Dragon Ball Z RPG Guide by Guaxinim
Dragon Ball Z RPG Guide by Guaxinim
a
edition
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This book was created with the intention of promoting our website and all our work as fans.
because of this wonderful world that is Dragon Ball Z, as we are not gaining anything for
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Everything contained here is for promotional use only. The brands and names mentioned here...
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The history of Dragon Ball By this time, Goku had already grown up quite a bit. So much so that, after
It tells a Chinese legend that, spread across the world, make your dream of becoming a champion of the arts tournament a reality
There are seven magical artifacts known as the spheres. Marciais decided to fulfill the promise she had made years ago.
of the dragon. Whoever manages to gather the seven spheres will have the a Chi Chi, daughter of King Cutelo, to marry her.
right to invoke Shen Long, the dragon god, and demand from him the rea- And so, Goku and Chi Chi got married and soon after I had-
realization of a desire, whatever it may be. I named your first child: Son Gohan, thus named in honor of
It was inspired by this legend and another Indian origin, that to Goku's grandfather. The land was finally at peace and the
it spoke of a humanized monkey that flew on a cloud and the future seemed peaceful. Little did they know what was coming...
carried a magic wand, which the screenwriter and illustrator Akira
Toriyama created one of the most popular series in history. DragonBZ
al
the manga and anime: Dragon Ball. Lauded as the most famous and popular phase of the series,
The series first appeared in 1984 on the pages of re- Dragon Ball Z narrates the adventures of Goku in adulthood, giving
vista semanal Shonen Jump. Seu grande sucesso fez com a Toei highlight your epic battles against incredibly strong enemies
Animation began producing an anime version in 1986. powerful ones and their transformation into the legendary Super Saiyan.
And it was in this cartoon format that Dragon Ball Composed of 291 episodes, Dragon Ball Z is divided into
won the world. Its 508 episodes produced between 1986 and four story arcs: Saiyan, Freeza, Cell and Boo. Its main
In 1997, they told the world about the life and deeds of the hero Son Goku, the difference compared to the previous phase is in the style of the script,
from childhood to adulthood when it becomes more dramatic and with less room for comedic situations.
two of the most powerful warriors in the universe.
The first season, consisting of 153 episodes, covers the life of First Saga: The Saviors
hero, from childhood to the beginning of his adulthood. The story begins five years after Goku's victory over
Little. In the years that followed, the earth experienced a period of
The dragging spheres peace. But this peace is suddenly broken with the arrival
It all starts when Bulma, a teenage scientist, to the planet of the powerful alien Raditz, a member of the race
meets the boy Goku in the interior of China. Bulma two Saiyans and reveals to be Goku's older brother.
is behind the dragon balls and discovers that Goku is a gatekeeper The hero discovers that he is also a Saiyan, sent to Earth.
the pain of one of them, the four-star one, which she inherited from her spoke- still a baby to win her over. As Goku did not fulfill his mis-
Great grandpa. With the boy's strength, Bulma convinces Goku to be they are original, your brother decides to do the job. To force Goku to
your protector in the search for the Dragon Balls. And so, both depart. To help him conquer the land, Raditz kidnaps Gohan. The hero becomes
for incredible adventures. he is forced to unite forces with his old enemy Piccolo to t
But the path of the two would not be easy. After all, there were many- to free your son. After a great battle, Raditz is killed and
to the other suitors of the dragon balls and that, on the contrary- Gohan saved, but at the cost of Goku's life.
Bulma's river that just wanted to find a boyfriend, has Meanwhile, a greater threat is coming: Vegeta and Nappa,
I have much less simple wishes such as, for example, to dominate. two even more powerful Saiyans than Raditz will arrive on Earth
the world. This list included figures such as pathetic within a year to destroy humanity.
Emperor Pilaf and the powerful stateless army, known Guided by Kame Sama, Goku sets out to train in the 'Ou-
as Red Ribbon Force. "to the World" with the famous Mr. Kaio, while Kurilin,
To face these threats, Goku needed to improve a lot. Yamcha, Tien Shinhan, and Chaos will train at the sacred temple.
your fighting skills and, therefore, ended up being with Kame Sama. On Earth, Piccolo takes care of the training
trained by three great masters. The first of them was Kame. from Gohan. A year passes. The Saiyans arrive. The spheres
Sennin, who had already been the master of Son Gohan, the late grandfather of of the dragon are used to resurrect Goku who, however,
hero. Master Roshi taught Goku the Kame Hame Ha technique and the it takes a certain amount of time to return. In the meantime, the or-
gifted him with the flying golden cloud. The second was Karin, three heroes face the Saiyans. Amid the battles, Yamcha,
Guardian of the divine water and the seeds of the gods, that prepares Ten Shin Han, Chaos, and Piccolo end up dead.
ro the hero to defeat the assassin Taopaipai and the Red Force Goku finally arrives and, using his new technique, the
Ribbon. And the third was Kame Sama, guardian of the Earth and creator. Kaioken easily defeats Nappa. From there he goes on to
the dragon balls, which trained Goku for three years to facing Vegeta and the first epic battle of the series is locked.
that this could defeat the powerful Piccolo Daimao, what ended Gohan, Krillin, and Yajirobe also join the fight and, after a
is happening at the end of the 23rd Martial Arts Tournament. endless succession of blows, rays, and special techniques with
right up to the transformation of Vegeta and Gohan into giant monkeys titanic until, finally, Frieza is defeated. Shortly after that
gante, the fight ends in a sort of draw, as the fighters- a fact, Namek explodes.
they are so injured that they can't even stand up. At first, it was imagined that Goku died in the explosion. But
Kurilin tries to take advantage of Vegeta's prostration to kill him. then it is discovered that he is returning home safe and sound
but Goku asks his friend to let the enemy escape, as pre- I'm using the time on the way back to train.
tends to face him again. And so, Vegeta leaves the earth in his Meanwhile, on Earth, the power of Porunga is once again utilized.
small ship. zado. This time to resurrect Yamcha, Ten Shin Han, Chaos and
Kurilin. Having done this, the Namekians set off for their new planet.
Second Saga: Freeza A year passes and Goku still hasn't returned. Suddenly a
The time has come to fix the damages. With the death of terrible news shakes the heroes: Freeza is alive and heading
Piccolo, Kami Sama, and the Dragon Balls have disappeared, do not- the land accompanied by his father, King Cold.
It is possible to use Shen Long to resurrect the dead. The heroes, reinforced by Vegita, set up a defensive line.
the only way out is to go to Piccolo's home planet, to use the spheres When the freeze reaches the planet, who receives it to face it?
original dragon tails. he is the young Trunks, a warrior of unknown origin and who
In this way, while Goku recovers on Earth, Bulma, also has the power of Super Saiyan. Without much effort
Krillin and Gohan leave on a ship for the planet Namek. Trunks defeats Frieza and King Cold, and ends up saving the Earth.
After a series of mistakes and unexpected events, the heroes arri-
game to the planet. However, they are not the only ones to be ThehcerC
eagS
re:tle
behind the spheres. There are two other contenders: one of them is already Trunks reveals to be the son of Bulma and Vegeta. He came from the future.
recovered Vegeta and the other is Frieza, a ruthless conqueror- to do two tasks: to alert the heroes about terrible androids
pain of planets endowed with a monstrous power. that will threaten the Earth within three years and deliver to Goku a
Misfortune of the poor people of Namekusei, who are mercilessly medicine that will save from a deadly disease in the heart.
massacred by the two without Kurilin, Gohan, and Bulma Goku arrives from space and presents a new technique that
I did nothing to stop it. learned from aliens: teletransportation.
Meanwhile on Earth, Goku recovers and sets off to Three years go by and Trunks' warning is confirmed. Dis-
Namekusei in another ship. A device created by the DR. post again trying to conquer the world, the Red Force
Briefs, Bulma's father, allows him to train along the way. Ribbon makes use of a group of new and powerful ones.
in a gravity a hundred times greater than normal. androids created and commanded by Dr. Gero.
Back on Namek, Frieza decides to spend some time on the situation- Thewarriors,nowreinforcedbyVegitaandTrunks,agreetothepa-
action and summons her elite squad: the Gyniu special forces. the willingness to face them, and the result is a series of furious battles.
Vegeta, Krillin, and Gohan team up to confront them, but suffer. But it is from the future that the true threat to our
a violent defeat standing at the gates of death. heroes: Cell, the perfect android. A biomechanical creature ge-
At this moment, Goku arrives on Namek. He recovers the radar from the cells of the Z warriors.
wounded with the seeds of the gods and part towards the for- This gives Cell the ability to duplicate with
Captain Gyniu. When close to defeat, Captain Gyniu, leader perfection of all the techniques and attacks of the heroes, making it
from the team, uses a magic spell and swaps bodies with Goku. practically invincible.
With the help of Vegeta, Krillin, and Gohan, Goku recovers the Extremely self-sufficient Cell faces his struggles as
your body. The Gyniu forces are definitely defeated, but if it were just a simple game. That's why this phase of
Goku is very hurt and needs to be put in a capsule. DBZ is also known as Cell Game (Cell's game). It
of recovery. Vegeta is also exhausted and will rest. it even creates a tournament for its challengers.
Kurilin and Gohan take advantage of this to summon Porunga, the The task of bringing down the villain's gang will fall not only to
dragon god of Namek who will grant you three wishes. Goku but also Gohan, now much older and pro-
Gohan asks for Piccolo to be resurrected and sent to the plane- to manifest the power of Super Saiyan 2.
Yes, but at the time of the third request, Freeza and Vegeta appear.
At this moment, the patriarch of Namekusei, creator of the es- Fourth Saga: Maj in Boo
dragon beasts of that planet die, and Puronga disappears Seven years pass after Cell's defeat and the news is the
without making the third request. birth of Goku and Chi Chi's second son: Son Goten.
Piccolo arrives on Namek and, after merging his body with Asalways,wheneverythingseemscalm,somethinghappenstoper-
the Namekian warrior Nail sets out to confront Freeza. disturb the lives of the heroes. The trouble begins when the powerful
After a fierce battle, Freeza defeats Piccolo. Vegeta too- MajinBoo,releasedfromhisprison,comestodestroytheEarth.
well part to the attack, but ends up being killed by the villain. The Z warriors try to halt his advance, but Majin Boo
Goku recovers and it's time for him to face Freeza. Go is so powerful that it defeats everyone without difficulty. Not even mes-
tobeginthesecondepicbattleoftheseriesthatwilllastabouttwenty my fantastic Super Saiyan 3 power of Goku seems to be suf-
[Link],KrillinwillalsobekilledbyFriezaand sufficient to face the creature.
