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Nay Zaw Win Maung
MCSA (Microsoft Certified System Administrator),
B.Sc(Computer).
Contents
Getting Started
Tutorials
Chapter G1
1.0 Introduction to 3DsMax Interface
1.1 Project Workflow
1.2 Material Editor
1.3 Using Tools
1.4 Managing the Viewports
1.4.1 Configuring the Viewports
1.4.2 Controlling the Viewports
1.4.3 Understanding Views
1.5
Managing Objects in the Scene
1.5.1 Creating the Objects
1.6
Selecting the Objects
1.6.1 Basics of selecting objects
1.6.2 Using Named Selection Sets
1.6.3 Using Selection Filters
Chapter T1
1.0
Modeling
1.1
Modeling
1.2
Modeling
1.3
Modeling
Chapter G2
2.0
Modifiers : Using Modifiers
2.1
Basics of Using Modifiers
2.2
Using the Buttons
Chapter G3
3.0 Basics of Modelling
3.0.1 Modelling the Table
3.0.2 Creating the Lathe Objects :
Modelling the Pot
3.0.3 Controls of Render Window
Chapter G4
4.0
Customizing the User Interface
a
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Chessmates
Pawn
Bishop
Rook (or Castle)
3D Studio Max Learning Guide
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1.0 Introduction to 3Ds Max Interface
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3D Studio Max Learning Guide
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3D Studio Max Learning Guide
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3D Studio Max Learning Guide
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'D[mu object awG&JU rlvA[dkjyKqHkrSwf pivot ay:rSmtajcjyKNyD; ajymif;vJrIrsm; udkjzpfay:aprSmyg/ &Sif;oGm;atmifvdkU object ESpfck wnfaqmufvdkufyg/
ESpfckvHk;udk select rSwfvdkufyg/ Rotate Tool udk,lNyD; vSnfhMunfh? awGUwJhtwdkif;yJ object
awG[m oD;jcm;A[dkcsuf awGay:rSm vnfaewmjzpfygw,f/
Stu
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Use Pivot Point Center
Use Selection Center uawmh selection jzpfaewJh object awG&JU
pkaygif; A[dkcsufwpfckwnf;uae
ajymif;vJ rIjzpfay:rSmyg/ 'DcvkwfudkaG;NyD; ckeutwdkif; rotate vkyfMunfhvdkufygOD;/
3D
ajymif;vJrIjcif;rwlawmhwm
owdxm;rdw,faemf/
A[dkcsuf rwlawmhwmyg/
Use Transform Coordinate Center
rSmuawmh viewport tvdkufuJGjym;jcm;em;rIav;a
wG &dSygw,f/ olUudk Perspective view rSm oHk;r,fqdk&if x=y=z=0 rSm A[dkjyK ajymif;vJrSmyg/
tjcm; viewport awGrSm oHk;&ifawmh view &JU tv,fcsufwnfhwnfhudk A[dkjyKvdkufwmyJ
jzpfygw,f/
'D
Tool
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3D Studio Max Learning Guide
Mirror Selected Objects
Ma
qdkwmu vuf&dSaG;xm;wJh ypnf;udk ajymif;jyefvkyfvdkufwmyJ
jzpfygw,f/ b,fnmajymif;oGm;r,f/ tay:atmufajymif;oGm;r,f/ b,fnma&m tay:
atmufa&m ESpfckvHk;vJ ajymif;vdkufEdkifygw,f/
yxrOD;pGm object wpfckudk aG;xm;vdkufyg/ NyD;&if Mirror udkEdSyfvdkuf/ tJ'DrSm b,fvdk
ajymif;vJcsifwmvJ qdkwm aocsmcsdefndvdkY&ygw,f/
Stu
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b,f0ifdk;twdkif; ajymif;jyefvSefrvJ qdkwm
Mirror Axis xJrSm a&G;ay;Edkifygw,f/ 0ifdk;
wpfckcsif;pDvm; ESpfckpvHk; wNydKifwnf;
vkyfrSmvm; qdkwmudkaygh/ Offset qdkwmu
rlv object uaetopfajymif;vJvdkufwJh
object Mum; tuGmta0;udk owfrSwf
ay;wmyg/
Clone Selection qdkwJhtxJrSmawmh topf
yGm;rSmvm; ryGm;bl;vm;/ b,fvdkyGm;rSmvJ?
pwmawG aG;cs,fp&m &dSygw,f/
No Clone udk aG;xm;&ifawmh rlvypnf;
udkyJ ajymif;jyefvSnfhypfvdkufrSmaygh/
Copy qdk&ifawmh topfwpfck xyfxGuf
vmrSmjzpfygw,f/ rlvypnf;eJY topfypnf;
Mum;rSm bmqufEG,frIrS &dSaerSm r[kwf
ygbl;/ oD;oefYpDygyJ/
Instance eJY Reference rSmMuawmh
'DvdkrsKd; r[kwfygbl;/
udk aG;xm;r,fqdk&if object ESpfckMum;rSm qufoG,frI &dSoGm;ygNyD/ rlvobject udkjzpfap topf
objectudk jzpfap jyKjyifajymif;vJrI vkyf&if usefwJhwpfcku vdkufNyD; ajymif;vJrSmjzpfygw,f/ r,Hk&if sphere
wpfckqJG? mirror vkyf? Offset udkenf;enf;wif? Instance udkaG;xm;? Ok EdSyf/ NyD;&if BudKufwJhobject udk
EdSyfa&G;xm;? Modify PaneludkoGm;? Parameters xJrSm wpfckck ajymif;Munfh? usefwJhwpfckyg vdkufajymif;wmudk
awGY&vdrfhr,f/
Reference rSmMuawmh qufoG,frIawmh&dSw,f/ olu wpfvrf;oGm; qufoG,frIyHkpHvdkY ac:&r,fxifw,f/
rlvobjectudk modifyvkyf&if objecttopfu vdkufajymif;vJayr,fh? objecttopfrSm oD;jcm;ajymif;vJrIawG
xyfvkyfvdkY &ygw,f/ Instance vdkrsdK;vnf; tvkyfvkyfay;Edkifygw,f/ &Sif;oGm;atmif aocsmxyfajymjy
ygr,f/
cylinder wpfckqJGvdkufyg/ mirror eJY reference vkyfNyD;yGm;vdkufyg/ Modify Panel udkoGm;Munfhvdkuf&if
object ESpfckrSm rwlnDwJh tcsufwpfckawGY&vdrfhr,f/
3D
Instance
Ma
Modifier Stack
Page-
3D Studio Max Learning Guide
Cylinder01 &JU Modifier Stack
xJrSm Cylinder wpfckyJ jrifawGY
&ayr,fh Cylinder02 &JU Modifier
Stack xJrSmawmh
Cylinder &JU
tay:rSm rsOf;wpfck
awGU&ygr,f/
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Cylinder01 udka&G;xm;NyD; Modifier List
xJu Bend udka&G;vdkufyg/ B udkEdSyf&if
Stu
jrefjref &SmawGYEdkifygw,f/ tcka&G;vdkufwJh
Bend qdkwJh Modifier [m object ESpfck
pvHk;udk oufa&mufrI&dSygw,f/ Cylinder02
&JU Modifier Stack udkMunfhr,fqdk&if
Bend [m rsOf;&JUatmufrSm &dSaeygw,f/
jcm;xm;wm
Modifier Stack
3D
'Dtcsdeftxd vkyfxm;orQawGu Instance eJY twlwlyJ jzpfygw,f/
Cylinder01 udkjzpfap Cylinder02udkjzpfap a&G;NyD; Bend&JU Parameters
awGudk ajymif;Munfhyg/ wpfckajymif;&if aemufwpfckyg ajymif;ygw,f/
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3D Studio Max Learning Guide
Ma
[kwfNyD? Instance eJY Refenence uGmoGm;wJh tcsufudk tckjyr,f/ Cylinder02udk a&G;xm;vdkuf? Modifier
Stack xJrSm tay:qHk;ursOf;udk wpfcsufEdSyfvdkuf? rsOf;atmufu Bend eJY Cylinder udk selection
r0ifaeapeJY/ tJ'DvdkrS r[kwf&if topf,lvdkufwJh Modifier [m rsOf;&JUatmufrSmyJ a&mufaevdrfhr,f/ rsOf;udk
EdSyfvdkufNyD;&if Taper qdkwJh Modifier udk,lvdkufyg/ Modifier [m rsOf;&JUtay:udk a&mufaeygvdrfhr,f/
rsOf;&JY tay:u xyf,lorQ Modifier awG[m Cylinder02 eJYyJ oufqdkifygw,f/ Cylinder01 rSmvdkufNyD;
ajymif;vJrSm r[kwfygbl;/
Cylinder02 eJYyJ oufqdkifygw,f/
Cylinder01, Cylinder02 ESpfckvHk;
eJYoufqdkifygw,f/
Instance
Stu
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rSmvdk ygyJ/
ESpfckvHk; tay: oufa&mufapcsifwJh Modifier ay;csifw,fqdk&ifawmh rlvObject(Cylinder01) rSm
jzpfap? topf Reference vkyfxm;wJh Object(Cylinder02) &JU rsOf;atmuf Modifier Stack rSmjzpfap
jyKvkyfEdkifygw,f/
uJAsm ...? Copy &,f Instance &,f Reference &,f b,fvdkuGmjcm;ovJ qdkwm &Sif;avmufNyD xifyg&JU/
r&Sif;ao;vJ tm;emyg;emeJY &Sif;vdkufygawmhAsm/
3D
Object
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3D Studio Max Learning Guide
1.4 Managing the Viewports
ax
1.4.1 Configuring the Viewports
Viewport
awGudk aumif;rGefpGmudkifwG,fwufzdkUuvnf; vdktyfygw,f/ Animator trsm;pk[m rdrdpdwfBudKuf
viewport taetxm;udk owfrSwfxm;wufMuygw,f/ view wpfckeJUwpfcktMum; vdkif;ay:rSm pointer wifvdkuf&if
ESpfzufjrSm; 'grSr[kwf view av;ckqHk&m tv,fae&mrSm pointer wifvdkuf&if av;zufjrSm; yHkpH Icon jzpfoGm;&if
viewport awGudk vdkovdk csdefvdkU&ygw,f/ 'DxufydkNyD; jyifqifcsifao;&ifvnf;jzpfygw,f/ viewport label wpfckckay:
rSm right click EdSyfvdkuf? NyD;&if Configure udkomaG;vdkuf? 'DvdkawGU&r,f/
io M
Layout udkaG;vdkufyg/
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Right-Click
rdrdpdwfBudKuf yHkpHa&G;cs,fowfrSwf
Edkifygw,f/ vkyfr,fhtvkyfay:
rlwnfNyD;vnf; uJGjym;Edkifygw,f/
3D
1.4.2 Controlling the Viewport
Viewport Controllers
Zoom Tool
jzpfygw,f/ olu
view
wpfckjcif;pD oD;oefU
zooming
vkyfygw,f/ teD;ta0; csdefjcif;
jzpfygw,f/
Zoom All
jzpfygw,f/ 'D
Zoom Extents
Tool
udkESdyfvdkuf&if
Zoom Extents Selected
eJU
zooming
scene
vkyf&if
xJrSm&dSorQ
view
object
tm;vHk; vdkufNyD;
effect
jzpfygw,f/
awGtm;vHk;udk jrif&atmif vkyfay;ygw,f/
uawmh vuf&dSaG;cs,fxm;wJh object wpfckxJudk t"duxm;NyD; jrifEdkifatmif
jyKvkyfay;ygw,f/ 'D Tool udk tjrefoGm;oHk;csif&ifawmh z udkEdSyfvdkuf&if &w,f/
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3D Studio Max Learning Guide
Zoom Extents All 'DTool uawmh Zoom Extents eJUtwlwlygyJ/
zooming
view tm;vHk;
vkyfwmyg/
ax
udk
uGmjcm;wm wpfcku olu
Zoom Extents All Selected
