series, such as Dracula, Alucard, and the Belmont Clan. It also briefly summarizes Dracula's story and offers suggestions for character creation for the campaign, such as vampire hunters, wizards, and members of religious orders.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Castlevania RPG

Special thanks:
To God for having given me the intelligence and creativity needed
for the realization of this project;
My mother and my father, for having bought me my first books.
of RPG and for enduring nights and nights of noise in the kitchen;
To my RPG group! Thanks, everyone!
To my teachers for all the teachings and support given;
To myself for my self-incentive;
A little about the game
Castlevania is one of the biggest successes in video games coming since the
extinct Nintendo with the beloved Castlevania, moving on to success
Castlevania - Symphony of Night, up to the last Castlevania: Harmony
of Despair.

I believe it is hard to find someone who has never played this game.
The plot is simple, every 100 years our beloved vampire Dracula,
prince of darkness, returns to Earth with his living castle,
Castlevania, to enslave humanity. However, the members of
the Belmont clan receive powers to destroy it. All the games of
series follow the rhythm of moving forward and breaking what appears,
in 2D vision with platforms, bottomless pits, traps and
dozens of monsters, powers, and magic. To complete some games
the series has elements like levels, attributes, and other things already
similar to RPG players, which makes this even more
attractive for a netbook.

The monsters are also the classics of RPGs: werewolves, vampires,


ghosts, witches, and creeping green things. The dark elements
nothing is missing and everything fits together to create an atmosphere that
it simply captures attention.

Well, let's go to the adaptation, which is the interesting part.


A Little History
The story of Dracula in Castlevania follows the same as that of Every 100 years (more or less) Castlevania, the living castle of
Stoker's romance, Count Vlad Tepes, a templar of the Order of Dracula would return, and with him his master to continue the
The dragon heads to battle against the Turks, right after getting married to your reign of terror.
his beloved. With his army, he defeats the Turks under the protection of
cross of Christ. However, in retaliation, the Turks send a Later, in the year 2035, it is discovered that the demon Chaos was
message on an arrow to Count Dracula's castle informing that his the one responsible for Vlad's transformation into Dracula. And only
Lorde had died. Dracula's wife, desperate, kills herself to with his destruction the world will be free of the count. Theoretically
to meet the husband in the afterlife. he is destroyed by Soma Cruz, who is none other than the
reincarnation of Dracula.
Upon returning and receiving the news, Vlad feels betrayed by God and
curses the same, making the oath to always return from the The Belmont Clan
death to feed on the living. As proof of his oath
Vlad, now Dracula, drives a sword into the cross of his altar.
For generations, the Belmont clan has been fighting Dracula with
castle, from it blood flows and by drinking this blood Dracula becomes
your most powerful faith and your supernatural abilities. Each Belmont
a vampire. With that, a reign of terror begins, amidst death has been trained since childhood in the use of weapons and techniques for hunting
and destruction follows centuries, Dracula then falls in love
vampires and other beings of the dark. The main weapon of the clan is the
again, this time by the mortal Lisa, from the fruit of this relationship is born
vampire hunting whip, a magical weapon made to destroy the spawn
Alucard (Dracula written backwards), who is instructed by his mother
the darkness. However, the lineage of the Belmonts spread through
not to hate humans.
two centuries ago and today their descendants spread across the world,
many times without knowing that they carry the blood of the clan.
Once, however, peasants manage to capture Lisa and to
they discover that she is the wife of the terrible Lord, they burn her at the
More details can be seen in the Chapters Timeline and Clans
bonfire. Alucard watches everything and keeps two things in his heart,
of Castlevania.
the last words of your mother - 'Do not hate humans, they are your
sustenance and you are part of them.” – and the fact that your father did not move
a straw to save her. He vows to defeat Dracula once and for all.
all, but her power is still insufficient to defeat her father.
On that day he meets Sonia Belmont. The Belmont clan was
known for her sacred powers and with them Sonia defeats
Dracula, at the request of Belmont, the curse of Dracula is then initiated.
and the fate of the Belmonts.
Characters
"Ah, Alucard! What is your business here?"
Death to Alucard in Symphony of Night

The characters of Castlevania are heroes, unlike people.


common people, on the contrary, they are superior to other humans in
in all aspects, for Richter Belmont, confronting a werewolf and
Dracula is the same.

It is recommended that the characters begin the campaign in a


NP raised to 8 or even 9 and evolve to NP 10 by the end of the
same.

It is necessary to clearly define the timing of the campaign, the timeline for.
The end of this article helps a bit with this, to know which
experts will be allowed, talk to your master, but be careful
claiming that computer expertise in the 15th century is a waste of
points of expertise.

Powers: Again according to the scope of the campaign (nothing about


firearms in the medieval period), the rest are all allowed
with the master's permission. Some interesting ones are: Magic,
Devices and Imitation.
A Word about Half-Vampires

It is normal for any player who knows the game to want to play with a character like Alucard, the rebellious son of Dracula (especially if he
played Symphony of Night). The rules tend to be the same as the system, allowing anyone to be a half-vampire.

His powers depended, however, on the amount of points spent on them. He will be able to increase his powers indefinitely. The differences remain.
because half-vampires are immortal like their vampire father (or mother) and susceptible to some weaknesses. The first of which is that they
they need blood to fuel their powers (which causes many hunters to turn against them), the second is the inability, even with their
the human side, to acquire true faith. The others saw over time, the more the half-vampire accepts the gift of darkness, the closer they become to becoming
A monster of the night he is, for every 10 points spent on Vampire Powers he receives one of the weaknesses of the type of vampire from which.
he descends. (Alucard, for example, is vulnerable to: holy water, religious symbols, salt, and garlic. Richter uses all these weapons against him in
Symphony of Night
Character Models Templar
You are a perfect gentleman!
You are a member of the Order of the Templars and as such must fight.
Maria talking to Alucard
against the enemies of God. Vampires are monsters that must
A Castlevania campaign will require certain types of characters, the to be destroyed, Dracula is a traitor to Christ and must be sent
vampire hunter, the gypsy sorceress, the mercenary explorer, the to hell forever. With Christ by your side and over the
protection of the cross you do not fear the darkness.
inquisitor. These are some stereotypes that will work. Nothing prevents,
however, that you change and play with the village teacher, the peasant
Knight of the Order of the Dragon
who lost the family, the tough cop. As long as, of course, this doesn't
prejudice the adventure of others at the table. Below we offer
As a member of the Order of the Dragon, the security of Romania is yours.
some ideas that can help you develop your character, remember-
responsibility. Dracula betrayed the order, profaned the cross and turned away.
I know they are just suggestions and that you should feel free to create.
against the cause, he became a threat to the country and must be
your own characters, modify the existing ones or send everything
for space and starting from scratch. destroyed.

Vampire Hunter

You were trained by a family, master, secret order or even


alone to hunt the night monsters. It was given to him
knowledge on how to end the main types of vampires
or with a specific type, of which you know practically everything.
Normally you have all the necessary equipment, others
times just a weapon passed down from generation to generation (a whip,
for example).

Wizard

You are a scholar of the mystical arts. Through an extensive


study in lost libraries you learned the secrets of magic,
but also discovered its dark side and how some people
they usually use it for destruction and condemnation. You fight
these people and in their path are the undead suckers of
blood, they and their witchcraft put all of humanity at risk. It is
your duty as a guardian of ancient knowledge is to destroy them.
An Adventure in the Dark
-I'm putting an end to this!!
Alucard

The sky is black and crowned with lightning, hungry crows with eyes
reds watch over the tall towers of the castle, Castlevania, the castle
I live in Dracula's. You enter the courtyard and the heavy doors close.
your back. Alone now you know there is no going back, Dracula
waits in its hall in the tallest of towers, now it is you or him.

This is the atmosphere of Castlevania, the looming and desperate darkness,


armies, inquisitors everything is useless, true hope resides in the
heroes who bravely invade Dracula's castle to put an end
to your kingdom of slavery. Above all, Castlevania must be a
heroic game, forget the complicated plots and conflicts of
personalities, good and evil are the only concepts here, along with them,
love and hatred, courage and cowardice. Nobility and villainy.

Anyone who has played any of the Castlevania games knows that the
the climate resembles a classic Dungeon Crawler adventure, invading the
castle, defeat tons of monsters and beasts and finally Dracula
condemning him to another century in hell. Thus, if you are a
these people already know that the pace of the adventure should be fast, the
players must stay alert and there is no time for duels of
personality and musings on the uncertainty of good and evil, you
must be aware of your side and your mission, shadows of
in the past arose to divert him from the path, but the courage of a
A true hero will keep you strong, or else, you will fail.

For those who have never played Castlevania (run now to get one of the
games, and stop wasting time!), here are some tips for
how to conduct an adventure. From the main characters to the
feared villains and their prince Dracula. So grab your crucifix and
keep going!
But what reasons drive a hero? The urgency mentioned above is one,
The Heroes but it does not determine the choice to be made. Good or bad, because the hero
The monsters! Did you choose one and not the other? Fans of the paladin characters can
-Richter Belmont for Dracula simply saying it was the right thing to do. Congratulations to them, self-sacrifice is
a heroic virtue. By the way, all the Belmonts follow this rule, they train
Above all, Castlevania is a game about heroes, people above the ordinary. generation after generation so that when Dracula rises they can confront him and the
with a surprising faith capable of superhuman deeds that we will defeat. Others, however, follow motives, less noble.
we rise against the darkness represented by Dracula and his followers.
Revenge is the first of them, Dracula or another vampire killed a relative.
Thus, the heroes (and the players mainly) must have dear and the character swore to destroy him. Alucard follows this principle, but
awareness of your duty, no one is hunting Dracula for a it makes it clear that he knows this is also the right side. He fights to defend
reward, not for prestige or because he is strong, but because this is the a humanity of which it is a part by having a human side. Many times the
the right thing to do. a hero can be forced to make the decision, as in the kidnapping of a brother, but
again the character must make it clear that he knows how to do the right thing, and
It seems a bit strange to talk about something like this nowadays with games. not just acting like "I'm going to save him and then whatever!".
politicians like Vampire, Darkness and others, games where intrigue is at
behind everything and you never know who the enemy is. The fact is that here the Many who are reading this, I believe are already wrinkling their noses and saying
the enemy is defined, Dracula, the prince of darkness, and there can't be Oh, it's going to be that bunch of identical characters, what's the fun in that?
a war between them (the enemies) because those who follow the darkness are under the I doubt they will come out the same at a table of intelligent players (I don't say
Dracula's command, those who are not, well, those are the heroes. in mental capacity, but in knowing how to use it). Just take a look at The
Was the Lord of the Rings, Gandalf, Frodo, Aragorn, and Legolas the same? No
These people are those who have true faith in God, who Meanwhile, everyone was a hero and knew how to do the right thing. They knew that they did not
they knew the true paths of magic (and often the they could deviate from the path or their destiny would be death (someone said
consequences of the wrong path), those who encountered the horrors in Boromir?)
the darkness and rejected them and then turned to fight them for being
the only capable ones. They do not have time for digressions about where it is going This may seem outdated in an era of personal RPGs, but in
Well and the evil begins, because the evil is knocking at their door. Every time Castlevania is the formula that works. It is clear that you and your group are
that Castlevania emerges and with it Dracula is reborn the weak fall quickly and books to write a chronicle of Castlevania with duality between
the strong have two choices: good or evil. And once chosen the personalities, good and evil and conspiracies and secret plans, since it is
there is no way back, not because a greater force does not allow it, but because Sure, have fun.
time rushes quickly and does not allow.