GokuwillmanifesthisSuperSaiyanpowerforthefirsttime. Thelasthopeoftheheroesseemstobethenewfusiontechnique.
Meanwhile, Mr. Kaio tries to save the situation with a ofbodies,whichincrediblyincreasestheirlevelofpower.
brilliant strategy. He asks Kami Sama to use the power So, get ready to meet Gotenks, the fusion of Goten
from Shen Long to resurrect all those who have died e Trunks (não o do futuro, mas o jovem Trunks no presente), e
by Freeza on Namek, including the Patriarch. With the resurrection- Vegeto, a mixture of Vegeta and Kakarot (Goku's Saiyan name).
In this last return, Puronga also reappears and his request Willtheheroesbeabletowinthebattlewiththisnewdevice?Itis
the remaining is used to send all the inhabitants of the planet, justwaitingtosee...(Iwon'trevealit,itspoilsallthefun...)
less Goku and Freeza, to the earth.
Alone on the planet, Goku and Freeza continue their fight. Taken from the magazine 'Comix Milênio No. 2'
BasicConcepts
As in any game, it is necessary to know the rules and the KiPoints:Thesearethepointsusedtotriggertechniques.
terms used to be able to play. The RPG is no exception. Because without them, the Z Warriors are nothing!!!
During the game, or even when you are creating your Training Points: These are points obtained through
Character, we will use many terms that you might not arduous training sessions and serve to evolve your character.
be familiar. These concepts are terms used in the system of Data: In RPGs, various types are usually used.
Techniques and combats are also addressed in this chapter. data and not just the traditional 6-sided dice. In this RPG
Character: before starting to play, each Player needs to we will use 6-sided and 10-sided dice. The notations used are 1d6 and
create a Character, which is the representation of this Player in 1d10. Rolling 1d3 is not a roll of a three-sided die, but the
DBZ-TREVAS [Link] can create a Character. roll of a 6-sided die divided by two and rounded
mage or warrior, as you wish. During the game, the Persona- up. 1d100 means two 10-sided dice, with one
gem performs the actions proposed by the Player. A Character does not. one will be the ten and the other the unit, thus obtaining a
will roll the dice or consult the tables, in the same way that the number between 1 and [Link] of 00 means 100.
The player is not going to fly out the window or fight a Nanekusei. Comparison Data: It is a comparative way of estimating the
Character Sheet: spreadsheet where the ca- are noted how powerful the creatures and the Characters are. The data of
Characteristics of each Character. The Character sheet in- comparison says how many 6-sided dice (d6) a Character
included with the zipped file of this book, each Player must has that Attribute. For example, a human has nor-
print a copy of the form for your use. badly 3D in all Attributes, which gives it a variation of
MasterorNarrator:ItisthePlayerwhowillberesponsiblefor 3 to 18 in their Attributes.
the rules of the game. It is a kind of director or coordinator of Life Points, or LP: It is the way we represent "energy-
game. It is up to him to control all the other Characters that do not "that a Character possesses. The more HP a Persona-
are controlled by the Players (see NPCs) and create and execute the the gem has, but it is harder to kill it. General human characters-
Adventures. Much of the success or failure of an Adventure of- minds have 12 to 20 hit points. A character re-
It's up to him. During a match, it is the Master who will propose a recovery of 1 HP for each full day of rest.
a problem or a mystery that the Players will try to solve. Technique Points: They are used to buy techniques for
Adventure: A story created by the Master, containing within it his warrior Z.
a problem to be solved by the Players. An Adventure Dano: When a Character is injured and loses Points of
it can be short, ending in two or three hours, or very long Life, we say that he received damage. When the HP of a Per-
yes, requiring successive gaming sessions. Theoretically, a When the character's health reaches 0, he faints and loses 1 HP per round, until
Adventure could last forever. reach -5, when the Character dies.
Campaign: A succession of Adventures, involving the saga Round: A measure of time equivalent to approximately 10
of the Characters, since the first match. seconds. It is used to measure time during the Adventures.
NPCs (Non Player Character): Non-Playable Characters It is an abstract measure and used only by the Master and Player.
Design characters that are controlled by the Master and Enough for all Characters to perform an action.
not by the Players. NPCs generally serve as Persona- Time: Undefined measure of time. Like in a movie, de-
supportingcharactersintheAdventures. it takes as much as necessary for the narrative of a 'scene'
Attributes: They function as a way to transport a Per- It can be from 3 to 10 rounds, or last up to two or three minutes.
characterization for the fictional world and establish comparisons between Test: In every RPG, Characters take Tests to verify
he and the various creatures. They are the Attributes that describe your they managed to open a locked door with the car, they found
Characters like him are 8 in number, divided into physical ones. book they were looking for in the library or to know which way it went
and mental. The physical Attributes are Constitution, Strength, Dexterity. that damn Challenging. This is called Test. The Tests are
Agility and the mental aspects are Intelligence, Willpower, done with percentages. Roll 1d100 with the modifiers and
Perception and Charisma. The Attributes vary according to your data. it is checked whether the number drawn on the dice was LESS THAN or EQUALTO
for comparison (see Comparison Data). to the Test number. In this case, the Test was successful.
ImprovementPoints:ThesearepointsthataPlayerhas. Attack and Defense: In the Daemon System, attack and defense are
to "refine" the history of your Character. Can be used very simple. Just observe the attack or de- inspection
to gain allies, more wealth, more power, Magic; and to plunder- brings a certain weapon. Roll 1d100 and if the number obtained
for each Player to spend their points as they see fit equal to or less than the value of the expertise, it is considered the
players start with 5 enhancement points for attack or defense correctly executed.
Character. Enhancements are advantages that a Player can Critical Index: Divide the Attack Test value by 4. The
comprarparamelhorarseuPersonagem, oudesvantagensquepode value, rounded down, is the critical index. If the play of
buy to limit very powerful characters. 1d100 for equal to or less than the critical index is considered
Skill: determines what your Character knows how to do. He that the blow was struck against a vital center (head, heart-
You can know how to use a sword, or be an excellent carpenter. It is tion, lung, throat...). The damage, in this case, is dealt twice
the Expertise that states how good he is in a certain profession. The times and added to the strength bonuses and others.
Expertise is represented in percentage. IP(Ingress Protection): The 'armor' that your character
Expertise with weapons: Determines how much your character knows. is being used. In the case of the Z warriors, this general Armor-
fight with a weapon. It consists of two numbers, attack and defense. It is natural.
sa. (Long sword 35/30). These numbers are used in Tests Fight Power: It is the power of a warrior measured in points.
of attack and defense, when your Character is fighting with the
weapons. It is also used for Combat Expertise.
CharacterCreation
In most RPGs, the Players are the only ones responsible Are his parents still alive?
sables for the creation of your Characters. In the Daemon System 7. If so, how and where do they live?
this is also allowed, but we recommend that the Persona- 8. Does he have brothers or sisters? Do you know where they are and what they are doing?
teams should be built only by the Master or with great doing? (valid for other types of relatives).
participation in this, to create cohesion in the story and the group. 9. Did he have friends in his youth? Describe them.
10. Is he married (or engaged or widowed)? If so, how did it happen?
Youdonkt'nowth,echaracter! 11. Does he have children? If so, what are they like?
Interpreting a role is much more than changing the tone of voice. 12. Did he receive formal education? If so, how far did it go?
and keep repeating catchphrases. When playing RPG, you 13. Who was your master?
she needs to become someone else. Do what she would do, act like 14. Who taught him his first techniques?
she would act and, mainly remember what she would remember. 15. Why did he choose this profession?
One of the most important things when interpreting a Perso- 16. What is he like physically in detail?
the art is to separate the things you know from the things that HE What is the most distinctive aspect of his physical appearance?
knows. Remember, your Character is a person who is cling- or more easily noticed?
are starting to discover their powers, and beings can-
roses that hide. Objectives / Motivation
You, on the other hand, know more about the world of DBZ. Does he have any goal? If so, what is it?
(because watched the anime). 2. And why does he try to do that?
When you create your Character, you need to imagine what 3. What is he going to do once he achieves his goal?
they are your memories and cannot exceed them. The character pro- What is he going to do if he fails?
You probably know that Sayajins, Demons, Extra-Terrestrials exist. 5. What does he consider his biggest obstacle to his success?
three, but you will hardly know at first how to defeat them, or you will have 6. What does he do to overcome these obstacles?
power for that. 7. If he could change something in the world, what would it be?
A truly skilled Master can lead the game of 8. If he could change something about himself, what would it be?
so that Players NEVER know more than their Per- 9. Is he afraid of something?
characters. To do this, just change what is in the book. YES,
Screaming! Personality
The Master CAN and MUST do this! Players who trust How do other people describe your Character?
remains in the information contained here may regret 2. How would he describe himself?
he is faster than they imagine. 3. What is your character's attitude towards the world?
4. What is his attitude towards other people?
Step 1: Campaign Scenario
This first step will serve to determine the type of Persona- Likes and preferences
people to be created, as well as limiting the choice of Expertises and How does he spend his leisure hours?
Enhancements compatible with the chosen campaign. The Month- 2. What things does he like to wear?
You should always veto Assessments or Enhancements that you deem not appropriate. What does he like most about his work / occupation?
compatible with the Era and Location chosen for the Start of the Cam- 4. What does he like to eat?
panha. The scenario I advise to play would be an alternative scenario- Does he collect anything or have any hobbies?
You, in a world identical to that of the anime but without its characters. Does he have any pets?
gens, where races like Saiyans still exist in abundance. What type of company does he prefer?
8. And what kind of lover?
Pass 2: Passed Environment
Where does he live and what is this place like?
Imagine what happened to your Character since its 2. What is the weather/atmosphere like?
birth until the start date of the Campaign. Write the history-
3. Por que ele mora lá? Quais são os problemas comuns lá?
do it first, then worry about the numerical details. 4. What is your daily routine like?
Numbers are not important, what matters is creating a Persona.
coherent gem. Choose a name, age, place of birth, the
The Master must reward a well-constructed story,
name of your parents and siblings (if you have any), how was your upbringing
allowing the Player to use friends and family as
What kind of education you had, and your goal in life. To make it easier
contacts, in case your Character needs assistance during the
To help, we provide a small questionnaire that should assist the
course of an adventure.
Players in the construction of their Characters.
Our example character will be the Warrior Z Dum Dum
History
a fighter who trained with Master Tsuru, but rebels
What is his name?
Lou escaped. He currently lives in a cave where he trains his
How old is he? techniques, he carries with him a sphere with a star right in the
3. When and where was he born and raised?
he feels that what is there is not common and that one day it will
4. Did he meet his parents? What was his childhood like?
It will bring problems. Currently, he is 25 years old.
