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WYSIWYG Lighting Design Course 2007

The document provides a comprehensive overview of the WYSIWYG software packages for lighting design, including Report, Design, and Perform versions, detailing their features, minimum system requirements, and installation instructions. Each package offers tools for creating 2D and 3D lighting designs, real-time simulations, and extensive libraries for lighting elements. Additionally, it includes guidelines for registration, activation, and updates for the software.
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© © All Rights Reserved
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0% found this document useful (0 votes)
29 views25 pages

WYSIWYG Lighting Design Course 2007

The document provides a comprehensive overview of the WYSIWYG software packages for lighting design, including Report, Design, and Perform versions, detailing their features, minimum system requirements, and installation instructions. Each package offers tools for creating 2D and 3D lighting designs, real-time simulations, and extensive libraries for lighting elements. Additionally, it includes guidelines for registration, activation, and updates for the software.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Lighting Course 2007 - UP Jaén -

TUTORIAL
What You See Is What You Get

1
WYSIWYG tutorial

WYSIWYG Report
This is the basic WYSIWYG package. It allows professionals to create
of 2D plans of their productions accompanied by all the Sheets and Listings of
Program information. Designers, Design Assistants, Operators of
Console and Electricals will find in it a very valuable tool. WYSIWYG report
provides a simple solution for those who wish to use computers for
simplify their design process.

Program Characteristics
2D templates for game layouts and lighting designs.
Extensive 3D Library with Projectors, Accessories, Trusses, Filters, Gobos,
Scenographic elements, etc...
Extensive CAD tools.
Excellent possibilities of Zoom and management.
Ability to import and export files of type DXF, DWG, Excel, and BMP.
User-definable layers and scenes that provide complete control and
development.
Information tables about lighting setup, including: Channels,
Dimmers, Colors, etc...
Fully integrated information sheets with the drawing environment, even
CAD system.
Automatic error checking in Reports and Links.
Reports on instrument count, inventories, patch pages, etc...
Printing of plans and reports up to A0 format and larger.
Periodic reports on plan content and distribution.
Ability to print all types of screens, including CAD files,
Informes, Notificaciones, archivos BMP y Logotipos.
Assistants and Online Help.
Multi-monitor support.
12 months of Maintenance, Software, and Library Updates included.

Minimum Requirements
Pentium processor or compatible at 550 MHz or higher.
Win98, NT4, 2000, ME, XP.
128 Mb of RAM.
300 Mb of free space on the hard drive.
WinNT4 - ECP Parallel Port.
For Win98/ME/XP/2000 - USB or Parallel Port.
Upgrade recommendations
A faster processor provides better response time.
Memory requirements depend on the size of the show. A memory
Insufficient greatly affects reproduction. Increase the memory if you have
too much activity on the disk.
Add memory if excessive hard disk activity is detected.

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Lighting Course 2007 -UP Jaén-

WYSIWYG Design
This WYSIWYG package allows Lighting Professionals to explore their designs
in a 3D environment. They will be able to create their 3D productions while the program
generate all the necessary Information Sheets and Tables for its realization.
Designers and Assistants will benefit from the WYSIWYG Design capability to
generate completely realistic images of your design proposals. The Technicians and
Installers will find the assistance provided by the Information Sheets invaluable.

Program Features
Include all the features of WYSIWYG Report.
3D Templates of Spaces and Lighting Designs
Multiple visualization possibilities of your work, including: Plants,
Elevations, Profiles, Top, Bottom, and Isometric Views.
Extensive 3D library with Projectors, Accessories, Trusses, Filters, Gobos,
Scenic elements, etc...
Extensive library including Textures and Materials.
Multi-layer objects to combine textures.
Variable transparency in Objects.
Fully integrated information sheets with the drawing environment.
Import and Export of DWG, DXF, Excel, and BMP files.
Printing of all types of views, including 3D views, BMP files, Sheets of
Information and Logos.
Integrated design system that allows the creation of Light Effects without
need for Console.
The Rendering function generates completely realistic images of its effects.
The Wizard utility provides you with the options of Smoke, Shadows, Light.
environment, etc...
Rendering also has the option of Reflections.
Open GL technology to enhance beam simulation.
Multi-monitor support.
12 months of Maintenance, software and Library Updates included.

Minimum Requirements
Pentium processor or compatible of 550 MHz or higher.
Win98, NT4, 2000, ME, XP.
128 Mb of RAM.
300 Mb of free space on the hard drive.
Screen resolution of 1024 x 768, or higher.
Open GL - Accelerator with 16 Mb of Video Memory.
For WinNT4 - Parallel port EPC.
For Win98/ME/XP/2000 - USB or Parallel port.
Update recommendations
A faster processor provides better response time in the
Renderings.
Memory requirements depend on the size of the show. A memory
Insufficient affects reproduction seriously. Increase the memory if you have
too much disk activity.
A high-resolution Open GL accelerator allows for real-time playback.
Real.

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WYSIWYG Tutorial

WYSIWYG Perform
This WYSIWYG package allows Lighting Professionals to pre-program
complete shows in Real Time. They will be able to create their productions in 3D at the same time
that the program generates all the necessary information sheets for its implementation.
We can connect a DMX console or a compatible offline editor to the computer and
WYSIWYG will perfectly simulate the effect created in the Console or the Editor
in Real Time. The Designers, their Assistants, the Table Operators and the
Assembly technicians will find in the photographic reproductions and the reports a
incomparable ally.