Thus, if the hero decides to abandon the cause, that's it, he is a slave, what
Is he going to do it? Run away until the world is covered in eternal darkness? Is that it?
concept that players (and the master) should keep in mind when creating
the characters, they have already made their choice, to be heroes, now there is no
Time to think, going back is death, not only to them but to the world.
Albus
Perícias:Conhecimento (Arcano) 4 (+4), Conhecimento (Atualidades) 8 (+8),
Knowledge (Theology and Philosophy) 8 (+8), Disarm Device 8 (+8)
Stealth 8 (+11)
8 (+8), Search 8 (+8).
Cost: 19pp

Feitos:Artífice, Alvo Esquivo, Equipamento, Especialização em Ataque


(Agartha), Esquiva Fabulosa (Visão), Evasão x2, Foco em Ataque (A Distância)
x2, Focus on Dodge x3, Defensive Roll x2, Quick Draw (Draw), Shot
I need x2.
Cost: 17pp

Jump 3 (Effect: Alternative Power, Redirect; 4+1=5pp)


PA: Teleport 4 (Failure: Short Distance; 4pp)
Glyph Mastery 8 (Repertoire; Success: Alternative Power x6; Failure: Half (Agartha);
8+6=14pp)
Base: Radius 8 (Max Shot; Extra: Area (Explosion); Failure: Action (Complete Turn);
16 pages
PA: Ray 8 (Optical Shot; Extra: Area (Line); Failure: Action (Full Round);
16pp)
PA: Paralysis 8 (Torpor Rain; 16pp)
PA: Ray 8 (Ignis; 16pp)
PA: Hit 8 (Grando; Extra: Area (Burst); 16pp)
PA: Ray 8 (Lightning; Extra: Range (Perception); Failure: Action (Full Round);
16pp)
Nullifying Magic 8 (Dominus; 16pp)
Device 4 (Agartha; Easy to Lose; 12pp)
Agartha
Orders may be forgotten, but promises are forever. Bolt 6 (Made: Enhanced Crit, Alternative Power; Extra: Automatic; 19+1=20pp)
PA: Ray 6 (Effect: Improved Critical; Extra: Automatic x2; Failure: Action (Complete); 19pp)
10 (150 Points) Cost: 31pp

Abilities: For 14 (+2), Dex 16 (+3), Con 14 (+2), Int 10 (+0) Wis 18 (+4), Cha Equipamentos:Tocha (1pe), Colete Camuflado (Proteção 3; Feitos: Sutil; 4pe)
14 (+2).
Cost: 26pp. Combat: BBA 10 (20pp)
Defense 10 (20pp)
Salvamentos:Resistência +7/+5*/+4**/+2***, Fortitude +7, Reflexos +12, Attack +10, +12 at a Distance, +14 with Agartha; Grapple +12; Damage (Unarmed)
Will +7. (Gryphs +8); Defense +13 (+5 Surprised); Retreat -3; Initiative +3.
*Surprised, **Without Armor, ***Surprised and Without Armor
Cost: 17pp.
Skills 26 + Abilities 19 (76 Degrees) + Feats 17 + Powers 31 + Combat 40 + Saves 17 - Disadvantages 0 = 150pp
Albus is a corrupt agent of Ecclesia, who possesses the magical weapon Agartha and,
eventually, the almighty Ghyph Dominus, who is said to have the power of
defeat Dracula. In Order of Ecclesia, the founder of Ecclesia, Barlowe, sends
Shanoa on a mission to find and recover Albus's Glyph. Albus is
found later by Shanoa and he gives up 2 parts of the Dominus. Albus
steals the last part of the Dominus, Dominus Agony, after tests and analysis Shanoa
discovers that Dominus has an unknown power, because the Dominus
extract his power from Dracula. Albus almost succumbs to Dracula and hides in
Mystery Manson, where there is a final confrontation between him and Shanoa. At this moment
he had already succumbed to madness.

To receive the bad ending, he must be killed without rescuing all 13 residents.
To continue, you must rescue all the inhabitants and then fight against Albus.
When Albus dies, Shanoa absorbs the Dominus glyph and Albus's spirit says
for Shanoa never to use it. After completing the game, Albus is unlocked as
a playable character.

He refers to himself as Shanoa's older brother, and knowing the


destination that awaits the bearer of the Dominus stole the glyph so that he could
learn to use it. He hopes not only to overcome his weakness but also to
protecting Shanoa from the Dominus itself. Showing that, deep down, he cares a lot.
he would go so far as to conspire to give his life for Shanoa.

As is the case with many characters from Castlevania, Albus's name is


an important tip is that he is not as much of a villain as he tries to appear, his name
means 'white' or 'bright' in Latin.

In Castlevania: Judgment, at the end of Shanoa's story, it is said that Albus is a


traitor of Ecclesia and he did it for an unknown reason and that Shanoa must
continue your adventure to stop him.
Adrian Farenheights Tepes - Alucard Perícias:Adestrar Animal 4 (+6), Cavalgar 8 (+9), Conhecimento (Arcano) 4
(+4), Knowledge (History) 4 (+4), Knowledge (Theology & Philosophy) 4
6 (+8)
Survival 4 (+5)
Cost: 13pp

Feitos:Ação em Movimento, Armação, Ataque Dominó, Ataque Imprudente,


Powerful Attack, Assessment, Benefit [Prince of Vampires], Disarm
Enhanced, Specialization in Attack (Sword), Focus on Evasion x2, Initiative
Aprimorada, Inspirar, Interpor-se, Quebrar Aprimorado, Quebrar Arma, Saque
Quick, Fearless, Tolerance.
Cost: 19pp

Jump 3 (Effect: Redirect; 4pp)


Immunity 1 (Age; 1pp)
Magic 8 (Feats: Alternative Powers x3; 16+3=19pp)
Base: Hellfire Control 8 (16pp)
PA: Teleport 4 (Extra: Action (Movement), Exact; 16pp)
PA: Invoke 4 (Spirits; Effects: Mental Link, Progression x3; Extra: Horde; 16pp)
PA: Grandfather 3 (Fog Form, Wolf and Bat; Effects: Alomorphy x3; 12pp)

Device 2 (Armor, Hard to Lose; 8pp)


Armor
Protection 5 (Impenetrable; 10pp)

Device 3 (Alucard Sword; Easy to Lose; Indestructible; 10pp)


Alucard Sword
Blow 5 (Effects: Intangible, Powerful; Extras: Penetrating (8); 15pp)
Cost: 42pp

Weakness (Blood Dependent, Common, Minor, 2pp)


Weakness (Sacred Symbols, Dismay at losing a round against an opposing test of
Charisma, Common, Moderate, 3pp
10 (150 Points)
Combat: BBA 10 (20pp)
Habilidades:For 16 (+3), Des 12 (+1), Cons 16 (+3), Int 10 (+0) Sab 12 (+1), Car Defense 10 (20pp)
15 (+2). +10, +12 Sword
Cost: 21pp. (Sword +8); Defense +12 (+5 Surprised); Retreat -6; Initiative +5.
Salvamentos:Resistência +8/+3*, Fortitude +8, Reflexos +6, Vontade +7
Without Armor
Cost: 16pp.
Skills 21 + Proficiencies 13 (52 Ratings) + Feats 19 + Powers 42 + Combat 40 + Saves 16 - Disadvantages 5 = 150pp
Adrian Farenheights Tepes, also known as Alucard, is the son of Alucard has been confirmed as the star of an adventure in the new Castlevania.
Dracula in the Castlevania series. Son of Dracula and a human woman named of Xbox 360 and PS3 that will be its second appearance in 3D (the first being
Lisa, Adrian had special powers, he was already stronger than anyone. Castlevania: Judgement). Little was known about the game since there was only
human being, but not as strong as his father. After Lisa's death, confused a small teaser at the Tokyo Game Show 2008, but reading a text in Japanese,
with a witch, Adrian grew up under the influence of his father, where he was taught in the With him comes a black darkness and a cursed lineage. He betrayed his
black arts and shaped like a warrior who would be a definitive weapon in the fight species and destroyed his father. In a blood-stained destiny." The fate of
for the bad. the game is currently unknown.

Adrian's existence did not come without difficulties, as the human side of his Although he is European (Romanian if we want to be precise), Alucard looks like
mother always being a cloud in your "common sense," as Dracula would have said. Before the Japanese. It has never been explained how this is possible.
mother's death, Adrian was by her side. Even furious he insisted on not
turn this anger into revenge against humanity. With these thoughts
implanted in your being, your mind wandered and questioned the intentions of your
father. After becoming an adult, he broke ties with his father's army and
disappeared. Understanding that Dracula was going to unleash his wrath upon the people, Adrian
guided his efforts to destroy his father's army, hoping to encourage
to reconsider. Furthermore, he chose to change his name to 'Alucard' - name
of your father in the reverse sense - to represent what he represented to beliefs
opposite to those of your father.

A lot is known about Alucard's past, especially his age and


birth, but little is known about the relationship of his father in his
mother. It is certain that Dracula did not lift a finger to save her from the
bonfire.

Chronologically, the events occur shortly before Castlevania III. Alucard


is also absent in many of the games in the series. He does not appear after
Castlevania III to Symphony of the Night. At the end of Symphony of the Night,
he announces his intention to go into hiding, saving the world from blood
cursed that runs in the veins. However, he returns in Aria of Sorrow and Dawn
of Sorrow. What he does in these time passages, as well as their origins, can
will be explained in future games.

Alucard is an experienced swordsman, and usually wields swords of a


hand. Other attacks from Alucard include using black magic and various
transformations (Alucard can transform into a bat, other animals,
or even mist.)
Clarlotte Aulin
Perícias:Blefar 8 (+10/+18 Com Atraente), Concentração 12 (+17),
Knowledge (Arcane) 12 (+16), Diplomacy 8 (+10/+18 With Attractive), Intuition
Intention 12 (+17)
Cost: 16pp

Craftsman, Attractive x2, Equipment, Ritualist


Cost: 5pp

Jump 3 (Action: Redirect; 4pp)


Force Field 8 (8pp)
Increased Salvage 5 (All 3pp/level; Failure: Limited (Only against
Magic); 10pp)
Super-Senses 1 (Detect Magic; 1pp)

Device 2 (Tomo das Armas; Hard to Lose; Restricted: Only Wizards; 9pp)
Take up the Arms
Hit 10 (10pp)

Device 6 (Book of Magic; Hard to Lose; Restricted: Only Wizards; 25pp)


Book of Magic
Magic 12 (24pp)
Cura 12
Variable Power 1 (Only Alternative Powers for Magic; Flaw: Limited
(Requires magic scrolls); 6pp)

Examples of Magic: Enhance Speed and Improved Initiative 4


(Speed Up; Extra: Total Dissipate; 12pp)
10 (150 Points) Ray 12 with different elemental descriptors (24pp)
Grandfather 4 (in owl; Extra: Affect Others, Range (Distance); 12pp)
Habilidades:For 10 (+0), Des 15 (+2), Cons 10 (+0), Int 18 (+4), Sab 20 (+5), Grandfather 4 (in frog; Extra: Affect Others, Reach (Distance); 12pp)
Car 14 (+2). Deflection 12 (Slow Projectiles and Energy; 24pp)
Cost: 27pp. Cost: 57pp

Resistance +12/+4*/+8**/+0***, Fortitude +5/+10x, Reflections Equipment: Camouflage Vest (Protection 4; Made: Subtle; 5pc)
+5/+10xWill +10/+15x.
*Without Force Field, **Without Armor, ***Without Force Field and Without Combat: BBA 8 (16pp)
Armor. Defense 8 (16pp)
x
Only against Magic. +8
Cost: 11pp. +8

Skills 27 + Expertise 16 (64 Gradations) + Feats 5 + Powers 57 + Combat 32 + Saves 11 - Defects 0 = 150pp
Charlotte Aulin is a descendant of the powerful magical clan Fernandez/Belnades.
Like many of the women of the lineage (such as Yoko Belnades), Charlotte is
affiliated with the Church and can cast complex spells, the young woman can even
transform into animals.

