Software cost estimation
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide1
Objectives
To introduce the fundamentals of software
costing and pricing
To describe three metrics for software
productivity assessment
To explain why different techniques should
be used for software estimation
To describe the principles of the COCOMO 2
algorithmic cost estimation model
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide2
Topics covered
Software productivity
Estimation techniques
Algorithmic cost modelling
Project duration and staffing
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide3
Fundamental estimation questions
How much effort is required to complete an
activity?
How much calendar time is needed to
complete an activity?
What is the total cost of an activity?
Project estimation and scheduling are
interleaved management activities.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide4
Software cost components
Hardware and software costs.
Travel and training costs.
Effort costs (the dominant factor in most
projects)
The salaries of engineers involved in the project;
Social and insurance costs.
Effort costs must take overheads into account
Costs of building, heating, lighting.
Costs of networking and communications.
Costs of shared facilities (e.g library, staff restaurant,
etc.).
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide5
Costing and pricing
Estimates are made to discover the cost, to
the developer, of producing a software
system.
There is not a simple relationship between
the development cost and the price charged
to the customer.
Broader organisational, economic, political
and business considerations influence the
price charged.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide6
Software pricing factors
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide7
Software productivity
A measure of the rate at which individual
engineers involved in software development
produce software and associated
documentation.
Not quality-oriented although quality
assurance is a factor in productivity
assessment.
Essentially, we want to measure useful
functionality produced per time unit.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide8
Productivity measures
Size related measures based on some
output from the software process. This may
be lines of delivered source code, object
code instructions, etc.
Function-related measures based on an
estimate of the functionality of the delivered
software. Function-points are the best known
of this type of measure.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide9
Measurement problems
Estimating the size of the measure (e.g. how
many function points).
Estimating the total number of programmer
months that have elapsed.
Estimating contractor productivity (e.g.
documentation team) and incorporating this
estimate in overall estimate.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide10
Lines of code
What's a line of code?
The measure was first proposed when programs were
typed on cards with one line per card;
How does this correspond to statements as in Java which
can span several lines or where there can be several
statements on one line.
What programs should be counted as part of the
system?
This model assumes that there is a linear
relationship between system size and volume of
documentation.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide11
Productivity comparisons
The lower level the language, the more
productive the programmer
The same functionality takes more code to implement in a
lower-level language than in a high-level language.
The more verbose the programmer, the higher
the productivity
Measures of productivity based on lines of code suggest
that programmers who write verbose code are more
productive than programmers who write compact code.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide12
System development times
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide13
Function points
Based on a combination of program characteristics
external inputs and outputs;
user interactions;
external interfaces;
files used by the system.
A weight is associated with each of these and the
function point count is computed by multiplying each
raw count by the weight and summing all values.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide14
Function points
The function point count is modified by complexity of
the project
FPs can be used to estimate LOC depending on the
average number of LOC per FP for a given language
LOC = AVC * number of function points;
AVC is a language-dependent factor varying from 200300 for assemble language to 2-40 for a 4GL;
FPs are very subjective. They depend on the
estimator
Automatic function-point counting is impossible.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide15
Object points
Object points (alternatively named application
points) are an alternative function-related measure
to function points when 4Gls or similar languages
are used for development.
Object points are NOT the same as object classes.
The number of object points in a program is a
weighted estimate of
The number of separate screens that are displayed;
The number of reports that are produced by the system;
The number of program modules that must be developed
to supplement the database code;
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide16
Object point estimation
Object points are easier to estimate from a
specification than function points as they are
simply concerned with screens, reports and
programming language modules.
They can therefore be estimated at a fairly
early point in the development process.
At this stage, it is very difficult to estimate
the number of lines of code in a system.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide17
Productivity estimates
Real-time embedded systems, 40-160
LOC/P-month.
Systems programs , 150-400 LOC/P-month.
Commercial applications, 200-900
LOC/P-month.
In object points, productivity has been
measured between 4 and 50 object
points/month depending on tool support and
developer capability.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide18
Factors affecting productivity
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide19
Quality and productivity
All metrics based on volume/unit time are
flawed because they do not take quality into
account.
Productivity may generally be increased at the
cost of quality.
It is not clear how productivity/quality metrics
are related.
If requirements are constantly changing then an
approach based on counting lines of code is not
meaningful as the program itself is not static;
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide20
Estimation techniques
There is no simple way to make an accurate
estimate of the effort required to develop a software
system
Initial estimates are based on inadequate information in a
user requirements definition;
The software may run on unfamiliar computers or use
new technology;
The people in the project may be unknown.
Project cost estimates may be self-fulfilling
The estimate defines the budget and the product is
adjusted to meet the budget.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide21
Changing technologies
Changing technologies may mean that previous
estimating experience does not carry over to new
systems
Distributed object systems rather than mainframe
systems;
Use of web services;
Use of ERP or database-centred systems;
Use of off-the-shelf software;
Development for and with reuse;
Development using scripting languages;
The use of CASE tools and program generators.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide22
Estimation techniques
Algorithmic cost modelling.