Program Features
Includes all features of WYSIWYG Report & Design.
3D Templates of Spaces and Lighting Designs.
Extensive 3D Library with Projectors, Accessories, Trusses, Filters, Gobos,
Scenic elements, etc...
Completely integrated information sheets with the drawing environment.
Live mode for real-time visualization of effects
Iluminación.
Precise simulation of lighting from projectors, both conventional
like robots.
Open GL technology to enhance real-time beam simulation.
the light emission capacity of surfaces facilitates the simulation of lasers,
neons, LEDs, projection screens, etc...
Simple link to Consoles and other DMX Control devices.
The AutoFocus protocol allows WYSIWYG to send Color data and
focused on a Lighting Console.
Integrated Design Mode that allows the creation of Lighting Effects
without the need for a console.
The Rendering function generates fully realistic images of your memories or
its effects.
Rendering also has the option of Reflections from surfaces.
Pre-production of the Global Environment according to the time of day.
Animated renderings available through a certified service of
suppliers.
Multi-monitor support.
12 months of maintenance, software, and library updates included.
WYSIWYG Beginner's Guide

Minimum Requirements
Pentium processor or compatible at 550 MHz or higher.
Win98, NT4, 2000, ME, XP.
128 Mb of RAM.
300 Mb of free space on the hard drive.
Open GL - 16 Mb video memory accelerator.
DMX Device WYG-it 2 (except for its use with certain
Contact the manufacturer for details.
MIDI port for use with the AutoFocus function.
For WinNT4 - ECP parallel port.
For Win98/ME/XP/2000 - USB or Parallel Port.

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Lighting Course 2007 - UP Jaén -

1.- REGISTRATION AND ACTIVATION

Along with the box that has been given to you, there should be a printed document with the Code of
Dongle Series (Serial Code) and Activation Code.
You must not lose this form as you will need it for future communications.
with your distributor.

The installation procedure is as follows:

Insert the CD-Rom into the drive.


The installation program will automatically start and this
It will guide you through different screens. Select the options as per the
module of the program you have acquired. Once the process is complete, accept Restart,
without removing the CD.

2. Connect the Dongle.


At the end of the installation process, a dialog box will inform you that you must
do it. If this dialog box does not appear, plug in the Dongle instead: If it is
USB, in its housing and if it is Parallel, in the Printer Port.
Once the program is installed and the dongle is connected:

1. Run WYSIWYG.
If you have an earlier version of WYSIWYG and have purchased a
update the first window that appears is the update window
(WYSIWYG Upgrade). In this case, enter the upgrade code and
click on Upgrade.

2. If it has been updated to the Report version, continue to step 3. If it has


updated to a higher version – Design or Perform – jump to step 5.
If you have purchased the product for the first time, skip to step 3.

3. If you have purchased the product for the first time or have updated your version
3.5 a WYSIWYG Report, the Product Activation dialog box will appear.
By default, your dongle tries to activate the WYSIWYG Report version. If you have
acquired WYSIWYG Report, select No and skip to step 5. If you have purchased
a superior version, select Yes and jump to step 4.

4. If 'Yes' is selected in step 3, the Software dialog box will appear.


Activation Code, where you will be asked for the Activation Code
of your program. Enter it exactly as it is written on the Code Sheet
supplied by your distributor. This is the code that you have received attached to the
box. You must enter it exactly as it is reflected on that sheet,
"dashes" included. Check that the Serial Code, consisting of 6
digits, which figure on the data sheet matches the Code that appears in the
dongle label.

5. Once your product has been activated, a screen will prompt you to register the
same, offering different options: Online Registration, Registration by Email,
Fax Registration or Phone Registration. We recommend choosing the option

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WYSIWYG tutorial

"E-mail." You can also choose to register later by selecting "Register Later."
but do not forget that you must do it before 15 days have passed since the
activation.
If you have selected one of these options, 'On-line', 'E-mail', or Fax will appear.
on screen a printed form. Fill in the data and send it. You will receive an E-mail, or a
Fax, in which your Validation Code will appear (Validation Code) Select
then the option 'I have my registration Code'. Jump to step 7. If
select the option 'by Phone' skip to step 6.

6. If you have selected the 'by Phone' option, a dialog box will open that
It contains two codes. The first corresponds to the Serial Code.
from your Dongle. Check that it matches the one on the label.
Second is the Register Request Code. Write down both and send them to your ...
distributor, specifying that their registration option is telephone-based. This one
it will communicate your validation code. Proceed then as in the previous case.

7. If you have selected 'I have my validation code' in step 5, the box will appear.
Insert Registration Code. Please enter your registration number in the
dialog box and accept.

IMPORTANT NOTE: Do not forget to register your program within 15 days, to


starting from the installation date. Otherwise, the program will require you to
validation code every time you try to open it and, without it, it will not work.
Registration is free.

Updates
To upgrade your WYSIWYG level to a higher product:
Contact your local ETC distributor and purchase an upgrade.
2. An update code will be provided at the time of purchase.
3. Ejecute WYSIWYG.
4. In the Help menu, select Upgrade.
5. Enter your update code in the dialog box that appears and
select Upgrade.
6. Restart your computer for the update to take effect.

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Lighting Course 2007 - UP Jaén -

2.- INTRODUCTION
2.1.- Program Modes
In the 'File' menu select 'Create New Plot' to
start a new job.
In the "File" menu select "Open existing plot"
to open a started job.
The buttons at the top are the mode buttons: CAD, Data, Design,
Presentation, Live, Link, and Emphasis according to the available WYSIWYG version.
CAD (Computer Aided Design) mode: Where to create all your drawings
Data Mode (Data): Where all the information is stored in sheets of
calculus.
Design Mode: Allows you to turn on the lights, static compositions and
make renderings without being connected to the console.
Presentation Mode: Here are all the documents,
reports and plans to print.
Live Mode: Here your shows and the output of your
console is simulated in real time.
Link Mode: Available if you are using Wysilink, the system of
monitoring of dimmers in rack.
Emphasis Mode: Available if you are using the Emphasis control system.
At the bottom of the screen are the layout labels.
(Layout Tabs). Each mode has different labels.

