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Sensation and Perception Overview

This document provides an overview of key concepts in sensation and perception. It defines terms like sensation, perception, sensory coding, and sensory localization. It then describes the main sensory systems - vision, hearing, smell, taste, touch - including their anatomical structures and processes. It discusses perceptual phenomena like color vision, depth perception, sensory adaptation, attention, and illusions. The document presents organizing principles of perception like figure-ground relationship and Gestalt laws.

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0% found this document useful (0 votes)
211 views94 pages

Sensation and Perception Overview

This document provides an overview of key concepts in sensation and perception. It defines terms like sensation, perception, sensory coding, and sensory localization. It then describes the main sensory systems - vision, hearing, smell, taste, touch - including their anatomical structures and processes. It discusses perceptual phenomena like color vision, depth perception, sensory adaptation, attention, and illusions. The document presents organizing principles of perception like figure-ground relationship and Gestalt laws.

Uploaded by

PSnow
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

Chapter 4:

Sensation and Perception


Some Key Terms

• Perceptual Features: Basic stimulus patterns,


e.g. lines or colors
• Sensory Coding: Converting important
features of the world into neural messages
understood by the brain
• Sensory Localization: Type of sensations you
experience depends on which area of the
brain is activated
General Properties of
Sensory Systems
• Sensation: Process of detecting physical
energies with sensory organs
• Perception: Mental process of organizing
sensations into meaningful patterns
Vision: The Key Sense

• Visible Spectrum: Part of the electromagnetic


spectrum to which the eyes respond
Parts of the Eye

• Lens: Structure in the eye that focuses light


rays
• Photoreceptors: Light-sensitive cells in the
eye
• Cornea: Transparent membrane covering the
front of the eye; bends light rays
Retina

• Light-sensitive layer of cells at the back of the


eye
– Easily damaged from excessive exposure
to light (staring at an eclipse)
Vision Problems

• Hyperopia: Difficulty focusing nearby objects


(farsightedness)
• Myopia: Difficulty focusing distant objects
(nearsightedness)
• Astigmatism: Corneal, lens, or eye defect that
causes some areas of vision to be out of
focus; relatively common
• Presbyopia: Farsightedness caused by aging
Light Control

• Cones: Visual receptors for colors and bright


light (daylight); have 6.5 million
• Rods: Visual receptors for dim light; only
produce black and white; have 100 million
• Blind Spot: Area of the retina lacking visual
receptors
Light Control Continued

• Visual Acuity: Sharpness of visual perception


• Fovea: Area of the retina containing only
cones
• Peripheral Vision: Vision at edges of visual
field; side vision
Color Vision: Trichromatic Theory

• Color vision theory that states we have three


cone types: red, green, blue
– Other colors produced by a combination of
these
– Black and white produced by rods
Color Vision:
Opponent Process Theory

• Color vision theory based on three “systems”:


red or green, blue or yellow, black or white
– Exciting one color in a pair (red) blocks the
excitation in the other member of the pair
(green)
– Afterimage: Visual sensation that remains
after stimulus is removed (seeing flashbulb
after the picture has been taken)
Color Blindness

• Inability to perceive colors


– Total color blindness is rare
• Color Weakness: Inability to distinguish some
colors
– Red-green is most common; much more
common among men than women
• Ishihara Test: Test for color blindness and
color weakness
Dark Adaptation

• Increased retinal sensitivity to light after


entering the dark; similar to going from
daylight into a dark movie theater
Hearing

• Sound Waves: Rhythmic movement of air


molecules
• Pitch: Higher or lower tone of a sound
• Loudness: Sound intensity
Parts of the Ear

• Pinna: Visible, external part of the ear


• Tympanic Membrane: Eardrum
• Auditory Ossicles: Three small bones that
vibrate; link eardrum with the cochlea
– Malleus aka hammer
– Incus aka anvil
– Stapes aka stirrup
More Parts of the Ear

• Cochlea: Organ that makes up inner ear;


snail-shaped; organ of hearing
• Hair Cells: Receptor cells within cochlea that
transduce vibrations into nerve impulses
– Once dead they are never replaced
• Organ of Corti: Center part of the cochlea
containing hair cells, canals, and membranes
How Do We Detect
Higher and Lower Sounds?

