Yan-C-Bin he is likely to continue to use a modified version of this form for some
time.
(Prince of Evil Air Creatures, the Archomental of
Other Manifestations
Evil Air, the Master of Evil Air, the Unseen Fury)
While the Master of Evil Air can make minor manifestations of his power
Near Power of the Elemental Plane of Air, NE on the Prime Material Plane, he has never been known to do so. He is
PORTFOLIO: Elemental air, wind, supremacy of air, tempestuous primarily interested in information at this time and only observes the
destruction actions; if he feels his power is needed, he favors making a direct
ALIASES: None appearance.
DOMAIN NAME: Elemental Plane of Air/the Frozen Vortex Yan-C-Bin is served primarily by air elementals and invisible stalkers,
SUPERIOR: None but also works his will through aerial servants, air fundamentals, air
ALLIES: The Elder Elemental God mephits, air plasms, dusters (elemental vermin), ildriss (elemental grue),
FOES: Aerdrie Faenya, Akadi, Chan, Elemtia, Krocaa, skriaxits, spirits of the air, tempests, and vortexes. The Prince of Evil Air
Ogremoch, Phaulkon, Remnis, Shu, Stronmaus, displays his pleasure and displeasure through subtle breezes and winds that
Syranita caress the skin or move plants, smoke, and the like. He expects his priests
SYMBOL: A tower smashed by wind and followers to interpret these signs rather than making his wishes clear.
WOR. ALIGN.: LE, NE, CE
Subtle and invisible, Yan-C-Bin (yan SEE bihn) is a little-seen but oft-felt
The Church
terror of the skies. He embodies the destructive and scouring force of CLERGY: Clerics, specialty priests, shamans, wizards
hurricanes, tornadoes, and winds. He holds that air is the ultimate and CLERGY’S ALIGN.: LE, NE, CE
supreme elemental force and wields its destructive power as a force for TURN UNDEAD: C: No, SP: No, Sha: No, W: No
evil. CMND. UNDEAD: C: Yes, SP: No, Sha: No, W: No
Unlike the other archomentals, Yan-C-Bin does not rule a large realm
of followers; despite this, he still wields considerable power. His home is All clerics, specialty priests, and shamans of the Prince of Evil Air receive
a palace within a whirlwind all composed of frozen air, but only rarely is religion (Yan-C-Bin) as a bonus nonweapon proficiency. As Yan-C-Bin is
he home. Instead, the Master of Evil Air spends most of his time wandering only a near-power, he can only grant 3rd-level spells to his followers on
the Plane of Air and other planes besides, or so it is said. These wanderings the Prime; if he appears in person, or for those on the Elemental Plane of
are not quiet contemplative journeys; he spends his time watching the Air, he is able to grant 4th-level spells as well.
activities of his rivals and foes and gathering information about their forces The church of the Prince of Evil Air is small, even on his home plane.
and movements. Yan-C-Bin is not one to amass armies or followers in On the Prime Material Plane, it is commonly found as secretive cults
response to what he learns on his travels. Instead, he favors threats and among human or demihuman societies or dominating small communities
intimidation, using unseen actions to enforce his desires when clear force of flying creatures. Yan-C-Bin's faith tends to be attractive to those who
is necessary. wish to gain information from others without their knowledge as well as
Despite his subtle activities and position as an archomental rather than individuals who desire to wield the destructive forces of wind and storms
a true power, Yan-C-Bin represents the greatest threat to the dominance of to control or harm others. Despite its small size, the faith of the Prince of
Akadi, the Lady of the Wind, on the Elemental Plane of Air. He is kept in Evil Air is widely known and feared among aerial creatures, but little
check, however, by Chan, the Princess of Good Air; she is his greatest rival known beyond them.
and the two have been locked in a cold war for eons. It has long been said No standards of temple or shrine construction exist among the faith.
