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Dragonbane - Forbidden Lands Critical Injuries

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Matthew Cooper
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0% found this document useful (0 votes)
212 views6 pages

Dragonbane - Forbidden Lands Critical Injuries

Uploaded by

Matthew Cooper
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Blunt

d66 Injury Name Description Healing


Time

11-12 Stunned Non-lethal. No effects during healing. None

13-14 Breathless Non-lethal. No effects during healing. None

15-16 Concussion Non-lethal. Bane on all skills based on INT. Roll D6


days

21-22 Broken nose Non-lethal. Bane on all PERFORMANCE and Roll D6


PERSUASION rolls. days

23-24 Broken Non-lethal. Cannot use two-handed weapons. Roll D6


fingers days

25-26 Broken toes Non-lethal. Movement rate is halved (minimum of 4). Roll D6
days

17-20 Glancing Non-lethal. You deflect the blow at the last second. None
blow

27-30 Near miss Non-lethal. You dodge out the way at the last None
second.

31-33 Knocked out Non-lethal. PERFORMANCE and PERSUASION None


teeth skills permanently reduced by 2 (minimum of 3).

34-36 Groin hit Non-lethal. Spend 2 WP to take any strenuous Roll D6


action. days

41-43 Broken ribs Non-lethal. Bane on all skills based on STR or AGL. Roll 2D6
days

37-40 Deflection Non-lethal. Your armor protects you. None

44-45 Broken arm Non-lethal. Cannot use two-handed weapon, nor Roll 3D6
dual wield, and bane on actions like climbing. days

46-51 Broken leg Non-lethal. Bane on all ACROBATICS rolls and Roll 2D6
movement rate is halved. days

52-53 Gouged eye Non-lethal. Bane on all RANGED ATTACKS and Roll 2D6
SPOT HIDDEN and PATHFINDING rolls. days
54-55 Crushed foot Lethal. Death in days without HEALING and Roll 3D6
movement rate is halved. days

62-63 Crushed Lethal. Death in days without HEALING and None


knee movement rate permanently halved.

64 Broken neck Non-lethal. Paralyzed from the neck down. If no Roll 3D6
HEALING received in time, the effect is permanent. days

65-66 Crushed Lethal. Your adventure and your life end here. None
skull

56-61 Crushed Lethal. Death in days without HEALING. Cannot use No


elbow two-handed weapon, nor dual wield, and bane on
actions like climbing.

Slash

d66 Injury Name Description Healing


Time

11-12 Bleeding Non-lethal. No effects during healing. None


forehead

13-14 Severed nose Non-lethal. Bane on all PERFORMANCE and Roll D6


PERSUASION rolls. days

15-16 Severed finger Non-lethal. Cannot use Two-handed weapons. Roll D6


days

21-22 Severed toe Non-lethal. Movement rate halved (minimum of 4). Roll 2D6
days

23-24 Bleeding thigh Non-lethal. Movement rate halved (minimum of 4). Roll D6
days

25-26 Slashed Non-lethal. Bane on all PERFORMANCE and Roll D6


mouth PERSUASION rolls. days

17-20 Glancing blow Non-lethal. You deflect the blow at the last None
second.

27-30 Near miss Non-lethal. You dodge out the way at the last None
second.

31-32 Severed Non-lethal. Movement rate halved (minimum of 4). Roll 2D6
tendon days
33-34 Wounded Non-lethal. Cannot use Two-handed weapons. Roll 2D6
shoulder days

35-36 Severed ear Non-lethal. Bane on all AWARENESS and Roll D6


PATHFINDING rolls. days

37-40 Deflection Non-lethal. Your armor protects you. None

41-42 Slashed eye Non-lethal. Bane on all RANGED ATTACKS and Roll 2D6
AWARENESS and PATHFINDING rolls. days

43-44 Punctured Lethal. Death in days without HEALING. Bane on Roll D6


lung all CON and ACROBATICS rolls. days

45-46 Severed foot Lethal. Death in days without HEALING. None


Movement rate permanently halved (minimum of
4).

47-50 Glancing blow Non-lethal. You deflect the blow at the last None
second.

51-52 Bleeding gut Lethal. Death in hours without HEALING. Spend 2 Roll D6
WP to take any strenuous action. days

53-54 Ruptured Lethal. Death in hours without HEALING. Disease Roll 2D6
intestines with Virulence 6. days

55-56 Severed arm Lethal. Death in hours without HEALING. Cannot None
use two-handed weapon, nor dual wield.

57-60 Near miss Non-lethal. You dodge out the way at the last None
second.

