Introduction to
ICEM CFD Hexa
Hexa 1
June 8, 2015
Overview
Hexa approach
Hexa process overview
Spoon-fed Example 1: 2-D Pipe Junction
Index control and the VORFN region
Spoon-fed Example 2: 3-D Pipe Junction
Using O-grids in Hexa
3-D Pipe Junction Continued
2 primary uses for Ogrids
U-Pipe Example
Misc. additional features
Examples (individual work time)
Exercise: FEA Lever mesh
Periodic Mesh
ACIS Gear Example
Hints and Tips and quiz
Hexa 2
June 8, 2015
Hexa Approach
Block structure is created independent of geometry
Top-down topology creation
the user as sculptor instead of bricklayer
one-step creation of advanced topologies (O-grid)
Block structure automatically projected to
bounding surfaces
Automated node distribution based on sizes
assigned to geometric entities
Followed by specific node distribution where desired.
Hexa 3
June 8, 2015
Geometry Requirements
Uses same geometry database as Tetra (tetin file)
Does not necessarily need to be a completely
enclosed volume
Points, material points and curves are not
required but are very useful
Hexa 4
June 8, 2015
Geometry / Topology
Nomenclature
Geometry
point
curve
surface
volume
(material point)
Topology
vertex
edge
face
block
Note: A curve can be a straight curve (line)
Hexa 5
June 8, 2015
The Top Down Approach
Hexa 6
Start with one block which encloses the entire
geometry
June 8, 2015
Block Splitting
Split the block to capture underlying shape
seeing the right approach comes with experience:
Look for the
schematic
Shape.
Hexa 7
June 8, 2015
Discard Unused Blocks
Tag sections of the topology to throw away
Blocking => Material => Vorfin
Hexa 8
June 8, 2015
Associate Edges to Curves
For curved edges, it is often necessary to define
explicit edge to curve projections
In the final mesh, these edges will take the shape
(be projected to) the selected curves
Projection =>
Edge to Curve
=> Select
Hexa 9
June 8, 2015
Adjust Vertices
Move vertices to better represent the shape
all vertices can be projected to geometry at once
Project => All displayed
interactive movement is constrained to the geometry
Also can use
Edges => Move Vertex
or
Edges => Move Multiple
Hexa 10
June 8, 2015
Assign Mesh Size
Define mesh size on geometry
Can be defined edge-by-edge
automatic copy to parallel edges
Meshing =>
Surface Params
Hexa 11
June 8, 2015
Create Mesh
Create mesh at any stage of the meshing process
Mesh with or without projection
Hexa 12
June 8, 2015
Hexa, Basic Process
Overview
Split initial block to capture underlying shape
(Schematic)
Discard Unused Blocks
Associate Edges to Curves
Adjust Vertices
Assign Mesh Size
Create Mesh
Hexa 13
June 8, 2015
Hexa Hands-on Session #1
2-D Pipe Junction Example
Hexa 14
June 8, 2015
2-D Pipe Junction
In this simple example, we will expand on
Hexa 15
schematic topology
splitting blocks
reassigning volume families
creating composite curves
associating edges to curves
moving vertices
assigning mesh size to curves
fine-tuning node distribution on edges
June 8, 2015
2-D Pipe Junction
Like earlier examples, use Geometry > Curve >
Change Family to define logical family names, if
desired
Create a material point
live
Save Tetin file
Start Hexa, choose
Meshing > Hexa > Interactive
In the pop-up window, select New blocking
Once Hexa starts, turn on display of curves
Hexa 16
June 8, 2015
Pipe Junction Topology
Underlying topology is T shaped
This concept is initially difficult for many new users, but
thinking schematically results in better mesh than trying to block
along the geometry.