As a child, Charlotte was raised alongside a descendant of the Belmont family.


Jonathan Morris and the two formed a strong friendship (Perhaps a platonic love).
In 1944, assisted by Aulin Morris, both embark on a mission to thwart
the conspiracy to destroy humanity by the artist vampire Brauner and his
twin vampire daughters, Stella and Loretta.

Charlotte has great magical powers, which makes her a possible 'weapon.'
final" in the fight against Dracula, suggesting a possible involvement in the event of
1999 (she would be 71 years old during the war). She is intelligent and relies heavily
in her book (since she observes that a certain situation is different
of whatever she has read before).

A joke in the game is Charlotte being frequently referred to as a child.


she doesn't like the comparison. The only person who didn't do that was Brauner.
Charlotte is 16 years old and therefore was born in 1928.

Her main magic is the summoning of weapons from books, giving the impression
that she makes his words reality. If she is really capable of that, her power
real could stand up to the greatest wizards in the world. Unfortunately, it could not.
we have confirmation regarding this.
Jonathan Morris Perícias:Blefar 12 (+14), Conhecimento (Atualidades) 8 (+8), Desarmar
8 (+8)
12 (+16)
Cost: 22pp

Feitos:Alvo Esquivo, Ataque Furtivo, Equipamento, Esquiva Fabulosa (Visão),


x2
Favorite (Undead), Defensive Roll x2, Quick Draw (Draw).
Cost: 15pp

Jump 3 (Effect: Redirect; 4pp)


Super Movement 1 (Walk in the air; Failure: Limited (Only for Jumping); 1pp)

Device 3 (Arsenal; Hard to Lose; 12pp)


Arsenal
Strike 2 (Vampire Killer; Effect: Affect Intangible, Enhanced Range, Powerful; 5pp)
Variable Power 1 (All Other Weapons; Extra: Action (Reaction) x4; Failure: Limited
(Only Facts or Powers for the Arsenal Weapons); 10pp)
Examples of Feats: Incurable (Undead Killer; Negates Regeneration)
Enhanced Critic (Golden Axe)
Extra Vampiric (Blood Whip; Draining Blood)

Device 3 (Secondary Arsenal; Hard to Lose; 12pp)


Secondary Arsenal
Blow 5 (Sacred Explosion; Effect: Alternative Power x5; Extra: Area (Explosion);
10 + 5 = 15
PA: Strike 3 (Holy Water; Effect: Thrown, Powerful; Extra: Area (Line) (5); 10pp)
PA: Hit 3 (Bible; Made: Thrown, Powerful; Extra: Area (Burst) (5); 10pp)
PA: Hit 5 (Cross; Extra: Area (Line); 10pp)
No problem. You can count on me. Ray 5 (Thrown Axe; 10pp)
PA: Variable Power 1 (Other Weapons; Extra: Reaction; 10pp)
10 (150 Points) Cost: 29pp

Habilidades:For 14 (+2), Des 16 (+3), Cons 14 (+2), Int 10 (+0) Sab 18 (+4), Car Torch (1pc), Camouflaged Vest (Protection 3; Crafted: Subtle; 4pc)
14 (+2).
Cost: 26pp. Combat: BBA 10 (20pp)
Defense 10 (20pp)
Salvamentos:Resistência +7/+5*/+4**/+2***, Fortitude +9, Reflexos +8, Attack +10, +12 Melee; Grapple +14; Damage (Unarmed +2), (Whip
Will +9. +4), (Secondary Arsenal +5); +2 Stealth, +2 Against Undead; Defense +13
*Surprised, **No Armor, ***Surprised and No Armor +5
Cost: 17pp.
Skills 26 + Expertise 22 (88 Graduations) + Feats 15 + Powers 29 + Combat 40 + Saves 17 = 150pp
Jonathan Morris is a descendant of the Belmont clan of vampire hunters.
Like his father, John Morris, Jonathan eventually receives the legendary Vampire.
Killer to destroy the minions of evil, even though it does not begin with full power of
whip, due to not being from the main Belmont lineage. Although Jonathan
start with a normal whip, he will also be able to equip other types of
weapons, including swords, axes, sickles, and two-handed swords.

Your personality is quite mocking and childish, in addition to being very confident, which
it clashes with Charlotte's responsible personality. Despite this
Jonathan is quite reluctant to expose others to any kind of danger,
always taking the lead in battle.

As a child, Jonathan was raised alongside the descendant


Fernandez/Belnades Charlotte Aulin. The two shared a very close friendship.
strong. In 1944, Morris and Aulin worked together to defeat the plan of
destruction of humanity by the artist vampire Brauner and his twin daughters
vampires, Stella and Loretta.

Jonathan shows animosity towards his father for not teaching him to free all the
potential of the Vampire Killer whip. However, throughout the game, he meets
Wind (Eric Lecard), who teaches Jonathan to appreciate and respect his father.

It is possible that Jonathan is the one responsible for passing the whip to Julius
Belmont and perhaps even having a role in the 1999 event (would have been 73 years old during the War).
He, or your son/daughter, must give Vampire Killer to Julius Belmont, in order to
defeat Dracula once and for all.
Julius Belmont Perícias:Blefar 12 (+14), Computadores 8 (+10), Conhecimento (Arcano) 12
Knowledge (Current Affairs) 8 (+10)
8 (+11)
12 (+16)
Cost: 30pp

Feitos:Alvo Esquivo, Bem Informado, Conectado, Contatos, Equipamento,


Supreme Effort (Supreme Salvation (Will)), Specialization in Attack
(Apple) x2, Fabulous Dodge (Vision), Evasion x2, Do It All, Focus on Dodge x5
Inimigo Favorito (Mortos Vivos), Mirar Aprimorado, Plano Mestre, Ritualista,
Defensive Roll x3, Quick Serve (Serve), Precise Shot.
Cost: 26pp

Jump 3 (Action: Redirect; 4pp)

Device 1 (Vampire Killer; Hard to Lose; 4pp)


Vampire Killer
Blow 2 (Sacred Mace; Effect: Affect Intangible, Enhanced Reach, Powerful; 5pp)

Device 1 (Secondary Arsenal; Hard to Lose; 8pp)


Secondary Arsenal
Magic 6 (Effect: Alternate Power x3; Failures: Distracting; 6+3=9pp)
Base: Strike 6 (Sacred Explosion; Extra: Area (Explosion); 12pp)
PA: Hit 4 (Holy Water; Effect: Thrown, Powerful; Extra: Area (Line) x6; 12pp)
Hit 6 (Knives; Extra: Area (Line); 12pp)
PA: Ray 6 (Thrown Axe; 12pp)
Cost: 16pp

Acetylene Torch (1 unit), Camouflage Vest (Protection 3; Made:


Subtle; 4pe)

10 (150 Points) Combat:BBA 10 (20pp)


Defense 7 (14pp)
Habilidades:For 14 (+2), Des 16 (+3), Cons 14 (+2), Int 14 (+2) Sab 18 (+4), Car Attack +10, +14 with Mace; Grapple +12; Damage (Unarmed +2), (Sword-
14 (+2). Current +4) (Secondary Arsenal +6), +2 against Undead; Defense +12 (+3
Cost: 30pp. Surprised

Salvamentos:Resistência +8/+5*/+5**/+2***, Fortitude +6, Reflexos +7,


Will +10
*Surpreso, **Sem Armadura, ***Surpreso e Sem Armadura
Cost: 14pp.
Habilidades 30 + Poderes 16 + Perícias 30 + Feitos 26 + Combate 34 + Salvamentos 14 - Desvantagens 0 = 150pp
Julius Belmont is the last member of the Belmont clan who participated in a game of the
Castlevania series, being the most 'modern' of them. Members of the Belmont clan come
being the protagonists of most of the Castlevania games and the role of Julius as
Secondary character is uncommon to the series. In both Aria of Sorrow and Dawn of
Sorrow, Julius is a playable character through the 'Julius Mode'. While
the "Julius Mode" in Aria of Sorrow only brings Julius as a playable character, in
Dawn of Sorrow Yoko Belnades and Alucard can be unlocked to be
chosen as playable characters in this alternate game mode.

Initially in Aria of Sorrow, Julius is present in Dracula's castle as


"J", a man with amnesia who forgot his identity after defeating the
Dracula before the start of the game. He meets with Soma Cruz and his
dark powers bring back the memories of Julius. Later, Julius confronts
Soma after finding out that he is the reincarnation of Dracula. Julius, refusing to use
all your power, let yourself be defeated by Soma. After Soma escapes his fate
to become another lord of darkness, Julius sends his thanks. After the
events of Aria of Sorrow, Julius begins to work for the Catholic Church alongside
with Yoko Belnades.

In Dawn of Sorrow, he travels to the cult base of Celia Fortner, to search for.
for her. Later, Julius faces Dario Bossi, one of the 'candidates for lord of the
"darkness" and Celia's right hand, and is defeated by the fact that he cannot use Magic.
Seals. After Celia and Dimitri Blinov, the last candidate, fled into the depths.
from the castle, Julius uses all his power to break the barrier that protected the
their trip. He becomes very weakened as a result and does not participate in the battle
finally, despite this he appears in the final scenes of the game.
Loretta Lecarde
Salvamentos:Resistência +8/+7*, Fortitude +10, Reflexos +8, Vontade +6
Surprise
Cost: 11pp.

Perícias:Acrobacias 8 (+12), Blefar 8 (+10), Conhecimento (Arcano) 4 (+6),


8 (+12)
Notar 8 (+10), Obter Informação 6 (+8), Procurar 4 (+6).
Cost: 16pp

Feats: Evasive Target, Standing, Fabulous Evasion (Vision), Evasion x2, Focus on
Ranged Attack x2
Defensive Rolling.
Cost: 13pp

Immunity 2 (Age, Diseases; 2pp)


Flight 3 (Failure: Levitate; 3pp)
Super-Senses 2 (See in the Dark; 2pp)
Cold Control 9 (Extra: Automatic; 27pp)
Cost: 34pp

Equipment: None.

Disadvantages: Weakness (Blood Dependent, Common, Minor, 2 Points).

Combat: BBA 9 (18pp)


Defense 9 (18pp)
Attack +9,+11 at Distance; Grab +15; Damage (Unarmed +4), (Magical +9);
+12 (+5 Surprised)

10 (150 Points)

Habilidades:For 18 (+4), Des 18 (+4), Cons 24 (+7), Int 14 (+2) Sab 14 (+2), Car
14 (+2).
Cost: 42pp.
Skills 42 + Abilities 16 (64 Gradations) + Feats 13 + Powers 34 + Combat 36 + Saves 11 - Defects 2 = 150pp
Loretta Lecarde is one of the twin daughters of Eric Lecarde, who were captured.
by the vampire Count Brauner. Brauner has turned them into vampires, and now they act
like the Count's daughters.