• Frequency Theory: As pitch rises, nerve


impulses of the same frequency flow into the
auditory nerve
• Place Theory: Higher and lower tones excite
specific areas of the cochlea
Hearing Loss

• Conductive Hearing Loss: Poor transfer of


sounds from tympanic membrane to inner ear
– Compensate with amplifier (hearing aid)
• Sensorineural Hearing Loss: Caused by
damage to inner ear hair cells or auditory
nerve
– Hearing aids useless in these cases, since
auditory messages cannot reach the brain
– Cochlear Implant: Electronic device that
stimulates auditory nerves
Noise Induced Hearing Loss

• Stimulation Deafness: Damage caused by


exposing hair cells to excessively loud
sounds
– Typical at rock concerts
– By age 65, 40% of hair cells are gone
Smell and Taste

• Olfaction: Sense of smell


• Anosmia: Defective sense of smell
• Lock and Key Theory: Odors are related to
the shape of chemical molecules
Gustation

• Gustation: Sense of taste


• Taste Buds: Taste-receptor organs
– Four Taste Sensations: sweet, salty, sour,
bitter
– Most sensitive to bitter, least sensitive to
sweet
– Umami: Possible fifth taste sensation;
brothy taste
Somesthetic Senses

• Sensations produced by the skin, muscles,


joints, viscera, and organs of balance
• Skin Senses: Touch, pressure, pain, heat,
cold
• Kinesthetic: Detect body positioning and body
movement
• Vestibular: Balance, position in space, and
acceleration
Pain

• Warning System: Pain carried by large nerve


fibers; sharp, bright, fast pain that tells you
body damage may be occurring (e.g., knife
cut)
• Reminding System: Small Nerve Fibers:
Slower, nagging, aching, widespread; gets
worse if stimulus is repeated; reminds system
that body has been injured
Vestibular System

• Otolith Organs: Sensitive to movement,


acceleration, and gravity
• Semicircular Canals: Fluid-filled tubes in ears
that are sensory organs for balance
• Crista: “Float” that detects movement in
semicircular canals
Vestibular System and
Motion Sickness

• Sensory Conflict Theory: Motion sickness


occurs because vestibular system sensations
do not match sensations from the eyes and
body
– After spinning and stopping, fluid in
semicircular canals is still spinning, but
head is not
– Mismatch leads to sickness
• Medications, relaxation, and lying down might
help
Sensory Adaptation

• When sensory receptors respond less to


unchanging stimuli
Sensory Gating

• When some incoming nerve impulses are


blocked while others are allowed to reach the
brain
Selective Attention

• Voluntarily focusing on a specific sensory


input
Gate Control Theory of Pain

• Gate Control Theory: Pain messages from


different nerve fibers pass through the same
“neural” gate in the spinal cord
– If gate is closed by one pain message,
other messages may not be able to pass
through
Counterirritation

• When messages from large, fast nerve fibers


close spinal pain gate directly.
– This prevents slower, “reminding system”
pain from reaching the brain.
– Acupuncture’s efficacy may be explained
by this theory
Perception: Some Key Terms

• Size Constancy: Perceived size of an object


remains the same, despite changes in its
retinal image
• Native Perception: A perceptual experience
based on innate processes
• Empirical Perception: A perception based on
prior experience
Shape Constancy

• The perceived shape of an object unaffected


by changes in its retinal image
Brightness Constancy

• Apparent brightness of an object stays the


same as long as it is illuminated by the same
amount of light
Gestalt Organizing Principles

• Figure-Ground Organization: Inborn part of a


stimulus stands out as an object (figure)
against a less prominent background
(ground)
• Reversible Figure: Figure and ground that
can be switched
Gestalt Organizing Principles
Continued
• Nearness: Stimuli that are near each other
tend to be grouped together
• Similarity: Stimuli that are similar in size,
shape, color, or form tend to be grouped
together
• Closure: Tendency to complete a figure so
that it has a consistent overall form
Gestalt Organizing Principles
Continued

• Contiguity: Nearness in time and space;


perception that one thing has caused another
• Common Region: Stimuli that are found
within a common area tend to be seen as a
group
Depth Perception