Split blocks using Blocking > Split
Once horizontally
Twice vertically
Blocking after splits
Initial blocking
Hexa 17
June 8, 2015
Pipe Junction Topology
Use Blocking > Material to reassign bottom
corner blocks to VORFN volume family
After reassignment
Corner blocks selected
Hexa 18
June 8, 2015
Vertex to Point Projection
Use Projection, Vertex->point
For all of the corners, associate vertices to points as
shown below (red + marks)
Vertices turn from white to red and become locked to
the selected point
+ + + +
+
+
Hexa 19
+
+
++
June 8, 2015
Move Vertex
Roughly position the two remaining white vertices
Use Edges, Move vertex
Hexa 20
June 8, 2015
Edge to Curve Projection
We want to associate the long edges to the curved
sides of the duct
Many edges may be projected to one curve, but
An edge can only be projected to a single curve
We need to group the curves
Hexa 21
June 8, 2015
Grouping Curves
Select Edges, Group curve, Screen select
Select three curves for each duct side and press the
middle mouse button
The curves will change to one color
Hexa 22
June 8, 2015
Edge to Curve Projection
Select Projection, Edge->Curve, Project
Select curve, then three edges to be projected
In Display menu, select Edges, Opts, Project
Projection arrows are displayed
Hexa 23
June 8, 2015
Curve Mesh Parameters
Mesh size can be prescribed on surfaces, curves
In this case use Meshing > Curve params
By family
Selected entities
If we had
surfaces we
would set
surface params
Hexa 24
June 8, 2015
Creating the Mesh
Click Mesh to display mesh
Select Yes when prompted to recompute mesh
Hexa 25
June 8, 2015
Using Projection
Hexa 26
Change projection type to Project edges
June 8, 2015
Improving Node
Distribution
Use Meshing >Edge params to define node distribution
(bunching) for selected edges
Hexa 27
June 8, 2015
Edge Parameters
Many meshing laws
Side 1 is base of arrow
Side 2 is head of arrow
Can be automatically
copied to parallel edges
Distributions can be linked
Permanent
Can also be copied
One-time
Hexa 28
June 8, 2015
Edge Parameters, Spacing
Spacing 1
Distance between first and second node
Ratio 1
Target versus Actual
Ratio of first to second element length
Spacing 2
Distance between last and second-last
node
Ratio 2
Ratio of last to second last element length
Max space
Maximum element length for edge
Hexa 29
June 8, 2015
Checking Mesh Quality
Choose Meshing > Check quality
Determinant:
Measure of element deformation
Most solvers accept > 0.05 to 0.10
Angle:
Element internal angles
Volume
Reported in histogram form
Can Highlight selected ranges
Hexa 30
June 8, 2015
Saving Your Work
To save blocking
File > Save blocking
Saved with *.blk
extension
To save domains (Mesh)
File > Unstructured
Saved as *.uns
or
File > Multiblock
Hexa 31
June 8, 2015
Hexa, Continued
Index Control and the VORFN Family
Hexa 32
June 8, 2015
The Index Concept
Cartesian co-ordinates (x,y,z)
Structured mesh indices (i,j,k)
Initial block has (i,j,k) indices aligned with
(x,y,z) respectively
Subsequent blocks
created by split
operations will maintain
that index orientation
O-grids will not conform
to that orientation, think
of them as new indices
Hexa 33
j
k
June 8, 2015
i y
z
VORFN Volume Family
VORFN volume
family is created by
default
Initial block is
surrounded by blocks
which belong to
VORFN family
VORFN blocks can be
viewed by turning on
that volume family
Initially, there are four
index planes: 0, 1, 2
and 3, in each of the
(i,j,k) directions
Hexa 34
June 8, 2015
Using Index Control
Index control can
be used to limit
the displayed
blocks
Using the index
controls
Using From
corners is
usually faster and
easier
Use Reset to
display all blocks
Blocking > Split
operates on
displayed blocks
Hexa 35
June 8, 2015
Hexa Hands-on Session #2
3-D Pipe Junction Example
Hexa 36
June 8, 2015
3-D Pipe Junction
Hexa 37
A simple example, illustrating the need for O-grids
June 8, 2015
Modifying the Tetin File
By this point, steps in the ICEM GUI should seem familiar
Reassign surfaces to families
Inlet
Outlet
Symm
Pipe1
Pipe2
Create material point
Live
Save Tetin file
Hexa 38
June 8, 2015
Blocking In Hexa
Select Meshing >
Hexa > Interactive
Select No blocking
Use Blocking > Split
to follow L shape of
configuration
Use Blocking >
Material to reassign
corner block to ORFN
Hexa 39
June 8, 2015
Adjusting the Blocking
Use Edge > Group
curve to group
segmented arcs
Use Projection >
Edge to Curve >
Project to define
association for
selected edges
Use Projection>
Move vertex
Hexa 40
June 8, 2015
Moving Vertices
Color indicates type of projection and indicates how a
vertex may be moved
Red: constrained to prescribed point
Cant be moved unless projection type is changed
Green: constrained to curve
Move by sliding along curve
White: constrained to surface
Default for boundary vertices
Move along active surfaces (surfaces which are turned on in
display control)
Blue: free (internal) vertex
Move along the direction defined by attached edges
Select near the vertex on the edge to move along
Hexa 41
June 8, 2015
Define Mesh Size
Use Meshing >
Surface params
Use Meshing >
Edge params to
fine-tune selected
edges
Hexa 42
June 8, 2015
Check Mesh Quality
Hexa 43
Note bad quality in round corners of the pipes
June 8, 2015
Using O-Grids in Hexa
Hexa 44
June 8, 2015
Why Use O-Grids?