61-62 Severed leg Lethal. Death in hours without HEALING. None


Movement rate permanently halved (minimum of
4).

63-64 Slit throat Lethal. Death in rounds without HEALING. Bane Roll D6
on all CON rolls. days

65 Cleft skull Lethal. You die immediately. None

66 Decapitation Lethal. Your head leaves your body. None

Stab
d66 Injury Name Description Healing
Time

11-13 Pierced ear Non-lethal. No effects during healing. None

14-16 Skewered Non-lethal. Movement rate halved (minimum of 4). Roll D6


foot days

17-20 Glancing Non-lethal. You deflect the blow at the last second. None
blow

21-23 Hand run Non-lethal. Cannot use two-handed weapons. Roll D6


through days

24-26 Pierced Non-lethal. Bane on all PERFORMANCE and Roll D6


cheek PERSUASION rolls. days

27-30 Near miss Non-lethal. You dodge out the way at the last None
second.

31-33 Impaled thigh Non-lethal. Movement rate halved (minimum of 4). Roll 2D6
days

34 Severed Non-lethal. Movement rate halved (minimum of 4). Roll 3D6


tendon days

35-41 Impaled Non-lethal. Cannot use two-handed weapons. Roll 2D6


shoulder days

42-43 Pierced eye Non-lethal. Bane on all RANGED ATTACKS and Roll 2D6
SPOT HIDDEN and PATHFINDING rolls. days

44-45 Skewered Non-lethal. Spend 2 WP to take any strenuous Roll 2D6


groin action. days

46-51 Punctured Lethal. Death in days without HEALING. Bane on Roll D6


lung all CON and ACROBATICS rolls. days

52-54 Bleeding gut Lethal. Death in hours without HEALING. Spend 2 Roll D6
WP to take any strenuous action. days

55-56 Ruptured Lethal. Death in hours without HEALING. Disease Roll 2D6
intestines with Virulence 6. days

57-60 Near miss Non-lethal. You dodge out the way at the last None
second.

61 Severed arm Lethal. Death in minutes without HEALING. You Roll D6


artery cannot use two-handed weapon, nor dual wield. days
62 Severed leg Lethal. Death in minutes without HEALING. Your Roll D6
artery movement rate is halved. days

63 Impaled neck Lethal. Death in rounds without HEALING. Bane on Roll 2D6
all CON rolls. days

64 Skewered Lethal. You die immediately. None


skull

65-66 Pierced heart Lethal. Your heart beats for the last time. None

Horror

d66 Injury Name Description Healing


Time

11-16 Trembling Non-lethal. Bane on all skills based on AGL. Roll D6


days

17-20 Controlled Non-lethal. You gain control of yourself with a None


breathing few deep breaths.

21 White hair Non-lethal. Hair turns permanently white over Roll D6


the next days. days

22-24 Anxious Non-lethal. Bane on all skills based on INT. Roll D6


days

25-31 Sullen Non-lethal. Bane on all skills based on CHA. Roll D6


days

32-35 Nightmares Non-lethal. Make a WIL roll every shift spent Roll D6
sleeping. Failure means that the rest doesn't days
count.

36-41 Nocturnal Non-lethal. You can only take a shift rest during Roll 2D6
the day. days

42-43 Phobic Non-lethal. You are terrified by something Roll 2D6


related to what horrified you. You must roll days
against WIL to resist fear.

44-45 Drunkard Non-lethal. You must drink alcohol every day, Roll 3D6
or halve your WP for the day. days
46-51 Claustrophobic Non-lethal. Every 15 minutes in a confined Roll 2D6
environment, you must roll against WIL to days
resist fear.

52 Mythomania Non-lethal. You cannot stop yourself from lying Roll 2D6
about everything. days

53-54 Paranoia Non-lethal. You are certain that someone is out Roll 2D6
to get you. days

55 Delusion Non-lethal. You are totally convinced of Roll 3D6


something that is totally untrue. days

56 Hallucinations Non-lethal. Make a WIL roll every Shift. If you Roll 3D6
fail, you suffer a powerful hallucination. days

57-60 Steady nerves Non-lethal. You withstand the horrors before None
you.

61-62 Altered Non-lethal. Your personality is altered in a None


personality fundamental way.

63 Amnesia Non-lethal. You lose all memory, and cannot Roll D6


recollect who you or the other adventurers are. days

64-65 Catatonic Non-lethal. You stare blankly into oblivion, and Roll D6
do not respond to any stimuli. days

66 Heart attack Lethal. Your heart stops, and you die of pure Immediate
fright. death

Recommend adding rolling on Critical Injuries - Horror when rolling 8 on the Fear table.

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