2.2.- Toolbars
To activate and deactivate the toolbars:
1. Right-click on the gray area next to the Help menu and
select 'Toolbars'. The dialog box will open.
“Application Options” (Opciones de aplicación) mostrando las herramientas
available in the current mode.
2. Click on the boxes of the tools you wish to add.
3. It is advisable that the 'Layers' (Capas), 'Draw' (Dibujar) and
"CAD Options" should be among the selected.
Click OK to exit.
5. The toolbars can be moved around the screen and
placed anywhere around the perimeter of the drawing space.

2.3.- Direct Access Bars


They are located on the left side of the screen. They depend on the mode and the
chosen layout. They are created to provide quick access to library elements. For
to create a shortcut, right-click on a shortcut bar and
select 'New Shortcut'. Depending on the type of Shortcut
you will be asked to choose between selecting the object or giving a name for the new one
access.
To use the shortcut, click on the appropriate icon and follow the instructions.
command line instructions.

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WYSIWYG tutorial

3.- CAD
Start in CAD mode. Select the 'Wireframe' label and begin inserting a
stage space.

3.1.- Inserting a stage space


In the 'Draw' menu, select 'Venue'.
There are 3 types of performance spaces available:
Black Box: Create a simple room or a studio
television with selectable width, depth, and height.
Arena - Create a sports hall or a stadium.
Proscenium - Create a theater-type proscenium with stage and auditorium.
3. Select Proscenium Arch and a dialog box will appear where you can
modify the dimensions, both in metric system and in imperial system
(inches).
4. Una nueva capa llamada “Venue” será generada en el dibujo.
It is possible to import a drawing from a DWG or DXF file into a WYSIWYG drawing.
WYSIWYG uses the standard method to describe a point in 3 dimensions.
relation to a floor plan:
The X-axis is the horizontal axis: (+) to the right and (-) to the left.
The Y axis is the vertical axis: (+) forward and (-) backward.
The Z axis is the vertical axis: (+) upwards and (-) downwards
You can change the active view by clicking on the corresponding icon of the CAD.
Options (CAD Options) or right-click, select 'View
"Options" (View Options) and in the dialog box that appears, choose the label "Type"
"Plot" (View type). Side views can also be visualized through the
Quad labels (In quadrants) or Shaded (Shaded view) (not available in
WYSIWYG Report.
Floor Plan
Right side view
Left side view
Front view
Back view
Isometric View
Click on one of the screens to activate the view. The keyboard arrows
They can now be used to move the view. The arrow keys along with the key
Ctrl will rotate the view. The Page up and Page down keys control the zoom. Together
With the Ctrl key, the camera will move instead of zooming.
Holding down the Shift key will make all movements small.
increments.

3.2.- Create Layers


Layers are used to help better organize the design. They allow
select or manipulate objects of the same type simultaneously. They can be organized
the layers by colors and to activate or deactivate the layers.
1. In the 'Edit' menu, select 'Layers' or press the layers icon.
toolbar.
2. A dialog box appears: so far the only layers of the drawing are
Main (Principal) y Venue (Espacio escénico).

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Lighting Course 2007 -UP Jaén-

To create a new layer, press 'New'.


4. Enter the name of the new layer: for example, "Varas"
5. Select the color of the new layer by pressing the 'Colour Select' button.
(Select color).
6. While the dialog box is open, create two more layers called 'Lights'
and "Set".
7. Finally, before closing the dialog box, set the layer 'Set' as
the current layer by pressing the 'Set Current' button.
an asterisk will appear next to this layer indicating that it is the current layer.
Any object you draw now will be associated with that layer.
Press OK to close the dialog box.

3.3.- Drawing a basic set


1. In the 'Library' menu, select 'Browse Library'.
bookstore)
2. Select the library icon.
3. In the tree menu that appears, click on the '+' sign next to 'People
with” (People with). Select “Person at large podium” (Person at podium
large) and click the 'Insert' button to insert it.
4. The symbol, with a dotted line, now follows your cursor.
5. Move the cursor to the point on the screen where the coordinates show
approximately -0.15, 0.90, 0 and click once to insert it. Also
you can enter the coordinates directly by typing them (the Com tool
Edit will activate automatically when I start typing.
6. Insert a platform by clicking on the platform icon
A dialog box will appear where you can specify the dimensions of the
platform. In this exercise enter 2.5x2.5x0.5.
8. Click OK and position the platform to the right and behind the podium that has
drawn.
9. Finally, I placed an object on top of the platform, choosing it from the menu of
scenic library.
10. Before inserting the object, press the Tab key. This will display the dialog box.
"Missing Coordinate" is the coordinate that cannot
be introduced by simply clicking on the screen. This coordinate depends on the
type of view we have active at that moment: in the floor plan view, the
the lost coordinate will be 'Z', in a side view, it will be 'X' and in a view
frontal, the 'Y'. In our case, we will specify a value for the Z coordinate.
11. As the platform has a height of 0.5 m, to place an object on it
We will have to give it a 'relative height' through the lost coordinate of 0.5 m.
This value will affect all objects that are placed afterwards until it is reverted.
to change the lost coordinate. Click OK to close the box
dialogue.
12. Click to place the object on top of the platform.
13. Check the position of the object through a side or isometric view.

3.4.- Drawing objects using CAD tools


We can draw a cyclorama or a flat background easily.
1. In the 'Draw' menu, select the 'Line' icon.
2. If you are not sure how to proceed, follow the 'step by step' instructions in the
command line (bottom left of the screen).