uvnf;'DvdkygyJ/ vuf&dS selection jzpfaewJh
zoom vkyfw,f/ NyD;awmh viewport tm;vHk; vdkufNyD; effect jzpfygw,f/
udk
center
xm;NyD;
,ckvuf&dS effect jzpfaewJh view xJrSm a&SUwdk;aemufqkwf Munfh&ovdkrsKd;jrifEdkif
atmif vkyfay;wm jzpfygw,f/ 'D Tool udk,lNyD; view xJrSm ESdyfNyD;tay:atmufaTUMunfhyg/ jzpfw,fr[kwfvm;/
jrefjrefBuD; teD;ta0; vkyfMunfhcsifygw,fqdk&ifawmh Ctrl eJU wJGNyD;awmhom oHk;Munfhvdkufyg/ 'grSr[kwfyJ
jznf;jznf;csif; rodromav; wdk;vdkufqkwfvdkuf vkyfr,fqdk&ifawmh Alt eJU wJGESdyfvdkufaygh/
Zoom Region
uawmh
qJGcsJUjyrSm jzpfygw,f/
view
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Field of View qdkwmuawmh
object
xJrSm av;axmifhyHkpH {&d,mvkyf,lvdkuf&if tJ'D{&d,mxJ 0iforQjrifuGif;udk
Walk Through qdkwJh Tool uawmh Perspective view xJrSmyJ
oHk;vdkU&ygw,f/ olu wpfae&muae&yfjyD;
ywf0ef;usifudk vSnfhywfMunfhovdkyHkpHrsKd; vkyfay;ygw,f/ mouse eJUESdyfNyD; aTUMunfhvdkU&ygw,f/ keyboard ay:u arrow key awGudkoHk;NyD;awmh vuf&dS&yfwnfaewJh ae&mudk ajymif;vdkU&ygw,f/
rnfonfh view rSmrqdk toHk;jyKEdkifygw,f/ jrifuGif;udk vuf0g;eJU zdNyD;aTUvdkufovdkrsKd;
oHk;Edkifygw,f/ tjcm; Tool awGoHk;ae&if;eJU 'D Tool udk oHk;csif&if mouse &JU middle click eJU
oHk;Edkifygw,f/
Arc Rotate
Stu
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Pan View uawmh
udkaG;vdkuf&if
view
xJrSm t0ga&mifpuf0dkif;wpfck ay:vmygvdrfhr,f/
3D
Pointer udk puf0dkif;&JU tv,frSmxm;NyD; vGwfvGwfvyfvyf aTUvdkU&ygw,f/
puf0dkif;&JU tay:eJUatmufrSm &dSwJh
av;axmifhuGufav;awGudk EdSyfNyD;
tay:atmufvSnfhMunfh Edkifygw,f/
puf0dkif;&JU ab;ESpfzufu
tuGufav;awG udkESdyfNyD;
ab;ywfywfvnf vSnfhMunfhEdkif
ygw,f/
puf0dkif;&JU tjyifzuf wae&m&mrSm
EdSyfNyD; vSnfh&ifawmh jrifuGif;[m
vnfyif;udkapmif;Munfhovdk
vnfoGm;rSm jzpfygw,f/
wpfckodxm;&rSmu tckvSnfhywfaew,fqdkwm object awGudk vSnfhvdkufwmr[kwfygbl;/ rdrdbufu
MunfhwJh jrifuGif;udkom ajymif;Munfhvdkufjcif; jzpfygw,f/ jrifuGif;tajymif;tvJudk undo vkyfcsif&ifawmh
shift+z udk ESdyfNyD; jyefajymif;vJEdkifygw,f/
Arc Rotate Tool uawmh viewport &JU tv,fA[dkuae vSnfhywfay;oGm;rSmjzpfygw,f/
3D Studio Max Learning Guide
Page-13
qdkwmu avmavmq,f selection jzpfaewJh object udkA[dkjyKNyD; vnfywfrSm
jzpfygw,f/ vSnfhvnfMunfhIppfaq;NyD; vdktyfwmawGudk rSmMum;oGm;Edkifygw,f/
ax
Arc Rotate Selected
Arc Rotate SubObject
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uawmh 'DvdkAsm/ uRefawmfwdkUrsufESmrSmqdk&if rsufpd? ESmacgif;? yg;pyf pojzifh tpdwftydkif;av;awG cJGxm;ovdk object awGrSmvnf; olwdkUudk zJGUpnf;wnfaqmufxm;wJh vertex,
edge, polygon tp&dSwJh tydkif;av;awG xyfcJGjcrf;pdwfjzm vdkU&ygw,f/ tJ'Dtydkif;av;awGudk tao;pdwf
jyKjyifajymif;vJ rIawGvkyfwJhtcg vuf&dS select jzpfaewJh tydkif;av;udk A[dkjyK vnfywfay;rSmyg/ object BuD;wpfckvHk;udk A[dkjyKrSm r[kwfbJ tcktvkyfvkyfaewJh vufatmufcH sub-object av;awGudk
A[dkjyKrSmjzpfygw,f/
Maximize Viewport Toggle &JUvkyfaqmifcsufuawmh
tck active jzpfaewJh view wpfckxJudk tBuD;csJUvdkuf
wmygyJ/ 'DtcsdefrSm tjcm; view awGudkrjrifEdkifawmhygbl;/ view ajymif;csif&ifawmh shortcut awGEdSyfNyD;
ajymif;vdkufHkyJaygh/ olu Toggle cvkwfqdkawmh aemufwpfcsufxyfEdSyf&if rlv viewport layout jrifuGif;
tcif;tusif; udkjyef&rSmjzpfygw,f/
1.4.3 Understanding Views
Stu
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Orthographic View of Model
3D
'DjrifuGif;udk jrefrmvdk ajym&r,fqdk&ifawmh axmifhwnfhwnfhAsL;vdkY
ac:&rSmyJAs/ ab;wnfhwnfh? tay:wnfhwnfh? atmufwnfhwnfh?
tJ'Dvdk MunfhMuwmudk;/
2D jrifuGif;eJY Munfhcsifw,fqdk&if oHk;ygw,f/ ajryHk Munfhovdk
Munfhr,f? taqmufttHk&JU jzwfydkif;yHkudk Munfhcsifw,fqdk&if
Orthographic Views awGudkoHk;ygw,f/
Top View, Left View, Right View, Bottom View pwJhjrifuGif;
awG[m Orthographic Views vdkYac:wJh pau;udkufjrifuGif;
awGyJ jzpfygw,f/
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3D Studio Max Learning Guide
Perspective View
dio
Ma
'DAsL;uawmh
vlYrsufpdjrifuGif;eJY
twlqHk;yJ
jzpfygw,f/
tjyifrSm
wu,fjrifae&ovdk
yJayghAsm/ teD;ta0; oabmw&m;udkyg awGY&r,f/
'gaMumifh 'DAsL;udk aemufqHk;tacsmowf final
output udk ,lwJhtcgrSm oHk;Muygw,f/
teD;ta0;oabmygwJh jrifuGif;oHk;rsKd;&dSygw,f/ tJ'gawGuawmh Perspective View, Camera
View, Light View wdkYyJjzpfygw,f/
Perspective View uawmh e*dkuwnf;u tvdktavsmuf ay;xm;NyD;om; Perspective vdkY label
xdk;xm;NyD;om; AsL;yJjzpfygw,f/ tjcm;AsL;awG Munfhae&if;eJY perspective udk ajymif;csifw,fqdk&if P udk
EdSyfvdkufyg/
Camera View uae jrif&zdkYtwGufqdk&if cifAsm;&JU scene xJrSm camera wpfckawmh &dSrSjzpfrSmaygh/
tjcm;AsL; wpfckckuae uifr&mudk udkifNyD;aTYMunfh? uifr&mAsL;rSmyg vdkufNyD;ajymif;vJoGm;wm awGY&vdrfhr,f/
uifr&mwpfvHk;uae csdefae&ovdkyJ lens, focus, field of view pwmawGudkygcsdefvdkY&ygw,f/ uifr&mAsL;udk
ajymif;csifw,fqdk&if C udkEdSyfvdkufHkygyJ/ 'gayr,fh cifAsm;&JU scene xJrSm uifr&m wpfvHk;xufru
&dSaer,f qdk&ifawmh b,fuifr&mvJqdkwm a&G;ay;&rSm jzpfygw,f/ tvum;&wmyJ qdkNyD; uifr&m tvHk;
ESpfq,favmuf qJGxnfhrxm;eJYOD;aemf/ uifr&mrif;ef &GmvnfaeOD;r,f/
Light View uawmh uifr&mAsL;vdkyJ tvkyfvkyfygw,f/ yxrOD;pGm spot light 'grSr[kwf
directional light wpfckck t&ifjyKvkyfxm;&ygr,f/ lighting udk vdktyfovdkay;xm;wmaygh/ NyD;rS AsL;&JY
label ay:rSm right-click axmufNyD; light wpfckck&JY AsL;udkajymif;vdkufyg/ tvif;pxGuf&m ae&muae
jrifuGif;udk awGY&ygvdrfhr,f/ vufEdSyf"gwfrD;eJY xdk;vdkufwJhtcg jrif&ovdkrsKd;ayghAsm/ tvif;jyif;tm;?
awmufyrIyrmP? tvif;tarSmifajyjypfrI pwmawGudk csdefndSvdkwJhtcg tvGeftoHk;0if ygw,f/
3D
Stu
Page-15
3D Studio Max Learning Guide
Ma
Axonometric View
'DAsL;udk
EngineerawG
ModelerawGu
Presentation
ArchitectawG
Side Plan
awGeJYtwl
jyvdkwJhtcg oHk;avh&dSMu
qdkwm 3D AsL; jzpfayr,fh olYrSm teD;ta0; oabmr&dSygbl;/ perspective view
rSmvdk vdkif;awG[m ta0;udka&mufoGm;&if qHkoGm;wmrsdK; r&dSygbl;/ 'Dawmh vdkif;awG[m tcsif;csif;
tNrJwrf; NydKifae Muygw,f/
3D
Isometric View
Stu
Axonometric View
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tcsKd;rysuf
printout
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MunfhEdkifygw,f/ 'DAsL;udkMunfhcsif&if user view udk vSnfhMunfhvdkuf&if &ygw,f/
wpfajy;nD
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3D Studio Max Learning Guide
1.5.1 Creating the Objects
wpfckudk pwifwnfaqmufawmhr,fqdk&if
Command Panel
uae jyKvkyf&rSm jzpfygw,f/
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Object
1.5 Managing Objects in the Scene
Create Panel
Create vkyfEdkifwJh trsKd;tpm;awG jzpfygw,f/
Geometry
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atmufu ypnf;tm;vHk;u standard primititive
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Geometry xJurS bmudkwnfaqmufcsifwmvJqdkwm
aG;vdkufyg/
object
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,ckvuf&dS select jzpfaewJh ypnf;&JU tvdktavsmuf
ay;xm;wJh emrnfeJU ta&mifudk az:jyay;wm jzpfygw,f/
3D
awGu trsKd;tpm;ay:rlwnfNyD; pwifwnfaqmuf&wJhyHkjcif; tenf;i,fpD uJGjym;ygw,f/ Oyrm Box wpfckudk wnfaqmuf&if tvsm;? teH? tjrifh awGudk wGufcsuf&ayr,fvdkU sphere pufvHk; wpfckwnfaqmuf r,fqdk&ifawmh tcsif; udk wGufcsuf&r,f r[kwfvm;/ olUtxmeJU olyJav/
tck yxrqHk; Box wpfck pNyD;wnfaqmufjyygr,f/
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3D Studio Max Learning Guide
Box
udk aG;vdkufwJhtcg oleJUywfowfwJh Rollout uav;awGatmufrSm
xGufvmvdrfhr,f/ Creation Method rSm Cube udkaG;xm;r,fqdk&if Box [m
tvsm; teH tjrifh wlnDpGmxGufvmrSm jzpfygw,f/ Box udkyJ a&G;xm;r,fqdk&ifawmh
tvsm; teH tjrifh awGudk oD;jcm;pD rdrdbmom owfrSwfay;Edkifygw,f/ tu,f
cifAsm;u (oef&moef&m) tHpmwHk;yHk qJGcsifw,f qdk&ifawmh Cube qdkwJh ukAwHk;
udka&G;ayghAsm/ 'grSr[kwfyJ acgif;wvm;vdkrsKd; yHkpHvdkcsifw,fqdk&ifawmh Box udkyJ
a&G;aygh/
NyD;awmh cifAsm;[m wdwdusus vkyfwufwJholqdk&if twdkif;twmudk
uGufwd vdkcsifrSmyJ/ Box udkajymygw,f/ tJ'gqdk&if Keyboard Entry qdkwJh
Rollout a&SUu + yHkav;udkESdyfNyD; jzefUcsvdkuf/ tJ'DrSm vdkcsifwJh twdkif;twmudk
dkufxnfhayawmh/ NyD;&if create qdkwJh cvkwfudk ESdyf? uJ.. cifAsm;eJUuGufwdyJ..
