Eldfall Chronicles Multiplayer Rules, January 2024
for more strategic maneuvering and a more
balanced experience.
Introduction
Within this document, you'll discover rules
designed for multiplayer games involving more
Initiative Check:
than two players. The process of determining initiative for players
Keeping in mind that the main objective in undergoes changes based on the Multiplayer
multiplayer games is to have fun and enjoy the Format.
experience, it's important to acknowledge that
situations may sometimes become imbalanced. In
such cases, we encourage the use of common Alliance:
sense and good sportsmanship to resolve them. When playing Alliance games, all players on a
team add up their Leaders’ Morale values.
Then, the team rolls a die and adds the
combined Morale to the roll. The opposing
Multiplayer Game Formats side does the same. The sides compare their
results; the team with the higher result wins
We'll explore the following two multiplayer game and gets to choose either Turn Order or
formats:
Deployment, as in standard games of Eldfall
Chronicles.
Free-For-All format, where each player
fights individually with their own party,
Free-For-All:
Alliance format, where players and their In Free-For-All games, each player rolls a die and
parties choose sides/teams, forming adds their Leaders’ Morale. The player with the
opposing alliances. highest total is the first to choose between Turn
Order or Deployment. If they choose Turn Order,
the player can pick any position in the Turn Order
Additional Rules: (e.g., first to fourth in a 4-player game). Opting for
Deployment allows the player to select one of the
available Deployment Zones (more on this below).
● Models cannot declare Reactions to
The subsequent players, in descending order of
Activations of their allies (players and
total Morale, make their choices. However, they
models in an agreed alliance). can't choose the same position in Turn Order or
● Upon entering an Alliance, players Deployment Zone selected by the preceding player.
cannot break Alliances. This process continues until all players have made
● Authority Stratagems apply only to the their choices.
Leader’s party. They do not apply to
allied parties.
Field Setup:
Eldfall Chronicles is typically played on a 3’x3’ field,
providing ideal space for approximately up to 10
models. While it's entirely acceptable to play with
more models on this field, it will lead to a more
immediate engagement. If you prefer a more paced
battle, resembling a 1v1 experience, we
recommend playing on a larger 4’x4’ field to allow
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Deployment: Suitable Quests:
In multiplayer games, the Deployment Zones adapt In the following segment, quests suitable for both
to fit the chosen format. These new Deployment the Alliance and Free-For-All multiplayer formats
Zones replace the original Quest instructions. are listed, along with accompanying modifications:
Alliance: Alliance:
When playing Alliance games, the Deployment In Alliance games, when a quest refers to
remains the same as in the Core Rules. Each players scoring points, it translates to the
side/team is assigned one table edge and entire side scoring points.
adheres to all instructions provided in the
chosen Quest. ● Open Hostilities
● Treasure Hunt (each player draws a
Scheme, totaling two per side. If
Free-For-All: playing with more than 100 PTS per
During Free-For-All games, Deployments side, add a third Treasure to the center
undergo a change, offering three patterns of of the field.)
Deployment Zones: ● Awaiting Reinforcements (each player
draws a Scheme, totaling two per
side.)
Table Edges: Each field edge ● Plunder (each player draws a Scheme,
represents a Deployment Zone, totaling two per side.)
extending 8’’ from their field edge and ● Profane Relic (each player draws a
up to 9’’ away from the left and right Scheme, totaling two per side.)
field edges. This results in an 18’’ long ● Secure the Artefact (each player
and 8’’ deep Zone on each field edge draws a Scheme, totaling two per
for player Deployment. side.)
Corners: Each corner signifies a
Deployment Zone, extending up to Free-For-All:
12’’ from the corner in a semi-circle, Certain Free-For-All Quests can be played with
creating four Deployment Zones. any Deployment pattern, while others require
a specific one. This information will be
Combined Deployment (Three-Player indicated for each Quest. Note that this list is
Option): In this Deployment, we blend primarily geared towards 4-player Free-For-All
the previously mentioned two games.
patterns, resulting in three ● Open Hostilities (any Deployment,
Deployment Zones—two designated also suitable for 3 players.)
as corners and one as a field edge. ● Treasure Hunt (Corner Deployment)
Players have the flexibility to either ● Battle Royale (Table Edges
pre-determine the specific field edge Deployment.)
and the opposite two corners or make ● Awaiting Reinforcements (any
this decision during the Initiative step Deployment, also suitable for 3
when selecting Deployment Zones. players.)
● Secure the Artefact (any Deployment,
also suitable for 3 players.)
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