5. What do you feel about them?
Step 3: Attributes Step 6: Combat Perils
As we are working with DBZ, the characters post-
You will have 150 points to distribute among your eight Attributes. Just like regular Assessments, Combat Assessments are
The Attributes must be distributed according to their purchased with Expertise points. The difference between these Expertise-
Character conception. How do you imagine he is? For- the normal expertise and the combat expertise possess
Are you like a bull, or thin and frail? Intelligent? An expert. in TWO values: the attack value and the defense value.
in acrobatics? The Attributes serve to put your ideas All Characters start with the Brawl Skill DEX/
in the imaginary world of your Campaign... Put these values- DEX, but you can increase it with Skill Points.
next to each corresponding Attribute, where it is written Examples of Combat Skills include Martial Arts
Original Value. (Karate, Judo, Aikido, Kung-Fu, Jiu-Jitsu, Capoeira, etc.) and Ar-
Test numbers are used to conduct reference tests. more White (Sword, Axe, Dagger, Spear, etc.)
is to a certain Attribute. To find the Test Value,
multiply the Attribute by FOUR. Out of the 174 points that remained, Dum Dum spent his points.
in the following way:
Attributes Value Test (%) Expertises: Final Original Expense
Fr 29 116 Fight 50/50 18/18 68/68
With 25 100 Energy Shot 37 0 37
Dex 18 72
Agi 17 68 Step 7: PVs, PKs, IP
Int 19 76
Will 20 80 Now it's just a matter of math. Life Points are
Per 14 56 equal to the sum of Strength plus Constitution divided by 2 and arrives
Car 8 32 bobbing upwards.
Total 150 The Ki Points are equal to the sum of Intelligence plus For-
that wish divided by 2 and rounded up.
Step 4: Acknowledgments The Protection Index (IP) depends on the reinforcements that the Per-
if the character is using or from its constitution Z, check it out at
The next step is to polish your story a little more. chapter attributes.
Character. This is what the Improvement points are for. In
In the case of this Campaign, each Character has 5 points of Dum Dum has 28 HP, 22CK, and IP 2d6+Armor.
Improvement, (up to 8 positives, with Apri-
Negative adjustments to balance the account. Step 8: Heroic Points
According to the story, the Player decided to choose the
following improvements, with the costs already calculated. Your Heroic points serve as a boost to the HPs of
the card will look like this:
Character. They are points that can be used in situations.
that involve heroic acts. The character receives 5 points.
Training arena (your cave) 2 but twice your WILL.
Artifact Guardian (dragon ball) 3
Dum Dum é um personagem do primeiro nível, com WILL
Step 5: Profession and Expertise 20, therefore has 45 Heroic Points.
Assume that your Character can be anything that Step 9: Technical Points
you want (as long as it doesn't interfere with the Campaign or the
Background of the other Characters. Each player starts with five skill points, which he
A profession is not mandatory. should be used to buy your initial powers. Greater in-
The points for expertise are calculated as follows: formations in the chapter of the same name.
Points = 10 x Age + 5 x INT
NOTE: It is recommended to distribute FIRST the Dum Dum has 5 Technique points, which he spent on
raw Expertise points (that is, those that your Persona- Energy Shot 3 Ki Protection 2
(gem has the right) and THEN add the initial bonuses of Atri-
buts. This will save you a lot of time and calculations.
Step 10: Equipment
Dum Dum is 25 years old and INT 19 (345 Points in total).
The abilities of a Character will depend on the story and
of the context of the Campaign, as well as of his profession, tells-
Expertise: Total Attribute Expense tos, Improvements, and Expertise. The supreme rule of common sense
Conducting (ships) 20 17 37 must be followed.
Reading of Ki 36 14 50
Ki Control 50 20 70 Dum Dum has few things because he had to flee quickly.
Knowledge of planets 15 0 15 mind of Master Tsoru, some old furniture that he found in
Manipulation (intimidation) 50 20 70 a public dump and other trinkets that you like to pick up.
Total 171
Attributes
(versãoZ)
Attributes are numbers that bring the basic characteristics of a Character into the game. These numbers indicate how
The Character is compared to other Characters, creatures, and even some objects.
There are eight Attributes, divided between Physical and Mental. The Physical ones are Constitution, Strength, Dexterity, and Agility; the Mental ones
are Intelligence, Willpower, Perception, and Charisma. After the description of each attribute, there is the topic effect Z that shows
What are the extra rules for one of the attributes in the hands of a warrior Z.
Destreza (D EX)
PhysicA
altributes Define the character's manual skill, their dexterity with
the hands and/or feet. It does not include body agility, only the dis-
manual treza. A character with high Dexterity can handle me-
Constitution(CON) trade with weapons, use tools, operate delicate instruments
Determine the vigor, health, and physical condition of the Character. two, shooting with a bow and arrow, grabbing objects in mid-air...
In general, a Character with low value in Constitution EffectZ:Ahighdexteritygrantsyouanextraattackfor
the value is thin and ugly, while a high value ensures a good round for every 20 points in this attribute.
appearance or an aspect of a heavyset person, you decide. That doesn't
it necessarily means that the Character is strong or weak A gilid a d e (A GI)
that is determined by the Force. The Constitution determines the Unlike Dexterity, Agility is not valid for coi-
the higher the CON, the more Hit Points made with the hands but rather for the whole body. With a high
The character will have PVs. It also serves to test resistance. the value in Agility allows a character to run faster,
to poisons, fatigue, and climatic and physical rigors.
balance better on a wall, dance with more grace, es-
Effect Z: The constitution determines the resistance of your skin to evade attacks... It is important to establish the difference between Des-
your body (IP). treza and Agility for gaming purposes.
CON IP EffectZ:Ahighskillgrantsyouanextradefensefor
1D,2D 1-12 1d2 round for every 20 points in this attribute.
3D 13-18 1d3
4D 19-24 1d6
5D 25-30 2d6 AthtM
e entaribtutes
6D 31-36 3d6
7D 37-42 4d6 (IiaN
cnT
êligeT)
8D 43-48 5d6 Intelligence is the ability to solve problems, nothing more.
9D 49-54 6d6... and no less. An intelligent character is more capable of co-
understand what is happening around you and do not let yourself be deceived so
Force (F R) easily. Also deals with memory, ability to abstract
Determine the character's physical strength, their muscular capacity concepts and discovering new things.
The Force does not have as much influence over appearance as the EffectZ:Damagemodifierinyourtechniques.
A skinny karate fighter can be strong.
Aunt to break piles of bricks, but a bodybuilder muscle- Attribute Bonus
it would hardly be able to match the feat. The Force, like the Consti- 1D,2D 1-12 0
tuition has an influence on the calculation of Life Points. How much 3D 13-18 0
thehighertheFR,[Link] 4D 19-24 +1
damage that he is capable of causing with hand-to-hand combat weapons, and 5D 25-30 +2
maximum weight that can be carried or supported (for a few instan- 6D 31-36 +1d6
test), as shown in the table below. 7D 37-42 +2d6
EfectZ:Theforceindicatesseveralthingsincludingthedamagecaused. 8D 43-48 +3d6
by punches and kicks, the rest you can find in the extra table at 9D 49-54 +4d6...
end of this chapter. For now, see the damage data table:
Wli
Attribute Dano This is the capacity for concentration and determination of the Per-
1D,2D 1-12 1d2
character. A high Willpower will make a Persona-
3D 13-18 1d3
gem resists things like torture, hypnosis, panic, temptations and
4D 19-24 1d6
mind control. The Master may also require Tests of For-
5D 25-30 2d6
this of Will to check if a Character does not get scared-
6D 31-36 3d6
faced with a frightening situation. It is also related to
7D 37-42 4d6 connected with spiritual energy, because it combines with intelligence
8D 43-48 5d6
decide the number of Ki points you have.
9D 49-54 6d6...
EffectZ:AZwarriorgainsanumberofheropoints.
cos extra equals your Willpower multiplied by 2.
Tableof
Charisma(CAR) Comparisons
Determine the character's charm, its ability to fa-
zero with what other people like him. A high value in FR AGI
Charisma doesn't mean that he is handsome or anything like that, just... Load Attribute Lift
(kg) (kg) (m/s)
the nice: a professional model who has high Consti-
Tuition and low charisma would be an unbearable bore; a lowly- 1D 1-2 15 30 1.5
ugly and scrawny, but friendly, could gather without problems 3-4 20 40 2,0
more mountains of friends around you. 5-6 25 50 2.5
Charisma also defines a Character's Luck. No 2D 7-8 30 60 3.0
9 35 70 3.5
There is a Luck Attribute, but in complicated situations, Jo- 10 40 80 4.0
gador can ask the Master to Test his Luck. After all, 11 45 90 4.5
People with a 'high spirit' tend to be more fortunate. 12 50 100 To walk
that the grumbling pessimists. 3D 13 55 110 5.5
14 60 120 6.0
EffectZ:Goku'sattribute,thisattributeservesto 15 70 140 7.0
defeated enemies become your friends, it works like this 16 80 160 8.0
to win a fight you must reduce your charisma by the WILL 17 90 180 9.0
The opponent multiplies by 4 and makes a test if they pass the enemy. 18 100 200 OlympicAthlete
Go start to respect him and accompany him. 4D 19 110 220 11
20 125 250 12
Note: results above 100 are automatic hits, and 21 140 280 14
negative results are automatic errors. 22 160 320 16
23 180 360 18
24 200 400 20
Perception (PER) 5D 25 225 450 22
It is the ability to observe the world around and perceive it. 26 250 500 25
they are important like that revolver barrel appearing in the 27 280 560 28
runner's curve. A Character with high Perception is without- 28 310 620 100 km/h
I pay attention to strange things and almost imperceptible details, 29 355 710 35
30 400 800 40
while the person with low perception is distracted and absent-minded. 6D 31 450 900 45
EffectZ:PerceptionservestodetecttheKiofalivingbeing. 32 500 Car 50
be a friend or an opponent. The character makes a test of 33 560 1120 56
PER versus the person's PER (if they are trying to hide their) 34 630 1260 63
35 710 1420 Ferrari
Otherwise, it is automatic if you pass the Test. 36 800 1600 80
7D 37 900 1800 90
38 Car 2000 100
TesN
t umbers 39
40
1100
1250
2200
2500
110
125
41 1400 2800 140
42 1600 3200 160
At any time during the game, the Master may require from a 8D 43 1800 3600 180
Player a Test of Attribute to find out if he is capable of 44 2000 4000 200
do something. The tested attribute will depend on the nature- 45 2200 4400 220
to perform the action: breaking down a door will require a Strength Test; 46 2500 bus 250
47 2800 5600 280
drawing a map requires a Dexterity Test; 'to have it in the bag' 48 3200 6400 Som
a secretary of a politician to obtain confidential information 9D 49 3600 7200 360
requires a Charisma Test. 50 4000 8000 400
The values of the Attributes range from 1 to 100 or more, but for 51 4400 8800 450
52 5000 10000 500
most of the Characters they stay between 10 and 30 (initially it is
53 5600 11200 Mig-21
claro). Para testá-los é necessário encontrar o número de Teste. 54 6400 12800 Mach 2
This number is equal to the value of the Attribute multiplied by four, 10D 55 7200 14400 710
it is given in percentage, usually something between 40% and 120% 56 8000 16000 800
there are no problems in exceeding 100%, it just indicates that 57 8800 17600 900
58 10000 20000 Mig-21
it is a superhuman attribute. 59 11200 22500 1100
This will be the Test number, in percentage. Note the nu- 60 12800 25000 Mach 3
tests next to the corresponding attributes on the form 11D 56 14400 28800 1400
of the Character. 57 16000 32000 1600
58 17600 35000 1800
59 20000 40000 2000
60 22500 45000 2200
61 25000 50000 Mach 4
12D 62 28800 57600 2800
And so on...