9
WYSIWYG Tutorial

3. 'Pick first point of line'. To do this, make


click on the screen or enter the coordinates. Remember that your coordinate
loss was set to 0.5 m (set it to 0 again).
Pick next point or right click to end
with the right button to finish). You can click on the screen again or
manually input it. If you want to restrict the movements to 90 degrees (for
make sure to draw a straight line) press the F8 key, which toggles on and off
the orthogonal mode.
5. Once you have completed the line, right-click and press
Finish Line
6. To stretch the line and create a wall or a cyclorama: select the line and in the
menu 'Tools' (Herramientas) select 'Extrude' (Estirar) and 'Lines into
Surfaces (Lines on Surfaces).
A dialog box appears asking you the distance you want to "stretch" the
line. Enter a value of 6 m and click OK.

3.5.- Add texture to a surface


1. Select the surface and open its properties by right-clicking.
and selecting 'Properties' or double-clicking on it
object.
2. The dialog box opens. Select the label 'Surface'.
3. You can add a texture from the WYSIWYG texture library or apply a
bitmap image file (.bmp) of your choice.
4. Choose if you want the image stretched over the entire surface or repeated multiple times
specifying the horizontal and vertical dimensions of the base image.
5. You can also position the image at a certain angle.
6. Choose your options and press OK.
7. The applied image can only be viewed in a shaded view (Shaded).

3.6.- Hanging structures – Rods


We will place 3 electric poles in our setting: LX1, LX2, and LX3.
Change the current layer to the 'Varas' layer using the toolbar
Layers
2. In the "Draw" menu, select "Pipe" (Sticks) or click on the stick icon.
A dialog box will appear asking for the name, height, and length.
of each rod.
4. Select the button labeled '...' that opens the 'Position Manager'
(Position Administrator).
5. Select 'New' to specify the name of the new position. Name it
LX1.
6. Repeat these steps for positions LX2 and LX3.
7. Using the Up and Down buttons, arrange the positions in the order in which
wants to see them printed in the report.
8. Click OK to exit.
9. Make sure you have selected the correct rod in the 'New Pipe' window.
10. Specify the values of the pole, for example, 18 m in length hanging at 6 m.
of height and click OK.
11. Move the cursor to a point on the central line (X=0) and descend down the
proscenium until the coordinates indicate approximately (0, -3.6, 6) or
enter them by typing.

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Lighting course 2007 - UP Jaén -

12. Repeat the previous steps to place the rods LX2 and LX3 at (0,0.6, 6) and
(0, 3.6, 6) respectively.

3.7.- Hanging Structures - Truss


First, activate the assembly tool - 'Snap' - by pressing on the
corresponding icon.
2. Open the library browser by selecting 'Library Browser'.
library) from the "Library" menu.
3. Click on the truss label (at the end of the library search).
4. Select a truss piece and click on 'Insert'.
5. Unlike the rods, here the height of the truss will not be requested, so
It may be convenient to fix the lost coordinate.
6. Once the lost coordinate is set, place the truss in the chosen location.
7. To assemble the following pieces of the truss, move the cursor to the end of the
last piece of the truss that you want to join the new piece to and automatically
the assembled piece will appear.
8. Once the piece has been assembled, click to insert it into the drawing.
9. To continue assembling a different type of truss or a corner, for
example, go back to the bookstore, select a new piece and repeat the steps
previous.
10. When you finish inserting truss pieces, right-click and
select "Finish Placing Truss".

3.8.- Hanging the lights


1. In the 'Edit' menu select 'Layer'. Select the layer
"Focos" created earlier and set it as the current layer.
2. In the 'Library' menu select 'Browse Library'
library)
3. Select the focus label.
4. En el menú de árbol que aparece haga click en el signo “+” al lado de
"Manufacturer" (Fabricante). Select a bulb, hold down the Alt key.
and double click to see its photometric data. Click on 'Insert'
to close the dialog box. If you select 'Shortcut', a
A shortcut to this spotlight will appear in your shortcuts bar.
5. Move the selected spotlight over a bar or truss and click to hang it
lightbulb. Keep inserting as many lightbulbs of this type as you want.
6. When you have finished inserting the lights, right-click and
select "Finish Inserting Fixtures".
To hang the lights at certain distances on a rod, activate the
snap tool of the stick, clicking on the icon.
To specify a certain range, in the "Options" menu
select 'Show Options'. In the dialog box that appears
select the "Objects Setting" label (Set object characteristics). Finally
specify the value of the interval in the 'Hang Options' box
click OK.

3.9.- Focusing the Focuses


There are 3 ways to focus a light bulb:
First, by clicking on the spotlight and dragging the beam of light to the position
desired.

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WYSIWYG tutorial

Secondly, setting the pan and tilt values in the properties of the spotlight.
Por último, y mucho más usado, insertando posiciones de enfoque:
1. Create a new layer called "Focus Positions" and pin it as the layer.
actual
2. In the 'Draw' menu, select 'Focus Position'
approach).
3. Enter a name for the new focus position in the dialog box
that appears (for example, podium).
4. As the presenter will be standing and their shoulders will be approximately 1.5m
from the ground, change the Z coordinate to 1.5 m so that the center of the beam of each
focus point at this height. Press the Tab key and enter 1.5m as the new
lost coordinate
5. Move the mouse until the cursor is right above the speaker in the
podium. Click to insert the focus position.
6. In the 'Tools' menu, select 'Quick Focus'
quick).
7. Click on the focus position 'Podium' to activate it. The lights that
You will select below that will be focused on that position.
8. Click on the bulbs you want to focus towards the focus position
Podium
9. Right-click and select 'Finish Quick Focus'
quick approach) to finish the quick approach.

