The Gamers, Inc.
Battalion Combat Series:
Inflection Point: Chir
©2025. Multi-Man Publishing, LLC
1.0 Chir Common 1.2 Series Rules Matters 4.0 Chir Victory Conditions
Special Rules 1.2a Repls. Each player obtains Repls To win, the Soviet player must control more VP
from his Repl Table normally. (BCS 2.2) hexes than the German player at the end of the
1.1 Map and Weather Important: Both sides can make use of available game. “Control” is awarded to the side which
1.1a MSRs and Ferries. For MSR Repls (of either kind), whether or not there is occupies (or is last to occupy) that hex with a
purposes, two road hexes connected across a river a Complete MSR. friendly Unit, provided the unit is:
by a Ferry hexside are considered contiguous. If
at least one of the connecting road hexes contains 1.2b Buddies. (BCS Glossary) • In Command Radius.
a track, the road is considered using a Track for Soviets. Only the 1 Tk Corps and 333 Rfl • Assigned or Intrinsic Units of an Active
MSR SNAFU Modifier purposes. In contrast to Division are Buddies. No other Buddies are Formation with a Complete MSR.
Kalach, both sides can use the Ferries and KV allowed.
Armor can use Road Bridges. Germans. 11 Pz Div is Buddies with all other The available Victory Point hexes are:
German formations.
1.1b Weather. Roll for Weather normally Location Hex
using the two left columns on the Weather Table. 1.2c Recon Unit Types. Arm Cav and Surovikino-1 9.22
Before rolling for the number of Air Points Motorcycle units have Recon Capabilities (BCS Surovikino-2 10.21
available, roll one die to determine which of 1.1f ). No “Pure Cavalry” unit is Recon Capable. State Farm 79 10.11
the two left-most Weather Table columns are Only units identified as Recon in BCS 1.1f can Verkhnechirsky 27.11
used. Each player then rolls on that column to enter Screen (BCS 4.6). Rychkovsky 30.13
determine their available Air Points. Novoderbenovsky 2.17
1.2d Support. Any German unit qualified Ferry-1 24.05
The effects of Weather are: according to the series rules can enter Support. Ferry-2 22.04
Condition Visibility Trafficability Only those Soviet units with the word “Support” Verkhnesolonovsky 8.06
Good 4 Good showing on their counter can do so.
Rain/Snow 2 Poor 1.2e Supply. Map edge Supply Sources There are total of 9 available. The historical
are marked by side. Russians controlled 4 VPs at the end of play (a
Poor Trafficability: All Truck MAs are HALVED. Minor German Win).
This effect is NOT cumulative with being halved 2.0 German Special Rules
for a Partial SNAFU result. 2.0a Daily DRMs. The Germans have Rate Victory by the following:
two types of Daily SNAFU DRM. The 11 Pz Div
Historical Weather. If you prefer the historical uses +2. All other German Formations are +0. VPs Controlled Victory
weather rather than rolling your own, use these: Normal MSRs required. 2 or less German Major Victory
3-4 German Minor Victory
Date Weather 3.0 Soviet Special Rules 5 Draw
7 Dec Good 3.0a Daily DRMs. Soviet Daily SNAFU 6-7 Soviet Minor Victory
8 Dec Rain/Snow DRM is always +0. 8 or more Soviet Major Victory
9 Dec Good
10-11 Dec Rain /Snow 3.0b Support AT Return. Soviet AT
12-13 Dec Good units (those only capable of being in Support and
14 Dec Rain /Snow have a literal “AT” unit type symbol) automatically
15 Dec Good return to play with one Step when destroyed. They
16 Dec Rain /Snow cannot use Repls. Roll one die and they return
to their Formation that many turns in the future
1.1c Don River. The Don River (the as a Reinforcement with one Step remaining.
only Major River on the map) is considered
Blocking Terrain unless one of the endpoint A returning AT unit is exempt from the Complete
hexes is adjacent to the west side of the Major MSR requirement in BCS 2.1c.