Pericles
Skills are the abilities of your Character, they tell what LisotPfericias
he knows how to do it and what his chances are of doing it right.
At the moment the Character is created, it is calculated The list of Expertise is presented in the following format:
how many skill points he will have to spend. These points Group*
Expertise can be spent on any expertise of this case. Subgroups
chapter, but always with the Master's approval. Note: the symbol * will only appear in cases where the
Expertise will have subgroups. When this occurs, you must drain
Pontos de Perícia: Quando criamos um Personagem, ele There is only ONE of the corresponding subgroups.
will have a certain number of points to distribute among
the Skills. This will depend on your age and your Intelligence. Animals*
Some possible subgroups: Animal training (0),
Each point of Intelligence means 5 points of Proficiency. Montaria (AGI), Doma (0), Veterinária (0).
Each year of natural age means 10 skill points. Traps
White Weapons* (DEX)
No character can have more than 500 points, can they? Some possible subgroups: Knives, Daggers, Stilettos, Es-
importing your age or INT. poles, whips, clubs, staffs, hammers, air-
crow, Beasts, and Spears. There are bladed weapons that do not fit
Subgroups: Some Expertises are marked with an asterisk *. examines these subgroups, such as nunchakus, boleadeiras, nets,
These Expertises are, in fact, large groups of Expertises me- bizarre oriental weapons or demonic weapons. In this case, each
nores, covering a series of subgroups. During the creation arm will be considered a separate subgroup.
In Character, the Player must specify which subgroup their Firearms* (DEX)
Character knows. It is not forbidden to invent a subgroup that Some possible subgroups: Revolvers, Pistols, Weapons
was not mentioned in the description of the Expertise (by the way, even reco- Antique guns, submachine guns, shotguns, hunting rifles (Espin-
we ask that the Players do this), but all the Skills military rifles, machine guns, heavy weapons, Gra-
created by the Players must be approved by the Master. nada and Experimental Weapons.
Note the Language Expertise: when spending points on it, the Player Arts*
he needs to choose a specific language. Nothing stops him from using it Some possible subgroups: Architecture (0), Performance
more points of expertise to learn another language, but each (CAR), Singing (CAR), Cuisine (PER), Dance (AGI), Drawing and
subgroup should be treated as a separate Expertise. {"Pintura":"Painting","Escapismo":"Escapism","Escultura":"Sculpture","Fotografia":"Photography"}
Positives Library
The Character has a vast library in his refuge, if the
If the character is in a position to consult her, the library au-
Ambidextrous will enhance the Character's knowledge in some subjects.
2 points: the Character can handle weapons and instruments A library has only knowledge studied in books.
both with the right hand and with the left, with equal efficiency In terms of gameplay, the library will triple, up to a maximum of
Hi. You can also use two bladed weapons at the same time, if 90%, the value of some Subgroups of Expertise, always relates to
they are small enough for use with one hand. They are two to knowledge. The Player must specify during the Creation-
outside of this category bows, crossbows, spears, most of the weapons
character action what subgroups the library offers.
two and hammers and the great swords. Ambidexterity only affects They can be Subgroups of various different Skills.
Skills based on Dexterity, not Agility: boxing, martial arts 1point:itdealswith2SubgroupsofExpertise.
Some do and others do not receive benefits from ambidexterity.
2 points: 6 Subgroups
3 points: 10 Subgroups
A true love
1 Point: you have someone who truly loves you, it could be BoaFama
a true friend, a relative, a girlfriend, etc., and it would be 1 Point: You are known for some of your achievements. A fight in
capable of anything for you (this someone is an ordinary person).
special or something similar.
2 Points: Everything that is above, but this someone is powerful.
2 Points: You are a hero known worldwide.
So, you must have a record created with the same number.
my points of yours.
Good Sense
1point:everytimeaCharacterthathasgood
Arena of Train sense for doing something obviously stupid, the Master
For more information, consult the Training chapter. You can tell him that what he intends to do is foolish.
1 point: You have a place to train starts with an additional 10
This Improvement is very useful for beginner Players,
extra training points. as a way to justify the help that the Master gives to the Per-
characters who are starting out, without angering the others Jo-
Firearms players. The Master can also force that Player "me-
It doesn't matter how rich or powerful your character may be. "our expert" to buy this Enhancement.
to carry firearms, one of these two conditions must
to be satisfied: either your Character acquired them legally, possesses ContactsAllies
certificates and license (which is not an excuse to enter into
Remember that allies can die over time.
a shooting) or acquired them on the black market (and therefore, may
When this occurs, it is assumed that the Character assumes
be criminally indicted for illegal possession of weapons). Any he gained another ally in the same field, came to know the descen-
Whatever the reason is, it should be explained in Background.
his teeth or his successor. The Master must always remember
1point:theCharacterhasrevolversorpistols,rifle
that the character's contacts and allies also have their own
a semi-automatic weapon within the limits of the law.
prior problems, not being available for your Character
2 points: submachine guns, 12 gauge carbines, weapons au-
whenever a problem occurs and that occasionally tam-
automated or reserved.
They will charge favors or ask for help from him (this can be used
3 points: heavy machine guns, other military weapons, ar-
as a source of Adventures by the Master). Each Point of Contact
heavier.
equates to some small contacts.
1 point: an important ally.
2 points: two important allies.
3 points: four important allies.
4 points: eight important allies.
ArfitaG
ctuardain or expertise, Knowledge or just more power within the
3 points: as the name itself indicates, the Character was Secret Society. Note that pacts are very dangerous to
designated as the guardian of a valuable item. At times- they will be done, because when one is desperate, one accepts what
for offered and the stipulated amount is paid.
yes, this Improvement may be less advantageous and more of a-
ninho: powerful objects attract the attention of powerful beings
SOS. It is up to the Master to choose which artifact your Character will use. Pele is persistent
has and the reasons for him being with this Character. THIS APRI- X points: For each point spent on this enhancement, you
MORATORIUM SHOULD NOT BE USED LIGHTLY. earns 1 extra IP.
Things like Sword Z, Potala Earrings, etc. fit here...
eDin resources
Master How much money, jewels, and possessions does your character have?
For more information, consult the Training chapter. seguiu reunir ao longo de seus anos de vida. Inclui proprieda-
1point:Youhavesomeonewhotrainswithyou,hemusthave. and other sources of income that take time to be con-
more or less your attributes. converted into money. The Character has a total of about 50
3 Points: You have someone very powerful who trains you and times the value of your income.
teaches new techniques, you start with 20 training points 1point:incomeofupto$2,000monthly.
extra mento. 2 points: income of up to $4,000 per month.
5 Points: You have someone very powerful who trains you, 3 points: income of up to $8,000 per month.
you start with an extra 30 training points. 4 points: income of up to $16,000 per month.
Pacts Regeneraoitn
1point:pactswithverypowerfulentitiescanbe 1 point: You regenerate 1 HP for every 12 hours.
a great source of power, if you are willing to pay for it 2 points: You regenerate 1 HP for every 6 hours.
price. Some Warriors offer part of their energy (Pon- 3 points: You regenerate 1 HP for every 3 hours.
attribute points, Ki points, skill points or your pro- 4 points: You regenerate 1 HP for every hour.
man soul) in exchange for riches, power, the cure of a disease or 5 points: You regenerate 1 HP for every ½ hour.
the death of an enemy.. The benefits may include: ability- 6 points: You regenerate 1 HP for each round.
specials, Points for KI, life, common attributes, Z 7 points: You regenerate 2 HPs for each round.
About
1 point: there is an Expertise (except Combat Expertises) in Sorted
which character knows absolutely everything that exists 2 points: this Character has incredible luck.
regarding that. Consider that he has 90% in this Expertise, in addition to Once per game session, the Player can Roll again.
experience, contacts, and knowledge related to this field. if a given case has failed in a Test (any type of
Each Character can choose this Enhancement only data rolling). He must announce this decision BEFORE
mind ONE time and at most two Characters from each group roll the dice (that is, if you succeed on the first attempt,
they can choose him. so it will have spent the 'luck' of the session).
During the Game, the Master can help the Character in
issues related to the chosen Expert Assessment, with ideas, suggestions The
you are and the best procedure to be taken. 1 point for Art: all Normal Tests linked to a
certain Art (Expertise) is done as if it were Tests
Seductor Easy and Hard Tests are conducted as Normal. At the discretion of
1 point: your Character receives +25% on any Test Master, other Skills can be chosen by the Player,
involving seduction. Furthermore, he exerts a seduction in- that are not Combat Expertises.
tural in any member of the opposite sex (and in some people
same-sex partners too!).
Negatives
Sensitive
Your character has great intuition, a sensitivity Gula
extreme that allows you to know about things even without having access -1point:Youeatalotandneverfeelsatisfied.
So the information about them.
1point:theCharacterdreamsofsupernaturalthings, w
isItriteW
n arior
may occur. Writes books, models sculptures, and paints -1point:Younevergiveuponafight.
frames about it. These frames should be used by the -2 points: You always seek to face stronger warriors.
Master how to assist in the preparation of Campaigns and Adventures. strong, even if it costs all life on earth...