that neither of the two has ever met, but when they eventually do, only one Most members of Yan-C-Bin's church favor sanctifying locations where
will survive. Both primarily act through influence, information, and winds constantly or frequently blow or those that are high and airy. Shrines
observation rather than through direct attacks, meaning open conflict on dedicated to the Master of Evil Air commonly contain an object that can
the plane of Air is relatively rare. Of the other archomentals, Yan-C-Bin be turned to catch the wind and create screeching or moaning sounds
considers Cryonax a rising threat but chooses to watch him for now, just during services, but otherwise are hidden and unobtrusive when not in use.
as he does with Imix and Olhydra. By contrast, the Prince of Evil Air keeps Objects eroded by the wind are also sometimes incorporated into the
close tabs on the activities of Ogremoch and works to disrupt them when shrines, or vice versa.
he can. His rivalry with the Archomental of Evil Earth is nearly as great as Individual cults of the Prince of Evil Air are not affiliated with each
his rivalry with the Princess of Good Air. Outside of the archomentals, he other; as such each one creates their own ranks and titles and have their
keeps tabs on various other powers of the sky and air, but he is far too own terms for novices and full priests. Even on his home plane, Yan-C-
preoccupied with his conflicts with Chan and Ogremoch to do more than Bin has not set up any sort of formal organization. However, because he
make sure they are not actively working against him. wanders throughout the planes, his specialty priests are found with more
The Prince of Evil Air is believed to wander through all planes that frequency on the Prime than most of the other Archomentals. These
have a sky, staying invisible and undetected, slowly amassing knowledge specialty priests are called procelles. Shamans (65%) dominate Yan-C-
to use against his rivals. As he is not a true power, these trips are made Bin's priesthood, although his faith is found among many more organized
personally rather than through the use of an avatar. On these trips he only communities than most of the other archomentals, such that clerics (18%),
acts when assured he can do so without immediate notice, preferring to wizards (10%), and specialty priests (7%) make up larger contingents of
stay hidden. Yan-C-Bin is also suspected of using these trips to make the clergy. Aerial and avian humanoids such as dire corbies (30%), kenku
bargains with wizards desiring power or answer queries as a sage if the (18%), aarakocra (15%), urds (8%), and tengu (6%) are most commonly
price is right. However, he can explode in violent fury if displeased or drawn to the Master of Evil Air's faith, although air genasi (3%), eblis
crossed. Strangely, he does not seem to focus on forming cults devoted to (3%), cloud, fog, and storm giants (3%), avariel (1%), other aerial creatures
him; while such groups are not unknown, they are not as common as (5%), and humans and demihumans (8%) can be found in cults devoted to
expected given his wanderings. Yan-C-Bin. Outside of communities that require priests to be of one
particular gender, Yan-C-Bin's faith is egalitarian and contains similar
Yan-C-Bin’s Form (20-HD Air Elemental) numbers of males (54%) and females (46%).
Dogma: Wind extinguishes fire, scours earth, and pushes water where
The archomental Yan-C-Bin is naturally invisible and appears in the form it wishes. Air can bring life or snuff it out, and so is the strongest of all.
of a 10-foot diameter column of air, although he can change form into a Air goes where it wills, and secrets are carried on air. Catch these secrets
raging whirlwind 80 feet tall when angered. Vague and furious facial and use them to dominate the other elements.
features can be seen in the whirlwind as it is spinning about. Full details of Day-to-Day Activities: Followers of the Prince of Evil Air try to blend
his physical form can be found in the PLANESCAPE Monstrous Compendium in when they do not dominate a community. They seek to subtly advance
Appendix III. Should Yan-C-Bin become a demipower or more powerful, their agenda and their faith by learning and using secrets from other
members of their community to gain power. They are often quite • At 7th level, procelles can cast solid fog (as the 4th-level wizard spell)
knowledgeable on a variety of topics and may even be seen as something or windflay (as the 4th-level priest spell) once per day. Currently, this
of a sage. When they can more openly act, they seek to use supremacy of power is limited to those procelles who operate on the Elemental Plane
air to dominate and terrorize those tied to the ground. of Air; should Yan-C-Bin eventually become a demipower, this and
Important Ceremonies/Holy Days: Individual cults dedicated to the the other powers listed hereafter will become available.
