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Creative Engineering Course Overview

The Mark Rober Creative Engineering Program at NJV offers a month-long course for students in grades 10 and above, focusing on mechanical and electrical engineering, as well as advanced engineering techniques. Participants will engage in hands-on projects, including a mechanical build related to food, an electrical build related to art, and an advanced build using Raspberry Pi and CAD. The course runs from August 9, 2021, with a capacity of 30 students, and includes online lectures, hands-on work, and collaboration with co-leads.
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0% found this document useful (0 votes)
30 views3 pages

Creative Engineering Course Overview

The Mark Rober Creative Engineering Program at NJV offers a month-long course for students in grades 10 and above, focusing on mechanical and electrical engineering, as well as advanced engineering techniques. Participants will engage in hands-on projects, including a mechanical build related to food, an electrical build related to art, and an advanced build using Raspberry Pi and CAD. The course runs from August 9, 2021, with a capacity of 30 students, and includes online lectures, hands-on work, and collaboration with co-leads.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

TOPICS COVERED

• The Engineering Design Process • Research and Exploring Design Options • Troubleshooting and Debugging
• Creativity and Coming Up with Ideas • Prototyping and Testing Designs • Designing and Running Experiments
• Materials and Build Techniques • Digital Modeling, CAD, and 3D Printing • Telling the Story of Your Build
• Principles of Mechanical Engineering • Programming Circuits with Arduino • How to Grow as an Engineer
• Circuitry, Sensors, and Effectors • Advanced Automation with Raspberry
• Pneumatics, Solenoids, Advanced Tools Pi
Month-Long Accelerated Learning

Days 1-12: Mechanical Engineering


In this part of the class, Mark introduces you to his end-to-end creative engineering process. He designs and constructs
a mechanical engineering build from start to finish, using pneumatics, springs, and motors to solve a problem relating
to food. Along the way, he explains how to come up with ideas, design a build, make a prototype, and test and improve
on a design. You will follow along with Mark and create a personalized mechanical build of your own in the category
of food, leveling up your skills as a creative engineer in the process.

1. Introduction to the Class DAY 1


2. Story-Motivated Builds DAY 1
3. Brainstorming DAY 1
Project 1A – Brainstorming DAY 1
4. Research Part 1: Requirements & Exploration DAY 2
5. Research Part 2: Experimentation & Design DAY 2
Project 1B - Research, Experimentation, & Design DAY 2-5
Feedback on Design DAY 6
6. Constructing a Functional Prototype DAY 6
Project 1C – Prototype DAY 6-9
Feedback on Prototype DAY 10
7. Putting the Pieces Together & Finalizing the Build DAY 10
Project 1D - Final Build DAY 10-12

Days 13-21: Electrical Engineering


In this part of the class, Mark dives deep into electrical engineering and creates an electrical build in the category of
art. Along the way, he introduces you to a wide range of electrical engineering tools and concepts, including Arduino,
circuitboards, sensors, and motors. You will follow along with Mark and end Part 2 with an art-related electrical
engineering build of your own, while leveling up your electrical engineering skills.

8. Intro to Build #2 & Brainstorming DAY 13


9. Electrical Engineering and Arduino Overview DAY 13
10. Research and Proof of Concept DAY 13
Project 2A - Brainstorm & Research Build #2 DAY 13-17
Feedback on Research and Design DAY 18
11. Prototyping & Debugging DAY 18
12. Optimizing & Finalizing the Build DAY 18
Project 2B - Prototype & Final Build DAY 18-21
Feedback on Build #2 DAY 22

Days 22-30: Advanced Engineering & Storytelling


In this final part, Mark completes a more advanced build designed to improve his personal habits using Raspberry Pi,
3D printing, CAD, thermal engineering, and more. You will end the class with a third personalized build that will help
improve your habits, practicing the engineering design process one final time.

Intro to Part 3 DAY 22


13. Brainstorming Build #3 DAY 22
14. Research & Design DAY 22
BONUS: Modeling with CAD & 3D Printing DAY 22
Project 3A - Brainstorm & Research Build #3 DAY 22-25
Feedback on Brainstorm & Research DAY 26
15. Prototyping & Final Build DAY 26
Project 3B - Prototype & Final Build DAY 26-30
BONUS: How To Make a Mark Rober Style Video DAY 30
16. How to Keep Learning DAY 30
MARK ROBER CREATIVE ENGINEERING PROGRAM AT NJV
This program is open to all NJV Students grade 10 and above who have taken any
STEAM class in previous year, Arduino, Robotics, Programming, Python, Computer,
Office Automation, etc.

This will be a recurring course, will be conducted at least twice a year.

Capacity: 30 students, 6 students each paired with 1 Co-Lead, all working individually
but in coordination and collaboration with the co-leads.

Registration: Register at Science Room, first come first serve!

Last Date to Register: 6 August 2021

Course Start Date: 9 August 2021, same as the global start date

Course Timings: MONDAY – THURSDAY


4 PM to 6 PM

Methodology: Online Video Lectures with Printed Hand-Outs


Hands-On Work in Science Room and FabLab

Course Lead: Zaid Pirwani, HoD Science and Robotics

Course Co-Leads: Hamza Ahmed, Khurram Halari, Usman Saleem


Other Teachers / Mentors may join

Other Participants: Computer, Science and Math teachers may join the course as
co-leads and for their own capacity building and training

Course Cost: 250USD (approx. Rs. 40, 000), one-time, for overall course
(considered as cost of visiting teacher, budgeted)
+ Rs.1,500-2,500 Materials / per student (max. approx. cost)

Course Benefits: As a Completion of partial STEAM courses of previous year


Course Material for future use in next iteration of course
3 Different Projects from each participant
1. Mechanical, 2. Electronics, 3. Final Advanced Project

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