2 points: the Character has a sort of sixth sense
of an extra-sensory perception that borders on the paranormal. Megalomania
In some cases, with the Master's permission, the Player may -2 points: Do you think it is indestructible that there is no person
try a Perception Test to notice things that are beyond stronger than you in the entire universe.
two normal senses: a supernatural presence, a risk to
your life or the location of a lost object. Falsecontrol
-3 points: You need to pass a Will test to po-
S e n s o d e Dir e ç ã o to load your KI, otherwise you will not be able to try it
1point:yourCharacterknowshowtonavigate,evenwithoutaba- one hour, or until you see something that makes you furious.
for visual navigation he does not need a compass, the Sun, stars or other
three reference points to know where the car points are located I do not like to fight
deals. You will always be able to remember a path that you-
-1point:Despitebeingagreatwarrior,youprefer
has traveled.
talking to fight.
2 points - The same as the above skill, but it works
I care what planet the Character is on.
MaFama
-1 Point: You are known for some of your achievements. That leaves
Numeric Sensor everyone who knows you is angry at you
1point:theCharacterisabletoimmediatelytellgran-
-2 Points: You are a villain known worldwide.
of the number of objects, with great precision. Can count ca-
pieces of cattle, how many matches fell from a box,
playing cards and things like that.
Sour feelings
1 point for each sense: the character has senses
more acute than the other characters. Their vision, audi-
Touch, taste, smell and/or hearing are much more developed.
In Perception Tests that use these senses, the Master
should reduce the difficulty by one level (a Hard Test becomes
Normal; a Normal Test becomes Easy; and for an Easy Test
there is no need to roll the dice).
Sound O Le V e
1point:yourcharacterhaslightsleepandcanwakeup
with any noise, sudden movement or agitation nearby
of the place where he is sleeping. Very good for those who do not
they want to be caught off guard during the rest.
Regras
No matter how cautious the Characters are, for maior- Márcio Alexsunder has Dexterity 12. He wishes to release
I hope they take care, at some point of the Aven- a small mechanism and has time, lighting, and tools
they will be forced to face something or someone (wait available tasks. The Master decides that the Test is Easy. The value
Ah... this is DBZ, the players will always face someone!!!! the normal Test would be 12x4=48, but as the Master judged the
For this, it is necessary to define the re- with great care. Easy Test, the value becomes 48x2 = 96, or almost a success-
grass for Combats and Tests. so automatic.
The rules are simple, yet very effective.
Thdeificuteltst
Testes In other situations, the Test may become more difficult.
When you decide that your character is going to throw a As usual. Lack of light, pressure (a powerful Warrior
a stone on an enemy's head, a mechanism is required to getting closer as the Character tries to find the exit
the Master knows if the Character hit or not and continues to from that damned maze), lack of proper equipment and
Adventure based on this. This mechanism is called Test. other reasons constitute a Difficult Test. In this case, the Test
The Tests are always done by rolling 1d100, where the re- It is made with half the value.
result 00 means 100.
The player needs to roll a number LESS THAN or EQUAL to Márcio Alexsunder has Dexterity 12. He wants to release
value that is being tested to be successful in the Test. um pequeno mecanismo, mas como está muito escuro, o Mes-
In ANY situation, regardless of the value that Three decides that the Test is Hard.
The normal value of the Test would be 12x4=48, but since the Month-
it is being tested, a result in the data above 95 sig-
Signifies failure,ALWAYS. three judged the Difficult Test, the value becomes 48/2 = 24.
Atributest im
sIt possible
This is the simplest of all Tests. When a Per- This test was created exclusively for this adaptation, to
Nagem is subjected to a simple and direct trial, the Master define when something is truly impossible, like raising a
ask him to take an Attribute Test. This type of Test entire mountain without it being destroyed, stop a meteor with
it must be requested when no type of training can be initiated the index finger, etc... This test is done at ¼ of the original value.
give the Character in the moment of difficulty. The value of the Test is
calculated as the value of the Attribute times four. Bruno has Strength 50. He is trying to punch a ca-
a noise so loud that it makes her run up. The master decides
Ethan has Agility 15. He is performing a dodge. that this is impossible.
The normal value for the Test would be 50x4=200, but since the Month-
he accidentally steps on a loose stone. The Master asks
for the Player to take an Agility Test because the Agi- if you judged the Difficult Test, the value becomes 200/4 = 50%.
"Lidade" is the most relevant attribute for this situation. The value
The test is 15 x 4 = 60. The player rolls 1d100 and gets 71. The SpecialCase:Strength
Character loses balance and falls to the ground, possibly Strength is a different Attribute. In the Attributes chapter, there is
being dragged down the slope. The Player could have taken off a table that relates weights (in kilograms) with the Attributes.
to a value less than 60. In this case, the Character slips When a Character wishes to lift any weight, this
Yes, but it's fast enough to hold onto a root and situation should be treated as if he were fighting a
do not fall. The adventure continues from this action. Opposing force. If the weight is 100 kg, it is combating a Force
12. In this case, consult the item: Attribute vs. Attribute.
To make sure that the Test fits into this category, you
check if there is any expertise that could be used in the situation A tribute of vs. A tribute
If the answer is affirmative, it is a Test of Expertise. There are situations where there is a clash of two Attributes.
Each situation has its own peculiarities. Some The case of a Character trying to raise a
Tests are simple and the Character has a big chance of weight. There are several other examples: two Characters taking out
pass the test. Others are complex and the chances should an arm wrestling contest to see who is stronger (FR), or a
be minimal. To differentiate these situations, the Master can competition to test which Character can last the longest
apply modifiers. The modifiers can be values to time underwater without breathing (CON) or a Character
will be added/subtracted from the value of Test or divided/multiplied shooting a Ray at Another (DEX vs. AGI).
multiplied by the value of Test. Check the Attributes to be tested for each Persona-
gem. Choose one of them to be the Active Source; the other will be the
eisItasy Passive Source. Check the difference between the Attributes.
This modifier is applied when the Test is considered If the Active Source has a higher value, the result will be positive.
very simple. In this case, the Test is done with Double the va- positive, otherwise it will be negative. Multiply this value by 5
or the Expertise or respective Attribute. This will be the final test value.
Notethati,ncombate,venifthevalueoftheTest
be greater than 100%, consider it a mistake if the value of Kevin and Andreas are having an arm wrestling match. Kevin
if the data is between 96 and 00. tem FR 16 and Andreas has FR 13. In the first case, Kevin will be
The Active Source. The difference in FR is 16-13=3. Thus, 3x5 = 15%. After deciding how many and who is helping, we will calculate the
Adding 50%, the chance of Fonte Ativa (Kevin) winning will be Summed Attribute. Take the highest individual value and separate it from the
15 + 50 = 65%. Roll 1d100 and if it is less than or equal to 65, others. Add all the other values and divide the result by 2,
Kevin wins the dispute. rounding up. Add the highest value that had remained
separate. This is what we call a Summed Attribute.
This Test can also be done with Andreas as the Source
Active. Thus, we have the FR difference of 13-16 = -3, the- Robert, Janus, Gabriel and Luigi are trying to lift a
Yes, we have -3x5 = -15% and Andreas's chance of winning is 35%. 400Kg statue. They have FR 11, 16, 17, and 8, respectively.
Adding the smallest, 16+11+8=35. Dividing by 2, it becomes
Antony has a FR 11 and wants to lift a 100Kg stone that 18 (already rounded). Now we add Gabriel's 17. Total
it's on your backpack. The weight of 100Kg is equivalent to a 35. The statue has a weight equivalent to FR 30. The chances of them
FR 12. Let's consider the Character as Active Source. The di- Raising the statue is good: 75%.
The difference of FR is 11-12= -1. The chance will be 50%-5% = 45%.
AsaresultofRaios
If you hate doing calculations, consult the table below: Whatever technique is employed, the Attacker must
Choose the Active Source and the Passive Source and cross the values. use your DEX against the opponent's AGI to see if you can
This is the chance for the Active Source to win the Test.
you got the shot right.
TableoR
fadioDisparites
Atacante (D EX)
17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
1750 55 60 65 70 75 80 85 90 95 - - - - - - - - - - -
1845 50 55 60 65 70 75 80 85 90 95 - - - - - - - - - -
1940 45 50 55 60 65 70 75 80 85 90 95 - - - - Automatic success
2035 40 45 50 55 60 65 70 75 80 85 90 95 - - - - - - - -
2130 35 40 45 50 55 60 65 70 75 80 85 90 95 - - - - - - -
2225 30 35 40 45 50 55 60 65 70 75 80 85 90 95 - - - - - -
2320 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 - - - - -
2415 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 - - - -
2510 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 - - -
265 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 - -
27- 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 -
28 - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95
29- - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90
30- - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85
31 - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80
32- - - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75
33- - - - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70
34- - - - - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65
35- - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55 60
36 - - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55
37- - - Automatic Failure - - 5 10 15 20 25 30 35 40 45 50
38- - - - - - - - - - - - 5 10 15 20 25 30 35 40 45
39- - - - - - - - - - - - - 5 10 15 20 25 30 35 40
40- - - - - - - - - - - - - - 5 10 15 20 25 30 35
Combat
In the RPG, the combat is also quite simple. For better What are you going to do on a given date?
to understand it, we will divide the combat into phases and explain each A round, or a turn, comprises about 5 to 10 seconds.
one of them. During each round of combat, all four seconds. Each Player has the right to take one action per round.
phases occur in this order: yes, except in some cases (like Destreza Z).
Yes DonoutsM
e aximumPower
If a blow hits the opponent and he is unable to When your character for some reason does not
defend, the blow will cause damage. Each weapon has its own ca- he wanted to reveal his true power they can simulate attributes
ability to cause damage and in its description this value can minors, for example, a warrior with Strength 100 can simulate
to be found. The damage is never a fixed value: it must be rolled. And since your strength is 25, reducing your damage, etc., this decreases.
some data to know what the value of the damage was. The value must also your fighting power.
to be deducted from the Health Points of whoever receives the blow. No tests are needed. The player announces that
Some Characters are so strong that they have the ability to it is decreasing your FR or CON or DEX or AGI to the value
the ability to cause more damage than the others. This is called want and use this value for the fight.
Strength Bonus and a table with the bonuses can be found
in the chapter Attributes. If the Character has bonus of through the walls
Sure, add this value to the weapon damage. As we get tired of seeing in the drawings, many times the opo-
objects are thrown over huge distances, breaking everything
Luther is attacking a robot with his blows. Luther pos- in turn. To describe this situation, consider that a
sui FR 27 and INT 19, therefore, causes 2d6+1 points of damage
a well-placed hit can send the opponent 1m away to
with your technique. each point of damage caused (at the discretion of the Master).
For every 10 points of damage dealt (EVEN if it...