River. The banks west of the Don River were on Returning AT units are not considered to be “in
average 300 feet higher than the east bank. play” for BCS 6.2a. If the Formation has otherwise
been destroyed, remove it completely, to include
the supposedly returning AT units.
© 2025 Multi-Man Publishing, LLC. 403 Headquarters Drive, Suite 8, Millersville MD 21108
Page 1
Inflection Point: Chir, BCS #7
5.0 Scenarios 24.11: Guck Alarm Bn 258 Rfl Div: (mixed with 7 Tk Corps)
25.11: Ploy Alarm Bn 25.14: HQ (Fat-2, Coordination), 342 AT
5.1 Battle of Chir River 27.11: Dobiat Alarm Bn, Krünes Alarm Bn Bn (Support)
(Campaign) 28.11: Tzschckl Alarm Bn 27.13: 405 Inf Rgt
Following the success of Operation Uranus, 29.13: Elbinger Alarm Bn 30.15: 991 Inf Rgt
the Soviets knew the Germans would launch 30.13: Domshk Alarm Bn 25.13: 999 Inf Rgt
a counteroffensive to relieve the Sixth Army 31.13: Schiffer Alarm Bn 26.23: 258 Rfl Combat Trains, 7 Tk
trapped in Stalingrad. They preempted it 20.01: Combat Trains Combat Trains
with an offensive of their own to destroy the
Germans west of the Don from the bridgehead Formation Activation Markers in Play: 7 Tk Corps: (mixed with 258 Rfl Div)
they established over the Chir. Their intelligence 7 LW Fld Div, 336 Inf Div, KG Adam, KG Stpfld 25.16: HQ (Fat-2, Coordination, 1x Arty
failed to detect the 11th Panzer Division that was Point), 9 Gd AT Bn (Support), 150 AT Rgt
preparing to participate in Hoth’s Operation Soviet Set Up: 22.14: 3/4 Gd Inf Rgt
Winter Storm. Independents: 27.15: 8/4 Gd Inf Rgt
16.18: 8 KV Arm Bde 23.14: 11/4 Gd Inf Rgt
Playing Area: Chir Map See 258 Rfl Div above: Combat Trains
First Turn: 7 Dec 42 119 Rfl Div:
Last Turn: 16 Dec 42 7.25: HQ (Fat-2, 1x Arty Point), 216 AT Formation Activation Markers in Play:
Game Length: 10 Turns Bn (Support) 3 Gd Cav Corps, 1 Tk Corps, 7 Tk Corps, 119 Rfl
First Player: Soviet 1.22: 1/365 Inf Bn Div, 258 Rfl Div, 333 Rfl Div
First Turn Weather: Good 3.23: 2/365 Inf Bn
6.23: 3/365 Inf Bn 5.2 Tormosin Offensive
German Set Up: 8.22: 1/421 Inf Bn (Small)
KG Stpfld: 9.23: 2/421 Inf Bn This scenario covers the opening days of the
5.19: HQ (Fat-1), 36 Est Pol Bn 10.22: 3/421 Inf Bn Soviet’s Offensive towards Tormosin ( just south
6.21: 541 Sec Bn 11.22: 1/634 Inf Bn off the map). The 5th Tank Army was only able
2.19: Kharkov I Alarm Bn 12.21: 2/634 Inf Bn to conduct the opening offensive with a single
4.20: Kharkov II Alarm Bn 12.22: 3/634 Inf Bn Tank Corps, but this was determined to be more
7.21: Morskja IV Alarm Bn 10.27: Combat Trains than adequate as they failed to detect a panzer
9.21: Lindner Alarm Bn division lurking in the rear.
