Object-Oriented Design & Methodology CS 312 OO Modeling CS 214 Fall 2011
There will be a two hours lab.
We will work on Rational Rose software. It is recommended to install it in your machine.
Introduction: form
UML and C++: A Practical Guide To O-O Development
Richard C. Lee
Currently: -Software projects costs are going up and hardware costs are going down -Software development time is getting longer and maintenance costs are getting higher -Software error getting more frequent while hardware errors becomes almost rare. - Software is developed using a rigid structured process that is inflexible.
Software project costs by development phase
Work step %
Requirements Design Programming Testing Maintenance
3 8 7 15 67
Modern Corporations are headed toward disaster
Any corporation decisions based on the output of incorrect software can threaten the ability of a business to be financially strong tomorrow
Success
16.2%
Projects
Challenged 52.7%
Impaired
31.1%
Successful projects deliver full functionality on-time and on-budget
Challenged projects deliver, but less than full functionality, over-budget, and late
Impaired are cancelled during development
For 1995, the cost of challenged and impaired projects was $1400 billion in USA
Many projects are started with the wrong goals and find themselves having to start over again from the beginning. Starting over does not support delivering at the original deliver date. Standish Group found that for every 100 Projects that start, there are 94 restarts.
Approximately 28% of projects exhibit cost overruns of 150% to 200% of their original cost estimate.
A common joke about delivering software:
Do you want it on time or fully functional
What does the customer want
A customer wants a solution that: Meets functional requirements
Adapts to the rapidly changing business environment. Fits the run time (time/Space) constrains
A customer wants a software that is: Maintainable Developed within budgeted resources ( time/ space / people ) Designed with appropriate longevity in mind
Classical
Development
(structured, data modeling, ad hoc, etc )
Object-Oriented
A Student Guide Object-Oriented Development
Carol Britton & Jill Doake
Course Aim
To look at how a software system is developed using an object orientated approach
System Life Cycle Why?
Need an agreed framework for the development
Identify milestones Structure activities Monitoring deliverables
System Life Cycle Why?
Advantages of agreed framework
An overall picture of the development process A basis for development Consistency in approach Ensures quality
Structure for planning, monitoring and controlling the development process
Traditional High Level System Life Cycle
Stage of life cycle Requirements Issues addressed What are the problems, needs and wishes of clients and users? What are the objectives and scope of the proposed system? What are the major risks involved? What does the system look like from the clients and users perspective? Deliverables List of requirements that can be used as a starting point for development. List of problem areas that fall within the scope of the proposed system. Assessment of risk factors. A set of models, each taking a different view of the system, which together give a complete picture. The models may be text, diagrams or early prototypes. Models from the analysis stage, refined to illustrate the underlying architecture of the system. These models take account of technological considerations and constraints arising from the implementation environment. A fully tested suite of programs. User manual, technical documentation, user training.
Analysis
Design
How can the system be constructed, so as to satisfy the requirements?
Implementation Installation
How can the models produced be translated into code? What is needed to support clients and users and ensure that they can use the new system effectively?
Note - Stage names reflect activities carried out at each stage
Problems with Traditional Approach
Functional Decomposition
Functions and data separated Data accessible by several processes Major problem - data not protected
Poor modularity Data versus function
Problems with Traditional Approach
Functional Decomposition Poor modularity
Ideally modules should be selfcontained Have well defined purpose Be independent Major problem interdependency between modules
Data versus function
Problems with Traditional Approach
Functional Decomposition Poor modularity Data versus function
System functionality is more likely to change than the data Over time the functionality is more unstable than the data
The Object-Orientated Approach
Phases (stages) of Development
Inception Elaboration Construction Transition These indicate the state of the system at each phase NOT the activities involved at that point in development
The Object-Orientated Approach
Phases (stages) of Development
Inception the initial work required to set up and agree terms for the project.
Includes establishing the business case
Feasibility Basic risk assessment Scope of the system to be delivered
The Object-Orientated Approach
Phases (stages) of Development
Inception Elaboration deals with putting the basic architecture of the system in place
All main project risks are identified
Construction
Transition
The Object-Orientated Approach
Phases (stages) of Development
Inception Elaboration Construction involves bulk of work on building the system
Ends with beta-release of system
Transition
The Object-Orientated Approach
Phases (stages) of Development
Inception Elaboration Construction Transition process involved in transferring the system to the clients and users
Workflows
The activities implied by the stages in a traditional structured modelling approach are referred to as Workflows in the objectorientated approach Workflows Requirements Analysis Design Implementation Testing
Workflows - activities
PHASES
Inception
WORKFLOWS
Requirement s Analysis
Elaboration
Construction
Design
Transition
Implementation
The Object-Orientated Approach
Iterative Process Workflows may be carried out during any phase of development In each phase a range of workflows (activities) may be carried out several times before moving on to the next phase
The Object-Orientated Approach
A range of workflows (activities) take place during the development of a system
Requirements Analysis Design Implementation Testing
The Object-Orientated Approach
Inception An iterative process.