A Critical Certificate has absorbed the damage in the IP), the opponent can pass through
The critical index of a Character is the value of the Skill with a concrete wall or sink 5m into the ground, opening a crate-
weapon in attack divided by 4, rounded up. circle with a radius of 1m for every 3 points of damage
If the value rolled on the 1d100 is EQUAL to or LESS than Note: these values may vary according to the type of
critical index, it is a critical adjustment. It means that the act- wall (concrete or steel or bricks...), etc.
it hit a vital point of the opponent. It may have hit
a lung, the throat, or simply having hit with more Vegeta strikes Goku during a fight, causing 60 points.
force or at a weak point. of [Link] Goku's IP can absorb this damage, the
In terms of the game, the consequence is that the damage is rolled. the impact of the blow causes Goku to be thrown in the direction of
[Link] to a mountain. Goku hits the mountain with such force
are summed twice! that opens a crater with a radius of 20m.
We have seen that Luther causes 2d6+1 points of Damage with his
Multiple Opponents
blows. Its critical rate is 10%. Thus, in case of an attack There are cases where a Character is facing two
the Player manages to roll less than 10 on 1d100, Luther or more enemies. When this happens, he will have problems in
will cause 4d6+1 points of damage.
use your defense. In these cases, it is allowed for the Character
numerically inferior
Note: In these cases, damage may be applied. Divide your defense value into as many parts as you want. If,
special like a fracture or the character becomes dazed. for example, he has 60% defense, he will be able to perform two
guarantee the next round. defenses with 30% each.
Decide which strikes he will attempt to defend. This should be
IndexoPfrotection(IP) decided and announced BEFORE the attackers carried out their actions
The protection index exists to represent some type of prospective attacks.
protection against damage. In DBZ the Z Warriors with great
Constitutions gain a natural IP, aside from those obtained.
through armor and other means.
A t a q u e s F o r a d e Advance of cities, in alleys and other dark places. So that one can trust-
They are attacks that always miss the target. In the case of arrows, gure o Ataque Surpresa, é necessário que a vítima não saiba que
they fall to the ground before reaching the target. In the case of bullets, is being watched and has no reason to suspect.
they pass by the enemy, but the distance is so great that not what surprise is carried out as a surprise attack on the surprised side
does not have the right to defense (but has the right to protection of its IP!).
There is enough accuracy in the Attack to hit the target.
There is an important factor in this. The fact that an Attack is
out of reach does not mean that the enemy knows this. It can At the Costas
it is an interesting attitude to shoot at enemies out of range There are two types of Flank Attack. The difference is whether
to force them to seek coverage, to the extent that, no matter how much the victim is or is not aware of the attack. If they are, apply a
that the shots may not be precise, the sound of the shooting is unmistakable penalty of half in defense, due to the difficulty of seeing the
Devil. This can save time for other actions. opponent. If the victim cannot see the opponent, consider a
The so-called covering fire can be used to force the surprise attack. When someone makes this attack, consider the
enemy to seek shelter or to keep them down for a while attack an Easy Test if the victim is distracted or paying attention
sufficient for a colleague to cover a certain distance. attention to other things.
Occasionally, stray bullets can occur, which hit
random people, but this is up to the Master. Victor surprises Ronald by attacking him from behind. Ronald,
the fight with [Martial Arts 30/30] will have a defense value of 15
Disarm me in this round.
The Disarm is a targeted strike. The attacker declares that
is attacking the opponent with the intention of taking his weapon away. If the Mir a
a hit for a settlement, the attacker does not cause damage to the defender, A character can lose an entire round aiming at a
but this one loses its weapon, which is thrown out of reach enemy and, with that, receive bonuses.
the hands of the fighters. If the defender is using two ar- The conditions are as follows:
but it is necessary to disarm one weapon at a time. The attacker cannot be involved in close combat.
If the number rolled on the 1d100 is a critical hit of desar- If a battle is happening, it is recommended that he
me, the striker not only disarms the defender, but does so by stay at least 20 or 30 meters away.
humiliating way. This means throwing the enemy's weapon away, During the round in which you are aiming and in the round you are going to
on top of a table, or even grab the defender's weapon attack, the character cannot suffer any type of threat or
A humiliating disarmament must have practical effects in the game, distraction (during the attack round, he cannot be attacked by
always decided by the Master. no one with an initiative greater than his. If the initiative is smaller,
an eventual attack does not hinder the attack that happened before.
Mark is using a stick against Eris. Eris does not want The defender cannot be involved in combat either.
hurt your uncontrolled partner, so decides to take out next in the round in which the aiming is being done.
Mark's staff. Eris has Martial Arts 45/40, needing If these conditions are met, the attacker makes a test-
from 23 on a 1d100 to knock Mark's bat to the ground. Easy for the targeted Attack. This technique is used by guer-
masters who want to hit a ki blast on powerful targets
A t a q u e Total without being noticed.
Also known as Load. The Character forgets
all recommendations on prudence and attack your enemy. Após mirar o alvo por uma rodada inteira, chega a hora de
He makes a single attack and does not have the right to defense. Eder made a Ki attack. Since he was not interrupted or
Your attack value increases by +50% and the defense by -50 threatened during the aim, can make use of the advantages of its
and the damage increases by +1d6 for each 10 points of WILL. action. Eder has [ki burst 35%], now being able to make a
attack with a 70% chance of hitting.
Freeza's henchmen killed Dum Dum's friend. Go-
angry, he charges at the soldier in a full attack. He Thegasishere
possui Artes Marciais 68/68, mas em um ataque total ficará com For some reason, the Character may be without
118/18. If he wins the initiative, he will attack first and may conditions of seeing. It may be dark or it may be under
hit your opponent hard, but if you miss or he defends, effect of a poison or of a magic. The dark can be both
will be with the guard down for an effective defense. for a Character like for everyone. This situation applies
for each Character prevented from seeing. If the Character pos-
Total Defense on the combat maneuver Blind Fight (see Skills), he con-
If the Character decides that they do not intend to attack the opponent- continue fighting normally while your other senses
he will only defend himself, he can make a Defense they will be functioning.
instead of each Attack to which you are entitled. In this way, you can- If the Character does not have the Combat Maneuver Wrestling
can defend TWICE in a round (normally) or blindly, apply a penalty of half as much on the values of
but, if you can make multiple Attacks. attack as much as we have defense.
Robert and Ozaki were fighting when the light suddenly goes out.
At a surprise
There are cases where a (or more) Character prepares Robert, who has the blind fighting maneuver, continues to
an ambush. The basic idea is to surprise the enemy by use [fight 40/40], but Ozaki will face difficulties: his
an Attack without him being able to defend himself. The most co- [fight 35/50] is now reduced to just [fight 18/25].
munitions are on roads that cut through dense forests or in suburbs. Ozaki is in serious trouble.
Poison has disadvantages Note that characters that are FLYING and receive
It often happens that one of the fighters blows that make them fall do not fall into this category. Cal-
be in a disadvantaged position in combat. He may be calculate the impact damage and the crater opened by the normal rules
caught at a table when surprised by the enemy or can Crossing Walls...
to have fallen on the ground. There are countless situations that po-
They are considered disadvantages. Wecome
In these cases, the Master must impose a penalty both There are a multitude of known poisons. They can
both in the value of Attack and in the value of Defense. The modifier be paralyzing, debilitating, sedative or deadly. They can
HALVE (reduces the values by half) usually works well. to be ingested, inhaled, injected, or just touched to be-
The modifier must last while the Character is em- rem effective. Regardless of which effect and method of
to be in a disadvantageous situation, but it must be clear to the Player application, poisons ALWAYS entitle you to a Re-Test
the reason for the penalty. resistance to prevent the worst.
· You can heal by exchanging ki points for points of Krillin in the fight against the Saiyans 1.083
life, at a ratio of 1 to 1. This meditation technique CANNOT Yamcha in the fight against the Saiyans 1.480
to be used in combat, because it takes too long (each HP recovers Tien Shinhan against the Saiyans 1.830
the ride takes ten minutes. Piccolo in the fight against the Saiyans 3,500
Saibaiman 1,200
All techniques spend Ki points to be activated. Napa 4,000
If you don't have Ki points, you can't use your techniques.
And the NPCs...
Recovering Ki
Vegeta recently arrived on Earth 18,000
The character recovers (or charges) their Ki by concentrating
Goku in the fight against Vegeta 8,000
(that bright aura that surrounds the Saiyajins before the
fights). You can recover your Ki at the rate of 1 Point
At this point, the values of the Character Sheets do not p-
of Ki per level per round
the more being measured in human terms and the result of the
the fights will be the responsibility of the Master.
Power of Struggle
The fighting power is the comparison of combat skills Freeza 530,000
of each Warrior. It can be measured with a special device or
through Feeling the Ki or Perception tests. Goku Super Saiyan 15 million!
The Human Warriors (Player Characters) have
values that vary from 100 to 5000, while Saiyans or demons
like Buu can reach many millions!!!!
Techniques
In this adaptation, I decided to use the points system of Absorption of K i
techniques that are used to buy the techniques below, see Cost: 1 Technique Point per level.
what will be the notation for each technique: Maximum Level: 20
Each technique uses 2 Ki Points per level to be activated. Description: You have a technique that allows you to absorb-
radar. Thus, to unleash a Ki Energy Beam of level See a Ki Energy Blast fired at you. You receive
3, the Character spends 6 Ki points. the damage (that goes through the IP) but can absorb 1 Point of
Ki for every 6 points of damage that the Shot causes.
Technical name
Cost: Cost in Technique Points for each level. K
oTiraivhse
MaximumLevel:thehighestlevelthatcanbepurchased. Cost: 1 Point per level
Description: What the technique does. Nível Máximo: 30
Description: You can dodge an energy attack that was
EnergD
ysiparody shot at you, doing a Dodge test against the
Cost: 1 Point per level. damage from the attack. If it is equal to or greater, you can evade the
Maximum Level: 30 attack in up to 60oWith a little practice, it can be used
Description: You have a technique that enables you to concentrate to try to hit opponents within the radius field.
bring a great energy in a Ki shot. Each Level of the Dis-
power outage causes 1d6 damage to the target, divided among K i e n z a n (d i s c o c o r t a n t e)
all people who are within a radius of 3m from the point of Cost: 2 Technique Points per level.
impact. Also called DonDonPa, Masenko, DeathBall... Nível Máximo: 20
Description: Focusing energy in the palm of your hand you
Energy Protection Ki can gather enough energy to fire a colored disc
Cost: 1 Point per level. a shot or a piercing shot that deals 1d6 damage per level.