tJav.. cifAsm;vdkcsifwm eJU uGufwdyJ/
Ma
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'gu oGm;NyD;wnfaqmufr,fh ae&mudk
owfrSwfay;vdkU &wJh wefzdk;awG/
Stu
vdkcsifwJh qdkuf csdefomdkuf ayawmhAsKdU/
vdktyfoavmuf segment pdwfydkif;rIudk owfrSwfvdkU&ygw,f/
Segments
qdkwmu object udk ydkNyD;nufanmapzdkU? aemufydkif;rSm vdktyfwJh tao;pdwf
jyKjyifajymif;vJrI awG vkyfwJhtcg tqifajyapzdkUtwGuf toHk;jyKwmjzpfygw,f/ Segments awG,lwJhtcg
vdktyfoavmuf yrmP udkyJ ,lwmaumif;ygw,f/ vdkwmxuf avsmhoGm;&if ajyjypfrItm;avsmhoGm;NyD;
rvdktyfbJ Segments trsm;BuD; ,lxm;&if vkyfief;pOfudkifwG,frIudk aES;auG;av;vH apEdkifygw,f/
aemufxyfNyD; pOf;pm;&rSmu 'D object [m scene &JU t"duae&mrSm ygovm;/ tjznfhoabm
yJvm;/ teD;uyfMunfhrSmvm;/ ta0;uaeyJ jyrSmvm;/ 'gawGygxnfhwGuf&ygr,f/ rvdktyf&if segment
enf;enf;eJU tvkyfvkyfwm ydkaumif;ygw,f/ uRefawmfwdkUqDu pufawGudkvnf; em;vnfay;&ma&mufwmaygh/
ydkif;jzwfrI enf;awmh wGufcsufrIvnf; enf;wmayghAsm/
Gaming rSmqdk&if t"du vdktyfcsufu ayghyg;vsifjrefzdkU yJav/ 'Dawmh Low Polygon Modeling qdkwJh ydkif;pdwfxm;rIenf;yg;wJh wnfaqmufjcif;enf;vrf;udk oHk;Muwmjzpfygw,f/ kyfxGuf aumif;zdkY
twGuf uawmh Texturing enf;ynmawGudk oHk;Muygw,f/
3D kyf&Sif?AD'D,dk awGzefwnf;rI tydkif;rSmMuawmh t&nftaoG;udk t"du MunfhMuwmjzpfwJhtwGuf
High Polygon Modeling udk oHk;ygw,f/ tJ'gaMumifh kyf&SifxJu 3D kyfeJY *drf;xJu 3D kyfwdkY uGmjcm;rI
&dSaewmjzpfygw,f/ tjcm; Rendering Equipments awG 3D Techniques awG Animators,Modelers
awG&JU Talent eJY yg;eyfrIawG ay:rlwnfNyD;awmhvnf; &v'fawG trsKd;rsKd; ajymif;vJoGm;Edkifygw,f/
tmvl;zkwfwm enf;enf;rsm;oGm;NyD/ a&SUqufoGm;MupdkYAsm/
3D
Page-18
3D Studio Max Learning Guide
3D
Stu
dio
Ma
cifAsm;[m cube udkaG;xm;r,fqdk&if mouse udk b,fjrifuGif;uaerqdk wpfcsufxJEdSyfjyD;qJGvdkufwmeJY
ukAwHk;yHk xGufvmvdrfhr,f/ box udk aG;xm;r,fqdk&ifawmh mouse udk ESpfcsufESdyf&vdrfhr,f/ yxrwpfcsufu
tvsm;?teH twGufjzpfNyD; aemufwpfcsufu tjrifhudk owfrSwfay;wmyg/ Top view ufkaG;xm;? tvsm;teH
owfrSwfwJh yxr wpfcsufudk EdSyfNyD;qJGvdkufyg/ mouse udkvTwfvdkuf&if tjrifhudkowfrSwfvdkY&aeygNyD/
pdwfBudKuf tjrifh&&if mouse udkEdSyfvdkuf? uJ.. box wpfck qJGNyD;oGm;NyD/ NyD;oGm;vdkUrS pdwfwdkif;rusao;bl;?
tG,f tpm;udk jyefcsdefcsifao;w,fqdkvnf; &ygw,f/ wpfckowdxm;&rSmu scale tool udkoHk;NyD;csDefvdkUvnf;
&ayr,fvdkY oleJYcsdefvdkuf&if xyz twdkif;twmaz:jyrIawG[m rSefawmhrSmr[kwfygbl;/ odyfBuD;wduszdkY rvdktyf
bl; qdk&ifawmh vkyfaygh/ uGufwd twdkif;twm vdkcsif&ifawmh Modify Tab xJudkoGm;&ygr,f/ Modify Tab
udk EDSyfvdkuf&if vuf&dSaG;xm;wJh ypnf;&JU twdkif;twm tcsuftvufawGudk jrif&rSmjzpfygw,f/ tJ'DrSmrS
jyifqif vdkwJh[mudk jyifEdkifwmyg/
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3D Studio Max Learning Guide
1.6 Selecting the Objects
1.6.1 Basics of Seleting Objects
Ma
t&m0wKawGudk a&G;cs,fudkifwG,fyHk tajccHtcsufawGudk ajymjycsifygw,f/ 'grS vdkcsifwJh ajymif;vJrIawGudk
vdkcsifwJh ypnf;awGudkyJ a&G;cs,fNyD; vkyfEdkifrSm jzpfygw,f/
3D
Stu
'DyHkuawmh selection jzpfaewmudk smooth
and shaded view vdkYac:wJh ta&mifudkyg
jrifEdkifwJh
acsmarGYrIyg&dSwJh
jrifuGif;uae
Munfhwm jzpfygw,f/ olYrSmuawmh object
[m rjzLoGm;bJ tjzLa&mif abmifav;rsm;om
az:jyay;rSm jzpfygw,f/
dio
tck selection jzpfaewm ckwif(*'if)yHkpH yJ
jzpfygw,f/ wire frame view vdkY ac:wJh
t&m0xK&JU zJGYpnf; wnfaqmufrI vrf;aMumif;
awGudk awGYEdkifwJh jrifuGif;yJ jzpfygw,f/
selection jzpfae&if
tjzLa&mif
taeeJY
jyygw,f/
tm;vHk;udk select vkyfcsif&if Edit menu > Select All udka&G;? 'grSr[kwf uD;bkwfuae Ctrl+A udk EdSyf/
tqifajyw,f r[kwfvm;/ ypnf;wpfckudk cifAsm;u select vkyfxm;w,fAsm/ tckusawmh tJ'Dypnf;u
vJGNyD; usefwJh[mawGudk select vkyfcsifw,fqdkygpdkY/ tJ'Dtcg cifAsm;vkyf&rSmu Edit menu > Select
Invert ? 'grSr[kwf Ctrl+I udkEdSyf/ tJ'g ajymif;jyefa&G;cs,frIyJ/
selection jzpfaewJh object awGudk wdk;csifavsmhcsif w,fqdkygpdkYAsm/ Ctrl cvkwfudkzdxm; object awGudk
wpfckNyD; wpfck EdSyfoGm;vdkuf? selection xJudk object awGxyfwdk;vmygvdrfhr,f/ tu,fvdkY selection
jzpfNyD;om; object udk Ctrl eJYwJGNyD; xyfEdSyfvdkufr,fqdk&ifawmh tJ'D object [m selection xJuae
EkwfNyD;om; jzpfoGm;yg vdrfhr,f/ Alt cvkwfudk EdSyfNyD;awmhvnf; selection udk avsmhvdkY &ygw,f/
bmwpfckudkrS select rvkyfcsifawmhbl; qdk&ifawmh b,f object rS r&dSwJh ae&mtvGwfrSm click EdSyfvdkufHkygyJ/
'grSr[kwf&if Edit menu > Select None udk a&G;ayghAsm/
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3D Studio Max Learning Guide
1.6.2 Using Named Selection Sets
Ma
wpfckxufydkwJh object awG&JU Selection jzpfaewJh tpktzJGUudk emrnfay;NyD; rSwfxm;jcif;tm;jzifh rMumcP
jyefjyefoHk;&wJh tcgrsKd;rSm tvGefxda&mufjrefqefapygw,f/
vuf&dS a&G;xm;wJh ypnf;awGudk emrnfay; wJh ae&m
vdkcsifwJh objects
awGudk a&G;cs,fvdkufyg/ yHkxJutwdkif;qdk
pufvkH;yHk
awGcsnf;
a&G;vdkufr,f
qdkygpdkY/ tJ'gudk selection set xJrSm
oifhawmfwJh
emrnfwpfckck
ay;NyD;
rSwfxm;vdkufvdkY &ygw,f/ 'DyHkt&qdk
3 Spheres vdkY ay;vdkufaygh/ NyD;&if
selection udk azsmufNyD; tjcm;vkyfp&m
awGudkvkyfEdkifygw,f/ tJ'Dvdk vkyfae&if;eJY
ckeu
pufvHk;oHk;ckudk
select
jyefvkyfcsifw,fqdk&if wpfckcsif;pD vdkufNyD;
EdSyfp&mrvdkawmhygbl;/ Named Selection
Sets qdkwJh ae&mu jrSm;yHkav;udk EdSyfNyD;
ckeu ay;xm;wJh 3 Spheres qdkwmudk
a&G;vdkufwmeJY pufvHk;oHk;ckudk a&G;NyD;om;
jzpfoGm;ygvdrfhr,f/
Stu
dio
scene xJrSm&dSwJh
3D
emrnfay;xm;wJh a&G;cs,fypnf;rsm; tpktzJGYawGudk
jyifqifrIawG vkyfcsifw,fqdk&if 'DcvkwfudkEdSyfvdkufyg/
'DvdkrsKd; emrnfay;xm;wJh tpktzJGYawGeJY tJ'DtpkxJrSm
yg0ifwJh ypnf;awGudk az:jyxm;wm awGY&r,f/
jyifqifcsifwm&dS&if jyifaygh/
'Dae&mrSm wpfckajymcsifwmu Selection Sets qdkwJh
tpktzJGY vkyfxm;wmeJY Group vkyfwmeJY rwlygbl;/ Selection
Set wpfckxJrSm yg0ifaewJh object wpfck[m tjcm; Selection
Set wpfckxJrSm yg0ifaeEdkifygw,f/ Oyrm- teDa&mif objects
awGudk pkxm;wJh Selection Set wpfckxJrSm pufvHk;teDwpfckudk
xnfhxm;r,fqdkygpdkY/ aemufNyD;awmh pufvHk;awG csnf;pkxm;wJh
Selection Set xJrSm ckeu pufvHk;teDudk xyfxnfhxm;Edkifygw,f/
tJ'Dawmh b,f Selection Set udk ,l,l pufvHk;teDudk select
vkyfNyD;om;
jzpfaeygvdrfhr,f/
Group vkyfwJhae&mrSmawmh
object wpfck[m Group wpfckxJrSmyJ yg0ifEdkifygw,f/ Group
awGtrsm;BuD;udkvnf; Group wpfckxnf;rSm xnfhxm;Edkifygw,f/
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3D Studio Max Learning Guide
1.6.3 Using Selection Filters
Selection Filters
Ma
qdkwmuawmh vdkcsifwJh trsdK;tpm; awGudkcsnf; oD;oefY a&G;cs,frI vkyfcsifw,fqdk&if
oHk;ygw,f/ default uawmh All jzpfaeygw,f/ trsdK;tpm; tm;vHk;udk a&G;cs,fvdkY &w,fvdkY qdkvdkwmyg/
tJ'DrSm Geometry udk a&G;xm;r,f qdk&ifawmh scene xJrSm tjcm; objects awGtrsm;BuD; &dSayr,fvdkY
Geometry awGudkcsnf;yJ a&G;vdkY&ygw,f/ tjcm; objects awGudk xdvdkYawmif &rSmr[kwfygbl;/
Combos... qdkwmuawmh trsKd;tpm; wpfcktxuf ppfxkwfa&G;cs,fcsifw,fqdk&if oHk;ygw,f/
Combos... udk a&G;vdkuf&if wzufygtwdkif; awGY&ygvdrfhr,f/
3D
Stu
dio
tJ'Dtcg vdkcsifwJh trsdK;tpm; ppfxkwfrIawGudk wJGzufxm;vdkY
&ygw,f/ Filter aygif;pyfNyD; vkyfcsifwJh trsdK;tpm;awGudk
wJGrSwfvdkuf NyD;&if Add udkEdSyfvdkuf/ Current Combinations
qdkwJh tuGufxJrSm wJGzufxm;vdkufwJh Filter twGJtpyfudk
jrif&rSm jzpfygw,f/
All Class ID qdk&ifvnf; 'DvdkyJ jzpfygw,f/
Page-22
3D Studio Max Learning Guide
2.0 Modifiers
Modifiers
qdkwm uRefawmfwdkY jyKvkyfxm;wJh objects awGudk ajymif;vJay;Edkifygw,f/ auG;r,f? aumufr,f?