But calmer than her sister, Stella, Loretta, the "Younger Twin," focuses.
in magic attacks based on ice, how to make ice stalactites and throw them
in Jonathan Morris and Charlotte Aulin, or create a creature that resembles a dragon
of ice. She often has to restrain Stella from attacking Jonathan and Charlotte.
Like her sister, she also scorns humanity, but only due to the
your delirious state.

Although an alternative ending of the game features Jonathan and Charlotte.


simply killing them, the canonical chain of events is that Charlotte uses
Sanctuary (a magical cure) to transform the sisters into human beings.
After regaining consciousness, Loretta feels little suffering for having
lost her father, although she is not as laid-back as her sister Stella. She,
believing that Stella has been very worried about her, and agrees to take a
more active attitude to help her. To thank the heroes for coming back to her.
humanity, Stella and Loretta offer to perform a ritual that would allow for
Jonathan unlock the true power of the Vampire Killer, although this may cost him.
cost your life.

In the "Sisters" mode, where the Lecarde twins are playable, Loretta is able to
shoot magical missiles extremely quickly towards where the
the player is touching the touchscreen. She and Stella enter the castle against the wishes of the
the will of your father, believing that he is inside. Upon arriving at the portrait
Brauner, they find their father seriously injured, and Brauner ambushes them and the
turns into vampires, giving rise to the main game adventure.
Maria Renard Salvamentos:Resistência +8/+2*, Fortitude +5, Reflexos +8, Vontade +11
Surprise
Cost: 16pp.

Perícias:Acrobacias 8 (+12), Blefar 8 (+10), Conhecimento (Arcano) 4 (+6),


8 (+12)
8 (+10)
Cost: 16pp

Feitos:Alvo Esquivo, De Pé, Esquiva Fabulosa (Visão), Evasão x2, Foco em


Ranged Attack
Defensive Rolling x6.
Cost: 18pp

Powers: Lightning 9 (18pp)


Magic 9 (Made: Alternate Power x3; 19+3=22pp)
Base: Invoke Dragon 9 (Extra: Heroic; Failure: Distracting; 18pp)
PA: Invoke Turtle 9 (Extra: Heroic; Failure: Distracting; 18pp)
PA: Invoke Phoenix 9 (Extra: Heroic; Fail: Distracting; 18pp)
PA: Summon Cat 9 (Extra: Heroic; Failure: Distracting; 18pp)
Cost: 40pp

Equipment: None.

Disadvantages: None.

Combat: BBA 9 (18pp)


Defense 9 (18pp)
+9,+11 at Range
+12 (+5 Surprised)

10 (150 Points)

Skills: For 10 (+0), Dex 18 (+4), Con 14 (+2), Int 14 (+2), Wis 14 (+2), Cha
14 (+2).
Cost: 24pp.
Skills 24 + Abilities 16 (64 Graduations) + Feats 18 + Powers 40 + Combat 36 + Saves 16 - Disadvantages 0 = 150pp
Maria was born in 1780, she is an aristocrat of the Renard Clan, who had ties of Despite all her suffering and loss, Maria remained optimistic and
distant kinship with the Belmont clan and were known for keeping pigeons confident in their abilities and with the help of their animal friends. They
as pets and for her protection. It is unclear if Maria was they ended up being able to save all the women of the village and Shaft was defeated.
aware of her warrior heritage, but she was born with powerful magical potential, and During the final confrontation with Dracula, it is possible that Maria helped.
she was very brave for a little girl. Richter, channeling all his energy to conjure a powerful protection spell.
about him.
In 1792, when she was 12 years old, the black priest Shaft attacked her village to
capture women and offer them as sacrifices to increase the power of your lord A year after the incident with Shaft, Richter disappeared under the full moon.
Dracula. Maria's parents were killed in the attack and she was taken along with three others. Maria immediately set off to find her guardian and friend without the slightest
residents, Iris, the daughter of a doctor, Tera, a nun, and Annette, the fiancée of the current idea of where to start. After a year of research, in 1797, the Castle of
Belmont warrior, Richter. It was under these circumstances that Maria met Annette, Dracula reappeared as if to show him the way.
they were initially taken to the castle together. Having lost their parents, Maria and
Annette formed a bond in captivity and Maria began to refer to As she set off for Dracula's Castle, unbeknownst to her, Alucard, the
Annette as her 'sister'. Annette told her about Richter and how powerful he is. son of Dracula, who put himself into an eternal sleep after defeating his father with the
he was certain he would save them. Richter Belmont's ancestral 300 years earlier was mysteriously awakened.
from his sleep. Alucard also set off for the Castle with the intention of destroying it.
Shaft noticed that Maria had a hidden power within her, and he determined that she thus preventing Dracula's return. Maria and Alucard meet several times.
it would be better used to serve Lord Dracula. He separated Maria from Annette. even pursuing different objectives. Maria was surprised to find another
and brought her to a hidden room. There, he cast a spell on her, which brought "human" in the castle, but when Alucard introduced himself, at his request, and explained
the power was weakened, but was interrupted by Richter Belmont, who was able to what was her objective, she decided not to trust him and they parted ways
find them. Shaft ran away without fighting, Maria woke up and found Richter, so separated. Maria had difficulty finding her way in the castle after the
brave and as powerful as Annette had said he was. her form was very different from what it seemed the last time she was there.

Richter was happy that she was fine and asked her to go to her parents' house, but When she met Alucard again, she asked him about it, and he
she said they were in heaven now, she had nowhere else to go and would follow he explained that the Castle was a creature of chaos and could take many forms.
Richter. She had a strong desire to save Annette and the other villagers and stop the With that in mind, she continued her search. Later, she watched a
"bad man" who had captured them. When she became a little irritated with the battle between Alucard and Hippogryph and was very impressed with the strength that
Richter's foundations for her safety, she inadvertently called he demonstrated during the battle. She decided to ask Alucard for help to
a dragon for the first time, Richter was caught off guard. It was now evident find Richter, or at least let her know if you came across him. Alucard
that she was no longer a defenseless girl, but had the power, will and she agreed, but she didn't like what he had to say about himself once he
determination to survive in the castle. Richter felt that he had no choice, and They find. He had told her that Ricchter was in collusion with Dracula and
allowed her to accompany him so that she could help him. Maria used her claimed to be the lord of this castle.
newly awakened powers to gain dominion over animals, just like the
four celestial animals to protect her in her mission. Maria and Richter Maria was relieved that Richter was at the castle, but she could not
they split up to look for the women of the village. The women that Maria went to to believe what Alucard had said about him, so she hurried out of
able to save were very surprised, and perhaps a little disappointed, because discover for herself. She finally discovered that Alucard was saying to
they were saved by a young girl, instead of a young and strong man, but they remained truth. She knew that he was being controlled in some way. She in
very grateful. meanwhile, he was not confident in his own ability to confront and defeat
Richter decided to test Alucard's strength to determine if he was up to the task.
task.
Alucard was able to defeat her and she entrusted him to save Richter. She pleaded to Despite what she wants to believe, Alucard confirms Magnus's words and
he does not harm Richter, but they agreed that he should be interrupted, so Maria, overcome by pain, ends up leaving him. Later, she decides to return and help.
she gave him the Santos glasses to enable him to see through the illusions of evil. Alucard, but encounters Cirilo and Alexis again.
Alucard faced Richter in the tower, but now he was able to see the mysterious
orbs around him that controlled him, and in the middle of the battle, he destroyed the orbs, The two have a special mention of the use of a certain "Treatment," which Maria acknowledges.
thus freeing Richter from his spell. Then Alucard from a chase in a as dangerous. She confronts them in the ensuing fight and retrieves a vial with a
inverted castle Alucard managed to prevent Dracula's resurrection, Maria helped. red liquid. Maria, surrounded by fog, loses consciousness. She is
Richter and Alucard injured from the castle. found by Richter and taken back home, where she awakens only to
to discover that she can no longer keep in contact with her guardian spirits. She
As they watched the castle crumble, Alucard said goodbye. He told them that his insists on fighting alongside Alucard, despite the circumstances, but Alucard does not
blood was cursed and it would be better for the world to get rid of it, and he set out to He wants to expose this and sets out to face Magnus alone.
return to her eternal sleep. This was unacceptable for Maria, who had
developed a strong attraction to Alucard and could no longer imagine being without him in Maria follows him anyway and arrives just in time to find him losing a
your life. After Richter assured her that everything was fine, she set off to mental battle against Magnus, who is using the old friendship with Alucard
convince him to stay. Lyudmil (now a vampire, under the influence of the incubus and the true culprit)
behind the attacks in the city) as a tool to bring the instinct
A year after Dracula's defeat, apparently, Maria managed to convince vampiresque of Alucard. Magnus tries to kill her, but desperation re-connects her with
Alucard stayed and the two are now living in a house outside the city. Knowing the spirits, thus, turning the tide of the battle.
how difficult it would be for the tormented soul Alucard to heal after killing his
own father, she is attentive and affectionate towards him, but despite her best efforts Witnessing Maria's struggle and her near death, Alucard finally shows
Despite efforts, he remains emotionally distant. a little emotion for her. He apologizes and Maria, silent, accepts. The
the story ends with Magnus's defeat and a deeply felt farewell
The story itself begins with Alucard having a dream about his past and his lamentable to Lyudmil, whom he could not save.
meeting a strange man named Lyudmil, who offered his friendship
for reasons of gratitude towards Alucard's mother, Lisa. The dream is interrupted.
by Maria, who enters the room to wake him up and the scene ends in an argument
about Alucard not opening up to her, not saying anything about himself. After the scene
Maria says she is going to cook something and Alucard agrees; Maria heads to the
market to buy what you need, and think about what is needed to make Alucard
change your posture.

There, she receives a letter from Richter about certain rumors circulating in the city.
He seems to be particularly worried about Alucard, even though he refuses to
to believe that he is involved. On the way back, she meets two men, Cirilo and
Alexis, who claim to be vampire hunters. The two report that there was an attack from
vampires to women in the city recently and warn them to stay at home.