3.10.- Quick Tools


This is the best tool for assigning the values of the parameters (Color, gobo,
channel number, patch number, etc) to the lights in CAD mode.
1. In the 'Tools' menu, select 'Quick Tools'.
quick)
2. The Quick Tools dialog box appears
3. Select the parameters you want to assign to each bulb by checking the box.
corresponding.
4. Make the necessary adjustments: color selection, starting channel number,
auto-increment or not, etc.
5. Click OK to start assigning information to the bulbs.
6. Click on the bulbs one by one to assign the specified information.
7. The command line at the bottom of the screen displays the information
of the parameters that will be assigned to the next button that is pressed.
8. To specify new values and continue using Quick Tools, click with
right-click and select 'Change Options'.
9. When finished, right-click and select 'Finish Quick'.
Tools (Finalize Quick Tools).

3.11.- Basic concepts of CAD

Select Objects
Before manipulating an object, it must be selected. A selected object is
easily identifiable by a white box with the insertion point and the line
discontinuous of the contour.
To select a single object, click on it with the mouse.

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Lighting Course 2007 - UP Jaén -

To select multiple objects, hold down the Ctrl key and click on the
objects with the mouse.
Alternativamente dibuje un cuadro alrededor de los objetos. Un cuadro dibujado
from left to right it will only select the objects that are completely included
inside the frame. A frame drawn from right to left will select
also those who are partially included.
To select all objects in the current layer, hold down the keys
Ctrl, Shift and press the A key, or click on the 'Select Current Layer' icon
(Select in current layer).
To select all objects on screen, hold down the Ctrl key and
press the A key or click on the 'Select All' icon.

Group Objects
Grouping objects helps to select multiple objects as one.
example, grouping an object and its corresponding focus position. If you place the
object in another position in the scene, the focus position will also move to that
point.
To group objects:
1. Select the objects you want to group.
2. In the 'Edit' menu, select 'Group' or use the Group icon.
from the toolbar.
To ungroup objects:
1. Select the group of objects that you want to ungroup.
2. In the 'Edit' menu, select 'Ungroup' or use the icon
Ungroup from the toolbar.

Move Objects
WYSIWYG has two types of movements: relative and absolute.
Absolute movement: When we move an object from one point to another and the
The coordinates of the new point do not depend on the position of other points.
Select the objects to move.
2. In the 'Edit' menu, select 'Move' or use the Move icon.
the toolbar.
3. Select a base point: click on a point on the screen or
enter the coordinates.
4. Select a destination point: click on a point on the screen or
enter the coordinates.
5. Alternatively, you can select the objects and hold down the mouse button
press and drag them to the new position. The orthogonality command can
used here to restrict movements with 90-degree angles (F8 activates
and deactivate this function).
Relative movement: When we move an object to a position that is
find a relative distance in the X, Y, or Z axes relative to its position
anterior
Select the objects to move.
2. In the 'Edit' menu, select 'Move' or use the Move icon.
the toolbar.
3. Type the @ symbol and specify the distance to move on each axis.
For example, to move an object 0.5 m to the right (X axis) and 0.3 m down
up (Z axis), type: @0.5, 0, 0.3.

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WYSIWYG tutorial

4. You can also move objects a certain distance at an angle.


determined. For example, to move an object 1.5 m at an angle of 45
degrees type: @1.5<45
5. Press Enter.

Units: Metric vs Imperial


WYSIWYG allows working with both types of metric systems.
at any moment select one or the other. To change the fixed options by
defecto:
In the 'Options' menu, select 'Show Options'.
2. Switch to the 'Draw Defaults' tab.
3. In the 'Units' section, specify the system to use: metric or
imperial.

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Lighting Course 2007 - UP Jaén -

4.- DATA
One of the fastest ways to make changes to the properties associated with
each focus is to work in Data mode. The changes made here will remain
reflected throughout the design.

4.1.- Data Sheets


Start by switching to Data mode by pressing the Data mode button.
By default, in Data mode, a spreadsheet will open showing all the
Show information. Other spreadsheets are available in the Access bar.
direct 'Colums' (Columns). Basically, all these sheets have the same
information organized in a different way.
Custom spreadsheet
To change the parameter by which the spreadsheet is sorted, do
click on the header of the column you want and the document will be sorted accordingly
parameter. Click again and the document will be sorted according to that parameter but
en orden inverso.
Para una clasificación más específica, haga click con el botón derecho y
select 'View Options'. In the dialog box that
click on the 'Data View Options' label
data) and specify the sorting options you want. For example, selecting
“Position” as the first sorting criterion and “Unit” as the
Second, the objects will be ordered first by Position and then by units within.
of the positions.
In this dialog box, you can also select which columns are visible.
in the spreadsheet.

4.2.- Edit the data


To add or modify information, simply enter the data in the
appropriate cell. If you are entering numeric data, enter the first number in
the corresponding cell, hold down the Alt key and use the down arrow key to
continue to introduce values incrementally.
If you are unsure about the data to enter such as colors, gobos, or others
Parameters, right-click and select 'Pick value from list'
(Select from the list). This will open a dialog box with a menu in which you
list all the values from which you can choose.
One way to quickly locate data is to use a data filter:
1. Right-click on the header of the parameters column to the
what wants to apply a filter.
2. Select 'Add Data Filter'
A dialog box appears.
4. Select the value you want to filter (for example Source 4 Par).
The spreadsheet will only show the items that contain that value.
Make any changes you want.
7. To remove the filter, right-click on the appropriate column and
select "Remove Data Filter".