The ellipses represent iterations of workflows (requirements, analysis, design, implementation, testing)
Elaboration
Construction
Transition
The Object-Orientated Approach
A seamless Development Process Phases less distinct than in a structured approach Difficult to say when one phase ends and another begins Driven by a single unifying idea the object
The Object
Basic building block Objects in the real world translate into objects in the software system
Physical (customers, products) Conceptual (orders, reservations Organisation (companies, departments) Implementation (GUI Windows)
The Object-Orientated Approach
The foundation of all development work is the object No new system models introduced at different stages Early models developed and refined through the development process An iterative design process
Modelling
To capture the whole of a system we need to view it from different aspects Each diagram provides some but not all of the information abstraction Each model is an abstraction of the complete system System is broken down into small workable chunks - decomposition
Unified Modelling Language - UML
A notation or language for development Not a development method Set of diagrammatic techniques Industry standard for modelling OO systems UML Creators Ivar Jacobson, Grady Booch, James Rumbaugh
Principal UML Models
Model
Use case Class Interaction (sequence and collaboration) State Activity Component Deployment
View of the system
How the system interacts with its users. The data elements in the system and the relationships between them. How a use case affects all the objects that are involved in it. How the different objects of a single class behave through all the use cases in which the class in involved. The sequence of activities that make up a process. The different components of the system and the dependencies between them. The software and hardware elements of the system and the physical relationships between them.
The UML Provides Standardized Diagrams
Use Case Use Case Diagrams Activity Diagrams Diagrams Use Case Use Case Diagrams Use Case Diagrams Diagrams State State Diagrams Class Diagrams Diagrams State State Diagrams Object Diagrams Diagrams
Scenario Scenario Diagrams Sequence Diagrams Diagrams
Model
State State Diagrams State Diagrams Diagrams
Scenario Scenario Diagrams Collaboration Diagrams Diagrams
Deployment Diagram
Component Component Diagrams Component Diagrams
Diagrams
Unified Modeling Language (UML)
A graphical language for visualizing, specifying, constructing, and documenting the artifacts of a software intensive system. [Booch]
UML in One Sentence
The UML is a graphical language for visualizing specifying constructing documenting artifacts of a software-intensive system.
Visualizing
explicit model facilitates communication some structures transcend (pass or more) what can be represented in programming language each symbol has well-defined semantics behind it
Specifying
The UML addresses the specification of all important analysis, design, and implementation decisions.
Constructing
Forward engineering: generation of code from model into programming language
Reverse engineering: reconstructing model from implementation Round-trip engineering: going both ways
UML and Blueprints
The UML provides a standard way to write a systems blueprints to account for
conceptual
things (business processes, system functions) things (C++/Java classes, database schemas, reusable software components)
concrete
In UML, we have a state diagram for dynamic behavior. The state diagram shows: -State -Transition -Event -Condition -Action
Structural Modeling: Core Elements
Construct Description
a description of a set of objects that share the same attributes, operations, methods, relationships and semantics. a named set of operations that interface characterize the behavior of an element. component a modular, replaceable and significant part of a system that packages implementation and exposes a set of interfaces. a run-time physical object that node represents a computational resource. class
Syntax
interface
Structural Modeling: Core Elements
(Continued)
Construct Description
constraint a semantic condition or restriction.
{constraint}
Syntax
package or a holder for grouping elements subsystem
Structural Modeling: Core Relationships
Construct
association
Description
Syntax
a relationship between two or more classifiers that involves connections among their instances. A special form of association that aggregation specifies a whole-part relationship between the aggregate (whole) and the component part. Composition generalization a taxonomic relationship between a more general and a more specific element. a relationship between two modeling dependency elements, in which a change to one modeling element (the independent element) will affect the other modeling element (the dependent element).
(open arrow)
Structural Modeling: Core Relationships (Continued)
Construct
realization
Description
a relationship between a specification and its implementation.
Syntax
(closed arrow)
Realization relationship connects a model element such as a class, to another model element, such as an interface that supplies its behavioral specification but not its structure or implementation. The client must support ( by inheritance or by direct declaration) at least all the operations that the supplier has.
Class Diagram Concepts
A static model that shows the classes and relationships among classes that remain constant in the system over time
Class Diagram for Manage Appointment
HW1: due date one week from today: Model the following using a class diagram: Your company writes student and course data management software for universities. You are writing a data management package for a university with several campuses. Employees in the administration office of each campus has to enter several student and class input parameters; these will be stored in a central database in the main campus. CORBA has been chosen to send this data. There will be two kinds of data: per student data, and per course data. For each student, the administration employee will enter a social security number, a 3 line home address, and the current semesters grades (the student will have taken at least one class, and no more than 5 classes). If the student is also a university employee, the administration employee will enter the students salary. For each course, the administration employee will enter the instructors name, the time of day the course meets, the days of the week the course meets, the date and time of the final exam, and the number of hours of the course. The administration employee will also enter a student name and social security number for each student in the course. The central database software will provide values in return. For each student, the students new GPA (based on existing plus new classes) will be returned, along with total number of courses the student has taken at the university. For each course, the central database software will provide the total number of courses the instructor is teaching this semester. If the final exam time entered does not match that stored in the central database, then the final exam time variable will be corrected
Further reading
Bennett, S., McRobb, S. and Farmer, R. Object-Oriented Systems Analysis and Design Using UML, 2nd Ed, London: McGraw-Hill, 2002. Brown, D. Object-Oriented Analysis: objects in plain English, New York: John Wiley, 1997. Fowler, M. UML Distilled: a brief guide to the standard object modeling language, 2nd Ed, Reading Massachusetts: AddisonWesley, 2000. Jacobson, I. Object-Oriented Software Engineering: A Use Case Driven Approach, Wokingham, England: Addison-Wesley, 1992.
Larman, C. Applying UML and patterns: an introduction to objectoriented analysis and design, New Jersey: Prentice Hall, 1998.
Stevens, P., with Pooley, R. Using UML. Software Engineering with Objects and Components Updated edition, Harlow: AddisonWesley, 2000.