vdrfr,f? ydefr,f? azgif;r,f BudKufovdk jyKjyifrIawG vkyfEdkifygw,f/ tJ'Dvdk jyKvkyfwJhae&mrSm Modifiers awG wpfckNyD;
wpfck xyfxyf,lvdkY &ygw,f/ udk,f,lxm;wJh
Modifiers awGudk stack tqifhqifheJY jrifEdkif
ygw,f/ tJ'DrSm vdkcsifwJh Modifier qDudk oGm;NyD;
ajymif;vJrIawG jyKvkyfEdkifygao;w,f/
Ma
Using Modifiers
dio
yHkrSm jyxm;wmuawmh twist modifier udk apply
vkyfxm;wmyg/ yxryHkrSm rvdrf&ao;ygbl;/ 'kwd,
yHkrSmawmh tenf;i,f vdrfxm;wmyg/ 'DbufaxmifhqHk;
yHkuawmh awmfawmfav; vdrfvdkufwJh yHkjzpfygw,f/
vdrfcsifoavmuf vdrfaygh/
Modifiers
eJY bmuGmovJ?
Transforms qdkwm oHk;zufjrif wGufcsufjcif;&JU tajccH tusqHk; t&mawGyJ jzpfygw,f/ Modifiers awGeJY rwlwmu
transforms awG[m object &JY twGif;ydkif; zJGYpnf;rIeJY roufqdkifbJ object wpfckvHk;udk vHk;0 ajymif;vJypfvdkufwmyg/
bmudk b,fvdk t&ifajymif;vdkufygap ta&;rBuD;bl;? b,f transform(scale,rotate,move) udk b,fEScgvkyfvkyf
olwdkYawG&JU wefzdk; az:jyrIuawmh wpfckxJygyJ/
Modifiers awGuusawmh object &JU twGif;ydkif;rSm tvkyfvkyfwmyg/ Oyrm- object wpfckudk twist qdkwJh modifier
ay;vkdufwJhtcg tJ'D object &JU vertex awG&JU ae&mawGajymif;vJoGm;NyD; object &JU taetxm; tvdkuf vdrfvdkufovdk
a&GUukefrSm jzpfygw,f/ Modifiers rSmu object wpfckvHk;udkjzpfap object &JU wpdwfwydkif;udk uGufNyD;jzpfap tvkyfvkyf
apEdkifygw,f/ olwdkYu tpDtpOftwdkif; tvkyfvkyfw,f/ NyD;awmh tJ'D tpDtpOfudkvnf; ajymif;vdkY&ygw,f/ NyD;awmh
Modifiers awGudk on/off vkyfNyD; rjrifcsifao;&if cP azsmufxm;vdkY&ygw,f/
eJY
Modifiers
3D
Transforms
Stu
awGeJY yufoufNyD; odxm;&r,fh tcsufawGuawmh
* Object wpfckrSm Modifiers ta&twGuf tuefYtowfr&dS ,lEdkifygw,f/
* ,loHk;xm;wJh Modifier wpfckudk zsufvdkuf&if oluae ajymif;vJxm;wmawG tm;vHk; aysmufukefygvdrfhr,f/
* Modifiers awGudk object wpfckuaewpfckqDudk ajymif;vdkY? aumfyDul;vdkY &ygw,f/ Modifier Stack uae
vkyfEdkifygw,f/
* Modifiers awG&JU tpDtpOf[m ta&;BuD;ygw,f/ olwdkYawG[m wpfckNyD;wpfck tqifhqifh tvkyfvkyf
oGm;wmyg/
Oyrm- Taper vkyfNyD; Bend vkyfwmeJY? Bend vkyfNyD;rS Taper vkyfwmeJY wlrSm r[kwfygbl;/
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3D Studio Max Learning Guide
2.1 Basics of using Modifiers
modify panel
uaeNyD; object &JU
Modifiers awG ,loHk;vdkY &w,f/
Ma
uRefawmfwdkY create panel uaeNyD; object wpfckudk jyKvkyfNyD;wJhtcg
parameter awG (tvsm;?teH?tcsif; pojzifh ....) ajymif;vJvdkY &ygw,f/ NyD;awmh
dio
ypnf;wpfckck wnfaqmufvdkufyg
twdkif; twm udk pdwfBudKuf
owfrSwf ay;vdkufyg/
3D
Stu
NyD;&if Modify Panel xJu Modifier List xJrSm Bend
udk a&G;vdkufyg/ tck,lvkdufwJh Bend Modifier [m
rD;cdk;a&mif jzpfae&if atmufu Paremeters rSm oleJY
yufoufwJh wefzdk;awGudk csdefnSdEdkifygw,f/ olY&JU
ta&SUu rD;vHk;yHkav;u wpfcsufEdSyfNyD; ydwfxm;vdkuf&if
Modifier [m object ay:rSm oufa&mufrI &dSrSm
r[kwfygbl;/ taygif;yHkav;udk EdSyfNyD;zGifhcsvdkuf&if
xyfNyD; jyifvdkY&wmudk awGY&ygvdrfhr,f/
tckyHkrSm Bend &JU Angle wefzdk;udk wifvdkufwJhtcg
object [m auG;aumufoGm;wmudk awGU&ygvdrfhr,f/
Direction qdkwmu
b,fbufudk vSnfhauG;rvJ
qdkwmyg/ Axis uawmh b,f0ifdk;twdkif; auG;rvJ
a&G;wmyg/ Limit rSmvnf; b,fupNyD; b,ftxd
auG;rvJ owfrSwf ay;Edkifygw,f/
Modifiers awG xyfcgxyfcg ,lNyD; oray;vdkufwm
bmrSef;rodwJh model wpfck jzpfvmwmaygh/
vHk;0 vef;w,faemf/ uRefawmfuawmh Modifiers
awGtm;vHk;udk rajymjyEdkifbl;Asm/ udk,fhzmom
prf;MunfhOD; ayghAsm/ 'DvdkyJ prf;&if;eJY awGYoGm;wmyJ
r[kwfvm;/ aygufw,faemf/
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3D Studio Max Learning Guide
Modifier Sub-Object Levels
Modifiers
awGrSm olwdkY&JU udk,fydkif parameters wefzdk;awG&dSygw,f/
Gizmo qdkwmu Modifier &JU ajymif;vJrI yHko@mefudk t0ga&mif abmifcwfxm;yHkeJY az:jyay;xm;wmyg/ tJ'gudk
Modifier Stack xJrSm wpfcsufEdSyfvdkufNyD; t0ga&mifav;jyae&if a&TUvkdY vSnfhvdkU &ygw,f/
Center qdkwmuawmh Modifier &JU Pivot Point tajcwnf ajymif;vJrIae&m vdkY oHk;&rvm;yJ/ Center udk
rlwnfNyD; Modifier u tvkyfvkyfwmyg/ olYudkvnf; t0ga&mifajymif;oGm;atmif EdSyfNyD; Transform vkyfvdkY &ygw,f/
owdxm; &rSmu Transform vkyfNyD;wmeJU tJ'D t0ga&mifjzpfaewmudk wpfcsufxyfEdSyfNyD; jyefazsmufxm;vdkufzdkYyJ
jzpfygw,f/
Ma
2.2 Using the Buttons
Modifier Stack
udk atmufu cvkwfuav;awGoHk;NyD;
vkyfEdkifygw,f/
qdkwJh ckvkwfudk EdSyfxm;vdkuf&if tckvuf&dS a&G;cs,fxm;wJh object &JU stack
udk taoudkif xm;vdkufovdkrsdK;yg/ ajymcsifwmu Box01 udk select vkyfNyD; pin stack
udkEdSyfxm;vdkuf&if aemuftjcm; object udk oGm; select vkyfvdkufvnf; Box01 &JU stack udkom
jrifawGYae&rSm jzpfygw,f/ tJ'D tcsdefrSm Pin Stack udk xyfEdSyfvdkufr,fqdk&ifawmh vuf&dS
object &JU stack udk jrif&rSmyg/
dio
Pin Stack
Manage
EdSyfxm;r,fqdk&ifawmh ,lxm;orQ Modifiers tm;vHk;&JU aemufqHk;
&v'fudk awGU&ygvdrfhr,f/ olYudkom ydwfxm;r,fqdk&ifawmh vuf&dS a&G;xm;wJh Modifier txdyJ
ajymif;vJrIudk jyay;ygvdrfhr,f/
3D
Stu
Show End Result ckvkwfudk
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3D Studio Max Learning Guide
3.0 Basics of Modeling
avhusifhcef;av;awG
vkyf&if;eJY
object
awGudk
3dsmax