• Ability to see three-dimensional space and to


accurately judge distances
• Depth Cues: Features of environment, and
messages, that supply information about
distance and space for the body
• Monocular Depth Cue: Depth cue that can be
sensed with one eye
• Binocular Depth Cue: Depth cue that can be
sensed with two eyes
Depth Cues

• Retinal Disparity: Discrepancy in the images


that reach the right and left eyes
• Stereotopic Vision: Three-dimensional sight
• Convergence: Binocular cue; when you look
at something 50 feet or closer, your eyes
must turn in (converge) to focus the object
• Accommodation: Bending of the lens of the
eye to focus on nearby objects
Pictoral Cues for Depth

• Features found in paintings, drawings and


photographs that supply information about
space, depth, and distance
– Linear Perspective: Based on apparent
convergence of parallel lines in
environment
– Overlap (Interposition): When one object
partially blocks another
More Pictoral Cues for Depth

– Texture Gradients: Texture changes can


contribute to depth perception; coarse
texture implies closeness, fine texture
implies distance
– Relative Motion (Motion Parallax): Nearby
objects move a lot as your head moves;
distant objects move slightly
Some Illusions

• Moon Illusion: Apparent change in size that


occurs as the moon moves from the horizon
(large moon) to overhead (small moon)
• Apparent-Distance Hypothesis: Horizon
seems more distant than the night sky;
explanation for Moon Illusion
Perceptual Learning

• Change in the brain that alters how we


process sensory information
• Perceptual Construction: Mental model of
external events
Perceptual Expectancies (Set)

• Bottom-Up Processing: Analyzing information


starting at the bottom (small units) and going
upward to form a complete perception
• Top-Down Processing: Preexisting
knowledge that is used to rapidly organize
features into a meaningful whole
• Perceptual Set: Readiness to perceive in a
particular manner, induced by small
expectations
Illusions

• Misleading or distorted perceptions


• Hallucination: When people perceive objects
or events that have no external basis in reality
• Reality Testing: Obtaining additional
information to check on the accuracy of
perceptions
• Muller-Lyer Illusion: Two equal-length lines
topped with inward or outward pointing V’s
appear to be of different length; based on
experience with edges and corners
Parapsychology

• Study of ESP and other psi phenomena


(events that seem to defy accepted scientific
laws)
– Telepathy: Purported ability to
communicate directly with someone else’s
mind
– Clairvoyance: Purported ability to perceive
events in ways that appear unaffected by
distance or normal physical barriers
More Parapsychology

• Precognition: Purported ability to accurately


predict the future
• Psychokinesis (Mind Over Matter): Purported
ability to influence inanimate objects by
willpower
More ESP Issues

• Zener Cards: Deck of 25 cards, each having


one of five symbols
• Run of Luck: Statistically unusual outcome
that could occur by chance alone (e.g.,
getting five heads in a row, two jackpots
within six pulls of a slot machine)
Stage ESP

• Simulation of ESP for entertainment purposes

• Conclusion: Existence of ESP has not been


scientifically demonstrated; positive results
are usually inconclusive and easily criticized
– In sum: Be skeptical! If it seems too good
to be true, it probably is!
Some Factors Affecting the
Accuracy of Eyewitness Perceptions
• Post-Event Information: Testimony reflects
not only what was actually seen but also
information obtained later on.
• Attitudes and Expectations: May affect
eyewitness’s perception of events
• Cross-Racial Perceptions: Eyewitnesses are
better at identifying members of their own
race than of other races
Some More Factors Affecting the
Accuracy of Eyewitness Perceptions

• Weapon Focus: Presence of a weapon


impairs eyewitness’s accuracy
• Accuracy-Confidence: Confidence is not a
good predictor of his/her accuracy
More Factors Affecting the
Accuracy of Eyewitness Perceptions

• Exposure Time: Less time an eyewitness has


to observe an event, the less well s/he will
perceive and remember it
• Unconscious Transference: A culprit who is
identified may have been seen in another
situation or context
• Color Perception: Judgments of color made
under monochromatic light are very unreliable
• Stress: High levels impair accuracy
Perceptual Awareness

• Habituation: Decrease in perceptual response


to a given stimulus
• Dishabituation: A reversal of habituation

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