Reduce skew where a block corner must lie on a
continuous curve/surface
cylinders
complex geometries
Improves efficiency of node clustering near walls
O-grid created inside object
Hexa 45
June 8, 2015
Why Use O-Grids?
Resolve boundary layer locally around solid bodies without
unnecessarily increasing overall node count
O-grid created outside object
Reference: Tutorial Example 3.2, 2-D Car
Hexa 46
June 8, 2015
Hexa Default O-Grid (In
blocks)
Choose blocks for O-grid
By individual selection
2 corner method
By volume family
Default O-Grids have:
7 blocks in 3D
5 blocks in 2D
Hexa 47
June 8, 2015
Hexa Default O-Grid (In
blocks)
Note internal block has
all internal (BLUE)
edges
Hexa 48
June 8, 2015
Scaled O-Grid
By default, Hexa sets
the sizes of the O-Grid
blocks to minimize
distortion
Scaling factor may be
set to change block sizes
value of 1.0 is default
smaller factor leads to
larger inner block
Can also use Rescale
O grid after creation
Hexa 49
June 8, 2015
Scaled O-Grid
Scaling factor may be
set to fit interior features
Examples:
Pipe annulus
Spherical shell
Train in tunnel
Hexa 50
June 8, 2015
O-Grid with Faces Added
Faces may be Added
The O-Grid will pass
through the selected
block faces
Hexa 51
June 8, 2015
O-Grid with Faces Added
Used when geometry
does not have curvature
on all sides
Examples:
Pipe ends
Symmetry planes
In general, add faces on
the flat parts
Hexa 52
June 8, 2015
O-Grid Around Blocks
Centre block is selected
to have O-Grid created
around it
Hexa 53
June 8, 2015
O-Grid Around Blocks
Center block is selected
to have O-Grid created
around it
Useful for creating
wrap-around grid
around a solid object
Examples:
Flow over a cylinder
O-grid around car
body
Hexa 54
June 8, 2015
Returning to Hands-on Session
#2
3-D Pipe Junction Example
Hexa 55
June 8, 2015
Adding the O-Grid
Choose Blocking >
O-grid
Choose blocks by
selecting family, Live
Hexa 56
June 8, 2015
Adding Faces
Choose Face:
Add and select
faces on ends of
pipes and
symmetry planes
Select Accept
Hexa 57
June 8, 2015
Completing the Mesh
Choose Meshing >
Edge params
Select one of the Ogrid edges and
assign mesh
parameters using
Copy to parallel
edges
Hexa 58
June 8, 2015
Viewing with Scan Planes
Display of surface
mesh can be
controlled using
surface families
Mesh inside blocks
can be viewed using
Scan planes
Display follows
index planes
Hexa 59
#0 i
#1 j
#2 k
#3 - O-grids
Can use Screen
select and pick an
edge
June 8, 2015
Hands-on Session #3
U-Pipe Example Illustrates 2 main uses of
O-Grids
Hexa 60
June 8, 2015
U-pipe
The
Geometry
was created
in Auto
Hexa, so it
already
contains the
material
points, etc.
Lets Mesh
with Hexa =>
Interactive
Hexa 62
June 8, 2015
U-pipe
Since there are no previous blocking files, select New Blocking
A single block surrounds
the part.
Hexa 63
June 8, 2015
U-pipe, O-grid 1
The first O-grid use is to
capture topology.
This type of O-grid is
often used early in the
blocking process.
Here it is used to capture
the U shape of the pipe.
Ogrid the main block with
faces on the flat sides.
Hexa 64
June 8, 2015
U-pipe, O-grid 1
The outer three blocks
represent the topology
The inner block does not
represent topology
Remove the central block.
Blocking => material =>
Vorfn
Hexa 65
June 8, 2015
U-pipe
Split the edges to capture
Geometry.
Blocking => Split
Project the edges to the curves.
Projection => Edge to Curve
Hexa 66
June 8, 2015
U-pipe
Either manually move the vertices
Edges => Move vertex
Or Automatically project them to
the nearest locations.
Projection => Project displayed.
Project the vertices where helpful
Projection => Vertex to point
Or manually move the verticies
to improve the block quality.