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4.3.- Patch
The patch screen provides us with a place to patch and monitor the
DMX activity when we are connected to the console. Patching lights means
assign DMX addresses.
To create a new patch universe:
1. Press the Patch label
2. Select the Patch shortcut bar.
3. The shortcuts to Patch will be displayed.
4. Right-click in a free space on the shortcut bar and
select 'New Patch'.
A dialog box appears asking for a name for the new
universe.
6. To change, modify, or delete a patch universe, click with the button
right-click on the universe icon you want to change and choose the option
corresponding.
7. To open a patch universe, click on the corresponding icon. The
the name of the universe will appear in the upper left corner of the screen
CAD.
To patch lights on the patch screen:
In the CAD drawing, select the spotlight you want to patch (click and hold)
Drag it into the patch universe.
3. To re-patch, do the same or select the focus directly in the universe.
drag the patch and drop it to the new location.
Reading the patch
Each box of the patch universe represents a DMX channel. The lights are
represented by color marks that extend above the required number
of DMX channels. The color of the brand is the color of the layer in which that spotlight is
drawn. If you are connected to a console and receiving DMX signal, the
DMX values received will be displayed in the upper right corner of each box.

4.4.- Errors
WYSIWYG has a 'floating' error manager. This means that
while you design and patch, WYSIWYG is continuously checking for errors
like multiple dimmers on a single circuit, multiple channels in a single dimmer or
missing information. An indicator in the status bar lets you know when your
the document contains errors. At any time, you can view the error report
available in the shortcut bar 'Errors' in the 'Errors' tab
Data mode. These errors can be edited in the spreadsheets.

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5.- DESIGN
In this mode, you can select lights, turn them on, and play with their parameters.
You can set and save light configurations without being connected to the console or even without
at least patch them.
Start by switching to Design mode and select the Quad tag.
You will notice that this mode is very similar to CAD mode. The difference is that
In Design mode, nothing can be drawn. Only selection of lights is possible.
To make modifications such as heights, positions of objects, or focus, it is necessary to
return to CAD mode.
The Design mode is equipped with special bars to manipulate focal points.
next form:
1. To activate the toolbar, right-click on the
gray space next to the Help menu.
2. Select the desired tool. The tool menu will disappear and the
the corresponding tool will appear on your screen. A mark will indicate that the
the tool is open and active.
3. Repeat the previous steps to activate the tools you want.
4. Toolbars can be placed wherever you want.
5. The available tools are: spotlight, color, gobo, prism, intensity, iris and
zoom.

5.1.- Use the design tools


First, select the lights you want to control by clicking on
some of the side views. The selected lights will illuminate in green.
The zoom, intensity, and iris tools work the same way. They have
buttons for the extreme positions and a dial for the intermediate points that are
manage by clicking with the mouse and moving it up and down.
The gobo and prism tools work in the same way. Specify the type of
focus. Please note that only the lights with gobos and prisms will appear on the list. Use
the arrows to select the gobo or prism from the wheel.
The color tool offers many selection options. Select the color and
use the grayscale to adjust your choice. The output of the focus will depend on your
capacity
If the light has CMY or a color mixer, the output will be exactly from
selected color.
If the bulb only has one color wheel, the output will be the available color
more similar to the selected one.
The focus tool offers options to specify the focus. This is only
applicable to lights with variable pan and tilt parameters. Conventional lights
They must be focused in CAD mode. The first box is the track keyboard. Make
click, hold and drag the mouse to control the position of the light beam. The button
"Home" will return the focus to the initial position of pan=50% and tilt=50%. Do
click on the Focus button to bring the beam of light to a specific place or select a
from the focus positions defined in the Focus Position menu.

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5.2.- Save images or views


Use the shortcut "Looks" (Images). To create a new view, do
click with the right button and select "New Look" and name it in the dialog box
that appears. To create a new view based on an existing one, click with the button
right to clone an existing view.

5.3.- Render views.


The views can be rendered to create photorealistic images. To do this:
1. In the Design menu select Render
2. The rendering guide will appear that will take you through a series of
options. Use the Next and Back buttons to move forward or backward through the guide.
At each step, you will be asked a series of options and you will be able to continue in the
next page or press the Finish button to complete the rendering. In any
You can click on the image and change the perspective (with the arrows or the
mouse). The rendering will be done based on the last perspective that was in the
moment to press Finish.

STEP 1 – Shaded View Properties


The changes I make here will affect the view. Set the camera, the light levels and the
scene to start creating a rendered image. The type of shadow and the
Horizontal positioning tools do not affect the final image.

STEP 2 – 'Output File Properties'


Here it is determined where to save the rendering.
If you select 'Internal', the drawing will be stored in the 'Images' quick access bar.
del modo “Presentation”.
If you select 'External', you will be asked if you want to save it on your computer.
as a Bitmap file or a Targa file.
The radius (Height versus Width) is also set here.

STEP 3 – “Atmospheric Options”


Adding a bit of smoke or fog to an image will enhance its aesthetic appearance,
especially if the lighting design is for entertainment venues where the beams of
light should not be visible. Fog is a very common effect and being less dense it
takes less time to compute than a smoke effect.

STEP 4 – “Shadows”
You can render a scene without shadows if you want to do it very quickly, since
the computation of atmospheres takes the most time, but it adds a lot of depth to
the scene does have lights around the objects. That’s why the shadow option is the most
used for the first designs.
Presence
With "Bold Presence" (Pure Aspect) all the lights start with the same.
intensity and the colors are totally saturated. 'Subtle Presence' (Appearance
smoothing) uses relative intensities of the lights, lenses, lamps, and gel. Theoretically it uses
more accurate data when producing the image.

STEP 5 – "Radiosity Options"


Radiosity is defined as the combined process of emission, transmission and
absorption of rays or reflections of light beams. The choices of radiosity are quick,

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middle and higher. The choice I make here will affect the quality of the image and the
computing time. You can also choose the characteristics of the ambient light.
Preview
When I click "Next" from step 5 to step 6, the rendering guide will calculate a
small preview and will display it in the box on the right.