Expert judgement.
Estimation by analogy.
Parkinson's Law.
Pricing to win.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide23
Estimation techniques
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide24
Pricing to win
The project costs whatever the customer has
to spend on it.
Advantages:
You get the contract.
Disadvantages:
The probability that the customer gets the
system he or she wants is small. Costs do not
accurately reflect the work required.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide25
Top-down and bottom-up estimation
Any of these approaches may be used topdown or bottom-up.
Top-down
Start at the system level and assess the overall
system functionality and how this is delivered
through sub-systems.
Bottom-up
Start at the component level and estimate the
effort required for each component. Add these
efforts to reach a final estimate.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide26
Top-down estimation
Usable without knowledge of the system
architecture and the components that might
be part of the system.
Takes into account costs such as integration,
configuration management and
documentation.
Can underestimate the cost of solving
difficult low-level technical problems.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide27
Bottom-up estimation
Usable when the architecture of the system
is known and components identified.
This can be an accurate method if the
system has been designed in detail.
It may underestimate the costs of system
level activities such as integration and
documentation.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide28
Estimation methods
Each method has strengths and weaknesses.
Estimation should be based on several methods.
If these do not return approximately the same result,
then you have insufficient information available to
make an estimate.
Some action should be taken to find out more in
order to make more accurate estimates.
Pricing to win is sometimes the only applicable
method.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide29
Pricing to win
This approach may seem unethical and unbusinesslike.
However, when detailed information is lacking it may
be the only appropriate strategy.
The project cost is agreed on the basis of an outline
proposal and the development is constrained by that
cost.
A detailed specification may be negotiated or an
evolutionary approach used for system
development.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide30
Algorithmic cost modelling
Cost is estimated as a mathematical function of
product, project and process attributes whose
values are estimated by project managers:
Effort = A SizeB M
A is an organisation-dependent constant, B reflects the
disproportionate effort for large projects and M is a
multiplier reflecting product, process and people attributes.
The most commonly used product attribute for cost
estimation is code size.
Most models are similar but they use different values
for A, B and M.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide31
Estimation accuracy
The size of a software system can only be
known accurately when it is finished.
Several factors influence the final size
Use of COTS and components;
Programming language;
Distribution of system.
As the development process progresses
then the size estimate becomes more
accurate.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide32
4
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Estimate uncertainty
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide33
The COCOMO model
An empirical model based on project experience.
Well-documented, independent model which is not
tied to a specific software vendor.
Long history from initial version published in 1981
(COCOMO-81) through various instantiations to
COCOMO 2.
COCOMO 2 takes into account different approaches
to software development, reuse, etc.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide34
COCOMO 81
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide35
COCOMO 2
COCOMO 81 was developed with the
assumption that a waterfall process would be
used and that all software would be developed
from scratch.
Since its formulation, there have been many
changes in software engineering practice and
COCOMO 2 is designed to accommodate
different approaches to software development.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide36
COCOMO 2 models
COCOMO 2 incorporates a range of sub-models that
produce increasingly detailed software estimates.
The sub-models in COCOMO 2 are:
Application composition model. Used when software is
composed from existing parts.
Early design model. Used when requirements are available
but design has not yet started.
Reuse model. Used to compute the effort of integrating
reusable components.
Post-architecture model. Used once the system
architecture has been designed and more information
about the system is available.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide37
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IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide38
Application composition model
Supports prototyping projects and projects where
there is extensive reuse.
Based on standard estimates of developer
productivity in application (object) points/month.
Takes CASE tool use into account.
Formula is
PM = ( NAP (1 - %reuse/100 ) ) / PROD
PM is the effort in person-months, NAP is the number of
application points and PROD is the productivity.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide39
Object point productivity
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide40
Early design model
Estimates can be made after the requirements
have been agreed.
Based on a standard formula for algorithmic
models
PM = A SizeB M where
M = PERS RCPX RUSE PDIF PREX FCIL
SCED;
A = 2.94 in initial calibration, Size in KLOC, B varies
from 1.1 to 1.24 depending on novelty of the project,
development
flexibility,
risk
management
approaches and the process maturity.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide41
Multipliers
Multipliers reflect the capability of the
developers, the non-functional requirements, the
familiarity with the development platform, etc.
RCPX - product reliability and complexity;
RUSE - the reuse required;
PDIF - platform difficulty;
PREX - personnel experience;
PERS - personnel capability;
SCED - required schedule;
FCIL - the team support facilities.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide42
The reuse model
Takes into account black-box code that is
reused without change and code that has to
be adapted to integrate it with new code.