Edges => Move Vertex.
Hexa 67
June 8, 2015
U-pipe
Set the mesh sizes on all
the surfaces
Meshing => Surface Params
Set all to 0.02
Generate the mesh
Hexa 68
June 8, 2015
U-pipe
Here is the mesh with
face projection.
Note the poor cell
quality in the corners
where the vertex is
placed on a continuous
curve.
The corner elements
have an obtuse angle
approaching 180
The solution is the
second use of O-grids
Hexa 69
June 8, 2015
U-pipe 2nd O-grid
The First O-grid captured
topology, and was needed
early in the blocking.
This second type of O-grid
is for improving quality
where a vertex is located
on a continuous curve
They should be done near
the end.
After all the regular vertices
are where they should be.
Dont forget to face the
ends of the pipe.
After generating this o-grid, We rescaled it to 0.5
Hexa 70
June 8, 2015
U-pipe 2nd O-grid
This O-grid topology
greatly improves the
quality of the mesh
particularly in the
corners
Use the scan planes to
visually check the quality
of the interior elements.
Also use Check quality tools!
Hexa 71
June 8, 2015
Miscellaneous Additional
Features
Hexa 72
June 8, 2015
Misc. Functions
Hexa 73
Split/Unsplit edge
Link shape
Set location
Align vertices
Topology functions
Output blocks
Collapsed blocks
Delete blocks, blanked
Refinement
Periodicity
June 8, 2015
Edges, Split / Unsplit Edge
Edges are by default linear between end vertices
before projection
For more control you can change the shape of an
edge using Split edge
Introduces shape control points
Hexa 74
June 8, 2015
Split Edge
Single edge 1 control point
Creates spline edge shape
Control points can be positioned using Move vertex
Single edge 1 point
Piecewise linear
Hexa 75
June 8, 2015
Split Edge Select Tangents
Hexa 76
Gives control over tangency at edge end
June 8, 2015
Split Edge - Smooth
All displayed edge smooth
All edges smooth
All at vertex smooth
Example
Hexa 77
Hexa tries to
maximize internal
angles at block
corners
June 8, 2015
Split Edge - Auto
Introduces many control points
Uses current mesh density to determine the number of
control points
Hexa 78
June 8, 2015
Edge Options
Toggle between linear and spline edges using
Make and edge smooth
Make an edge linear
Move dependant
Control points move when end vertices are moved
Hexa 79
June 8, 2015
Split Edge
Modify shape of block edges
Piecewise linear and spline shapes
Hexa 80
June 8, 2015
Edges Link Shape
Use one edge to control the shape of another
Select target edge(s) and then source edge
Apply factor between 0 and 1
Source
Target
Hexa 81
June 8, 2015
Edges Set Location
Set x, y, and/or z location of selected vertices
Usage
Select vertices to move, or use index control and select
Visible vertices option
Select directions to move
Enter values or select Get from:
Vertex
Screen position
Point
and then pick on screen
Press Apply
Hexa 82
June 8, 2015
Edges Set Location
Hexa 83
Example
June 8, 2015
Edges, Align Vertices
Align vertices along one primary co-ordinate direction
Vertices are moved in a plane at several split locations
to line up with those at another location
Usage:
Use Query edge to determine Dimension
I-direction is dimension 0, J is 1, K is 2,
O3 is 3,
Index is the split to align to
Select plane in which vertices will move
Hexa 84
June 8, 2015
Edges Align Vertices
Example
Index control used to limit affected vertices
K=4
n
o
i
t
ec
r
i
d
KHexa 85
June 8, 2015
Topology Menu
Merge several blocking files to mesh a complex
model by components
Extract sections of a topology for reuse
Create a library of components
Hexa 86
Mesh repetitive geometry
June 8, 2015
Topology, Transform
Transform, Copy and Merge
Rotate, translate and mirror
Meshing repetitive geometry
Hexa 87
June 8, 2015
Bottom-up Meshing
Methods
Top-down is, in general, more robust
Bottom-up methods improve flexibility
Topology methods
Block independently and merge
2-D to 3-D extrusion
Blocking, Extrude face
Blocking, Create block
Hexa 88
June 8, 2015
Topology 2-D to 3-D
Hexa 89
2-D and then extrude/revolve to 3-D
June 8, 2015
Blocking, Extrude face
Select face (two corner vertices)
Enter volume family name for the resulting block
and distance to extrude
1
2
Hexa 90
June 8, 2015
Blocking, Create Block
Select eight vertices
Enter material family name
Selection order is important
5
2
7
3
4
Hexa 91
June 8, 2015
Blocking, Create Block
What if I dont have eight vertices to select?
