HAPTIC TECHNOLOGY (TOUCH THE VIRTUAL)
Submitted By: Submitted To:
Shahwar Khan 16 BEC 003 Dr. S. Intekhab Amin
Mohammad Adil Quazi 16 BEC 004
Shashank Sharma 16 BEC 048
DEPARTMENT OF ELECTRONICS & COMMUNICATON ENGINEERING
FACULTY OF ENGINEERING & TECHNOLOGY
JAMIA MILLIA ISLAMIA
MOTIVATION
• The motivation for doing this was based on undertaking a challenging topic in an
intriguing area of research in the technical field. The opportunity to use Arduino
board, especially to study about deep learning features of various controllers
through the use of neural networks was a really appalling experience and we
gained knowledge about a lot of things outside the curriculum of our college
syllabus.
• We would also like to deeply thank our Seminar Mentor Dr. S. Intekhab Amin,
whose constant help in this field was motivation to us.
• We would also like to convey our gratitude to our Seminar In-charge Dr. S.
Intekhab Amin who constantly guided us in the different aspects of this seminar
and helped us make it more presentable.
OBJECTIVE
• The objective of this seminar topic “Haptic Technology” is to understand the sense of touch by applying
forces , vibrations or motions to the user. Its main objective is to touch the virtual world and get the
response.
•
• The basic criteria of this topic is to understand the interaction between the virtual world and the real
world. The main aspect of this seminar is to touch the virtual object and feel a response a response flow.
This is called “HAPTIC FEEDBACK”.
•
• We would further mention some of the “Basic Haptic Devices <,and Its Principles”. We will be throwing
some light on aspects on which the haptic devices are different from the other devices.
•
• Then we would continue the scope of this research and explain how we can contribute better innovation
to this particular topic. We would discuss on how to increase the efficiency of the Haptic devices as well
as reduce the cost of the system to make this more reachable to the public sector. To try an effort for the
exposure of Haptic Technology to the world.
OUTCOMES
• Communication is centred through touch and the ‘digital (virtual) world’ can behave
like a ‘real world’.
• Working time is reduced since objects can be captured, manipulated, modified and
rescaled virtually .
• The next important step towards realistically simulated environments that have been
envisioned by science fiction authors. And Thus these simulation can also be used in
medicinal activities. The surgeons practice virtually to gain confidence in the
procedures and reducing accidents.
•
• With the help of haptic hardware and software, the designer could maneuver the part
and fill the result as if he / she was handling that object physically in real.
WHAT IS HAPTICS?
‘Haptics’ is derived from the Greek word ‘haptikos’ which means –
‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and control
to interact with computer applications.
Generally computers typically only take advantage of one or two
sensory channels (sight and sound) to transmit information to people.
Haptics promises to open this bottleneck by adding a new channel
of communication using the sense of touch.
Haptics expands the notion of bidirectional communication
between humans and computers to include sensory feedback.
Haptics = Touch = Connection
VIRTUAL REALITY THE REAL WORLD
o Virtual reality is a form of human- User should be able to touch
computer interaction providing a the virtual object and feel a
virtual environment that one can response from it.
explore through direct interaction with
our senses. In order to complete the
imitation of the real world
one should be able to interact
with the environment and get
a feedback.
This feedback is called Haptic
Feedback.
HAPTICS FEEDBACK
Haptics is implemented through different type of interactions with a
haptic device communicating with the computer. These interactions can
be categorized into the different types of touch sensations a user can
receive:
TACTILE FEEDBACK FORCE FEEDBACK
Refers to the sensations felt by the skin. It reproduces the directional forces that can
It allows the user to feel things such as result from solid boundaries.
the texture of surfaces, temperature and E.g. the weight of virtual objects, inertia, etc.
vibration.
HAPTICS TECHNOLOGY
Haptic technology is a tactile feedback technology which takes advantage of
the sense of touch by applying forces, vibrations, or motions to the user.
A haptic device gives people a sense of touch with computer-generated
environments, so that when virtual objects are touched, they seem real and
tangible.
HOW IT WORKS
4 2
3 Computer
Sensors haptics
Muscles
End effector
1
Machine
Human Hand
1
Virtual object
4 3
2
Sensors
Actuators
o Basically a haptic system consist of two parts namely the human part and the
machine part.
o In the figure shown above, the human part (left) senses and controls the position of the
hand, while the machine part (right) exerts forces from the hand to simulate contact
with a virtual object.
o Also both the systems will be provided with necessary sensors, processors and
actuators.
In the case of the human system, nerve receptors performs sensing, brain performs
processing and muscles performs actuation of the motion performed by the hand.
While in the case of the machine system, the above mentioned functions are performed
by the encoders, computer and motors respectively.
HAPTIC DEVICES
• It allows users to touch, feel and
manipulate 3-D objects in virtual
environments.
1) Phantom
Provides a 3D touch to the virtual
objects
When the user move his finger,
then he could really feel the
shape and size of the virtual 3D
object that has been already
programmed
2. CYBER GRASP 3. MAGNETIC LEVITATION HAPTIC
INTERFACES
• The CyberGrasp system fits over the user's • A technology for feeling sensation over
entire hand like an exoskeleton and adds total body.
resistive force feedback to each finger.
• Adapted to different size of the fingers.
• Located on the back of the hand.
HOW ARE HAPTIC DEVICES DIFFERENT?
Common interface devices like mouse and
joystick are only input devices. No feedback.
Haptic devices are input-output devices.
Virtual reality is the technology which allows a user to interact with a computer simulated environment, whether that
environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily
visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations
include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now
include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a
virtual environment or a virtual artefact (VA) either through the use of standard input devices such as a keyboard and mouse,
or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated
environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ
significantly from reality, as in VR games. However, those limitations are expected to eventually be overcome as processor,
imaging and data communication technologies become more powerful and cost-effective over time. Virtual Reality is often
used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments
APPLICATIONS OF HAPTICS TECHNOLOGY
Computer and video games-Haptic feedback is commonly used in
arcade games, especially racing video games. Disney Research,
Pittsburg (DRP) has shown off a revolutionary technology called
‘Surround Haptics’that can bring real life experience in video gaming
and film watching.
Personal computers- Apple's MacBook and MacBook Pro started
incorporating a "Tactile Touchpad" design.
• Mobile Devices - Tactile Haptic
feedback is becoming common in
cellular devices. Nokia and Prada
implemented it using piezoelectric
sensor pads.
• Robotics - Haptic technology is
also widely used in teleoperation, or
tele-robotics.
• Arts and design - Haptics is used in
virtual arts, such as sound synthesis
or graphic design and animation
CONCLUSION
• The next important step towards realistically simulated environments
that have been envisioned by science fiction authors.
• Continued implementation of tactile devices to aid people with disabilities
will advance further
• Future generations of mobile devices and game console accessories will
implement more haptic feedback
• Still embryonic when compared to full fledged VR simulations
FUTURE VISION
1. Holographic Interaction
The feedback allows the user to interact with a hologram and actually receive
tactile response using acoustic radiation pressure
2. Medical Application
Use of a central workstation from which surgeons would perform operations in
various locations; with machine setup and patient preparation performed by local
nursing staff
3. Textile Industry
User could study and feel the texture and quality of materail during the sale of
cloth through internet
REFERENCES
• Wikipedia
• [Link]
• [Link]
• [Link]
• Strauss, Evelyn. “Feeling the Future” scientific American Presents: Your new
senses, 1999.
Wilson, Daniel H. “How haptics will change the way to interact with machine”
THANK YOU!