STEP 6 - "Picture Adjustments"


Use both sliders to adjust the view and achieve the best results before
do the final rendering. The saturation is comparable to a camera's exposure.
determining which pixels are represented as pure white. The brightness adjusts all the
pixels evenly.

STEP 7 – 'Antialiasing Options'


A computer-generated image will look like it is made of blocks. The
Antialiasing will take more than one sample in a pixel and average the results.
to reduce high contrast areas (edges). Smoothing will average the color and
the brightness of the adjacent elements to create a low-definition effect that will
the image looks more like a movie than a digital image. When I press Finish
the final rendering will appear. Depending on the selected options and the
The complexity of the scenery and lighting will take more or less time to compute.
You can minimize the view and continue working on other parts of your document.

Rendering tips
Adjust the view using a camera.
Make sure to use the appropriate ratio (height vs width) for the output in which
It's going to show the images. A TV is 4x3 (normally 640x480) and a TV of
high definition 16x9.
Use low ambient light as it appears smoother and does not cast shadows.
Use anti-aliasing at the end of rendering. Smooth out large images for
give them a less digital appearance.

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6.- PRESENTATION
The Presentation mode contains all the necessary tools to achieve a
printed document of your reports, plans, and designs in professional quality.

6.1.- Reports
Switch to 'Presentation' mode, select the 'Reports' label.
the shortcut bar Reports. A series of reports with standard formats will be
available for your use or to fit your needs. Unlike the sheets of
Data mode calculation, data cannot be edited here. The reports are designed
to be printed documents. However, you can modify the format of these
reports.
To modify a report, change the settings of the 'View Options.'
of visualization):
1. Right-click and select 'View Options' from the menu or click
Right-click on the shortcut bar and select Properties.
The changes I make will only affect the current report.
2. The 'View Options' dialog box will open with the tabs 'General' and
"Reports" available.
3. Click on the 'General' tab to select the report scene.
By default, reports are built using the scene with all the layers. If a
the layer is disabled, the objects in that layer will not be included in the report.
4. Click on the Report tab to display the properties.
The 'Group By' menu allows you to select a data field.
about which to group the data. These groups appear as separate labels at the end.
del informe. Después de imprimir, tiene la opción de empezar una nueva página para
each group. For example, the "Instrument Schedule" is
grouped by position so that each element is displayed under labels
individuals.
The 'Columns' list shows the available columns to include or
remove from the report. You can display the fields in any order.
The group 'Filters' contains the characteristics of the columns
selected. The filters can be used to extract specific information from the
reports. For example, you can create a report that shows only the bulbs that carry
associated notes. For them, select the "Notes" column, make it visible and
select the filter 'No empty'.
The 'Sort By' group contains instructions on how the report
It must be sorted, either numerically or alphabetically.
In the 'Detail Level' box, you can specify how many rows
will occupy each element in the report. For example, if you select 'Fixtures' (Lights), a
A 3-cell cyclorama will occupy one row in the report. If you see 'Circuits',
The same spotlight will occupy 3 rows, one for each cell/circuit.
Once all options have been set, click OK to exit.

To insert the show's information so that it appears at the beginning of its


reports:
1. In the 'Options' menu, select 'Show Options'.
show).
2. Click on the 'Document Summary' label.

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3. Enter the information in the provided boxes (name, stage space,


designed and designer's assistant.
4. Click OK to exit.

To change the header of your report:


1. Right-click and select 'Redesign' in the
menu.
2. A spreadsheet opens where you will have the option to change the text and the
header style.
Use the alignment, font, borders, editing, and color controls to design your
header.
4. Save the changes before exiting.
5. Adjust the column widths.

To print your reports, select 'Print' from the 'File' menu.

6.2.- Images
Images such as renderings and logos are stored in the
section "Images" of the "Presentation" mode. The renderings are automatically
saved here when you select 'Internal' in 'Output Properties' (Step 2) of the guide
rendering. Any other image file can be imported:
1. Select the shortcut bar 'Images'.
2. Right-click on the shortcut bar and select 'New'
Image (New Image).
3. Write a name for the new image in the box that appears and press OK.
A new icon is created on the shortcut bar. Click on it.
5. About the message 'No Image Available'
right-click and select Import.
6. Find the desired file and click on 'Open'.
The image is now in the document and can be placed in the plans.

6.3.- Plans
There are two ways to print a complete plan.
The first method is to print it directly from CAD mode.
The second is to use the floor plan tools in Presentation mode to
put several perspectives.
In "Presentation" mode, switch to the "Plots" tab.
In Plots you will find the icons "Micro Plot" and "Big Plot", which are the plans.
that are by default, ready to print. These plans can be used or
modify oneself.
To create a new plan:
1. Right-click on the shortcut bar and select 'New'
Plot (New plan).
2. Write a name for the new plan in the dialog box that appears.
Click on Ok and a blank paper will appear on the screen.
3. First, specify the paper size. Click with the button
right and select "View Options" (Display options). In the label
In the 'Presentation', select the paper size, which does not have to be the
the same that is available on your printer as you may want to print it out in
a larger format, with which it can print the plan in a file and take it to

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imprimir a una imprenta. Haga click en OK para salir.


4. After selecting the paper size, you must adjust the print area.
The dotted lines are for reference only and will not be printed. The line
dotted shows the selected paper size. The solid line shows
the print area. All zoom tools can be used here,
so you can increase the zoom to fill the screen.
5. You can now start placing objects on the piece of paper: basic shapes
(lines and rectangles), text, images, plans, spreadsheets, reports. Use
the tool 'Pres Insert' (Insert Presentation) to facilitate the process.