Master of Evil Air establish holy days on dates important to the cult, such • At 9th level, procelles can hold their breath four times as long as
as the founding of the local faith or appearances of Yan-C-Bin, but there normal. They can breathe normally in natural air of any quality,
are no widespread observances across the faith. Once they have the power including naturally poisonous air and fouled or deadly air on a
to be open about their worship, the cults often co-opt and twist other holy spelljamming vessel. The bonus to saving throws versus wind and gas
days to express the power of the Master of Evil Air over those powers his attacks is increased to +4, and they suffer half damage or none with a
faith has displaced. successful save. However, they suffer an extra +1 point of damage per
Major Centers of Worship: Given the fragmented and unorganized die from all fire-based attacks.
nature of the cult of Yan-C-Bin, no holy sites are known to the whole faith. • At 10th level, procelles can summon 1d4 air mephits or 1 invisible
He discourages his faithful from seeking out his unseen palace within the stalker who serve faithfully, even laying down their lives, for 6 turns.
Frozen Vortex, and even those fervent enough to try seeking it out rarely The creatures appear anywhere designated within a 30-yard radius on
find it. the round after the summoning. This summoning can be performed
Affiliated Orders: Yan-C-Bin's clergy sponsor no martial or monastic once per week.
orders at this time. • At 16th level, procelles can summon a 16-HD air elemental once per
Priestly Vestments: The types of ceremonial garb worn within cults week. The elemental is utterly loyal and control cannot be wrested by
dedicated to the Master of Evil Air vary from race to race, although humans another spellcaster. The elemental serves for one turn per caster level,
and demihumans tend to favor deep-hooded robes. The clothing is always until dismissed by the caster, or until dispelled by the appropriate
light grey with fringes of dark grey or pale blue. The holy symbol used by magic.
larger organized cults is a disc carved with straight lines that curl at the
front, indicating a very strong wind. The disc's material varies, with silver
being preferred. Tribal shamans use rare or exotic feathers dyed red, and Yan-C-Bin Spells
often have more feathers tied to an amulet to indicate their rank. 2nd Level
Adventuring Garb: Yan-C-Bin's faithful prefer to blend in with their
Windfist (Pr 2; Invocation/Evocation)
brethren, so whatever is typical for their community is also used by his
Sphere: Elemental Air
priests. Missile weapons are always favored over melee weapons, and
Range: 5 yds./level
armor is eschewed as often as possible.
Components: V, S
Duration: Instantaneous
Specialty Priests (Procelles) Casting Time: 5
REQUIREMENTS: Strength 10, Dexterity 12, Wisdom 12 Area of Effect: 1 creature
PRIME REQ.: Dexterity, Wisdom Saving Throw: ½
ALIGNMENT: NE
WEAPONS: All piercing and slashing (wholly type P, type S, or When this spell is cast, a small but powerful wind rushes towards a creature
type P/S) weapons, plus all missile weapons and strikes them with considerable force. This spell needs an unbroken line
ARMOR: Padded, leather, studded leather, no shields between the caster and the target; should any creature be along the line they
MAJOR SPHERES: All, animal (flying only), astral, divination, are subject to the attack instead. In such a case, roll to attack with the
elemental (air), healing (reversed only), caster's unmodified THAC0 and a +4 bonus to see if the creature is struck;
summoning, weather a miss indicates the wind passes them to strike the intended target. Any
MINOR SPHERES: Combat, elemental (fire, water), thought creature struck suffers 2d8 points of damage; a saving throw versus spell
MAGICAL ITEMS: Same as clerics is allowed for half damage. This spell can be blocked by external barriers
REQ. PROFS: Survival (mountain or plains) such as a shield spell, wind wall, or a dust devil, and it will be neutralized
BONUS PROFS: Direction sense if it encounters a gust of wind, a wind column, or passes through any spell
effects that are controlling the power of wind.
• Procelles can be of any race capable of becoming priests, although
most are aarakocra, air genasi, dire corbies, or kenku. Until Yan-C-Bin 3rd Level
becomes a true power, only those trained by another specialty priest or Steal Voice (Pr 3; Alteration)
those who travel to the Elemental Plane of Air to train directly with Sphere: Elemental Air
him or his servants can become a specialty priest. Range: 120 ft.
