Blunt
d66 Injury Name Description Healing
Time
11-12 Stunned Non-lethal. No effects during healing. None
13-14 Breathless Non-lethal. No effects during healing. None
15-16 Concussion Non-lethal. Bane on all skills based on INT. Roll D6
days
21-22 Broken nose Non-lethal. Bane on all PERFORMANCE and Roll D6
PERSUASION rolls. days
23-24 Broken Non-lethal. Cannot use two-handed weapons. Roll D6
fingers days
25-26 Broken toes Non-lethal. Movement rate is halved (minimum of 4). Roll D6
days
17-20 Glancing Non-lethal. You deflect the blow at the last second. None
blow
27-30 Near miss Non-lethal. You dodge out the way at the last None
second.
31-33 Knocked out Non-lethal. PERFORMANCE and PERSUASION None
teeth skills permanently reduced by 2 (minimum of 3).
34-36 Groin hit Non-lethal. Spend 2 WP to take any strenuous Roll D6
action. days
41-43 Broken ribs Non-lethal. Bane on all skills based on STR or AGL. Roll 2D6
days
37-40 Deflection Non-lethal. Your armor protects you. None
44-45 Broken arm Non-lethal. Cannot use two-handed weapon, nor Roll 3D6
dual wield, and bane on actions like climbing. days
46-51 Broken leg Non-lethal. Bane on all ACROBATICS rolls and Roll 2D6
movement rate is halved. days
52-53 Gouged eye Non-lethal. Bane on all RANGED ATTACKS and Roll 2D6
SPOT HIDDEN and PATHFINDING rolls. days
54-55 Crushed foot Lethal. Death in days without HEALING and Roll 3D6
movement rate is halved. days
62-63 Crushed Lethal. Death in days without HEALING and None
knee movement rate permanently halved.
64 Broken neck Non-lethal. Paralyzed from the neck down. If no Roll 3D6
HEALING received in time, the effect is permanent. days
65-66 Crushed Lethal. Your adventure and your life end here. None
skull
56-61 Crushed Lethal. Death in days without HEALING. Cannot use No
elbow two-handed weapon, nor dual wield, and bane on
actions like climbing.
Slash
d66 Injury Name Description Healing
Time
11-12 Bleeding Non-lethal. No effects during healing. None
forehead
13-14 Severed nose Non-lethal. Bane on all PERFORMANCE and Roll D6
PERSUASION rolls. days
15-16 Severed finger Non-lethal. Cannot use Two-handed weapons. Roll D6
days
21-22 Severed toe Non-lethal. Movement rate halved (minimum of 4). Roll 2D6
days
23-24 Bleeding thigh Non-lethal. Movement rate halved (minimum of 4). Roll D6
days
25-26 Slashed Non-lethal. Bane on all PERFORMANCE and Roll D6
mouth PERSUASION rolls. days
17-20 Glancing blow Non-lethal. You deflect the blow at the last None
second.
27-30 Near miss Non-lethal. You dodge out the way at the last None
second.
31-32 Severed Non-lethal. Movement rate halved (minimum of 4). Roll 2D6
tendon days
33-34 Wounded Non-lethal. Cannot use Two-handed weapons. Roll 2D6
shoulder days
35-36 Severed ear Non-lethal. Bane on all AWARENESS and Roll D6
PATHFINDING rolls. days
37-40 Deflection Non-lethal. Your armor protects you. None
41-42 Slashed eye Non-lethal. Bane on all RANGED ATTACKS and Roll 2D6
AWARENESS and PATHFINDING rolls. days
43-44 Punctured Lethal. Death in days without HEALING. Bane on Roll D6
lung all CON and ACROBATICS rolls. days
45-46 Severed foot Lethal. Death in days without HEALING. None
Movement rate permanently halved (minimum of
4).
47-50 Glancing blow Non-lethal. You deflect the blow at the last None
second.
51-52 Bleeding gut Lethal. Death in hours without HEALING. Spend 2 Roll D6
WP to take any strenuous action. days
53-54 Ruptured Lethal. Death in hours without HEALING. Disease Roll 2D6
intestines with Virulence 6. days
55-56 Severed arm Lethal. Death in hours without HEALING. Cannot None
use two-handed weapon, nor dual wield.
57-60 Near miss Non-lethal. You dodge out the way at the last None
second.
61-62 Severed leg Lethal. Death in hours without HEALING. None
Movement rate permanently halved (minimum of
4).