9.22: Korherr Alarm Bn, Schöne Alarm Bn 1 Tk Corps:
10.17: [Link] Alarm Bn 14.16: HQ (Fresh, 1x Arty Point), 89 Arm Playing Area: Chir Map, west of [Link] inclusive
10.19: Engert Alarm Bn Bde, 117 Arm Bde First Turn: 7 Dec 42
10.21: Esnckr Alarm Bn, Kamnbrg Alarm Bn 13.17: 8 Motorcycle Rgt, 216 KV Arm Bde Last Turn: 11 Dec 42
1.13: Combat Trains 15.14: 44 Inf Bde Game Length: 5 Turns
16.14: 10 Arm Cav Bn First Player: Soviet
7 LW Fld Div: 17.14: 33 AT Rgt First Turn Weather: Good
6.12: HQ (Fat-0), 7 PJ Bn (Support) 13.16: 481 AT Rgt
12.14: I LW Inf Bn 15.20: 159 Arm Bde, 1 Tk Combat Trains, Victory Conditions: Use a modified Chir Victory
11.16: II LW Inf Bn 333 Rfl Combat Trains (4.0) using the following:
3.09: III LW Inf Bn VPs Controlled Victory
2.08: IV LW Inf Bn 333 Rfl Div: 1 or less German Victory
1.05: Combat Trains 14.17: HQ (Fresh, 1x Arty Point), 156 AT 2 Draw
Bn (Support) 3 or more Soviet Victory
336 Inf Div: 12.16: 1/1116 Inf Bn
13.08: HQ (Fat-0), 336 PJ Bn (Support) 11.17: 2/1116 Inf Bn
17.13: I/685 Inf Bn 12.17: 3/1116 Inf Bn German Set Up & Reinforcements:
18.12: II/685 Inf Bn 12.15: 1/1118 Inf Bn Use those from Chir Scenario 5.1 except those
20.12: III/685 Inf Bn, 1/301 Fkl 13.15: 2/1118 Inf Bn from KG Adam.
Arm Co (Assigned to 336 Inf ) 14.14: 3/1118 Inf Bn
15.12: I/686 Inf Bn 11.18: 1/1120 Inf Bn Formation Activation Markers in Play:
10.07: II/686 Inf Bn 11.19: 2/1120 Inf Bn 7 LW Fld Div, 336 Inf Div, KG Stpfld
14.13: III/686 Inf Bn 12.18: 3/1120 Inf Bn
16.13: I/687 Inf Bn 11.20: Tng Inf Bn Soviet Set Up & Reinforcements:
5.05: II/687 Inf Bn See 1 Tk Corps above: Combat Trains Use those from Chir Scenario 5.1 except those
15.13: III/687 Inf Bn from 7 Tk Corps and 258 Rfl Div.
8.05: Combat Trains 3 Gds Cav Corps:
19.16: HQ (Fat-1, 1x Arty Point) Formation Activation Markers in Play:
KG Adam: 19.14: 5 Gds Cav Div 3 Gd Cav Corps, 1 Tk Corps, 119 Rfl Div, 333 Rfl Div
24.08: HQ (Fat-2) 18.14: 6 Gds Cav Div
21.12: Erdmann Alarm Bn 22.12: 32 Cav Div
22.06: Dannbrg Alarm Bn 16.19: Combat Trains
23.11: Kolbe Alarm Bn
Page 2 © 2025 Multi-Man Publishing, LLC. 403 Headquarters Drive, Suite 8, Millersville MD 21108
The Gamers, Inc.
5.3 Attack of the Fifths 336 Inf Div: 12.17: 8 KV Arm Bde [2] (Assigned to 1 Tk)
14.08: HQ (Fat-2), 336 PJ Bn (Support), 16.13: 44 Inf Bde [2]
(Medium) III/686 Inf Bn [5] 17.14: 10 Arm Cav Bn, 33 AT Rgt
The Soviet 5th Shock Army was formed after
16.12: I/685 Inf Bn [5] 15.20: 1 Tk Combat Trains, 333 Rfl
the Chir offensive to assist the 5th Tank Army
17.13: II/685 Inf Bn [5] Combat Trains
on its left flank. It took over formations from
18.12: III/685 Inf Bn [5] Dead Pile: 8 Motorcycle Rgt, 481 AT Rgt
various commands and together, both armies
15.12: I/686 Inf Bn [5]
launched another attack on 13 Dec in the hopes
14.12: II/686 Inf Bn [5] 333 Rfl Div:
of destroying the Germans south of the Chir.