udkzGifhvdkufyg/ tckvkyfjyrSmu pm;yJGyHkyJjzpfygw,f/
aG;vdkufyg/ NyD;&if parameters rSm atmufygtwdkif; dkufvdkufyg/
Panel
Create>Geometry>Object Type>Box
xJrSm
Length:5, Width:5, Height:150
udk
vdkY
3D
Stu
dio
aemufxyf box wpfckxyfqJGNyD; Modify
dkuf xnfhvdkufygOD;/ pm;yJGwdkifaygh/
pm;yJGwdkifeJY wlatmif
ae&m csay; vdkufyg/
avmavmq,frSm
awmh
ajcaxmuf wpfacsmif;xJ
&dSwJh
pm;yJGaygh/
tJ'D
wpfacsmif; udkyJ xyfyGm;
,l Mur,fav/
oGm;w,fqdkwm
Ma
3.0.1 Modelling the Table
b,fvdkwnfaqmuf
uRefawmfwdkY
MunfhMu&atmif/
tay:pD;u jrif&wJh Top View udkoGm;vdkufyg/ NyD;&if 'kwd, create vkyfxm;wJh Box02 udkaG;? Shift udkESdyfxm;NyD;
Y 0ifdk; twdkif; qJGwifvdkufyg/ dialog box usvm&if Copy udkaG;NyD; Ok ESdyfvdkufyg/ uJ tckqdk&if pm;yJGwdkif
Top view
qJGwif
EdSyf
rSmyJ pm;yJGajcaxmuf ESpfckpvHk;udk Control eJY wJGESdyfNyD; select
vkyfyg/ NyD;&if x 0ifdk; twdkif; Shift ESdyfNyD; Copy xyfyGm;vdkufygOD;/
pm;yJGwdkif av;ck jzpfNyDaygh/
Left view udkoGm;NyD; wdkifwpfwdkifudk aG;xm;vdkuf/ Rotate vkyfrSm jzpfwJh
twGuf E udk ESdyfvdkufyg/
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3D Studio Max Learning Guide
Shift
Ma
udkESdyfNyD; qJGvSnfhcsvdkufyg/ uefYvefYjzwfwef; wpfck
xGufvmwm awGY&ygr,f/ 90 'D*&D wdwdusus jzpfatmif
x wefzdk;rSm 90 vdkY dkufxnfhvdkufyg/ NyD;&if olYudk tay:
enf;enf; qJGwifay;vdkufyg/ pm;yJGwdkifudk xdef;wJhwef;aygh/
xyfyGm;ay;vdkufwJhtcg txufygyHktwdkif; jrif&ygvdrfhr,f/ NyD;&if Length:5,
Width:5, Height:255 parameters owfrSwfxm;wJh Box wpfck create vkyfNyD; tv,fwef;tjzpf csdwfqufay;vkdufwJh
tcg pm;yJGyHkav; ydkNyD; yDjyifvmygNyD/
tJ'Dwef;udkvnf; usefwJhtjcrf;qD
copy
dio
copy
Default Material
udkzGifhNyD;wJhaemuf Get Material
qdkwJh cvkwfudkESdyfvdkufyg/ Create vkyfxm;NyD;om;udk
,loHk;r,f qdkygawmh/ b,fu,lrvJqdkawmh Mtl
Library xJuaeaygh/ Material awGudk Preview cyf
BuD;BuD;av;jrifcsif&if View Large Icons qdkwmudk
ESdyfxm;vdkufNyD;awmh vdkcsifwJh Material udk a&G;vdkuf
HkygyJ/ tckawmh opfom;udk vdkcsifwmjzpfwJhtwGuf
Wood_Ashen udk aG;vdkufyg/ NyD;&if objects
tm;vHk;udk select vkyfxm;vdkufNyD; Assign Material
to selection cvkwfudk ESdyfvdkufyg/
3D
Material Editor
Stu
uyfxm;wJh pm;yJGyHk jzpfygw,f/ opfom;pm;yJG
vdkcsif&ifawmh opfom; Texture uyfvdkufHkaygh/ Material Editor
udk zGifhvdkufyg/ M udkESdyfvdkuf&if &ygw,f/
tJ'Dvdk ESdyfvdkufwJhtcg vuf&dSaG;cs,fxm;wJh Material [m
Object awGtm;vHk;udkoGm;NyD; Apply vkyfygvdrfhr,f/
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3D Studio Max Learning Guide
dio
'Dxufenf;enf; ydkNyD;nufanmwJh pm;yJGvdkcsif&ifawmh
pm;yJG rsufESmjyifudk Box eJY wnfaqmufwJhtpm;
Extended Primitives xJu
Chamfer Box eJY
vkyfaygh/
olYudkqJG&if Mouse oHk;csufESdyf&w,faemf/ tvsm;teH
twGuf wpfcsuf? tjrifhtwGuf wpfcsuf? tem;vHk;0ef;rI
twGwf wpfcsufyg/
Ma
uJ awGYwJhtwdkif;yJ opfom;pm;yJG jzpfoGm;NyDr[kwfvm;/
'gayr,fh opfom; tayG;BuD;u odyfBuD;vGef;raebl;vm;/
odyfMunfh raumif;bl;qdkygawmh/ wpfjcm;opfom; trsdK;tpm;
r&dSbl;vm;/ &dSwmaygh/ Material Editor xJrSm vuf&dS Material
udk aG;xm;?Get Material eJY Mtl Library xJoGm;NyD; Wood Oak
udk aG;vdkuf&if ydknufanmwJh opfom;pm;yJG jzpfoGm;NyDaygh/
xJu opfom; Texture &JU Specular Level eJY Glossiness wefzdk;awGudk jrSifhay;vkdufyg/
opfom;&JY rsufESmjyif [m uGefysLwmeJY jyifvdkufovdk
ajymifvufvmygvdrfhr,f/
3D
Stu
Material Editor
ckwcg F9 udkESdyfr,fqdk&ifawmh ckeuyHkxuf ydk nufanmwJh
pm;yJGrsufESmjyifudk awGUjrif&rSmyg/ aygvpf wifNyD;om;aemf/
aps;BuD;w,f/ &Sm;w,f/ trsdK;tpm;aumif;w,f/ ra&mif;bl;/
For Show Only yJ/
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3D Studio Max Learning Guide
3.0.2 Creating Lathe Objects
Front View
udk Active jzpfatmifvkyfxm;NyD; Shapes xJu Splines xJu Line udk aG;NyD;
ab;bufuyHk twdkif;qJGvdkufyg/ tay:upqJGqJG atmufupqJGqJG tqifajyygw,f/ Line udk tqHk;o
wfcsifNyDqdk&ifawmh right click ESdyfvdkuf&if jywfNyD/ NyD;vdkY olUudk Edit vkyfcsif&if 1 udkEdSyfvdkuf? ab;u
Modifier Stack xJrSm Vertex qdkwJh Sub-object Level udk a&mufaeygvdrfhr,f/ tJ'DtcsdefrSm vertex
awGudk jyifqifvdkY&ygNyD/ yHkrSm 0dkif;jyxm;wJh ab;bufudk cRefxGufaewJh vertex udka&G;vdkufyg/ right-click
ESdyfNyD; smooth udkaG;vdkuf? tJ'D axmifhav;[m vHk;vHk;av; jzpfoGm;ygvdrfhr,f/ usefwJh axmifhawGudkvnf;
Ma
wGifcHkrSm vkyfovdkrsdK; opfom;awGudk yGwfvHk;yHkpH vdkcsifw,fqdk&if Lathe qdkwJh Modifier udk oHk;ygw,f/
olUudkusawmh Shape vdkYac:wJh Line awGeJY wJGoHk;&ygw,f/ vkyfMunfh&atmif/
Shape udkoHk;NyDa[hqdk&if Shape awGudk Control vkyfwJhenf;awGudk odxm;rSjzpfygvdrfhr,f/
Stu
dio
tjcm;axmifhwpfckudk select vkyfvdkufNyD; right-click ESdyf? Bezier Corner udk
aG;vdkufyg/ twef;av; ESpfwef;xGufvmwmawGY&ygvdrfhr,f/ tJ'D twef;
av;awG&JUxdyfu tpdrf;a&mifav;udkudkifNyD; pdwfBudKufcsdefndSvdkY &ygw,f/
'gayr,fh wpfcgwpfav udkifNyD;aTYvdkufwJhtcg 0ifdk;wpfzufwnf;udkyJ
aGUaer,fqdk&if gizmo &JU 0ifdk;ESpfckMum;xJu av;axmifhuGufav;udk
wpfcsufESdyfNyD; 0goGm;atmif vkyfvdkufNyD;&if ckeu handle av;awGudkudkif?
