Simply Logical Chapter 6 p.
117-8
Peter Flach, 2000
search_bstf([Goal|Rest],Goal):goal(Goal). search_bstf([Current|Rest],Goal):children(Current,Children), add_bstf(Children,Rest,NewAgenda), search_bstf(NewAgenda,Goal).
% add_bstf(A,B,C) <- C contains the elements of A and B % (B and C sorted according to eval/2) add_bstf([],Agenda,Agenda). add_bstf([Child|Children],OldAgenda,NewAgenda):add_one(Child,OldAgenda,TmpAgenda), add_bstf(Children,TmpAgenda,NewAgenda).
% add_one(S,A,B) <- B is A with S inserted acc. to eval/2 add_one(Child,OldAgenda,NewAgenda):eval(Child,Value), add_one(Value,Child,OldAgenda,NewAgenda).
Best-first search
Simply Logical Chapter 6 p.120
Peter Flach, 2000
% tiles_a(A,M,V0,V) <- goal position can be reached from % one of the positions on A with last % move M (best-first strategy) tiles_a([v(V,LastMove)|Rest],LastMove,Visited,Visited):goal(LastMove). tiles_a([v(V,LastMove)|Rest],Goal,Visited0,Visited):show_move(LastMove,V), setof0(v(Value,NextMove), ( move(LastMove,NextMove), eval(NextMove,Value) ), Children), % Children sorted on Value merge(Children,Rest,NewAgenda), % best-first tiles_a(NewAgenda,Goal,[LastMove|Visited0],Visited).
Solving a puzzle
Simply Logical Chapter 6 p.123
Peter Flach, 2000
outOfPlace
bLeftOfw
0 1 2 4 5 6 8 9 10 12 13 15 9 9 8 7 7 6 4 4 3 2 1 0
0 1 3 4 6 8 9 11 12 14
12 10 9 7 7 4 4 3 2 0
0 1 3 4 6 7 8 9 10 12 13 15
18 15 13 11 8 7 7 6 6 2 2 0
Comparing heuristics
Simply Logical Chapter 6 p.124
Peter Flach, 2000
An A algorithm is a best-first search algorithm that aims at
minimising the total cost along a path from start to goal. f(n) = g(n) + h(n)
estimate of total cost along path through n estimate of cost to reach goal from n
actual cost to reach n
A algorithm
Simply Logical Chapter 6 p.125
Peter Flach, 2000
A heuristic is (globally) optimistic or admissible if the estimated cost of reaching a goal is always less than the actual cost.
h(n) h*(n)
estimate of cost to reach goal from n actual (unknown) cost to reach goal from n
A heuristic is monotonic (locally optimistic) if the estimated cost of reaching any node is always less than the actual cost.
h(n1) h(n2) h*(n1)h*(n2)
Global and local optimism
Simply Logical Chapter 6 p.126
start 1 0 p r q s goal 1 2 3
Peter Flach, 2000
[start-3]
start 1 p r 0 q s goal 1 2 3
start
3
1 0 p q
start
s goal start 1 p
[p-2,r-3]
p r 2
0 q
3 1 r 2 0 q p
start
s goal start 1 0 p
s goal
[q-2,r-3]
q
q
3 1 r 2 0 q p
start
[r-3,s-4]
s goal
1
1 0 p q
goal start 3 1 r 2 0 s 1 q p
start
[s-3,s-4]
s goal
goal
1 0 p q
goal start 3 1 r 2 0 s goal 1 q p
start
[goal-3,s-4]
s goal
Non-monotonic heuristic
Simply Logical Chapter 6 p.127
Peter Flach, 2000
search_beam(Agenda,Goal):search_beam(1,Agenda,[],Goal). search_beam(D,[],NextLayer,Goal):D1 is D+1, search_beam(D1,NextLayer,[],Goal). search_beam(D,[Goal|Rest],NextLayer,Goal):goal(Goal). search_beam(D,[Current|Rest],NextLayer,Goal):children(Current,Children), add_beam(D,Children,NextLayer,NewNextLayer), search_beam(D,Rest,NewNextLayer,Goal).
Here, the number of children to be added to the beam is made dependent on the depth D of the node
in order to keep depth as a global variable, search is layer-by-layer
Beam search
Simply Logical Chapter 6 p.128
Peter Flach, 2000
search_hc(Goal,Goal):goal(Goal). search_hc(Current,Goal):children(Current,Children), select_best(Children,Best), search_hc(Best,Goal).
% hill_climbing as a variant of best-first search search_hc([Goal|_],Goal):goal(Goal). search_hc([Current|_],Goal):children(Current,Children), add_bstf(Children,[],NewAgenda), search_hc(NewAgenda,Goal).
Hill-climbing