19.13: I/687 Inf Bn [5] 14.17: HQ (Fat-2), 156 AT Bn (Support)
20.11: II/687 Inf Bn [5] 11.15: 1/1116 Inf Bn [3]
Playing Area: Chir Map
20.12: III/687 Inf Bn [5] 11.16: 2/1116 Inf Bn [3]
First Turn: 13 Dec 42
See 11 Pz Div above: Combat Trains 12.14: 3/1116 Inf Bn [3]
Last Turn: 16 Dec 42
13.14: 1/1118 Inf Bn [3]
Game Length: 4 Turns
KG Adam: 14.13: 2/1118 Inf Bn [3]
First Player: Soviet
24.08: HQ (Fat-1, PD), Dannbrg Alarm Bn 15.13: 3/1118 Inf Bn [3]
First Turn Weather: Good
21.12: Erdmann Alarm Bn 11.17: 1/1120 Inf Bn [3]
23.11: Kolbe Alarm Bn 11.18: 2/1120 Inf Bn [3]
Victory Conditions: Use the Chir Victory (4.0)
24.11: Guck Alarm Bn 11.19: 3/1120 Inf Bn [3]
conditions
25.11: Ploy Alarm Bn 11.20: Tng Inf Bn
26.10: Dobiat Alarm Bn See 1 Tk Corps above: Combat Trains
German Set Up: 27.11: Krünes Alarm Bn
11 Pz Div: 28.11: Tzschckl Alarm Bn 3 Gds Cav Corps:
9.11: HQ (Fat-1), IV/119 ‘88’ Co (Support), 29.13: Elbinger Alarm Bn 18.15: HQ (Fat-2, 1x Arty Point)
61 PJ Bn (Support) 30.13: Domshk Alarm Bn 19.14: 5 Gds Cav Div [5]
6.18: 61 Krd Pz Recon Bn 31.13: Schiffer Alarm Bn 18.13: 6 Gds Cav Div [5]
7.17: II/15 Pz Bn [3] 20.01: Combat Trains 20.13: 32 Cav Div [5]
7.18: III/15 Pz Bn [3] 16.19: Combat Trains
11.14: I/110 PG Bn [4] Formation Activation Markers in Play:
12.13: II/110 Inf Bn [4] 7 LW Fld Div, 11 Pz Div, 336 Inf Div, KG Adam, 47 Gd Div:
10.15: I/111 Inf Bn [4] KG Stpfld 22.14: HQ (Fat-0), 113 AT Bn (Support)
10.16: II/111 Inf Bn [4] 23.13: 137 Inf Rgt
13.13: 209 Pz Pio Bn [3] Reinforcements: 22.12: 140 Inf Rgt
8.05: 11 Pz Combat Trains, 336 Inf None. 21.13: 142 Inf Rgt
Combat Trains 19.17: Combat Trains
KG Stpfld:
Soviet Set Up:
5 Mech Corps: 258 Rfl Div:
5.16: HQ (Fat-2, PD), 36 Est Pol Bn, 1/301 25.14: HQ (Fat-0), 342 AT Bn (Support)
3.23: HQ (Fat-1, 1x Arty Point, PD)
Fkl Arm Co (Assigned to Stpfld, Support) 26.12: 405 Inf Rgt
3.20: 45 Arm Cav Bn [1]
7.20: 541 Sec Bn [5] 27.13: 991 Inf Rgt
3.21: 64 Motorcycle Bn [2]
1.17: Kharkov I Alarm Bn [3] 25.13: 999 Inf Rgt
2.17: 168 Mat Arm Bn [2]
3.17: Kharkov II Alarm Bn [3] 22.16: Combat Trains
3.19: 188 Val Arm Bn [2]