BudKufovdkaTUvdkY &ygNyD/ bezier udkaG;r,fqdk&if handle wpfzufudk udkif&if
ESpfzufvHk; vdkufNyD;vIyfygw,f/ corner udkaG;vdkufr,fqdk&if axmifhcsdK;yHkpH
twdkif;jyefjzpfoGm;NyD; handle awGvnf; aysmufukefygvdrfhr,f/
ab;uyHktwdkif;av; qJGNyD;oGm;NyDqdk&if yGwfvHk;yHkpH vkyfvdkY&NyDaygh/ vertex udk
jyefazsmufxm;zdkY rarhygeJY/ NyD;&if Modifier List xJu Lathe udkaG;vdkufyg/
select
jzpfaewmudk
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1 udk ESdyfvdkufaygh/ Modifier Stack xJrSm Lathe &JU Axis udk aTUvdkY&ygNyD/ vdkcsifwJh taetxm;
&atmif csdefEdkifygNyD/ enf;enf;csif; aTUMunfhvdkuf&if ajymif;vJoGm;wJh yHkpHudkawGU&ygvdrfhr,f/
3D
nmzufrSm jyxm;ovdkrsdK; yGwfvHk;yHk xGufvmygvdrfhr,f/ 0&efwm
rSmvnf; oHk;vdkY&w,f/ avSum;vufwef;vnf; vkyfvdkY&w,f/ pm;yJG
ajcaxmufvnf;vkyfvdkY &w,fav/ ckewkef;u uRefawmfqJGjywJh
pm;yJGyHk&JU atmufajcwdkifawG ae&mrSm 'Dwdkifudktpm;xdk;vdkuf&if
ydkvS oGm;rSmaygh/
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3D Studio Max Learning Guide
Lathe
objects
awGvnf; vkyfvdkY&ygao;w,f/
udk oHk;NyD; wdkifvHk;awGyJ vkyfvdkY&wm r[kwfygbl;/ tjcm;
uRefawmf aemufwpfckxyfqJGjyr,f/ ckwpfcg vkyfjyrSm tdk;As tdk;/
Ma
'Dwpfcg Fronte View rSm Line eJYyJ tckjyxm;wJhyHk
twdkif; qJGvdkufyg/ tao;pdwfawmh rjyawmhbl;Asm/
ckeu ajym xm;wJhtwdkif; oifhavsmfwJhae&mrSm vertex
av;awG csNyD; qJGoGm;vdkuf/ NyD;rSm vertex wpfckcsif;pDudk
aG;NyD; right-click EdSyf vdkovdk Bezier Corner, Bezier,
Smooth, Corner pwmawGudk ajymif;NyD; jyKjyifacsaygh/
ab;rSm jyxm;wJh yHktwdkif;&&if Lathe Modifier udk
,lvdkufyg/
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jrifwJhtwdkif;yJ vdkcsifovdk r&jyefbl;/ bmyHkBuD;xGufaerSef; rodbl;/
tJ'Dawmh 1 udkESdyfNyD Axis udkjyifaTYwmaygh/ Front View uaeyJ x 0ifdk;twdkif;
enf;enf;aTUMunfhvdkufyg/ vdkcsifwJh taetxm;&wJhtxdaygh/
3D
Stu
tdk;yHkuawmh ay:vmNyD/ 'gayr,fh wpfcgwpfav
us&if Lathe Object awG[m ajymif;jyefBuD; jrifae&
wufw,f/ tjyifydkif;eJY twGif;ydkif; ajymif;jyefaz:
jy aewmrsdK;aygh/ tJ'Dtcgus&if Lathe &JU
Parameters atmufu Flip Normals &JU Check
Box udk On ay;vdkufyg/ tJ'gqdk twnfhjrif&NyD/
olUudk vdktyfrSom oHk;&ygw,f/ cifAsm;&JU tdk;u
odyfrnufbl;qdk&if Segments: udk wifvdkufaygh/
Segment rsm;av tdk;vSav/
tJ'Dvdk vkyfvdkufayr,fhvnf; tdk;&JU Ekwfcrf;
om;awG jywfaeovdk jzpfaeygao;w,f/
Material uyfvdkufrS tJ'Djyemudk &Sif;vdkU
&rSmyg/ M udkEdSyfvdkufyg/
tckqJGaewm bmtdk;vJ/ oHtdk;vm;? 'eftdk;vm;? ajrtdk;vm;? aMu;tdk;vm;? udk,fvdkcsifwJh tay:rlwnfNyD;
terial udk Create vkyfMuwmaygh/ Material topfwpfck Create vkyfMunfhMupdkUAsm/
Ma-
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3D Studio Max Learning Guide
xJu toHk;rjyK&ao;wJh Material tvGwfwpfckudk
aG;xm;vdkufNyD; Diffuse vdkUa&;xm;wJh tuGufav;udk ESdyfNyD;
ta&mif wpfckckudk aG;vdkufyg/ tckajrtdk;vkyfMunfhrSm jzpfvdkY
tkwfa&mifvdkrsdK; ta&mifudk aG;vdkufaygh/ NyD;&if Close udk
ESdyfvdkufyg/ tJ'gu olY&JU tajccHta&mifyg/
tdk;ajymifajymifav; vdkcsifw,fqdk&ifawmh Specular Level eJY
Glossiness udk wifay;vkdufHkaygh/ NyD;&if Material ukd Object qDrSm
Assign vkyfvdkufyg/ Render ay;Munfhvdkuf&if atmufygtwdkif;
awGU&ygvdrfhr,f/
dio
Ma
Material Editor
3D
Stu
tdk;Ekwfcrf;u jywfaewkef;yJ/ b,fvdkvkyfMurwkef;/ Material &JU Shader Basic Parameters atmufrSm2 Sided
qdkwJh Check Box udk EdSyfxm;vdkufaygh/ Object &JU twGif;bufa&m tjyifbufa&m Material udk Apply vkyfay;wJh
oabmyg/ b,fvdkajymif;vJoGm;ovJ Munfh&atmif/
awGUvm; ydkNyD;awmh obm0us oGm;NyD/ 'gayr,fhAsm
uRefawmhftdk;BuD; (uRefawmfqJGxm;wJh a&tdk;BuD;) udkMunfh&wm
t0usOf;aeovdkyJ/ [kwfw,fr[kwfvm;/ jyefcsJUcsifvm;? &wmaygh/
csJUwmrsm; vG,fvGef;vdkY/ Modifier Stack xJrSm Line udk ESdyfvdkuf/
vertex txdoGm;/ aemufqHk;xGufvmr,fh result udk wpfNydKifwnf;
jrifcsif&if atmufu Show end result cvkwfudk On xm;/ Front
View uaeNyD;rS vertex awGudk tajymif;tvJ vkyfvdkuf/ Lathe
vkyfxm;wJh tdk;yHkyg vdkufNyD; ajymif;vJwm awGU&ygvdrfhr,f/
uJ tckwpfcgxyfNyD; t&pf&Snf&OD;r,f qdk&ifjzifh
'Dtdk;BuD;u ajymifacsmBuD;qdkawmhum yvwfpwpftdk;vdkvdk
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r[kwfvm;/ Material Editor xJrSm wpfckckvkyfMunfh
&atmif/
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3D Studio Max Learning Guide
Stu
dio
Ma
ckeu uRefawmfwdkU create vkyfxm;wJh Material udk udk,fh
pdwfBudKuf emrnfay;xm;vdkU&ygw,f/ aemufydkif; Materials awG
rsm;vmwJhtcg emrnfay;xm;awmh &Sm&vG,fwmaygh/ tckawmh
a&tdk; rSmuyfwmrdkYvdkY Pot Material vdkY ay;xm;vdkufw,f/
NyD;awmh atmufu Maps qdkwJh Rollout udk wpfcsufEdSyfNyD;
jzefYcsvdkufyg/ Bump vdkY a&;xm;wJh ab;wnfhwnfhu None qdkwJh
ae&mrSm wpfcsufxyfEdSyfvdkufyg/ Bump qdkwmu azgif;<uav;
jzpfatmif vkyfwmyg/ jAKwfxwJhyHkpH azgif;<ur,fqdkawmh Material/
Map Browser ay:vm&if Noise udk aG;vdkufyg/
3D
tck Material Editor rSm jrifae&wmu Bump &JU Parameters
awGyg/ ckeu Noise udk aG;xm;vdkufwJhtwGuf atmufrSm Noise
Parameters udk ajymif;vJjyifqifEdkifygw,f/ Size udk 1 avmuftxd
avsmhcsay;vdkuf&if jAKwfxrI[m pdwfpdwfuav; jzpfaeygvdrfhr,f/
tay:wqifhjzpfwJh Pot Material qDudk jyefoGm;csifw,fqdk&if Go to
parent qdkwJh jrSm;yHkcvkwfudk EdSyfEdkifygw,f/ Material &JU Preview
udk cyfBuD;BuD; Munfhcsifw,fqdk&if tJ'D Material ay:rSm Double
Click ESdyfvdkuf&if Window av;wpfckeJY cyfBuD;BuD;jrifEdkifygw,f/
nmzuftjcrf;u Backlight cvkwfav;uawmh aemufrD;tzGifh
tydwfvkyfwmaygh/ Material &JU aemufydkif;tvif;jyefrIudk Munfhcsif&if
oHk;ygw,f/ On xm;wmeJY Off xm;wm bmuGmovJ qdkwm
atmufrSm ,SOfMunfhaygh/
Backlight On
Backlight Off
< Double Click
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3D Studio Max Learning Guide
3.0.3 Controls of Render Window
vuf&dS Render ay;xm;wJhyHkud Save
vkyfcsif&if oHk;ygw,f/ olYudkEdSyfvdkuf&if odrf;zdkYae&m vmawmif;
ygvdrfhr,f/ Image File Format awmfawmfrsm;rsm;udk aG;NyD; save
vkyfEdkifygw,f/
Stu
Save Bitmap cvkwfjzpfygw,f/
dio
Ma
tckqdk&if tdk;yHkawmhqJGNyD;oGm;NyDAsm/
Render Window rSm
jrif&wJhtwdkif;ygyJ/
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Clone Rendered Currend Frame Window u
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ay;xm;wJhyHkudk Window topfwpfck yGm;,lvdkufwmjzpfygw,f/ yxr
Render ay;xm;wJhyHkeJY aemuf Render ay;wJhyHkawGudk EIdif;,SOfMunfh
csifw,fqdk&if oHk;Edkifwmaygh/
Enable Red Channel, Enable Green Channel, Enable Blue
qdkwJh cvkwfawGuawmh R,G,B Channels awGudk oD;oefYpD
Munfhcsif&ifoHk;ygw,f/ tck Red Channel udk rMunfhcsif&if ydwfxm;
vdkufHkaygh/ tpdrf;eJY tjym ESpfckyJusefwJhtcg ab;uyHkudkMunfhyg/
3D
Channel
Display Alpha Channel
qdkwmuawmh Render ay;vdkufwJhtcg
object r&dSwJhae&meJY object &dSwJhae&mudk cGJjcm;jyay;wm jzpfygw,f/
olYudkESdyfxm;vdkuf&if ab;uyHktwdkif; object &dSwJhae&mudk tjzLa&mifeJY
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Monochrome
jzpfygw,f/ oluawmh yHkudk tjzLtrnf;ESpfa&mifxJeJY
az:jyrSmjzpfygw,f/
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vuf&dS Render vkyfxm;wJh
yHkudk rMunfhcsifawmhvdkU &Sif;ypfvdkufwm qdkygawmh/
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3D Studio Max Learning Guide
Ma
Render Window xJu yHkay:rSm Right Click axmufaTUNyD; Eye Dropper av;eJY ta&mifawGudk pkyf,lxm;ovdkrsdK;
rSwfxm;vdkufvdkY&ygw,f/ tJ'DvdkrSwfxm;vdkufwJh ta&mifudk tay:bufu tuGufav;xJrSm jrifae&ygvdrfhr,f/
tJ'DtuGuf av;xJrSm Right Click axmufNyD; ta&mifudk copy vkyfxm;vdkY&ygw,f/ vdktyf&if Material Editor xJu
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3D Studio Max Learning Guide
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4.0 Customizing the User Interface
uRefawmfwdkY[m Software wpfckudk a&&SnfoHk;r,fqdk&if udk,feJYtqiftajyqHk; yHkpHudkjyKjyif,lxm;r,fqdk&if
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setting awGudk tjcm;wpfa,mufu vmajymif;oGm;cJh&if jyefac:oHk;vdkY &wmaygh/ tJ'Dvdkjyefac:r,fqdk&if
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xm;r,fqdk&ifawmh HotKey awG tvkyfvkyfrSm r[kwfygbl;/
3D Studio Max Learning Guide
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Toolbars
qdkwmuawmh udk,fhpdwfBudKuf? udk,f
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Click EdSyfvdkufHkeJY oHk;vdkY&atmif qJGxnfhxm;vdkY
&ao;w,f/
3D Studio Max Learning Guide
Page-36
Menus uawmh&Sif;ygw,fAsm/
b,f Menu xJrSm bm
Actions awG? bm Tools awG xnfhxm;rvJqdkwm
owfrSwf ay;xm;wJhae&maygh/ uRefawmfuawmh rlv
atmf&D*sife,ftwdkif;yJ oHk;aewmygyJ/ olrsm;u tqif
tajyqHk; jzpfatmif vkyfxm;ay;wmyJ r[kwfvm;/
rBudKufbl; ajymif;csifygw,fqdk&ifawmh Menu wpfck
csif;pDudkoGm; rvdkwmjzKwf vdkwmxyfaygif;xnfh?
