Vislona Internship Test - UI/UX Design (30 MCQs)
Set 1: Basic UI/UX Design
1. What does UI stand for?
- User Interface
- Unified Interaction
- Universal Input
- User Integration
2. Which tool is most commonly used for UI Design?
- Photoshop
- Illustrator
- Figma
- Premiere Pro
3. UX stands for?
- User Xperience
- User Experience
- Utility Experience
- Unified Experience
4. Which of the following is a wireframing tool?
- Google Docs
- Balsamiq
- Excel
- Unity
5. Which is NOT a UX research method?
- Interview
- Survey
- A/B Testing
- SEO Audit
6. What is the purpose of a user persona?
- Design logo
- Visual branding
- Understand target users
- Code testing
7. Which font is best for readability?
- Comic Sans
- Papyrus
- Arial
- Brush Script
8. Which principle is related to visual hierarchy?
- Balance
- Contrast
- Proximity
- Color
9. Which one improves accessibility?
- Tiny text
- Low contrast
- Alt text
- Hidden menus
10. Which is a responsive design framework?
- React
- Bootstrap
- MongoDB
- Numpy
Answer Key
1. User Interface
2. Figma
3. User Experience
4. Balsamiq
5. SEO Audit
6. Understand target users
7. Arial
8. Contrast
9. Alt text
10. Bootstrap
Set 2: Advanced UI/UX Design
1. Which UX law explains that users spend most of their time on other websites?
- Hick's Law
- Jakob's Law
- Fitts's Law
- Miller's Law
2. What is usability testing?
- Code debugging
- Design theory test
- User interaction test
- Performance testing
3. Which tool helps create design systems and components?
- Notion
- Photoshop
- Figma
- MS Word
4. What does CTA stand for?
- Call To Action
- Code To Access
- Click The App
- Change To Align
5. Which plugin generates dummy text in Figma?
- Content Reel
- FigJam
- FlowKit
- Blush
6. What is an empathy map used for?
- Server testing
- User understanding
- Design branding
- Database modeling
7. Which UX method involves watching users?
- Card sorting
- Surveys
- User testing
- Field observation
8. Which one is a usability heuristic?
- Color theory
- Error prevention
- Marketing flow
- SEO placement
9. What's the benefit of a design system?
- Slower process
- Inconsistent design
- Standardization
- Fewer developers
10. Which layout helps mobile responsiveness?
- Fixed
- Absolute
- Fluid grid
- Pixel layout
Answer Key
1. Jakob's Law
2. User interaction test
3. Figma
4. Call To Action
5. Content Reel
6. User understanding
7. Field observation
8. Error prevention
9. Standardization
10. Fluid grid
Set 3: Cheat-Proof UX Scenarios
1. You're designing a food delivery app. The 'Place Order' button is not getting enough clicks. What is the
BEST UX action to try first?
- Change the button color to red
- Move it to a more visible location on the screen
- Add animations around the button
- Change the button text to 'Buy Now'
2. A user keeps getting lost navigating a fitness app. Which principle helps solve this?
- Miller's Law
- Jakob's Law
- Fitts's Law
- Hick's Law
3. A visually impaired user can't access your app's images. What should you do first?
- Make images bigger
- Add alt text to all images
- Remove all images
- Reduce contrast in images
4. Which option BEST describes why whitespace is important in UI?
- Makes the site more colorful
- Improves user flow and focus
- Reduces loading time
- Hides empty content
5. You run usability tests and users fail to find the 'Checkout' button. What's the right step next?
- Add more buttons
- Move it to top navigation
- Change background image
- Show tutorial popup
6. If users close your app before finishing a task, what should you analyze first?
- User personas
- Visual design
- Drop-off points in user flow
- Alt text on images
7. Which one is a sign of good microinteraction?
- User gets confused
- No visual feedback
- User receives instant feedback on action
- App crashes
8. A form has 10 fields and users are abandoning it. What would you do?
- Add more fields
- Show all fields at once
- Use progressive disclosure
- Make it a single block
9. Which design pattern improves search experience?
- Infinite scroll
- Breadcrumbs
- Autocomplete suggestions
- Static images
10. You're testing a UI prototype and users seem confused but say 'it's fine.' What should you rely on?
- User words
- Body language and hesitations
- No feedback
- Developer opinion
Answer Key
1. Move it to a more visible location on the screen
2. Hick's Law
3. Add alt text to all images
4. Improves user flow and focus
5. Move it to top navigation
6. Drop-off points in user flow
7. User receives instant feedback on action
8. Use progressive disclosure
9. Autocomplete suggestions
10. Body language and hesitations