There are two versions:
Black-box reuse where code is not modified. An
effort estimate (PM) is computed.
White-box reuse where code is modified. A size
estimate equivalent to the number of lines of
new source code is computed. This then adjusts
the size estimate for new code.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide43
Reuse model estimates 1
For generated code:
PM = (ASLOC * AT/100)/ATPROD
ASLOC is the number of lines of generated
code
AT is the percentage of code automatically
generated.
ATPROD is the productivity of engineers in
integrating this code.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide44
Reuse model estimates 2
When code has to be understood and
integrated:
ESLOC = ASLOC * (1-AT/100) * AAM.
ASLOC and AT as before.
AAM is the adaptation adjustment multiplier
computed from the costs of changing the
reused code, the costs of understanding how to
integrate the code and the costs of reuse
decision making.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide45
Post-architecture level
Uses the same formula as the early design
model but with 17 rather than 7 associated
multipliers.
The code size is estimated as:
Number of lines of new code to be developed;
Estimate of equivalent number of lines of new code
computed using the reuse model;
An estimate of the number of lines of code that
have to be modified according to requirements
changes.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide46
The exponent term
This depends on 5 scale factors (see next slide). Their
sum/100 is added to 1.01
A company takes on a project in a new domain. The
client has not defined the process to be used and has
not allowed time for risk analysis. The company has a
CMM level 2 rating.
Precedenteness - new project (4)
Development flexibility - no client involvement - Very high (1)
Architecture/risk resolution - No risk analysis - V. Low .(5)
Team cohesion - new team - nominal (3)
Process maturity - some control - nominal (3)
Scale factor is therefore 1.17.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide47
Exponent scale factors
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide48
Multipliers
Product attributes
Computer attributes
Constraints imposed on the software by the hardware platform.
Personnel attributes
Concerned with required characteristics of the software product
being developed.
Multipliers that take the experience and capabilities of the
people working on the project into account.
Project attributes
Concerned with the particular characteristics of the software
development project.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide49
Effects of cost drivers
Exponent value
1.17
System size (including factors for reuse 128, 000 DSI
and requirements volatility)
Initial COCOMO estimate without
730 person-months
cost drivers
Reliability
Complexity
Memory constraint
Tool use
Schedule
Adjusted COCOMO estimate
Very high, multiplier = 1.39
Very high, multiplier = 1.3
High, multiplier = 1.21
Low, multiplier = 1.12
Accelerated, multiplier = 1.29
2306 person-months
Reliability
Complexity
Memory constraint
Tool use
Schedule
Adjusted COCOMO estimate
Very low, multiplier = 0.75
Very low, multiplier = 0.75
None, multiplier = 1
Very high, multiplier = 0.72
Normal, multiplier = 1
295 person-months
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide50
Project planning
Algorithmic cost models provide a basis for
project planning as they allow alternative
strategies to be compared.
Embedded spacecraft system
Must be reliable;
Must minimise weight (number of chips);
Multipliers on reliability and computer constraints > 1.
Cost components
Target hardware;
Development platform;
Development effort.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide51
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IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide52
Management option costs
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IanSommerville2004
Total effort Software cost
Total cost
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SoftwareEngineering,7thedition.Chapter26Slide53
Option choice
Option D (use more experienced staff)
appears to be the best alternative
However, it has a high associated risk as
experienced staff may be difficult to find.
Option C (upgrade memory) has a lower cost
saving but very low risk.
Overall, the model reveals the importance of
staff experience in software development.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide54
Project duration and staffing
As well as effort estimation, managers must estimate
the calendar time required to complete a project and
when staff will be required.
Calendar time can be estimated using a COCOMO 2
formula
TDEV = 3 (PM)(0.33+0.2*(B-1.01))
PM is the effort computation and B is the exponent
computed as discussed above (B is 1 for the early
prototyping model). This computation predicts the nominal
schedule for the project.
The time required is independent of the number of
people working on the project.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide55
Staffing requirements
Staff required cant be computed by diving
the development time by the required
schedule.
The number of people working on a project
varies depending on the phase of the project.
The more people who work on the project,
the more total effort is usually required.
A very rapid build-up of people often
correlates with schedule slippage.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide56
Key points
There is not a simple relationship between
the price charged for a system and its
development costs.
Factors affecting productivity include
individual aptitude, domain experience, the
development project, the project size, tool
support and the working environment.
Software may be priced to gain a contract
and the functionality adjusted to the price.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide57
Key points
Different techniques of cost estimation should be used
when estimating costs.
The COCOMO model takes project, product, personnel
and hardware attributes into account when predicting
effort required.
Algorithmic cost models support quantitative option
analysis as they allow the costs of different options to
be compared.
The time to complete a project is not proportional to the
number of people working on the project.
IanSommerville2004
SoftwareEngineering,7thedition.Chapter26Slide58