Soon after they left, she meets the main antagonist of the story, a
A knight named Magnus, who happily explains to her that Alucard is
hungry and thirsty for human blood. It attacks, but without any desire to fight
against her, Magnus leaves her with the promise of meeting her again.
Shanoa Perícias:Conhecimento (Arcano) 4 (+4), Conhecimento (Filosofia e Teologia) 4
6 (+6)
Languages 1 (Old German)
Cost: 7pp

Feats: Action in Motion, Defensive Attack, Reckless Attack, Attack


Powerful, Equipment, Specialization in Attack (Glyphs) x4, Evasion
Fabulous, Evasion, Focus on Dodge x3, Enhanced Initiative, Fearless
Defensive Rolling x4.
Cost: 20pp

Jump 3 (Effect: Redirect; 4pp)

Glyphs Right Hand 4 (Repertoire; Made: Benefit [the Glyphs of the left hand and
The right can be summed up]; 9pp)
Base: Strike 3 (Effect: Affect Intangible x2, Improved Critical, Powerful, Loot
Fast; 8pp)

Glyphs Left Hand 4 (Repertoire; Done: Benefit [the Glyphs of the left hand
and right can be added]; 9pp)
Base: Radius 4 (8pp)

Glyphs Costas 8 (Repertoire; 16pp)


Base: Force Field 5 (5pp) & Deflection 5 (Energy; Extra: Action (Movement); 10pp)

Imitation 8 (Alternative Powers for the Glyphs 2pp/level; Extra: Range


Duration (Continuous); 40pp
One day, man will be able to look at the dawn, without the need to Cost: 78pp
Power Level: (150 Points) Equipamentos:Armadura (Proteção 4; 4pe), Botas de Artemis (Velocidade 1; 1pe).
Habilidades:For 12 (+1), Des 10 (+0), Con 10 (+0), Int 10 (+0), Sab 14 (+2), Car
12 (+1). Combat: BBA 4 (8pp)
Cost: 8pp. Defense 4 (8pp)
Attack +4, +12 with Glyphs; Grappling +1; Damage (Unarmed +1) (Gryphs of a
Salvamentos:Resistência +13/+9*/+9**/+8***/+0****, Fortitude +4, Reflexos hand +4) (Two-handed or back Gryphs +8); Defense +7 (+2 Surprised), Retreat -4,
+6, Will +9. Initiative +8
*Surprise, *Without Armor, ***Without Force Field, **** Surprise, Without
Armor and Without Force Field
Cost: 17pp.

Abilities 8 + Skills 7 (28 Graduations) + Achievements 20 + Powers 78 + Combat 16 + Saves 17 - Disadvantages 0 = 150pp
Shanoa is the heroine of Castlevania: Order of Ecclesia (the best of all games). Example of copied powers:
She represents the Order of Ecclesia, the only group that seems up to the task. Falcis (Piercing Strike 4)
to defeat Dracula in the "absence" of the Belmonts. She is able to absorb glyphs. Luminatio (Light Control 4)
magical (the Gryphs) using a large rune that is on their back, which gives them Umbra (Shadow Control 4)
provides the ability to summon magical weapons. Show Force (Strengthen Force Dissipate Total 8)
Fortis Fio (Strengthen Constitution Dissipate Total 8)
Although she is often seen wielding a red ethereal sword Sapiens Fio (Strengthen Intelligence Dissipate Total 8)
Shanoa can use all the other weapons granted by her symbols. Faith I Become (Strengthen Wisdom Dissipate Total 8)
Happy I Become (Strengthen Charisma Dissipate Total 8)
She is able to equip the three glyphs, just as Soma Cruz can equip his. Felix Weapon (Grandfather 5 (Feit: Alomorphy; Human Cat))
souls, and you can combine them to unleash devastating combos, whether with a Arm Chiroptera (Morfar 5 (Made: Alomorphism; Succubus))
magic or a large weapon, like a great Holy Claymore or a rain of Weapon Machine (Grandfather 5 (Made: Alomorphism; Robot))
swords. The range of weapons includes scythes, axes, daggers, spears, hammers and Wings (Force Field 5 Impenetrable, Flight 3)
swords, while the magic ability includes summoning strong winds, lightning, Refection (Regeneration 16 (Wounded/Inconscious1/Round, Hurt/Down
orbs, giant stone fists, fireballs, shards of ice, and explosions of 1/minute, Disabled 1/hour, Skill Damage 1/hour, +4 on the healing test)
light or darkness. Shanoa's glyphs also allow her to swing from a
place for another by magnetic forces, or they transform into monsters, like a Costs
cat woman, robot or a winged succubus. The Glyphs Custo are special weapons, after all, summoning the heads of Cerberus is not
for anyone, each of them can only be used in a specific hand, together
By excellence, the Shoulder Ghyphs are almost always of weapons and spells. your power is amazing.
attack while the back has a protection function, or another magic
utility, many of them also include movement capabilities that it does not Dextro Custos (Strike 3, Powerful, Extra: Automatic)
normally has. Sinestro Custos (Strike 3, Powerful, Extra: Piercing)
Arma Custos (Extra Automatic 4 for any weapon, Extra Penetrating 4 for
any weapon, Protection 5, Super Senses 3 [Acute Smell, Danger Sense]
Soma Cruz
Perícias:Acrobacias 10 (+14), Conhecimento (Arcano) 8 (+11), Dirigir 6 (+10),
15 (+14)
Cost: 14pp

Actions: Moving Action, Defensive Attack, Domino Attack x2, Attack


Reckless, Powerful Attack, Frighten, Enhanced Critical (Sword) x4
Equipment x3, Fabulous Dodge, Evasion, Focus on Dodge x8, Initiative
Enhanced, Mastery in Forensics (Acrobatics, Intimidate, Medicine, Notice), None
Fear
Cost: 27pp

Jump 3 (Done: Redirect; 4pp)


Imitation 6 (A Power copied from the Absorbed souls; Extra: Duration (Continues);
30pp)
Cost: 34pp

Equipment: Sword (Strike 3; Effect: Enhanced Critical, Powerful; 5pe) +10


in various weapons (Machetes, Spears, Throwing Weapons, Pistols and others).

Combat: BBA 12 (24pp);


Defense 4 (8pp)
+12
+12 (+2 Surprised); Retreat -4; Initiative +8.

Complication: Receptacle of Dracula's power.

If I fail ... Please kill me.

10 (150 Points)

Habilidades:For 12 (+1), Des 18 (+4), Con 26 (+8), Int 14 (+2), Sab 10 (+0), Car
8 (-1).
Cost: 28pp.

Salvamentos:Resistência +8, Fortitude +10, Reflexos +10, Vontade +7.


Cost: 15pp.
Skills 28 + Expertise 14 (56 Gradations) + Feats 27 + Powers 34 + Combat 32 + Saves 15 - Disadvantages 0 = 150pp
Soma Cruz is the protagonist of the games Castlevania: Aria of Sorrow and
Castlevania: Dawn of Sorrow. He also appears in the crusade throughout the game.
Castlevania: Harmony of Despair.

Soma has a wide range of powers and abilities called 'souls' that are
classified as offensive, defensive, or tactical. He acquires these skills
through your 'power of dominion' - the power to control and summon the souls of
defeated monsters. This is a derivation of Dracula's main power,
ability to command the monsters.

Soma fights with a variety of weapons, including swords, spears, and axes.
Many of your weapons are references to mythology and folklore, such as the Valmanway.
Ronginus, Excalibur, or Solais Claimh (even the Death Scythe). The sword-
the whip is a reference to the tradition of Castlevania, but it is the only weapon in Aria of
Sorrow, which resembles a whip.

Soma can also use pistols, a Grenade Launcher (RPG), and a Rifle of
Positrons, on the other hand (and futuristic) to what is traditional to other games of the
Castlevania series.

His first name, 'Soma', the whole body, refers to the way he uses
the power of domination. His last name is a kind of pun, Cruz is the
Latin word for cross, which is commonly used against vampires in fiction.

Among all the characters in the series, he is the one who has been tempted by the dark side the most times.
black, reaching to have, in both games, alternative endings where it is
completely corrupted. These, however, are only alternative endings. In all
in canonical endings he always had the power to resist domination and continue with
your pure soul, even if it is naturally imbued with evil.

Even with Alucard still alive, it is practically assumed that the current heir of
Dracula is indeed Soma. Soma is the last living Dark Lord, although he is not the only one.
the only one that the power of evil recognizes as the rightful heir.
Stella Lecarde Salvamentos:Resistência +8/+7*, Fortitude +10, Reflexos +8, Vontade +6
Surprise
Cost: 11pp.

Perícias:Acrobacias 8 (+12), Blefar 8 (+10), Conhecimento (Arcano) 4 (+6),


8 (+12)
Notar 8 (+10), Obter Informação 6 (+8), Procurar 4 (+6).
Cost: 16pp

Achievements: Elusive Target, Standing, Fabulous Dodge (Vision), Evasion x2, Focus on
Ranged Attack
Defensive, Accurate Shot.
Cost: 13pp

Immunity 2 (Age, Diseases; 2pp)


Flight 3 (Failure: Levitate; 3pp)
Super-Senses 2 (See in the Dark; 2pp)
Ray 9 (Extra: Reach (Perception); 27pp)
Cost: 34pp

Equipment: None.

Weakness (Blood Dependent, Common, Minor, 2 Points).

Combat: BBA 9 (18pp)


Defense 9 (18pp)
Ataque +9,+11 a Distância; Agarrar +15; Dano (Desarmado +4), (Mágica +9);
+12 (+5 Surprised)

10 (150 Points)

Habilidades:For 18 (+4), Des 18 (+4), Cons 24 (+7), Int 14 (+2) Sab 14 (+2), Car
14 (+2).
Cost: 42pp.

Skills 42 + Expertise 16 (64 Gradations) + Feats 13 + Powers 34 + Combat 36 + Saves 11 - Disadvantages 2 = 150pp
Stetta Lecarde is one of the twin daughters of Eric Lecarde, who were captured.
by the vampire Count Brauner. Brauner has turned them into vampires, and now they act
like the daughters of the Count.

More emotional than her sister, Loretta, Stella is the "older twin," and
focuses on physical attacks. Although like her sister, she also scorns the
humanity, it has to contain its impulse against Jonathan and Charlotte, since
Their deaths will not bring benefit to the Count.

Although an alternate ending of the game features Jonathan and Charlotte.


simply killing them, the canonical chain of events is that Charlotte uses
Sanctuary (a magical cure) to transform the sisters into human beings.
After regaining her senses, Loretta feels little suffering for having
lost her father, although she is not as carefree as her sister Stella. She,
believing that Stella has been very worried about her, and agrees to take a
a more active attitude to help her. To thank the heroes for coming back to her
humanity, Stella and Loretta offer to perform a ritual that would allow
Jonathan unlock the true power of the Vampire Killer, although this may...
cost your life.

After Dracula's defeat, they finally meet with the ghost of their
father, and Stella, is especially disturbed when he finally passes to the
crying and even falling to her knees. She also admits that, considering-
As the older of the two, she has to take care of the 'younger' Loretta.

In 'Sisters' mode, where the Lecarde twins are playable, Stella is capable of Creating.
magical rays extremely precisely at the location where the player is touching
the touchscreen. She and Loretta enter the castle against their father's wishes,
believing that he is inside. Upon reaching the Brauner painting, they find
your father gravely injured, and Brauner ambushes them and turns them into vampires,
giving rise to the adventure of the main game.
Yoko Belnades Salvamentos:Resistência +12/+0*, Fortitude +5, Reflexos +10, Vontade +15.
Without Force Field
Cost: 23pp.