8.20: Morskja IV Alarm Bn [3]
1.19: 45 Mech Bde [7]
9.21: Lindner Alarm Bn [2] 7 Tk Corps:
7.21: 49 Mech Bde [7]
9.22: Korherr Alarm Bn [2], Schöne 25.17: HQ (Fat-0, 1x Arty Point), 9 Gd AT
5.19: 50 Mech Bde [8]
Alarm Bn [1] Bn (Support), 150 AT Rgt
1.27: Combat Trains
10.19: [Link] Alarm Bn [5] 31.15: 3 Gd Arm Bde
10.20: Engert Alarm Bn [5] 30.15: 62 Arm Bde, 7 Inf Bde
119 Rfl Div:
10.21: Esnckr Alarm Bn [1], Kamnbrg Alarm 28.13: 87 Arm Bde
10.24: HQ (Fat-2, 2x Arty Point), 216 AT
Bn [2] 29.15: 3/4 Gd Inf Rgt
Bn (Support)
1.13: Combat Trains 29.16: 8/4 Gd Inf Rgt
8.22: 1/365 Inf Bn [3]
8.21: 2/365 Inf Bn [3], 3/365 Inf Bn [3] 28.15: 11/4 Gd Inf Rgt
7 LW Fld Div: 25.21: Combat Trains
9.23: 1/421 Inf Bn [3], 2/421 Inf Bn [3]
7.15: HQ (Fat-2, PD), 7 PJ Bn (Support),
10.22: 3/421 Inf Bn [3]
II LW Inf Bn [2] Formation Activation Markers in Play:
11.22: 1/634 Inf Bn [3]
10.14: I LW Inf Bn [2] 3 Gd Cav Corps, 1 Tk Corps, 7 Tk Corps, 5
11.21: 2/634 Inf Bn [3], 3/634 Inf Bn [3]
10.17: III LW Inf Bn [5] Mech Corps, 47 Gd Div, 119 Rfl Div, 258 Rfl
9.29: Combat Trains
10.18: IV LW Inf Bn [5] Div, 333 Rfl Div
1.08: Combat Trains
1 Tk Corps:
13.17: HQ (Fat-2, 1x Arty Point), 102 Reinforcements:
Arm Bde None.
13.15: 89 Arm Bde [1], 117 Arm Bde [1]
12.16: 159 Arm Bde [1]
12.15: 216 KV Arm Bde [1]
© 2025 Multi-Man Publishing, LLC. 403 Headquarters Drive, Suite 8, Millersville MD 21108
Page 3
Inflection Point: Chir, BCS #7
German Order of Arrival
Turn Entry Area Units
7 Dec 42 C 11 Pz Div (HQ (Fresh, HQ is Used), 61 Krd Pz Recon Bn, II/15, III/15 Pz Bn, I/110 PG Bn, II/110, I/111, II/111 Inf Bn,
IV/119 ‘88’ Co, 61 PJ Bn, 209 Pz Pio Bn, Combat Trains)
Soviet Order of Arrival
Turn Entry Area Units
9 Dec 42 Add 1x Arty Point
A or B 5 Mech Corps (HQ (Fat-0), 45 Arm Cav Bn, 64 Motorcycle Bn, 168 Mat Arm Bn, 188 Val Arm Bn, 45, 49, 50 Mech Bde,
Combat Trains)
10 Dec 42 B 47 Gd Div (HQ (Fat-0), 137, 140, 142 Inf Rgt, 113 AT Bn, Combat Trains)
11 Dec 42 7 Tk HQ 7 Tk Corps (3 Gd, 62, 87 Arm Bde, 7 Inf Bde)
12 Dec 42 1 Tk HQ 1 Tk Corps (102 Arm Bde)
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