Maximum Level: 30 if the damage is critical roll 1d10 on the table below and check the
Description: You have a technique that allows you to concen- extra damage multiplier and the member that was torn off.
bring a great energy in a Ki shield. Each Level of Result AffectedMember Dano
Energy Protection allows you to defend against 1d6 points of damage. 1 Head Death or x5
from a lightning strike directed at you. 2~3 RightArm x2
It is also called Force Field. 4~5 Left Arm x2
6~7 Esq. Perna x3
The Explosive Attack 8~9 Perna Dir. x3
Cost: 1 Point per level. 0 Trunk or Tail x4
Maximum Level: 10
Description: Future Trunks invented this power. It makes KiMetralhador
how a dazzling light globe affects all people in Cost: 1 Technique Point per level.
a radius of 10m per level, blinding them for a round and allowing Maximum Level: 20
leading them (or their allies) to attack as if the opponent Description: You can fire multiple mini Ki rays
was blind. hit your opponent, which will cause constant damage.
With this technique instead of launching all the energy of
Kaioken your attack you can launch it little by little, making it so that
Cost: 5 Points per level. your opponent loses their next action in the turn. It works as-
Maximum Level: 4 Yes, you announce your action as a 'Ki Machine Gun', en-
Description: Each level of this power doubles the damage ofSoan
you take the test to get it right normally, when you arrive.
attack.
that was done immediately after the release of Kaio-Ken, until At the wholesale turn, he can make a difficult Agility test.
a maximum of 100 points of damage in total (the Kaio-Ken is useful- if it passes, it only takes half the damage; if it fails, it cannot be
(used to increase the damage of simpler techniques) move (loses the turn), when the attacker's turn arrives
again, he can choose to cease his attack, or continue
Kamehameha (paying again the cost of Ki points), if it continues
there's no need to take another test to get it right, but the wholesale at each
Cost: 3 Points per Level
Maximum Level: 30 the shift has the right to a new Agility test...
Description: The Kame-Hame-Ha causes 7 points of damage per
level of this technique against an opponent. For this, the Warrior Z Auto-Destruction
you need to concentrate all your energies on this strike and release Cost: 5 Technique Points.
your technique at once. Description: Concentrating your ki within yourself, you become
The Warrior can still release an amount of Ki that a bomb capable of destroying a large area around it. With
wanted to further increase the damage of this attack, causing- the explosion your body will cause damage equal to 1d6+1 times TO-
do +2 points of damage per Point of Ki channeled. Gives you your Ki Points (your total value, not the value that
is during the fight!).
You die in the process.
D
htbsievodC
oyfor ControledGrowth
Only Namekians can develop. Cost: 10 Points per level
Cost: 10 Points per level Nível Máximo: 3
Nível Máximo: 10 Description: With this technique you can change your height
Description: You can divide your body X+1 times, increasing your powers, but of course this also affects you
(with X being the level of this technique), each with 1/X of the original power will become an easy target... it's the risk that must be taken... The be-
ginal. This technique has its advantages, with the division you fi- Benefits and penalties depend on the level of technique.
will have multiple identical copies of their body, which will have See in the table below:
the techniques and attributes of the original, but with their disadvantages
gens, because all your health points and Ki points will be Level Increase: Bonus: Penalty
divided by four. 1 50% +5inFRandCON -5AGI
If one of the copies dies, it can reunite again and if 2 100% +10inFRandCON -10AGI
heal normally. 3 200% +20inFRandCON -15AGI
Malexploder rehhtcIlnue
Cost: 2 Technique Points per level. Cost: 10 Points per level
Maximum Level: 25 Maximum Level: 3
Description: A wave of energy is released from your hand and Description: causes With this technique you can reduce your size.
great damage to evil people. This lightning deals 1d3 per level nobody to hide from your enemies, or to become a
in good people and 1d10 points per level in evil people. more difficult target to hit. The benefits and penalties
depends on the level of the technique see the table below:
Explorw
eel
Cost: 2 Technique Points per level. Level Increase: Bonus: Penalty
Maximum Level: 25 1 50% +5inAGI -5FR
2
Description: A wave of energy is released from your hand and causes 100% +10inAGI -10FR
great harm to good people. This ray causes 1d3 per level in 3 200% +20inAGI -15FR
evil people and 1d10 points per level in good people.
Force Prison
ForcPeSI Cost: 2 Points per level
Cost: 2 Technique Points per level. Maximum Level: 30
Nível Máximo: 25 Description: You can create a force field to trap
Description: You can use a kind of psychic power. your opponents. With this technique you can capture creatures
with, to move things and paralyze living beings. The FR equivalent fracas within a force field, when executed you
is equal to 1d6 times the level of this technique. you need to take a test if you hit the opponent he will be trapped and
will have the right to a FR vs. His Level in d6 test. If he passes, he
B u k u j u t s u (Vo a r) sai. Se falhar ele fica preso até a próxima rodada onde tem direi-
Cost: 1 Point per level. to a new test. If it is attacked it will be hit automa-
technically and the barrier will be undone.
Maximum Level: 25
Description: You can fly through the skies with this technique.
maximum speed is given by the Attributes table (pg 9). You
Roll the dice according to your level and see the maximum speed.
that can be achieved. To increase your speed, you can
use this technique again in flight, ignoring the result
for less than your current speed.
Observer Energy
Cost: 5 Points per level
Prerequisites: Be an android or robot.
Siphon the energy of your opponent for yourself
With this technique, you perform an attack test. If you hit, to
instead of causing normal damage you can choose to absorb pon-
or health
(in addition to causing damage, you absorb 1 HP for every 3 you take away).
Genki-Dama
Cost: 50 Points.
Nível Máximo: 1
Description: It consists of concentrating the energy of living beings.
in a single attack (including plants and animals).
The Genki-Dama causes 1 Point of damage for each being that donates.
his Ki (at the Master's discretion, Z Warriors can provide more
points for the Genki-Dama). The maximum amount of energy that a Genki-
Dama absorve por rodada é de 50 pontos e, se você for ataca-
so, it is partially dissipated.
Oortheraces
Each race has a cost in enhancement points. head, and they are always men being their means of reproduction is
which must be paid at the time of character creation. by vomiting... Yes, vomiting, with the patriarch (the oldest one...
Once chosen, it is forever. You cannot acquire the Nanekuseijins) when it needs more people, it vomits one.
a race during the campaign!!! a new being (who will still be a child) and over time he will grow
become an adult ready for work or war...
Say a jinx Main Representatives: Piccolo and Dendê.
The Saiyans are the warrior race that was born on the planet
Vegita. In the cartoon, only Goku, Vegita, Nappa, and Raditz are
examples of this race, as their planet of origin and all of its
the race was destroyed by Frezza, but the master can create one
alternative reality where the Saiyans still exist...
Personality: Very self-confident and passionate about...
Bate, nothing in a Saiyan's life is worth more than a good fight...
Physical Description: Similar to ordinary humans but have
some peculiarities like the always black and unchanging hair
they don't grow, that is, they always keep the same hairstyle, Androids
in addition, they have a monkey tail that allows them to twist Beings created from human bodies by mixing them with
the Oozaru. More information in the special levels area. robotic pieces forming thus androids, or cyborgs (me
Main Representatives: Goku and Vegeta. I prefer androids.
Personality: Cold and calculating individuals always live in cons-
so much internal conflict of personality...
Physical Description: Same as Human.
Main Representatives: No. 18 and No. 17
My name is
They are the results of the crossing of a human and a
Saiyan, or another creature that has Saiyan blood, thus s- Chalenging
also fits here the ¼ Saiyans, the 1/16 Saiyans and The Frezza breed, from the Challenging, is not well known.
it continues like this, just having a sayajin generation in your family... formation, just that it is a powerful race and focused on
Personality: Varied like the human one, without major differences. domination of the races they consider inferior. The
it is commonly said that humans take after their apa- challenging they seek to unite and help.
reference and their ideas and the Sayajins' extreme strength... Personality: Overly self-confident, which often
Physical Description: Similar to humans, with the only ends up destroying their own lives. The Challenging are a
notable difference is a tail identical to that of the Saiyans... a very united race among themselves, where hurting or killing a challenging
Main Representatives: Gohan and Trunks. famous can be a reason to be hunted by everyone else
of your race...
Physical Description: They can vary greatly, see the descriptions
more detailed in the special levels area.
Main Representatives: Frezza
Thearneeoxcuses
The nanekuseijins are those born from the planet Nanekusei, or
new Nanekusei (after the Frezza saga).
Personality: They tend to be quieter and more reserved.
too serious at times, or too shy as is the case with Dendê.
Physical Description: They are green with visible muscles, in
colors that range from pink, purple, or brown. They have antennas on
training
Well, we've already created our Character and we're going to live the adventures- Training in higher gravities or with the assistance of gods,
journeys with our group, but before the master starts the Campa- in the Realm of the Dead or Supreme Masters may be worth more
No, he needs to know that the characters in DBZ evolve. points per hour of training, according to the Master.
For example, Krillin himself. He starts the DB saga with a
fighting power of less than 100 and throughout the sagas, it reaches TrainingPericias
maximum of 14,000 !!! The same will happen with the Characters The same basic rules apply. For each hour of studying-
Players. They will also develop during the Campaign. the maximum that someone can learn something in a day is
Here is a chapter that will interest your players the three- equal to INT/5 rounded down) you accumulate 1 Point of
tracking the evolution of a character through training, there are Training that should be used ONLY in Assessments. Every 10
Several forms of training I will address below some that I consider- Training Points correspond to 1% in an Assessment, up to a
really interesting, and which are shown throughout the series: maximum of 50%. Above that, only training with specialists
that they themselves have a value greater than this in the Expertise
Points of what you are learning.
treatment Wide-ranginggravity
Training points must be spent to purchase The enhanced gravity multiplies what is being evolved.
points ofAttributes and Techniques. by the level of gravity, for example, one month training strength in the
Every 100 training points can be exchanged for a gravity 10, for example, he will gain 100 training points
point of Technique or Attribute. Every 25 Points can be for an hour instead of just 10.
exchanged for a PV or PH and every 50 Points can be exchanged Note: To calculate the maximum Gravity your Character
two for one Ki Point. hold on, you should search in the Attributes table for the maximum value
that he can carry and divide by his own weight.
Intensivetraining
This is the training that will serve as a basis for the next ones. Dum Dum weighs 70 kilos and has FR 29 (carries 355kg).
The training is counted by Training Hour. maximum severity in which he can train normally is
A warrior can endure up to CON/5 hours of training per 5G.. For short periods of time it can train in am-
day (rounded down), or you will be so exhausted that you will lose pieces of up to 10G (the maximum it lifts is 710kg).
points instead of winning. For every hour of intense training
Basicyouearn1Trainingpoint.