Perícias:Blefar 8 (+10/+18 Com Atraente), Concentração 12 (+17),


12 (+16)
4 (+9)
Cost: 18pp

Made: Artisan, Attractive x2, Ritualist


Cost: 4pp

Powers: Force Field 12 (12pp)


Magic 12 (Effects: Alternative Power x2; Failure: Exhausting; 12+2=14pp)
Base: Electrical Control 12 (24pp)
PA: Fire Control 12 (Extra: Penetrating; Fail: Range (Touch); 24pp)
PA: Ice Control 12 (Extra: Area (Explosion); Failure: Range (Touch); 24pp)
Super-Senses 1 (Detect Magic; 1pp)

Dispositivo 5 (Cajado; Difícil de Perder; 20pp)


Staff
Blow 12 (Made: Striking; Extra: Vampiric; 25pp)
Cost: 47pp

Combat: BBA 8 (16pp)


Defense 8 (16pp)
+8
+8

10 (150 Points)

Habilidades:For 10 (+0), Des 14 (+2), Cons 10 (+0), Int 18 (+4), Sab 20 (+5),
Car 14 (+2).
Cost: 26pp.
Skills 26 + Expertise 18 (72 Gradings) + Feats 4 + Powers 47 + Combat 32 + Saves 23 - Disadvantages 0 = 150pp
Yoko Belnades is a descendant of the Belnades clan, and she is a powerful sorceress.
similar to her predecessor Sypha Belnades. She is very close to Mina
Hakuba, the daughter of the owner of the Hakuba shrine, almost like a younger sister.
old her. She performs the tasks for the Roman Catholic Church in its search for
Dracula and the rest of his subordinates.

She appears for the first time in the game Castlevania: Aria of Sorrow, where she provides
some information for the protagonist of the game Soma Cruz, when he
finds. She is 24 years old in this game, which means that contrary to what
some people think, she had nothing to do with the events of 1999. She
is present in the castle when Soma arrives, occasionally assisting Soma
when he meets her. Eventually, Soma reveals that Graham Jones revealed the
he intends to receive from Dracula's power and that Soma will not dominate
castle. Yoko accepts the information and proceeds to stop Graham. When
Soma finds her again, she has just been stabbed by a furious Graham.
that flees upon seeing Soma. Yoko is taken by Soma and treated by Genya Arikado.
(Alucard).

Yoko is also present in the sequel, Castlevania: Dawn of Sorrow, and her
paper is not much bigger. First add it together with Julius Belmont, the
famous vampire hunter, on a bridge in The Lost Village. After Julio
make a jump over the abyss to the other side, Yoko is forced to return with
Soma accompanies her to a safe place in Lost Village, where she creates a
a type of shop where Soma can upgrade his weapons into more powerful forms
using the souls of the monsters he dominated. Additionally, she can unleash the
Soma's souls, allowing Soma to change its effects, diminish its power, and
allow you to gather new souls.

At the end of the game, she laughs at him and Mina, along with the rest of the characters.

Although Hammer is in love with her, she either seems not to notice or does not.
care about your feelings. She appears during the last scene at the end of the
game. Yoko is a playable character in the game through the 'Julius Mode'. The mode
Julius is an alternative ending in which Soma ends up completely corrupted. In these
Soma ends up dying at the hands of the hunters.
Vampire Hunter (Or the Belmont Hunter Model) Feats: Elusive Target, Benefit (Belmont), Equipment, Ultimate Effort
(Supreme Salvation (Will)), Specialization in Attack (Whip) x2
Fabulous Dodge (Vision), Evasion x2, Does Everything, Focus on Dodge x2, Enemy
Favorite (The Undead), Enhanced Viewing, Ritualist, Defensive Roll x3
Quick Withdrawal (Withdrawal).
Cost: 21pp

Jump 3 (Action: Redirect; 4pp)

Device 1 (Vampire Killer; Hard to Lose; 4pp)


Vampire Killer
Strike 2 (Sacred Mace; Effect: Affect Intangible, Enhanced Range, Powerful; 5pp)

Device 2 (Sacred Arsenal; Hard to Lose; 8pp)


Sacred Arsenal
Arsenal 6 (Repertoire; Effect: Alternative Power x4; Failures: Distracting; 6+4=10pp)
Base: Strike 6 (Holy Explosion; Extra: Area (Explosion); 12pp)
PA: Strike 3 (Holy Water; Effect: Thrown, Forceful; Area (Line) x5; 10pp)
PA: Strike 3 (Dagger; Made: Thrown, Forceful; Extra: Area (Line) (5); 10pp)
PA: Hit 6 (Cross; Extra: Area (Line); 12pp)
PA: Ray 6 (Thrown Axe; 12pp)
Cost: 16pp

Equipment: Armor (Protection 3; Made: Subtle; 4 pieces) +1 in Various.

10 (150 Points) Combat:BBA 10 (20pp)


Defense 10 (20pp)
Habilidades:For 14 (+2), Des 16 (+3), Cons 14 (+2), Int 12 (+1) Sab 18 (+4), Car +10, +14 with Whip
14 (+2). +2 against Undead; Defense +12 (+5 Surprised); Retreat -4; Initiative +3.
Cost: 28pp.
Vampire Hunter
Saves: Will +8/+5*/+5**/+2***, Fortitude +9, Reflexes +9
Will +10 One of the playable characters in Akumajo Dracula: The Arcade is a Hunter.
Surprised **Without Armor Generic Belmont vampires. He has the traditional secondary weapons Daggers,
Cost: 19pp. Machetes, Holy Water, and Crosses. In addition to having the Vampire Killer as a weapon.
principal.
Perícias:Blefar 8 (+10), Cavalgar ou Dirigir 8 (+11), Conhecimento (Arcano) 12
(+16), Knowledge (Current Events) 8 (+12), Disarm Device 8 (+12)
Stealth 8 (+11)
Information 12 (+14), Search 12 (+16).
Cost: 26pp
Skills 28 + Powers 16 + Expertise 26 (104 Graduations) + Feats 21 + Combat 40 + Saves 19 - Defects 0 = 150pp
A word about the Vampire Killer.

The whip was originally the weakest magical weapon created at Rinaldo's academy.
Gandolfi (In Castlevania: Lament of Innocence), known as Whip of
Academy (Whip of Alchemy). Eventually, it was transformed into a weapon.
much more powerful, this event occurs after the death of Sara Trantoul, the betrothed of
Leon Belmont. Sara, who had been fatally cursed by vampirism, accepts herself.
sacrifice to imbue the true power to the weapon. Thanks to this, only human beings
Those who carry the blood of the Belmont can wield the whip with maximum efficiency.

The whip is not only powerful against vampires, but against any demon.
Even the Reaper, called Death, can be wounded by this whip, just like the one himself.
Leon says at the end of Lament of Innocence - 'I have the power to destroy everything that God
"created, even death cannot escape this truth." In theory, the weapon is capable of
affect both the physical bodies of the creatures and their souls, despite this terrible
The Belmonts swore to use it to rid the world of evil.

The appearance of the weapon changes quite frequently, but considering its age of
more than 1000 years is understandable (The weapon was created in 1094!). The most accepted theory
that the energy and powers of the weapon are transferred through rituals from old times
times, since the objects where it would be stored end up being destroyed with the
time.

Be it true or not, the Vampire Killer is almost always a mace, with a


metallic chain and a weight at its end. It has also appeared as a whip or
even as a whip-sword.

In addition to her common powers, she has some more, in combination with artifacts.
Special, it can not only injure but also heal its user, and it can be surrounded by auras.
elementals and even guard the soul of some of its owners (as seen in
Castlevania: Portrait of Ruin, where Master Whip's Memory holds great
similarity to Richter Belmont). Being a living weapon, it can even become more
powerful alone, even if only under specific conditions.

The weapon is passed down from generation to generation of the Belmont family, traditionally the
first male child of each generation, despite this with the eventual death of all
Belmont men each time Dracula returns some women (like Sonia Belmont) and
Even members of other families derived from the Belmonts have used the weapon.
(Gaspar Totoyan, John Morris and his son Jonathan Morris).

In the current time (year 2037) she is with Julius Belmont, who, as he does not have
Children, there is strong evidence that Soma Cruz is the next to inherit it.
The Evil Death
Is it time to destroy your human side and join me in the remake of
this world! Death is the entity responsible for reaping the lives of mortals, it
Dracula
who decides when someone will die, well, she is death. However, she
But if there is good, there is evil, and in Castlevania it is very well represented. is linked to divine rules that prevent her from doing her best
represented by none other than Dracula. The lord of Darkness and of pastime reaps thousands of lives indiscriminately, unless
a power that will match your wickedness, Dracula seems to have long when wars or plagues occurred (a moment when he was having fun
abandoned any trace of kindness a long time ago since his dragging your sickle), in others it was a true boredom. Until the
oath against God. The servants of the prince of Wallachia are many, going death of a noble who committed suicide, Death was present when
from well-known figures like Carmilla, and the witches of Salem, to Vlad took his oath, he was also present when he
demons, werewolves, mummies, and others. managed to escape from her, at first she thought it was audacity, even
Dracula began the bloodbath that swept Romania, Death
It is necessary to remember that Dracula is not concerned with any major he/she delirious.
plan (Players of Vampire who are reading this forget the Jyhad)
secret, your goal is simple, destroy all humans and enslave them Aligning himself with Count Death, he began to inhabit Castlevania until Sonia.
(What is he going to gain from this? Well, I've been playing for almost 16 years.
Belmont to destroy the count and expel him to hell for 100 years.
Castlevania and I never stopped to ask this, he...), this is another concept
that the players and the master must keep in mind, Dracula is the worst of
When Dracula returned, Death came back with him, but then it was the turn of
enemies of the world, there is nothing above it in terms of evil (the Trevor Belmont, Alucard, and other heroes defeated Dracula, she
unless, of course, you want to use Lucifer in your campaign, but you tried to fight them, but was destroyed along with it. Since then, whenever
it wouldn't be so bad, would it?), human lives are so insignificant when Castlevania returns, Death comes back with it waiting for the thousands.
pawns in a game of chess, he will kidnap whoever is necessary and keep them of lives to be killed and reaped. Too bad that sometimes a gang of
I live as long as it's important, he will kill an entire village just to chatos try to ruin the fun.
destroy the solid foundations of the heroes (it becomes difficult to maintain faith with a
such a strong demonstration of the enemy's power, but remember that this is where it is discovered
Death is the closest thing Dracula has to a friend.
the true heroes) or just for pure pleasure.

He did not save the woman he loved, so why would he care about the
right? Don't let the players imagine Dracula as an enemy,
he will always be the man behind the curtain (quote from The Wizard of Oz)
of evil and any heroes the table will be his enemy. The sheet of Dracula
here presented is according to Castlevania Order of Ecclesia (nothing special,
is only my favorite ^^). Its power will vary depending on the time of
campaign, but keep in mind that he will always be more powerful than
a normal vampire.
Dracula Perícias:Conhecimento (Arcano) 12 (+21), Intimidar 12 (+14), Notar 8
(+17)
Cost: 8pp

Achievements: Focus on Attack (Melee) x6, Terrifying Presence x8


Ritualist, Steal Initiative, Without Fear.
Cost: 17pp

Teleportation 3 (Made: Easy, Change Direction, Alternate Power;


Exact
Flight 4 (8pp)
Ray 10 (20pp)
Environmental Control 6 (Precipitation; Distraction CD 10; 12pp)
Strength Increase 32 (32pp)
Increase of Constitution 16 (16pp)
Immunity 30 (Fortitude; 30pp)
Protection 6 (6pp)
Impenetrable Resistance 16 (Failure: Limited (Against Holy Weapons); 8pp)
Metamorphosis 6 (Failure: Uncontrollable; 42pp)
Shield 6 (6pp)
Hit 9 (Actions: Affect Intangible, Powerful; 11pp)
Super Senses 2 (See in the Dark; 2pp)
Super Force 4 (Heavy load: 1.064 tons; 8pp)
Cost: 210pp

Combat: BBA 1 (2pp)


Defense 2 (4pp)
+1, +7 Melee
+8 (1 Surpreso)

15 (300 Points)
Skills 48 + Powers 210 + Proficiencies 8 (32 Graduations) +
Habilidades:For 38 (+14), Des 8 (-1), Cons 36 (+13), Int 28 (+9) Sab 28 Achievements 17 + Combat 6 + Rescues 11 - Defects 0 = 300pp
(+9), Car 18 (+4).
Cost: 48pp.