• Procelles are not allowed to multiclass. Components: V, S, M
• Procelles gain a +2 bonus to all wind and gas attacks, and can hold their Duration: 3 rds. + 1 rd./level
breath twice as long as normal. Further, they are less affected by natural Casting Time: 6
poor air quality, such as stale air underground, pockets of swamp gas, Area of Effect: 1 creature
and fouled or deadly air on spelljamming vessels; they suffer only half Saving Throw: Neg.
normal penalties in such situations and make saving throws against
such environments with a +2 bonus. By means of this spell, a small breeze funnels the voice of a target to
• Procelles may use magic items related to wind and air regardless of the caster. For the duration, any vocalizations made by the target can only
class restrictions. Similarly, they are unable to use any items related to be heard by the caster and no others, from a whisper to a shout. The reverse
earth and stone. is not true, however; the caster's vocalizations are not impeded or
• Procelles can cast wizard spells from the school of elemental air as redirected in any way. While this spell does not prevent the casting of
described in the Limited Wizard Spellcasting section of “Appendix 1: spells with vocal components, it can alter their effects should a target of
Demihuman Priests” in Demihuman Deities. such spells need to hear them, as in the case of a suggestion or command
• Procelles can cast control vapor or wall of fog (as the 1st-level wizard spell; in these cases, unless the target of the spell is the caster of steal voice,
spells) once per day. the spell fails. For spells such as shout that affect an area, the power is
• At 3rd level, procelles can cast dust devil or windfist (as 2nd-level redirected to the caster of steal voice, and they make any relevant saves
priest spells) once per day. with a −4 penalty. Vocal component spells such as magic missile or fireball
• At 5th level, procelles can cast gust of wind or windwall (as the 3rd- are unaffected. This spell can be particularly useful to silence guards before
level priest spells) once per day.
they can shout warnings or the like. Any target is allowed a saving throw
versus spell to avoid the effects.
This spell can also be used on a willing target; in such a case they are
assumed to be voluntarily failing their saving throw. In these cases, it is
often used to allow a scout to describe in real time what they are seeing
without any chance of being overheard.
Steal voice only affects vocalizations made by a target. It does not
affect their breathing or their ability to sound wind instruments such as
bugles, whistles, or flutes. This spell can only be cast upon a creature
within sight and range, although the target can then move out of the spell's
range or sight of the caster without breaking the spell, although there must
be a path for the wind to travel to the caster; it cannot cross the void of
Wildspace or escape sealed chambers, although it can squeeze through
narrow openings. A target under the influence of this spell notices nothing
unusual about their voice, and only should they realize that others are
unable to hear them will they discover something is amiss.
The material components for this spell are the priest’s holy symbol and
a small cup.
4th Level
Windflay (Pr 4; Alteration)
Sphere: Elemental Air
Range: 30 yds.
Components: V, S, M
Duration: 1 rd.
Casting Time: 7
Area of Effect: 20-ft. radius sphere
Saving Throw: Special
With this spell, the caster creates a powerful flaying wind that swirls
through the area of effect. This wind carries with it small particles that
painfully tear at skin and flesh; those caught within the win suffer 2d4
points of damage, plus 1d4 points per 2 levels of the caster, to a maximum
of 12d4 points of damage. A saving throw versus spell is allowed for half
damage. However, a failed saving throw also blinds creatures for 2d6+8
rounds from the pain and grit getting into the eyes. Any flying creature
within the wind makes saving throws against this spell with a −2 penalty
and suffer double damage from the spell. Further, an additional saving
throw vs. paralyzation must succeed or the creature loses the use of their
wings for 1d3 rounds, possibly causing them to plummet a great distance
to the ground.
Non-corporeal undead and creatures composed entirely of air are
unharmed by this spell but must make a saving throw versus paralyzation
or be slowed for 1d3 rounds.
The material components for this spell are the priest’s holy symbol and
a handful of sand, gravel, dust, salt, or other small abrasive substance.