TheCisSpecialtoDBZ
TeoK
rianr
At the top of the Karin tower lives none other than Master Karin. To get there is
I need to go to the sacred land of Karin (which is protected by a tribe of warrior Indians) and climb the
tower with its own strengths. Goku took almost an entire day to climb this tower!
Once up there, you can get the Senzu (Seeds of the Gods) from him: 1d6 Se-
minds of the Gods for each Character.
TempleoK
f ami-Sama
The Temple of Kami-sama floats high in the sky a few miles from Master Karin's Tower.
Nele lives the god of the Earth and his assistant Mr. Popo. The room of time is also located here.
Here in the courtyard, you earn +1 training point per hour.
TheMastecrame
Master Kame's island is very small and lives there Master Kame, his turtle, and others.
creatures. The island itself does not influence the training at all. Only the presence of Master Roshi is
What else, it's funny to train there...
Kaio-Sama
The humble house of Kaio-sama is located at the end of the serpent and has 10 times more gravity.
that the Earth. Kaio-sama lives here with his monkey, Bubbles. See rules of Enhanced Gravity.
SaladoTempo
The room of time is a strange place where a year equals a day on Earth.
It is located in the Palace of Kami-Sama.
Artes Marcia is
It is in this location that all the most important Martial Arts tournaments are held.
Tournaments usually occur in brackets of 128 competitors who face each other in elimination.
simple stories until reaching the 8 finalists, who face off in the Arena located in the center.
Itisns
No RPG is complete without good items, so check below- Kintoun Cloud - It is a mystical cloud-
here is a small list of them: tika that is used to fly. You can
to fly in the cloud rising on it. She went
HoiPoi Capsule given to Goku by Master Roshi.
It is a small and light capsule, Only people with the heart
that when the button is pressed on Only doves can fly on it.
top, explode from within a stru-
tower or a vehicle.
They were created by Dr. Brief. Magic Carpet - It is a
Persian carpet that has the ha-
Examples of Capsules: ability to float in the air. Mr.
Chap.1 - Small House - It is one of the small houses of the cáp- Popo used the carpet in
Hoipoi bubbles created by Dr. Briefs. It has a chimney, three ja- several occasions.
there, and a door with the number 1 on top. He uses commands to
Cap.2031 - Mini Refrigerator - When Future Trunks es- to direct the carpet.
he prepared with the Z warriors by Goku, he used a capsule
that came out a refrigerator. Inside, there are various types of refrigerants. Magic Staff - Goku's magic staff
It has the number 2031 on it. can grow or shrink using commands.
Chapter8-Boat-ThisboatwasusedduringGoku'sadventures Goku used several times when he was young,
Its' [Link]' asimpleboatwithanengineintheback. common damage +1d6.
Cap. 82 - Steering Boat - This is Kame's steering boat.
It can support three people and has a glass dome for pro- Potara Earrings - The earrings belong to Kaio -
hold the passengers. shin is used to merge. When two
individuals wear earrings on the opposite side
DragonRadar-Itiscapableof from the ear, they merged into one person
detect all the dragon balls very powerful. To separate, it is necessary that
earth shows on the display where it is remove or break the earrings, larger infor-
the dragon ball and tightening the bo- motions in the chapter dedicated to mergers.
so at the top, you can increase
the area traced as a zoom
Seed of the Gods - These seeds-
they are used to restore health or
the energy of those who eat. They work.
at any time and in any place,
Fighting Vest - This vest exclusive people who are close to the
imitate the old design of the armor death. It is Master Karin who plants it -
from Vegeta, this only covers the chest, the minds. The seeds recover all
abdomen and the back, guarantees tam- the lost Life and Ki Points.
plus a bonus of +10 on your IP,
without penalties. Rastreadores- Um aparelho para co-
to place in one of the eyes that is used to
determine the power, speed and distance
TimeMachine-Inthealternatefuture- CIA of the opponent. All the information
Well, Bulma invented a machine so that can be seen in the green part of the apa-
Trunks goes back to the past to fix a relho. And it can also communicate. This
Fact. The time machine needs to get closer- technology comes from the Saiyans and Frieza.
damente 8 meses para recarregar para viajar
In time, the reason that takes a long time is
because of the technology available at the time Medical Stretcher-Astretcherwith filling inside forpro-
(the capital of the west was destroyed by the To take care of the patient. The only thing is that it is not covered in the part of
androids, where was the capsule corp.) cell front of the face. Goku was placed after the battle with Vegeta
also used to return to the past to on earth. It is a technology of the earth.
absorb the androids. Recover 1 P.V per hour of rest.
Sweet Pipi -This is a sweet that Bulma made, that the person
what to eat, has stomach pain and diarrhea when hearing 'beep beep'. Medical Machine - the machine is used to help warriors
It was given to Oolong by Bulma to make him obey her. to recover faster than normal. With the patient in
commands. machine, a piece connected to the top with a special liquid is
placed in the mouth. This is a part of the technology that was
on Frieza's ship. Recovers 1 HP per minute of rest.
ExamplesofNPCs
Bacteria Pila f
FR15,CON18,DEX10,AGI12 FR10,CON12,DEX10,AGI12
INT5,WILL10,PER10,CAR1 INT25,WILL30,PER30,CAR5
PVs20,PH10,Ki1 PVs12,PH20,Ki1
Att. [1] Martial Arts 30/30 Att.[1]Fight30/30
Damage 1d3, IP 1d3 Damage 1d3+2, IP 1d3
Powers: Does not take a shower des- Powers: Pilaf does not have
from what was born. Anyone nearby great powers, but has a
he should do a test of CON vs. infinity of machines and robots that
3D or all attacks will be made they will do all the dirty work for him,
I have half the value against him. besides facing the Z Warriors.
Guilan
FR30,CON30,DEX7,AGI10 Tsuru
INT5,WILL10,PER10,CAR5 FR30,CON30,DEX19,AGI22
PVs35,PH35,Ki3 INT15,WILL16,PER15,CAR12
Att.[1]Briga40/40 PVs30,PH36,Ki10
Roll 2d6+1, Roll 2d6 MartialArts 100/100 (x2)
Powers: Guru-guru-gum Damage 3d6, IP 3d6
Goo that surrounds the opponent with Powers:
FR 15, paralyzing it until it can manage DoDonPa level 7
to free oneself. All attacks made in a Energy Protection Ki level 7,
A person immobilized is made with double. Energy Absorption level 7.
of the attack value.
Can fly at a speed of 10 m/s
TheRis
FR58,CON50,DEX41,AGI30
Jackie Chun INT12,WILL16,PER15,CAR5
FR32,CON30,DEX21,AGI20
PVs70,PH40,Ki20
INT15,WILL16,PER15,CAR12
MartialArts 150/190 (x3)
PVs30,PH36,Ki10
Damage 8d6, IP 6d6
MartialArts 110/90 (x2)
Powers:
Damage 3d6, IP 3d6
Bukujutsu level 10,
Powers:
Energy Shot level 8
Bangkok Beat Collection
Energy Protection Ki level 6,
Attack that paralyzes the opponent to me-
Energy Absorption level 7.
we that this will pass a test of WILL
Ring Attack Level 5
vs. 5d6 and causes 1d6 points of damage per
With this power, Tares can attack.
round, for 2d6 rounds.
several opponents who are at the
Kame-Hame-Ha level 6,
around you, forming a ring of energy where everyone who is
Energy Protection Ki level 6, In this ring, they receive 1d10 points of damage per level.
Energy Absorption level 6.
[Link]
FR10,CON20,DEX13,AGI15
INT25,WILL26,PER20,CAR12
PVs20,PH52,Ki0
Att.[1]Fight30/30
Damage 1d3+2, Impact 1d6
Powers: Dr. Kotchin did not
on his fighting powers, but it tells
with a multitude of androids,
machines and cyborgs to use
for your purposes. Your princi-
the goal is to bring back to life
your colleague Dr. Willow, enemy of
Master Kame.
Androids
FR50,CON40,DEX40,AGI30
INT0,WILL0,PER25,CAR0
PVs70,PH40,Ki0
Att.[3]Claws100/120(x3)
Damage 7d6, IP 6d6 TaoPaP
iai
Poderes: FR35,CON45,DEX30,AGI40
INT15,WILL20,PER25,CAR10
PVs50,PH40,Ki10
MartialArts 110/90 (x3)
Damage 7d6, IP 6d6
S a ib a im a n Powers:
The Saibaimans (cultivated men) are born from a seed- DonDonPa level 10
the special that the Saiyans carry with them in space. They
they use the Saibamen when they don't want to engage in combat
with the opponent for considering them very weak or unworthy.
The Saiyans who came after Raditz (Vegeta and Nappa)
earth for the land six Saibaimans, but nothing stops that some
these seeds have accidentally fallen to Earth
.
FR45,CON45,DEX45,AGI45
INT-,WILL-,PER10,CAR-
PVs50,PH50,Ki0
Att. [3] Claws 90/100 (x3)
Damage 6d6, IP 6d6
Powers: Kamikaze Attack
The Saibaiman can make a single Kamikaze attack,
grabbing your victim and exploding along with them, causing 20d6
damage points to it. The Saibaiman is destroyed in the attack.
Raditz
Powers:
Bukujutsu level 15,
Energy Shot level 10
Energy Ki protection level 10,
Energy absorption level 5.
The Dragging of the Seraphs
On Earth, there are seven spheres known as the Spheres of Dra-
They are made of translucent crystal and each of these seven con-
having one to seven red stars within itself.
When anyone manages to gather these seven spheres
happened in a place and conjure the magic words, a gigantic
a dragon named Shen-Long appears and grants to the owner of the
Spheres a wish. After this wish is granted, the spheres
they roam and spread across the Earth, transforming into pieces
of stone for an entire year.
After this time, the Spheres become spheres again.
crystals and can be detected by the Radar built by
Capsule Corporation.
When Dendê becomes the Kami-Sama, the Dragon Balls
they grant three wishes instead of just one.
Techniques Nivel
Armature ___ ____________
___ ____________
FirearmsExpertise(Dex) ___ ____________
Name At Def Damage ___ ____________
Fight / . ___ ____________
/ . ___ ____________
/ . ___ ____________
/ . ___ ____________
___ ____________
/ .
___ ____________
/ .
/ . A reminder Custo
/ . ___ ____________
/ . ___ ____________
/ . ___ ____________
/ . ___ ____________
___ ____________
Equpiment
___ ___ ___ _____ ___
___ ___ ___ ________
___ ___ ___ _____ ___