1
3
Hexa 92
Select n vertices first
Press middle mouse button
Complete by selecting 8-n locations on the screen
Use same overall order as previous
2
4
Press
middle
button
June 8, 2015
Output Blocks
In multiblock format,
Hexa can yield grids
with very many blocks
Merging blocks can
result in loss of
topology information
Blocks can be merged
for output purposes
only
Use Meshing > Init
output blocks to
initialize to full
blocking
Hexa 93
June 8, 2015
Output Blocks
Turn on Output blocks
Use Blocking > Merge
Blocks to reduce number
of domains
automatic
Interactive
Write out volume
domains using File >
Multiblock
Hexa 94
June 8, 2015
Collapsed Blocks
Used for Creating
Pinched or Branching
Grids
Choose direction to
collapse (choose edge)
Choose block to
collapse
Hexa 95
June 8, 2015
Collapsed Blocks
Nodes along this edge
are coincident
Example:
Meshing Tutorial 3.6:
Pipe Blade
Hexa 96
June 8, 2015
Delete Blocks, Blanked
In general, using Delete blocks is not
recommended, instead assign blocks to VORFN
However, in certain situations it can be useful
For very complex meshes, it can serve as a repair tool,
particularly where topology features have been used
To free up node connectivity across VORFN blocks
# of nodes can
be unequal
Equal # of nodes
across hole
Hexa 97
June 8, 2015
Refinement
Can only be used with certain solvers
Allows N to 1 connection across block interfaces
Hexa 98
June 8, 2015
Periodicity
Can enforce rotational and translational
periodicity (cyclic symmetry)
The parameters for periodicity are saved
in the Tetin file
Define in ICEM CFD GUI using
Geometry > Mesh params > Model
Choose Define periodicity
Choose Rotational or Translational periodic
Enter axis and angle or translation vector
For Tetra, resulting mesh will be periodic
Hexa 99
June 8, 2015
Using Periodicity in Hexa
Use Blocking >
Periodic Nodes
Select Make nodes
periodic
Subsequent splits
will be periodic
where appropriate
Hexa 100
June 8, 2015
Self-Guided Tutorials
Reference: Tutorial Manual, Meshing
Modules, version 4.1
Hexa 101
June 8, 2015
Meshing Tutorials
Simple Examples
3.2:
3.3:
3.5:
3.6:
2-D Car
Splitting at prescribed points
O-grid around objects
Replay files
Sphere Cube
Very simple (confidence builder)
Elbow Part
More advanced use of O-grids
Pipe Blade
Using collapse block
Advanced Examples
For Tet-Hex Hybrid,
try the Hybrid Tube
example
3.7: Wing Body
3.8: Asmo Car
3.9: Submarine (advanced)
Hexa 102
June 8, 2015
Exercise Hex Meshing a
Bracket
Hexa 103
Use Hexa to mesh the bracket we meshed earlier
with Tetra
June 8, 2015
Exercise Meshing a Lever
Model
Hexa 104
Start-to-finish instructions
are provided for creating a
brick-element mesh for the
lever shown below
June 8, 2015
Hands-on Session #4
Acis Gear Example illustrates importing Acis
geometry file, setting up periodicity, working with
control points, copy-rotate topology and
simulating geometry in Hexa
See Separate PPT
Hexa 105
June 8, 2015
ICEM CFD Hexa Hints and
Tips
Hints are more valuable to the users after
they have completed several of the
tutorials.
Hexa 106
June 8, 2015
Frequently Save Blocking
Files
Save blocking before making major changes
Try to capture the solution path
An example:
b1
b2
b3
b3b
b4
b4b
b4c
b5
b5c
b6c
Feel free to come up with your own system!
Hexa 107
Turn off PPM files to save disk space
June 8, 2015
Capture the Basic Shape
Early
Here is where experience pays, but dont be afraid
to try several options along the way
What is the underlying shape?
Would an O-grid work better than splits?
Hexa 108
June 8, 2015
Delay Adding Blocking
Complexity
Do as much as possible with the current topology
before adding complexity
Move vertices to improve block quality
Define edge to curve projections
Generate the mesh and evaluate
This way
Blocking is more manageable
New splits, O-grids, etc. will be closer to the correct
location when you make them
Hexa 109
June 8, 2015
Using Worst Block
Under display options for blocks, turn on worst
block
Most distorted block is highlighted in red
Adjust vertices for worst block
Select update worst
Adjust until that block is no longer the worst
Move on to the next block
Know when to quit!