Salvamentos:Resistência +19, Fortitude -, Reflexos -1, Vontade +20


Cost: 11pp.
Death Perícias:Blefar 12 (+14), Conhecimento (Arcano) 8 (+10),
Conhecimento (História) 12 (+14), Diplomacia 8 (+10) , Furtividade
(+15)
(+15), Search 8 (+10).
Cost: 25pp

Deeds: Scare, Powerful Attack, Henchmen x10 (2 Warriors


skeletons as bodyguards), Leadership, Terrifying Presence,
Without Fear
Cost: 15pp

Powers: Lightning 13 (26pp)


Teleport 3 (Made: Easy, Change Direction, Alternative Power; Extra:
Exact; Failure: Short Range; 8+1=9pp)
Flight 4 (8pp)
Intangibility 3 (Flaw: Limited (Against Magical Weapons); 12pp)
Immunity 30 (Fortitude Tests; 30pp)
Protection 14 (14pp)
Impenetrable Resistance 14 (Failure: Limited (Against Weapons
Sacred); 7pp)
Sickle (Sickle; Hard to Lose; 8pp)
Sickle
Hit 6 (Effect: Improved Critical x3, Forceful; 10pp)
Cost: 106pp
Power Level: (240 Points)
Equipment: None.
Habilidades:For 24 (+8), Des 16 (+3), Con - (-), Int 14 (+2), Sab 16
(+3), Car 14 (+2). Fight: BBA 12 (24pp)
Cost: 24pp Defense 12 (24pp)
+12
Salvations: Resistance +14 (12/0* Unpenetrable), Fortitude - +12 (+6 Surprised)
+10
Against Sacred Arms
Cost: 22pp
Skills 24 + Powers 106 + Expertise 25 (100 Gradings) + Feats 15 + Combat 106 + Saves 22 - Defects 0 = 240pp

Skills 24 + Expertise 25 (100 Graduations) + Achievements 15 + Powers 106 + Combat 48 + Saves 22 - Disadvantages 0 = 240pp.
Castlevania, the living castle of Dracula
Ravenloft fans can use what they know about the Domains of
Shadows for Castlevania. The prison and dominion of the Dark Lords
reflects almost the perfection of what is common in Ravenloft, one cannot
escape from him with his gates closed, there is a lord of dominion
(that cannot let you), rewards evil with power and brands it with
definitive form. The only difference is that Castlevania has
mobility, being able to travel and be summoned as well.

Castlevania is a being of pure chaos, with each manifestation on Earth he


it appears in a different way, hardly repeating the same one
architecture. Often he ends up creating enemies and situations that
they are in the memories of the heroes who enter there and use these memories
to kill them. It is impossible to destroy Castlevania, it will only disappear.
with the defeat of Dracula and thus will return to hell. Feel free
free to create the map of the castle as you wish, but remember
to place secret passages, hidden items (inside the walls)
what is the trademark of the game) and situations that required the
problem resolution for opening doors and passages.

Some ideas about what Castlevania is:


Dracula divided his soul with the castle, that's why he is immortal [stone castles
do not die.
The castle is a Domain of Darkness that managed to escape the Mists.
The castle is indestructible even by the Vampire Killer because it was not created by God.
Dracula is dead, what appears in the throne room is a 'remembrance' of the castle
No one knows how this entity that manifests in the form of a who does not want to abandon its owner.
the castle began to serve Dracula, in fact, it is not known who Castlevania is a test from God to test human beings, every time he is
destroyed we gained more time before the end.
serves whom, some even claim that it is a relationship of
No one knows why there are Save Point Statues inside the castle, but
symbiosis, the castle would need Dracula to manifest on Earth Imagine that part of the castle is built with the memories and fears of everyone.
(that's why he always disappears when the Lord is destroyed) while Dracula Those who enter it depart with their desires.
some would use it as a fortress, others say that Dracula made him alive and that
it would actually be the castle of Vlad Tepes, but how to explain the
the fact that the castle is mutable?
Fox
Clans of Castlevania Another clan that joined the Belmonts in 1792. They are a clan of sorcerers.
old, but perhaps their greatest merit is that in 1798, Maria Renard have
The Belmonts joining the Tapes lineage (in the form of Alucard) to his own. In the times
current ones are recognized as the best summoners in the world, thanks to
The story of the Belmonts is quite simple, a warrior Leon Belmont this double lineage.
(who may be the grandson or great-grandson of a paladin) studied at the academy of
Rinaldo Gandolfi, when his fiancée was cursed and transformed into Schneider
vampire. She ends up sacrificing herself and Leon vows to dedicate his life to destroy
all the evil of the world.
The Schneiders are a clan derived from the Belmonts, who abandoned their
oath to hunt the demon and began to combat other types of evil
Obviously, he can't. But his children and grandchildren continued. around the world. Whether hunting monsters or helping people, they understand
moving these goals forward over time, developing techniques and that the world needs good wherever it may be.
weapons to combat the evil of the world.
It is said that in 1852 a vampire was cured and her lineage was added.
Although any Belmont knows and follows the code of conduct of to the clan, which gained some powers because of it. True or not
few are truly paladins, Richter, Trevor, and maybe they are still Belmonts and have a world to save.
Simon Belmont or rather, the vast majority of the Belmonts are
warriors. Morris
Trevor Belmont married Sypha Belnades, which eventually led to During a particularly bad time that was the end of the 19th century until
some talent for magic in his lineage, Juste Belmont was clearly Almost at the end of the 20th century, it was the Morris who carried on the Belmont tradition.
more wizard than warrior, but overall the methods have changed little During this period, in addition to facing Dracula at least three times
since the creation of the clan.
occasions were the first to make use of knowledge for the
purification of the victims bringing them back to humanity.
Although the Belmonts are the first line of defense for humanity, they do not
they are the only ones, some of the Belmont daughters ended up carrying on It was Quincy Morris who helped Van Helsing in his mission and his grandson.
to other lineages derived from the Belmonts and continued to help the world Jonathan who returned and improved the Vampire Killer for the Belmonts
in the fight against Dracula.
after World War II. Overall they are refined warriors and
very intelligent, but do not show the self-sacrifice necessary to
Belnades a holy warrior.
The Belnades are a clan of traditional sorcerers from England. Although
your lineage may be common to the Belmonts, they still exist as a clan
separate.
The card Cronqvist/Tepes

The Lecards are truly warrior wizards who control the elements, The clan of alchemists that would eventually bring the power of the dark to the world
although there are few of them currently. There are theories that they are lords still exist. Aside from their talent for evil and alchemy, nothing is known.
descendants of Alucard, the rebel son of Dracula, but it is not known at many of them.
Sure. The fact is that everyone is born with talent for elemental magic.
They are officially sworn enemies of the Belmonts.
Others
Adrian Tepes has already proven himself a trustworthy ally of the Belmonts and there are theories that
At least three more clans descend from the Belmonts, they are the clan: Trevor Belmont is his son. There is no evidence of this, but it is not entirely
Kischine, Baldwin and Graves, but apart from the surname change they in impossible. If this is true, all the Belmonts since Sonia would have the
almost nothing differs from the Belmonts. Dracula's blood running in the veins.

In addition to these, the clans Fernandez, Aulin, and Belnades seem to have Dark Lords
descendants of the Belnades, being therefore powerful wizards.
Since the destruction of Dracula, some people have already tried to obtain the power.
DaNasty delete. These candidates for Dark Lords were Malus, Graham Jones, Dario
Bossi, Dmitrii Blinov, and Soma Cruz. These chosen ones end up
The Clan of ancient pirates DaNasty has already helped the Belmonts on several occasions. developing phenomenal powers in Castlevania, but apparently not
sometimes, famous survivors and rogues are the only ones to deny the vote of they can be used if the castle is destroyed.
the goodness of the Belmonts for the practical goal of survival. Despite this
they are valiant allies. What has come closest to obtaining all the power of the Dark Lord so far
was Soma Cruz, but even with a small fraction of this power already
Beast can cause terrible damage to the world.

Started by a werewolf that went out of control of evil. This clan uses the There seems to be no reason for these choices of people like
dark skills against them, and there is no relationship at all heir, only having to be born after 1999 to be one
known with the Belmonts. possible candidate to candidate.

The most accepted theory is that they do not want to find the same or be Monsters
hunted by them.
Among the monsters, at least three have a part of their power derived.
from Dracula, are the Bat, the Demon of Fire, and the Succubus.
Apparently, they are people transformed by this power who end up
turning monsters.
1450: (Castlevania Legends, possibly not canonical) Alucard asks
Timeline to Sonia Belmont, who killed her father, the damned Count Dracula. The girl, with
your mystical powers, enters the vampire's castle and manages to defeat him.
11th century It is not canonical because it is denied that Sonia would be the first Belmont.
to fight against Dracula, besides the fact that if she defeated him, the War of 1476 would not
1022: (Castlevania: Lords of Shadow, although in theory it is a line would occur.)
A great forgotten evil rises to bring pain and
death to the world. Gabriel Belmont, member of the Brotherhood of Light
1476: (Castlevania III: Dracula's Curse) The war between Dracula and the
(Brotherhood of Light) armed with its Combat Cross humanity. People need a champion. However, the Clan of
seeks the power of the God Mask to revive his wife, Belmont is without its powers besides having been banned from
Marie. Transylvania, which did not prevent them from helping, Trevor Belmont, using the
Vampire Killer (which was restored by the Poltergeist King) goes into battle against
1094: (Castlevania: Lament of Innocence) During the 11th century a to combat the forces of evil and darkness, he calls upon the help of three warrior Grants.
violent fight between knights from various fiefs broke out. The Church DaNasty, Sypha Belnades, and Alucard, the dhampir son of Dracula. Trevor is
Catholic, concerned about these events, decided to investigate various areas. the first person to actually destroy Dracula, and the Belmonts fix it
among them the alchemist Mathias Cronqvist, possibly the first residence in Wallachia. Sypha and Trevor get married and have a child. The power
Dark Lord. The chosen one for the investigation is Leon Belmont. the magic of the Belnades becomes intrinsic to future Belmonts (Juste
Belmont, for example).
12th to 14th century