63-64 Slit throat Lethal. Death in rounds without HEALING. Bane Roll D6
on all CON rolls. days
65 Cleft skull Lethal. You die immediately. None
66 Decapitation Lethal. Your head leaves your body. None
Stab
d66 Injury Name Description Healing
Time
11-13 Pierced ear Non-lethal. No effects during healing. None
14-16 Skewered Non-lethal. Movement rate halved (minimum of 4). Roll D6
foot days
17-20 Glancing Non-lethal. You deflect the blow at the last second. None
blow
21-23 Hand run Non-lethal. Cannot use two-handed weapons. Roll D6
through days
24-26 Pierced Non-lethal. Bane on all PERFORMANCE and Roll D6
cheek PERSUASION rolls. days
27-30 Near miss Non-lethal. You dodge out the way at the last None
second.
31-33 Impaled thigh Non-lethal. Movement rate halved (minimum of 4). Roll 2D6
days
34 Severed Non-lethal. Movement rate halved (minimum of 4). Roll 3D6
tendon days
35-41 Impaled Non-lethal. Cannot use two-handed weapons. Roll 2D6
shoulder days
42-43 Pierced eye Non-lethal. Bane on all RANGED ATTACKS and Roll 2D6
SPOT HIDDEN and PATHFINDING rolls. days
44-45 Skewered Non-lethal. Spend 2 WP to take any strenuous Roll 2D6
groin action. days
46-51 Punctured Lethal. Death in days without HEALING. Bane on Roll D6
lung all CON and ACROBATICS rolls. days
52-54 Bleeding gut Lethal. Death in hours without HEALING. Spend 2 Roll D6
WP to take any strenuous action. days
55-56 Ruptured Lethal. Death in hours without HEALING. Disease Roll 2D6
intestines with Virulence 6. days
57-60 Near miss Non-lethal. You dodge out the way at the last None
second.
61 Severed arm Lethal. Death in minutes without HEALING. You Roll D6
artery cannot use two-handed weapon, nor dual wield. days
62 Severed leg Lethal. Death in minutes without HEALING. Your Roll D6
artery movement rate is halved. days
63 Impaled neck Lethal. Death in rounds without HEALING. Bane on Roll 2D6
all CON rolls. days
64 Skewered Lethal. You die immediately. None
skull
65-66 Pierced heart Lethal. Your heart beats for the last time. None
Horror
d66 Injury Name Description Healing
Time
11-16 Trembling Non-lethal. Bane on all skills based on AGL. Roll D6
days
17-20 Controlled Non-lethal. You gain control of yourself with a None
breathing few deep breaths.
21 White hair Non-lethal. Hair turns permanently white over Roll D6
the next days. days
22-24 Anxious Non-lethal. Bane on all skills based on INT. Roll D6
days
25-31 Sullen Non-lethal. Bane on all skills based on CHA. Roll D6
days
32-35 Nightmares Non-lethal. Make a WIL roll every shift spent Roll D6
sleeping. Failure means that the rest doesn't days
count.
36-41 Nocturnal Non-lethal. You can only take a shift rest during Roll 2D6
the day. days
42-43 Phobic Non-lethal. You are terrified by something Roll 2D6
related to what horrified you. You must roll days
against WIL to resist fear.
44-45 Drunkard Non-lethal. You must drink alcohol every day, Roll 3D6
or halve your WP for the day. days
46-51 Claustrophobic Non-lethal. Every 15 minutes in a confined Roll 2D6
environment, you must roll against WIL to days
resist fear.
52 Mythomania Non-lethal. You cannot stop yourself from lying Roll 2D6
about everything. days
53-54 Paranoia Non-lethal. You are certain that someone is out Roll 2D6
to get you. days
55 Delusion Non-lethal. You are totally convinced of Roll 3D6
something that is totally untrue. days
56 Hallucinations Non-lethal. Make a WIL roll every Shift. If you Roll 3D6
fail, you suffer a powerful hallucination. days
57-60 Steady nerves Non-lethal. You withstand the horrors before None
you.
61-62 Altered Non-lethal. Your personality is altered in a None
personality fundamental way.
63 Amnesia Non-lethal. You lose all memory, and cannot Roll D6
recollect who you or the other adventurers are. days
64-65 Catatonic Non-lethal. You stare blankly into oblivion, and Roll D6
do not respond to any stimuli. days
66 Heart attack Lethal. Your heart stops, and you die of pure Immediate
fright. death
Recommend adding rolling on Critical Injuries - Horror when rolling 8 on the Fear table.