udk,foHk;wJh Software udk,fhpdwfBudKufvkyfaygh/
tJ'gtjyif udk,fhbmomudk,f Menu topfvnf;
jyKvkyf xm;vdkY&ygw,f/ New udkESdyfvdkufNyD; emrnfay;
vdkuf&if Menus &JU atmufxJrSm udk,fay;xm;wJh
emrnfeJY
Menu topfwpfck
ay:vmygr,f/
tJ'gudkESdyfNyD;
'Dbuftjcrf;u
vuf&dSoHk;aewJh
Menus awGbufudk qJGxnfhvdkufyg/ jyD;&if tJ'D
Menu atmufrSm pdwfBudKuf Tools awG xnfhxm;NyD;
oHk;EdkifygNyD/
Color
xJrSmawmh ta&mifawG &dSwmayghAsm/
ajymcsifwmu
b,fta&mifu
bmudk
&nfnTef;w,f
qdkwm
owfrSwfay;xm;wJh
ae&maygh/ Default qdk&if Active jzpfaewJh
ViewPort udk t0ga&mifeJY jyw,fr[kwfvm;/
tJ'gudkajymif;csif&if Viewport Active Border
udk aG;xm; NyD;&if Color: xJuae oGm;NyD;
udk,fhpdwfBudKuf ta&mifajymif;ypf vdkufaygh/
tjcm;
ta&mifawGudkvJ
tqifajyovdk
ajymif;xm;vdkY&ygw,f/
Apply
Colors
Now
udkESdyfvdkuf&ifawmh
ta&mifawG csufcsif; ajymif;vJoGm;wm awGY&yg
vdrfhr,f/
3D Studio Max Learning Guide
Page-37
1.0 Modeling
1.1 Modeling a Pawn
'Davhusifhcef;rSm ppfwk&iftkyfwpfckjzpfwJh Pawn yHkudkwnfaqmufMunfhrSm jzpfygw,f/ Spline
udk oHk;NyD; Pawn &JU Outline udkqJG,lr,f/ Spline udk aocsm Edit vkyfr,f/ Lathe eJY Pawn
yHk&atmifqGJr,f/
2D outline uae 3D model jzpfatmifvkyfygr,f/ 'Davhusifhcef;&JU file udk \tutorials\intro_to_modeling
folder xJrSm &SmMunfhEdkifygw,f/
vdktyfaom uRrf;usifrI = pwiftoHk;jyKol
Mumcsdef
= 15 rdepf
3DsMax
udkpzGifhvdkufyg/ zGifhNyD;om;qdk&ifawmh
File>Reset
udkEdSyfvdkufyg/
Ste up the viewport background
Pawn
3/ File udkEdSyfNyD;awmh Intro_to_modeling folder xJu ref-chess.jpg udkaG;vdkufyg/
4/ Aspect Ratio atmufrSm Match Bitmap udkaG;vdkufyg/ tJ'grSom aemufcH,lxm;wJhyHk[m
tcsdK;ysufwmrsdK; rjzpfrSmyg/
5/ nmzufu Lock Zoom/Pan udkvnf; aG;xm;ay;&ygr,f/ 'grS zoom tcsHKUtcsJUvkyfwmwdkY
pan aTUwmjyKwmrsdK; vkyfwJhtcg tqifajyrSmyg/
6/ OK EdSyfvdkufwJhtcg viewport xJrSm aemufcHyHkudkjrifawGU&rSm jzpfygw,f/ G udkEdSyfNyD; grid
vdkif;awGudk azsmufxm;vdkufyg/ 'Davhusifhcef;twGuf grid oHk;zdkY rvdkygbl;/
yHkqJGzdkYtwGuf tjyifu wu,fhppfwk&iftkyfudk tajccHudk;um;zdkY ,l&ygr,f/ viewport
xJudk tkyfyHkudk qJGxnfhxm;zdkYvdkygw,f/
1/ Front viewport udk right-click EdSyfNyD; current (t0ga&mifabmif)jzpfaeatmifvkyfvdkufyg/
2/ Views Menu xJu viewport background udka&G;vdkufyg/ Alt+B EdSyfvnf;&ygw,f/
3D Studio Max Learning Guide
Page-38
tckqdk&if pawn udk pqJGzdkY toifhjzpfygNyD/
1/ pawn yHkudk Front view rSm aocsmjrif&atmif zoom csJU,lxm;yg/
2/ Create panel xJrSm Shapes udkEdSyf? Line udk,lvdkufyg/
3/ Creation Method Rollout xJrSm Initial Type a&m Drag Type a&m ESpfckpvHk;udk
Corner udkaG;xm;yg/ 'grSom line qJGwJhtcg tauG;awGrxGufbJ ajzmifhajzmifhwef;wef;
&&dSrSmyg/
4/
5/
Front Viewport
xJrSm pawn yHk&JU xdyfwnfhwnfhrSm wpfcsufEdSyfNyD; point wpfckcsyg/
NyD;&if shift udkEdSyfxm;NyD; atmufajcwnfhwnfhrSm aemufxyf point wpfckcsyg/
shift udkxyfEdSyfxm;NyD; nmzufatmufaxmifhrSm point wpfckcsyg/
6/ tJ'Dae&mpNyD; aemufcHyHktwdkif; teD;pyfqHk; vdkufNyD; point awGvdkufcsoGm;vdkufyg/
yxrqHk; point udkjyefa&mufoGm;wJhtxdaygh/
7/ yxrqHk; point udkoGm;EdSyfvdkufwJhtcg Close spline? qdkNyD; rsOf;udkydwfrSmvm;vdkY
vmar;&if tif; vdkY ajzvdkufaygh/
3D Studio Max Learning Guide
tck
Page-39
pawn
&JU outlines awGudk jyefvnfjyKjyifygr,f/
1/ ckeqJGxm;wJh spline udkaG;cs,fxm;vsufeJYyJ Modify Panel udkoGm;yg/
2/ Selection rollout atmufu Vertex udk,lxm;yg/ tay:u Modifier stack xJu
oGm;,lwmeJYtwlwlygyJ/
3/ Front viewport rSm qJGxm;wJh outline &JU atmufajcem;udk zoom csJUxm;yg/
4/ Select and move tool udkoHk;NyD; vertex awGudk atmufyHkuvdk ae&mcsay;yg/
vertex ESpfckudk select vkyfvdkufyg/
5/ nmzufjcrf;u vertex ESpfckudk aG;xm;vdkufyg/vdkwmxufydkNyD; cRefxGufaewJh axmifhudk
vHk;0ef;atmifvkyf&ygr,f/
6/ Modify panel xJu Fillet cvkwfudk ESdyfxm;vdkufNyD; vHk;csifwJh vertex qDudkoGm;NyD;
click-n-drag EdSyfqJGvdkufwJhtcg tem;awGvHk;oGm;wmudk awGUygr,f/ vdkcsifoavmuf
csdefNyD; vHk;Edkifygw,f/
viewport
7/
8/
udk aemufcHyHk&JU tv,fem;avmufudk a&TU,lvdkufyg/
yHk&JUtv,fu tzkvHk;&JUtay:u vertex taetxm;rusao;&if ndSwmaygh/
9/
tJ'D vertex udkaG;xm;NyD; right-click EdSyfvdkuf&if quad-menu ay:vmygr,f/
tJ'DrSm vuf&dS corner jzpfaewmudk smooth udk ajymif;ay;vdkufyg/
Page-40
3D Studio Max Learning Guide
vertex
10/ atmufcHyHkeJUnDatmif
udkcsdefvdkufyg/
11/ aemufxyftay: wpfqifhudk xyfa&TUMunfhvdkuf&atmif/
'Dae&mrSm txpfay:atmif vertex vdkaeygw,f/
ck taetxm;udk Munfh&wm vertex wpfckaygif;xnfhzdkY vdkaeygw,f/
12/ Modify panel > Geometry rollout xJu Connect a&SUu check-box udkEdSyfNyD;
Refine udk EdSyfyg/
13/ vertex xyfxnfhzdkYvdkaewJhae&mrSm wpfcsufEdSyfvdkufyg/
vertex topfwpfck aygif;xnfhoGm;ygvdrfhr,f/
14/
vertex
topfudk atmufuyHktwdkif; ae&mcsxm;ay;vdkufyg/
Page-41
3D Studio Max Learning Guide
15/ t&ifwpfacguf vkyfcJhovdkrsdK;yJ axmifhrSmcRefxGufaewJh
vHk;atmifvkyfyg/
16/ yHkudk tay:enf;enf; xyfa&TUvdkufyg/ jyxm;wJh
17/
vertex
udk
fillet
vkyfNyD; tem;
Ma
x
ESpfckudk a&G;yg/
dio
vertex
EdSyfNyD;
quad-menu
xJu
smooth
Stu
right click
udk a&G;vdkufyg/
18/ yHkudk tay:qHk;udk a&TUvdkufyg/ xdyfqHk;utvHk;ab;zufuvertex ESpfckudkvnf;
jzpfatmifvkyfyg/ NyD;awmh ydktqifajywJh ae&musatmif csdefay;yg/
3D
19/ xdyfqHk;u bkvHk;&JU atmufajcudkoGm;vdkufyg/
smooth
3D Studio Max Learning Guide
Page-42
20/
21/
22/
tu,fvdkY tJ'Dae&mrSm vertex wpfckyJ &dSaecJhw,fqdk&if Refine tool udkoHk;NyD; t&ifu
vkyfcJhzl;ovdkrsdK;yJ vertex wpfck aygif;xnfhvdkufyg/
bkvHk;atmufajcu vertex ESpfckpvHk;udk aG;NyD; right-click ESdyf quad-menu udk
Munfhyg/
tJ'D vertex ESpfckvHk;udk Bezier Corner ajymif;vdkufyg/
23/
Select and move
24/ tay:xdyfqHk;u vertex udk Bezier Corner ajymif;yg/
25/ Handle awGudkudkifwG,fNyD; aemufcHyHktwdkif; wlatmifvkyf,lyg/
udk oHk;NyD; bkvHk;&JUatmufajcudk yHkrSmjyxm;wJhtwdkif; &atmifvkyfyg/
26/ vertex awGudk csdefndSNyD; outline udk aemufcHyHkeJYwlatmif qufvufvkyfaqmifyg/
27/ NyD;oGm;wJhtcg Selection rollout atmufu vertex udk EdSyfvdkufjcif;jzifh sub-object
level uae jyefxGufxm;yg/
3D Studio Max Learning Guide
Outline
Page-43
udk Lathe vkyfygr,f/
1/ ckeqJGxm;wJh pawn udk a&G;xm;NyD; Modifier List udk EdSyfvdkufyg/
Modifier awG trsm;BuD;usvmwm awGU&ygr,f/
2/ tJ'DxJu Lathe udka&G;vdkufyg/ L udk EdSyfNyD; &Sm&if ydkjrefygw,f/
Pawn
[m tckqdk 3D jzpfoGm;ygNyD/
'gayr,fh udk,fvdkcsifwJhyHkawmh rxGufvmbl;jzpfaew,f/ bmaMumifhvJqdkawmh lathe jyKvkyfwJh
0ifdk;vJGaeao;vdkYyg/ default tm;jzifh object &JU pivot ae&mudk A[dkjyKNyD; lathe vkyfvdkufwJh
twGuf jzpfygw,f/ tJ'gudk ajz&Sif;&atmif/
3/ Lathe modifier &JU parameter rollout xJu Align atmufrSm Min qdkwmudk
EdSyfvdkufyg/MunfhvdkYaumif;oGm;NyD/
4/ Segments udk 32 wifay;vdkufyg/
Perspective viewport
uae render ay;vdkuf&if jrif&wJhtwdkif;yJ ydkNyD;nufanmvmwJh model
udkjrifawGY&ygr,f/ 'gayr,fh tv,fydkif;rSm tpufav;ay:aeNyD; tqifrajy jzpfaeao;w,f/
5/ Lathe Modifier &JU Parameter atmufu Weld core udk EdSyfxm;vdkufwJhtcgtv,fu
vertex awG pkpnf;oGm;NyD; acsmarGYoGm;wm awGY&ygr,f/
uJ tckqdk&if 15rdepftwGif;rSmyJ armf',fvf wpfckudkwnfaqmufNyD;oGm;NyD/ b,favmufrdkufvJ/
tqifajy&if qufoGm;Mu&atmif/
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3D Studio Max Learning Guide
1.2 Modeling a Bishop
bpfa&SmhyHkudkaqmufMu&atmif/ 'Doifcef;pmrSmawmh ckeu yGef; udkaqmufovdkrsdK; vkyfaqmifoGm;
csif;awmhwlygw,f/ 'gayr,fh bpfa&Smh&JUxdyfu [aewJhae&mudk b,fvdkvkyfrvJ/ 'kuyJ wpfrsdK;rxifeJUaemf/
yHkudkMunfhyg/ tJ'gudk&atmifvdkY Boolean qdkwmudkoHk;NyD; jzwfxkwfygr,f/
'Doifcef;pmtwGuf
Bishop udkqJGoGm;wJh tpydkif;vkyfyHkvkyfenf;awGu Pawn udkqJGwkef;ueJY twlwlyJrkdYvdkY jyefqJGrNyawmh
ygbl;/ Getting Started\01 Modeling\intro_to_modeling\bishop_outline_edited.max qdkwJh
vrf;aMumif;twdkif; oGm;zGifhvdkuf&if wnfaqmufNyD;om; Bishop yHkudkawGU&ygr,f/ vG,fw,faemf ..