1479: (Castlevania: Curse of Darkness) Hector, a Devil Forgemaster


1XXX: (Castlevania: The Arcade, presumably between the 12th century to try to bring your master Dracula back to life. Allied with Issac,
14) A Vampire Hunter, a Shooter, and a Witch come together subsequently killed by the Reaper [Death], Issac becomes the new
forces to destroy the forces of evil. They invade Castlevania to reincarnation of the Dark Lord's power. An unknown man, called
Destroy the Dark Lord, Dracula. Saint German is the one who can defeat this dangerous one.
enemy.
15th century
14XX: (Castlevania: Pachislot) Dracula revives for the first time what
At some point in the 15th century: Lisa, Dracula's second wife, is forces Trevor Belmont to face him again, this time he relies on the
condemned to death by the Inquisition. Dracula acquires an extreme hatred for the
Angela's help.
humanity is preparing for its absolute destruction. In 1476, this
War against Humanity and the Belmonts begins. (This story was 16th century
told and retold so many times that it is impossible to pinpoint its date, but
possibly between 1430 and 1470, Lisa is Alucard's mother, although not 1576: (The Castlevania Adventure) After almost a century of peace,
there is also a mention of him at this moment.
Count Dracula returns to Europe, but this time, Christopher Belmont,
Great-grandfather of Simon Belmont, using the legendary Vampire Killer.
deter the embodied evil once again.
1591: (Castlevania II: Belmont's Revenge) After 15 years since the last defeat 1691: (Vampire Killer, Haunted Castle, Castlevania, Devil's Castle Dracula)
From Dracula, Christopher Belmont returns to action to save his son. X68000, Castlevania Chronicles, Super Castlevania IV) Simon is the
Solieyu Belmont. Dracula planned to transfer his power from Dark Lord to next Belmont destined to fight against Dracula. Entering the castle
the newest heir of the Clan that has always prevented him from conquering the Damn it, Simon manages to send the vampire back to hell.
world. Christopher manages to rescue his son and destroy Dracula once.
but. 1698: (Castlevania II: Simon's Quest) One year after Simon defeated
Dracula, the Belmont discovers that he has been cursed by the vampire, and that
17th century will die soon, unless it can gather the remaining parts of the
Dracula's body, which is kept in dark mansions full of
16XX: (Castlevania: Order of Shadows, possibly non-canonical) The creatures of evil, to later burn them in the ruins of the Count's castle.
Belmonts are searching for "The Order," a group of people who Simon managed to gather all the parts of the vampire and took them to be
They want the restoration of the Dark Lord's power. Desmond Belmont burned in the castle, but when fire was placed over the remains of the
defeated the leader of the group, Rohan Krause. However, he was deceived since vampire, he came back to life again. Simon then fought again with
Rohan's death serves as a catalyst for Dracula's return. He ends up he, and he won, freeing himself from the curse.
for defeating Dracula, but a mysterious force or power ends up
interfere in the fight and makes its presence felt throughout the castle. 18th century

1666: (Castlevania: Resurrection, possibly non-canonical if it is that he 1748: (Castlevania: Harmony of Dissonance) Juste Belmont has the mission
it was not canceled) "It is the year 1666. Dracula has indeed returned to the world to rescue Maxim Quicin and Liddy Erlanger from the clutches of Count Dracula.
mortal! Invoking all the power of Hell, the dominion of darkness called
Castlevania created a portal for Dracula to re-enter the material world. 1792: (Demon Castle Dracula X: Rondo of Blood and Castlevania: Dracula
Accompanied by four primordial chaos creatures, Dracula is X) Again, the Prince of Darkness is revived prematurely, because of
prepared for the final victory over humanity defended by so much of your fanatical cult. The cult leader believes that the blood of women
time for the Belmonts and for the total domination of the World! These actions, sacrificed may be the necessary passage for Dracula's return. The
meanwhile, they could not go unnoticed... The forces of good, The current Vampire Hunter is Richter Belmont, engaged to Annette Renard. The
desperate in their fight against evil, they tried to balance things, the cult can open the passage to Castlevania, the ancestral home of the Dark
bringing the only mortal capable of sealing the eternal chaos! The heroes of the clan Lord, he decides that the blood of the Renard sisters (Annette and Maria) will be the
Belmont have been gathered for this battle for a long time.... One of the definitive sacrifice, besides being a mortal blow to the Belmont clan. Of course
past... A future one! The powers of light invoke Sonia Belmont; the that Richter decides to take action to stop, using the Vampire Killer
legendary heroine Belmont to fight against the Count of All Evil! Sonia to bring justice, in addition to putting an end to the reign of terror of the Count.
she will not be alone, but will she be able to fight against all the power
combined of the Vampires? (as far as I know this game not only hasn't been released but After 1792: (Castlevania: The Bloodletting, canceled) Richter and
It was never determined which other Belmont would be Sonia's partner. Maria is called to action again to thwart the plans of a
in the adventure.) rival vampire hunter, for unknown reasons.
1796: Richter disappears. 1820: Dracula is sealed by Morris Baldwin and his relative Nathan Graves
(according to Castlevania: Circle of the Moon).
1797: (Castlevania: Symphony of the Night) One year after the
disappearance of Richter Belmont, Maria Renard decides to search for him. The 1830: (Castlevania: Circle of the Moon) When Dracula is about to be
Dracula's castle resurges again in Transylvania and she then has the revived, Nathan Graves, along with Morris and Hugh, try to prevent the
certainly Richter is there. Inside the castle she meets Alucard, resurrection. Arriving just a few seconds late, Dracula is
that helps save Richter. Alucard also fights against his father and frees the revived. The damned vampire separates Morris from his students and now Nathan
world of the kingdom of darkness once again. After having killed his father, Alucard Hugh has to save him and destroy the Count once again. Interestingly
decide to disappear forever, but Maria falls in love with him and decides in Circle of the Moon, Nathan uses a whip called 'The Hunter's
follow the steps of your love. Dracula does not return to haunt Europe in "Whip" that clearly is not the Vampire Killer, but has the same
18th century. properties.

1798: (Castlevania: Nocturne of Recollection [radio drama]) One year 1844:(Castlevania: Legacy of Darkness) The forces of evil kidnap the
after Alucard defeats his father, an incubus named Magnus causes girl to use in a ritual to revive Dracula. Her brother Cornell,
problem for Alucard, Maria, and Richter. a werewolf invades Dracula's castle to save her.

19th century 1852: (Castlevania 64) Eight years after Cornell defeats Dracula, a
a man descended from the Belmonts named Reinhardt Schneider and a
At some point between 1800 and 1899: (Castlevania: Order of Ecclesia) The a woman named Carrie Fernandez (descendant of Sypha Belnades) is
The Belmolt clan has been missing since Alucard's action, having no desire to. calls to search for some missing children from a local village.
a few monks establish an order to protect the world from During the searches, they ended up discovering that someone is
Dracula. The so-called Order of Ecclesia studies a type kidnapping due to an event that occurred in 1844, ultimately ending up
different from the magic called Glyph, whose main characteristic is power defeating the master of evil once again.
invoke immaterial weapons into the physical world. Existing with only two people
in the order with real capacity to manipulate the Glyphs in a way 1897: (Dracula by Bram Stoker) a man named Jonathan Harker is
efficient and use the ultimate weapon the Glyphs Dominus (of God in Latin), invited to Dracula's castle, where he is held captive, he manages to
Shanoa and Albus must stop the advance of evil this time. Shanoa is to escape with the help of professor Van Helsing, and Quincy Morris drive a
chosen generating jealousy in Albus who steals the Glyphs being treated knife in the black heart of Count Dracula, freeing Mina Harker, wife
as a traitor. In her search for Albus, Shanoa ends up discovering that he by Jonathan, of the vampire's curse. It is not mentioned in the book, but
she loved him, but in the end, she defeats him. Shanoa ends up reporting the occurrence to Quincy Morris is a descendant of the Belmonts and the father of John Morris (born
master of the order, Barlowe. Barlowe then reveals that he intends to revive in 1895).
Dracula. And after a fight where he Barlowe dies in sacrifice
Castlevania is summoned. Shanoa sets out for the cursed castle and defeats.
Dracula using the power of the three parts of Dominus. Shanoa is going to die.
through the use of the Dominus, but Albus sacrifices himself in place to save Shanoa.
She manages to escape the collapse of the castle.
20th century 21st century

1917: (Castlevania: Bloodlines) John Morris, a descendant of the house of 2035: (Castlevania: Aria of Sorrow) Thirty-Six years after Dracula was
Belmont is the son of Quincey Morris, and Eric Lecard, supposedly a sealed in the eclipse, a high school student named Soma Cruz and his friend
descendant of Alucard and Maria Renard, they try to prevent the vampire Mina Hakuba visits the Hakuba temple and is sucked inside the
Elizabeth Bartley revives Dracula. The two manage to defeat her, but Castlevania. There they meet Graham Jones, a cultist who wishes to take over the
even so Dracula comes back to life. The two friends then join forces and the power of the soul of Dracula that is closely linked to the castle itself.
send the vampire to hell once again. They also meet Genya Arikado (Alucard), who explains that Soma has the
ability to absorb and copy the soul of demons and monsters. So then
the search begins to stop Graham, but by doing so, he discovers that it is the
1944: (Castlevania: Portrait of Ruin) With World War II and the
reincarnation of the Dark Lord. Dracula has finally been completely destroyed,
millions of lives slaughtered in it the world tends toward chaos destroying
E Soma is now the holder of all his powers. Although they have indeed
cities and nations. The souls dead in war leave the world empty, destroyed Graham's plan, Soma is forced to confront Julius Belmont,
lost, furious, and hungry. These souls end up serving as a passage to even if none of them intend to fight each other. Finally Soma
Castlevania returns to the material plane. Without option Jonathan Morris, a fights against the Primordial Chaos of the castle and manages to rid itself of the essence of
weapon specialist, and Charlotte Aulin, a magic specialist, Dracula. He and Mina manage to escape before the castle implodes.
they invade the castle to locate a new threat, Count Brauner.
they discover that Brauner imprisoned Dracula in the torture chamber and took possession of 2036: (Castlevania: Dawn of Sorrow) A year after Soma Cruz opened
castle. With his defeat, Dracula is free to practice his evil to the world, hand of the powers of Dracula, a cult led by Celia Fortner goes to
but in a two against two battle between Jonathan, Charlotte, Dracula and meeting of Soma so that he takes on the role of Master of Evil. In his
Death, the count is defeated once again. distorted view of the world Celia believes that for God to be infinitely good
there must be an infinitely evil being, and with Dracula destroyed, someone has to
1999: (The War of the Demon Castle; In fact, there is no such thing) assume this role. She has two candidates for the position Dario Bossi, Controller
a game that deals with this, but there are references to the event in Castlevania: of Fire, and Dmitrii Blinov, who can copy any ability used against
Judgment and Castlevania: Curse of Darkness) An eclipse occurs in 1999 He. Any of them can take on Dracula's legacy, just like Soma
what brings Castlevania back to earth, Dracula is finally who is also a potential candidate. After a confrontation between Soma and the
to resurrect, this time with his full power and on his own, but the group (in which Soma's powers are awakened again) the group departs
Julius Belmont, possibly Adrian Tepes and possibly Yoko to explore the new formation of Castlevania. Soma defeats the candidates,
Belnades unite to defeat him. Apparently, a member of the family but not before seeing Mina's 'death', (Dmitrii pretended to be her which made
from Mina Hakuba was also involved (to prepare the ritual used in Soma absorbs all the dead human souls in the castle) and destroys the
prison). The end of Castlevania: Judgment implies a participation Monsters Menace to finally return to the normal world.
of Aeon or someone under their orders involved, but this is just
2037: (Castlevania: Symphony of the Night, is a novella, but not
speculation. Castlevania finally frees the soul of its master, which
it is canonical) - Julius Belmont tries to protect Curtis Lang in a battle
undo the magic eclipse. After the battle, Julius loses his memory. against the thief vampire Olrox, when he discovers a way to play the
Earth in a new era of darkness and chaos. (It's not canonical because obviously
there is no Dracula or the castle, but considering that his appearances are
sporadic anyway it would make sense for the Belmonts to go after others
vampires.)

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