To insert objects into the plane:


1. Select the appropriate icon in the "Pres Insert" tool (Insert)
Presentation
2. Click and drag a window to the 'page' where you want it to appear
element.
3. If a dialog box appears (in the case of an image, spreadsheet or
report) specify the desired element and click on 'Select'.
4. The object is located on the plane page.
The objects that I place in the plane, like any other object in WYSIWYG,
they will have two types of properties:
Content Properties. Opening these properties ...
Similar panels to those in 'View Options' will open when working with the object.
Here you can modify the information to display or control how it is shown.
"Item Properties". Here you can modify objects such as
the thickness of the line, the color, and printing options (scale, angle).

6.4.- Elements of drawing


The elements of the drawing are the most important aspects of the plan.
1. To access the 'Content Properties', select
the plane, right-click and select 'Content Properties' or
click on the corresponding icon in the 'Pres Edit' toolbar
(Edit Presentation). The 'View Options' window will open.
visualization)
2. In the 'General' label, specify the scene to be used in the shot.
3. Select the following label: 'Plot Rotation'.
4. Enter the value of the angle if you want the drawing of the plane to appear with a
determined angle.
5. Select the following label: 'Plot Printing.'
6. Specify the scale for drawing. There are 3 types of scale:
Fit: The CAD drawing will be drawn to scale to fill the entire plane.
Fixed: The drawing will be to the chosen scale. To determine which part of the drawing
it will be shown in the plan, click on the icon 'Open Contents'. Inside that
view will be able to move the drawing within a white box that represents the plane.
Variable: In this case, when you open "Open Contents", you will be able to change the size
of the plan.
7. Select the following label: 'Plot Type'.
8. Choose the type of view for the drawing in this window: Plan, for a view in
plant, Right or Left for a side view, Front or Back for a front view
the posterior and Isometric (not available in WYSIWYG Report) for a view in
perspective. This view cannot change the scale.

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9. Change to the label 'Show Details'.


10. In the box 'Fixture Data Shown on Plot'
plan), select the attributes of the bulbs you want to be displayed in the
plan.
11. Select any of the options and click OK to close the window
of properties.
12. Finally, if you selected fixed or variable scale, click on 'Open Contents'
(Open contents) to set the content of the plane.
You can move the objects in the plane and use the icons 'Bring to front'
front) and 'Send to Back' when one object overlaps another.

6.5.- Printing Labels for Sticks


WYSIWYG allows for creating labels for rods, where it will indicate to the
electricians where the lights are going to be hung on that pole and the information about them
such as circuit number, control dimmer, etc. This adjusts the simulation of
WYSIWYG with the actual installation. The printers for these labels are sold for
separate form.
To print a stick label:
Connect the label printer to your computer via the serial port.
2. Return to 'CAD' mode and select the rod whose label you want to generate.
3. Right-click and select 'Print Pipe Tape'
stick label) or select this tool from the tools menu.
4. The 'Pipe Tape Setup' window will open where you can specify a label.
specify the information to be printed on the label.
5. Click on 'Print'.

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7.- LIVE (Only in WYSIWYG Perform)


WYSIWYG has the ability to visualize and launch cues in real time. A
a DMX console or a compatible offline editor can connect to the computer and
WYSIWYG will simulate the effect of the console. For this exercise, connect the
"Mini Console", provided with WYSIWYG which is an application that simulates a
small table of 25 channels.

Start by switching to LIVE mode.

7.1.- Insert and connect the console


Open the Mini Console application from the WYSIWYG directory or through the menu
Windows startup in the WYSIWYG section, to activate the console before
connect it. This is equivalent to making a DMX connection from a real console to
WYSIWYG through an interface like Wyg-it2. When I connect another console that
Do not let the Mini Console ensure that it is properly patched. The console patch and the
the patch to be introduced in the WYSIWYG document must be identical. Go back
WYSIWYG and follow these steps:
1. In the 'Live' menu, select 'Device Manager'
Devices).
2. Click on the "New" button: the console library will appear.
3. Expanda la sección de fabricantes “Manufacturer”, seleccione CAST y
select Mini Console.
4. Click the "Insert" button. The Mini Console will be inserted into the
Device Manager
5. With the Mini Console still selected, click on the 'Properties' button.
(Properties).
6. In the 'Ports' list of the 'Properties' dialog box, select
the TCP/IP socket or the appropriate port if connecting another console.
7. Click on the 'Bind' button.
8. Select the patch universe to join in the dialog box that appears and
click on 'Select' (the Mini Console only has 25 channels and
you will only be able to control the first 25 channels of that universe.
9. If you connect another console, repeat steps 6-8 until all ports have
they are united to their corresponding patch universes.
10. Click OK to close the properties box.
11. Finally, click on the 'Connect' button; the status of the console
It will change to 'Connected'. Click OK to exit the 'Device
Manager.
Once the console is connected, use the console as you would in the
reality. Increase the channels or record sequences using the console. Remember that
WYSIWYG does not record the sequences, as this is still done in the memory of your
console so it should be saved.

7.2.- Simulation options.


These options affect how the lights respond in Live mode and how they
they show the beams in the side views. Disabling these options the
simulations will be faster at the expense of aesthetics. For an optimal result,
increase the power of your computer.

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To change the simulation options:


1. In the menu 'Options' select 'User Options'.
2. Select the 'Simulation' label in the dialog box that appears.
3. Make your choices and click OK to exit.
The properties of shaded views are also important:
1. In an active shaded view, right-click and select
View Options or click on the 'View' icon
"Options" from the Standard toolbar.
2. In the dialog box that appears, select the 'Options' tab.
(Options).
3. Here you can control the level of ambient light and the quality of beam simulation.
of light.
4. Make your selections and click OK to exit.
At any time in Live mode, you can create a rendering of a
view or from a start (cue) since the renderings are views of static light. The
Rendering will be calculated based on the DMX values at the time of pressing.
Finish. To render in Live mode, select 'Render' in the 'Live' menu and follow
los pasos.

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