olrsm; qJGxm;ay;NyD;om;udk;/
tJ'D file xJrSm Bishop twGuf reference vkyfzdkY background yHkygvmNyD;om;yg/ tu,fvdkY
tJ'DyHkudk rjrif&bl;qdk&if
1/ Front Viewport udk a&G;xm;NyD; Alt+B udkEdSyfvkdufyg/
2/ Viewport Background dialog ay:vm&if File qdkwJh cvkwfudkEdSyfyg/
3/ intro_to_modeling qdkwJhfolder xJu ref-chess.jpg udka&G;vdkufyg/
Lathing the Bishop
1/
2/
3/
4/
Select Tool
udk,lNyD;
Bishop
&JU
outline
udka&G;xm;yg/ b,fjrifuGif;uaerqdk a&G;vkdY
&ygw,f/
tJ'D outline qdkwJh spline udka&G;xm;vsufeJY Modify Panel xJu
xJrSmoGm; NyD;&if Lathe udk a&G;vdkuf/
Parameter Rollout xJu Align Group xJrSm Min udkEdSyf/
Segments udk 32 xm;NyD; Weld Core udk on xm;/
Weld Core
Modifier List
qdkwmu tlwdkifudk ajyjypfatmif qufoG,fay;
wmudk ajymwmyg/ vdktyf&if oHk;wmaygh/
Page-45
3D Studio Max Learning Guide
Create and position the box
Bishop
xdyfudk [aeatmifvkyfzdkYqdk&if uRefawmfwdkY[m box wpfckudkwnfaqmufNyD; Bishop
yHkxJuae Ekwfxkwf&ygr,f/
1/ Front viewport uae Bishop acgif;udk zoom csJUxm;yg/
2/ Create Menu xJu Standard Primitives uae Box udka&G;vdkufyg/
3/ Front viewport xJuae click and drag ESdyfqJGvdkufyg/ twdkif;twmudk pdwfxJrxm;
ygeJU? aemufrS Munfhvkyfwmaygh/
4/ aemufNyD; Hight twGuf aemufwpfcsufxyfESdyfNyD; box udkvufpowfvdkufyg/
5/ Modify Panel xJoGm;NyD; dimiensions awGudk atmufygtwdkif; owfrSwfay;yg/
Length=15.0
6/
7/
8/
Width=2.0
Height=50.0
Select and Rotate tool
udk oHk;NyD;
Front view
uae
Bishop
xdyfut[av;
twdkif; apmif;aeatmifvkyfay;yg/
Select and Move tool
udk oHk;NyD; t[av;twdkif; ae&mcsxm;ay;yg/
Top view a&m Front view uaeyg aocsmcsdefNyD; ae&mcsyg/
NyD;&if jzwfxkwfMu&atmif/
1/ Bishop udka&G;xm;yg/
2/ Create Menu &JU Compound xJu Boolean udka&G;vdkufyg/ Bishop [m Boolean
object jzpfoGm;ygNyD/ object &JU parameters awGudk jrifae&ygvdrfhr,f/
3/ Pick Boolean rollout xJu Pick Operand B udkESdyf? NyD;&if Box udk oGm;EdSyfyg/
Boolean udk oHk;wJhtcg yxra&G;xm;wJh object [m operand A jzpfNyD; aemufrS
a&G;wJhobject [m operand B jzpfygw,f/ aemufNyD;awmh tJ'D operand ESpfckudkbmvkyf
rSmvJqdkwJh operation atmufrSm union, intersection, substration pojzifhudk,fvkyf
csifwm a&G;,lvdkU&ygw,f/ tcktwGufqdk&ifawmh e*dkyHkxJuae Ekwfxkwf&rSmrdkUvdkU
substration udka&G;ygr,f/
tESpfcsKyf ;; 'Doifcef;pmrSm ypnf;wpfckxJuae wpfckudk
jzwfxkwfwJh Boolean &JU oabmw&m;udk oabmayguf
r,fxifygw,f/
3D Studio Max Learning Guide
Page-46
1.3 Modeling a Rook
'Davhusifhcef;rSmqdk&if Rook 'grSr[kwf Castle vdkYac:wJh ump,fyHkudk vkyfMunfhMuwmaygh/ Chess upm;wJhtcg
a'gifvdkuf tvsm;vdkuf BudKufovdkajy;wufwJhaumifu Modeling vkyf&mrSmawmh eJeJ udkYvdkYuefYvefYayghAsm/ atmufydkif;
zJGYpnf;yHktajccHu Pawn wdkY Bishop wdkYeJU rlcsif;wlayr,fh tay:ydkif;rSmawmh rwlawmhbl;aygh/ olYrSmu cHwyfyHkpH wHwdkif;awG
vdkrsKd; xdyfydkif;awG&dSw,fav/ tJ'gudkusawmh Lathe eJUvkyfvdkYr&awmhbl;/ tjcm;enf;vrf;udk oHk;rS&awmhrSmaygh/
vdktyfaomuRrf;usifrI = pwiftoHk;jyKol
Mumcsdef
= 15 rdepf
avhusifhcef;udk tpwnfMu&atmif ...
rook_outline_edited.max qdkwJh file udkzGifhyg/ tJ'DxJrSm ump,f&JU tajccH yHkMurf;udk qJGxm;ay;NyD;om;yJ/
'gayr,fh cifAsm;u jyifytm;udk; qdkwmrsKd; rvkyfcsifbl;qdk&ifawmh tJ'gudkzsufNyD; jyefqJGEdkifygw,f/ udk,fhMurm
udk,fzefwD; r,fqdkvJ jzpfwmyJav/
Front Viewport rSm rSDjirf;zdkY yHkygNyD;om;ygyJ/ 'gayr,fh cifAsm;[m tJ'gudk rjrif&bl; jzpfae&if a[m'Dtwdkif;
vkyfMunfh vkdufygOD; ...
(1) Front Viewport udk aG;xm;NyD; Alt+B udkEdSyfyg/ Viewport Background qdkwJh dialog box
ay:vmygvdrfhr,f/
(2) tJ'DxJurS File qdkwJh cvkwfudkEdSyfyg/
(3) intro_to_modelling folder xJu ref-chess.jpg qdkwJh file udk ESpfcsufESdyfNyD; a&G;vdkufyg/
uJ NyD;NyD ...
Lathe
1/
2/
3/
4/
wJh
vkyf&atmif ...
Main Toolbar
xJu Select Tool eJU ckeu qJGxm;wJh castle &JU spline vrf;aMumif;udk
a&G;xm;yg/BudKufwJh viewport uae vkyfvdkY&ygw,f/
NyD;&if Modify Panel xJu Modifier List xJu Lathe udka&G;yg/
Parameter rollout xJu Align Group xJu Min qdkwmudk a&G;yg/
olYudk a&G;&wJhtaMumif;u castle jzpfvmr,fh spline &JU prSwfqHk;rSwfawG[m x,y
jyifnD&JU okn ae&murSm qJGxm;wJhtwGuf lathe &JU 0ifdk;ae&mudk tenf;qHk; (Minium)
vdkYay;vdkufjcif;tm;jzifh x=y=0 ae&mudk A[dkjyKNyD; tvkyfvkyfoGm;rSmyg/
segment udk 36 avmufxm;NyD; weld core udkvnf; on xm;vdkufygOD;/
tckqdk&if ump,f&JU atmufydkif;yHkudk &&dSygNyD/
segment udk 36 &,fvdkY taorSwfxm;p&mrvdkygbl;/ tckavhusifhcef;vkyfaewJh yHkeJU tqifajyyrmPudk owfrSwfay;xm;wm jzpfygw,f/ aemufqdk cifAsm;wdkYbmom cifAsm;wkdYyJ udk,f qJGwJh
model eJYoifhawmfwJh segment udk owfrSwf&rSmyg/ tckawmh tqifajyatmifvdkY uRefawmf
ajymovdkyJ vdkufvkyfxm;ay;ygOD;/
3D Studio Max Learning Guide
Page-47
Battlement:
1/
2/
3/
cHwyfwnfaqmufjcif;
ump,fudk aG;xm;vsufom;wef;vef;eJYrS Modify Panel xJu Modifier List xJu Edit Poly udk
aG;yg/
Edit Poly udk oHk;rSom Polygon pwk*H wpfckcsif;pDudk udkifwG,fjyKjyifrIawG vkyfEdkifygr,f/
Selection rollout xJu Polygon udka&G;yg/ pwk*HawG wpfuGufcsif; udkifwG,fawmhr,fvdkY
ajymvdkufwJh oabmyg/
ump,fxdyfudk select rSwfMunfhyg/ click vkyfMunfhzdkYajymwmyg/ tpdwftydkif;wpfckyJ selected
jzpfaewm awGUygr,f/
tckuRefawmfwdkYu rsufESmjyifay:u tuGufawGtm;vHk;udk aG;csifw,f/ enf;wpfck ajymjyyghr,f/
4/ Selecton rollout xJu vertex udka&G;vdkufyg/ vertex awGudk udkifwG,fr,fqdkwJh oabmaygh/
5/ NyD;&if tv,fqHk;u vertex udk select vdkufyg/
6/
7/
8/
Control
udk EdSyfxm;NyD; Selection rollout xJu Polygon qdkwJh cvkwfudkESdyfyg/
tJ'gu tckaG;xm;wJh vertex eJUxdpyfaewJh polygon tm;vHk;udk select vkyfvdkufNyD;om;
jzpfapygw,f/
vdktyf&if F4 udkEdSyfNyD; tem;vdkif;jrifuGif;udk ajymif;MunfhEdkifygw,f/
Edit polygons rollout xJu Insert qdkwJh cvkwfaemufu Setting cvkwfudkEdSyfyg/
Insert udk wef;EdSyfvdkuf&if pdwfBudKufcsdefndSvdkYr&awmhygbl;/ aocsmcsdefndScsifw,fqdk&if setting
cvkwfudkEdSyfvdkufyg/
Page-48
3D Studio Max Learning Guide
9/
ay:vmwJh
10/ NyD;awmh
dialog
Ok
xJrSm
Insert Amount
udk
4.0
xnfhay;vdkufyg/
ayghAsm/ awGUwJhtwdkif;yJ tuGufawGtv,fuae topf ydkif;NyD;om; jzpfua&m/
uJ .. cHwyf wu,faqmufNyD ...
1/ Selection rollout xJrSm Polygon sub-object level udk aG;xm;wm aocsmygapaemf/
pwk*HawGudk tyDudkifawmhrSmav/
2/ Selection tool udkoHk;NyD;awmh rsufESmjyif&JU tjyifbufjcrf;u polygon av;ckudk select vdkufyg/
Control eJUwJGEdSyf&if xyfwdk;vmwmjzpfNyD; Alter eJUqdk&if jyefEkwfwmqdkwm rajymjyawmhbl;aemf/
3/
av;uGufqufwdkuf select NyD;&if ESpfuGufausmfNyD; aemufav;uGufxyf
wpfywfywfrdwJhtxd vkyfoGm;yg/
4/
Edit polygon rollout
vkyf/ tJ'Dvdk yJ
udk&Smyg/ olUab;u setting cvkwfudkEdSyfyg/
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Page-49
3D Studio Max Learning Guide
5/
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selection rollout
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3D Studio Max Learning Guide
Page-50
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