Hexa 110
June 8, 2015
Control Display Clutter
Use the display control frequently
Turn on/off items to highlight what youre working on
For example, when grouping curves, make sure
surfaces, edges, etc. are turned off
Turn on/off families
For example, to move a vertex on a particular surface
Use Index Control often
From corners is easiest, but often doesnt work as
desired with O-grids
Hexa 111
June 8, 2015
More on Index Control
Limits display clutter
Limit extent of block splits
Many operations only affect displayed blocks
Project displayed (works on displayed blocks and active
families!)
Rescale O-grid
Align vertices
Hexa 112
June 8, 2015
Splitting edges
In general, perform edge splitting later in the
meshing process
Limits blocking complexity
Watch for edges which wrap back on themselves
This happens when you shape an edge and add splits
later
Hexa 113
Splitting and edge can override automatic shape
interpolation
June 8, 2015
Material families
Additional material families can be useful
To arrange the blocking into zones
For blocking around solid objects
Car body
Hexa 114
June 8, 2015
Using O-grids
There are two basic applications of O-grid
To capture the underlying shape
Create these early in the process
To improve mesh quality in corners
Add an O-grid layer later in the process
Try to add all at once
Try to have very good before O-grid blocking:
To minimize O-grid distortion
This adds a lot of edges and vertices, you dont want to
have to move all of them!
Hexa 115
June 8, 2015
Using O-grids: Examples
Consider the tutorial examples, what kinds of
O-grids were used?
To capture the underlying shape
Sphere Cube
Elbow Part (first O-grid, to capture the annular
region around the inner cylinder)
U-Pipe (first O-grid)
To improve mesh quality in corners
3-D Pipe Junction, Pipe Blade, Wing Body,
Asmo Car
Elbow Part (second O-grid)
U-Pipe (second O-grid around entire body)
Hexa 116
June 8, 2015
Projection
Group curves which are tangent
Dont group curves which meet at a discreet angle
Finding projection problems
Edges, Opts, Project
Mesh without projection to speed up mesh
generation
Particularly useful when you are fine tuning edge
parameters
Hexa 117
June 8, 2015
Projection, contd
Remember, by default, all boundary (white) edges
will project to the closest active surface
To change default face projection
Face->surface, project
Explicitly project to selected family
Project to dummy family
Interpolate edges
Hexa 118
June 8, 2015
Node distribution
Use surface params to set overall mesh size and
near-wall spacing
Fine tune edge params at end
Many mesh quality issues (skewness) relate to edge
parameters, not necessary bad blocking
Use copy to parallel to advantage
Be careful using late in the process
Use copy to edge where copy to parallel affects edges
you want to leave alone
Match edges helps ease mesh size transition across grid
blocks
Hexa 119
June 8, 2015
Quality checking
Check determinant and skewness
Use show to highlight worst elements
Is the problem bad blocking or bad edge params?
Use scan planes to highlight mesh near worst elements
Hexa 120
June 8, 2015
ICEM CFD Hexa Review
Questions
Hexa 121
June 8, 2015
Hexa Review Questions
What is the significance of color for topology?
Hexa 122
Look at vertex and edge color
Blue?
Green?
Red?
White?
Yellow?
How do these vertices and curves behave?
When moving vertices?
During mesh create?
June 8, 2015
Review Questions
Hexa 123
What is the difference between an edge and a
curve?
Can you project multiple edges to one curve?
Can one edge be projected to multiple curves?
June 8, 2015
Review Questions
A vertex is Red (projected to point).
Can I move it?
How?
An edge is projected to a specific curve. A change
is made to the geometry and the curve is no longer
there.
Is this a problem?
What can be done to correct it?
Hexa 124
June 8, 2015
Review Questions
Here is a portion of a simple airfoil blocking
How can we check if green edges are projected to
the appropriate curves?
Hexa 125
June 8, 2015
Review Questions
Is there a problem here?
The underlying curves
Hexa 126
How can it be fixed?
June 8, 2015
Review Questions
Is there a problem here?
Explain two ways it can be fixed.
Hexa 127
June 8, 2015
Review Questions
Hexa 128
After coming into Hexa with initial blocking (New blocking)
your screen looks like this.
What is the problem?
June 8, 2015
Review Questions
Hexa 129
What is a volume family?
Why are volume families used?
How do you make a volume family?
Where can they be defined?
June 8, 2015