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Game Theory and Its Applications: Anshul Bhatia Roll No - 253 21 NOV, 2010

This document discusses game theory and its applications. It provides a brief history of game theory, covering early theoreticians like von Neumann. It then defines key game theory concepts like the payoff matrix, different types of games (zero-sum, non-zero sum), and strategies (Nash equilibrium). The document gives examples of applications, such as the prisoner's dilemma, battle of the sexes, and auctions. It concludes that game theory provides a mathematical framework for understanding strategic decision-making in many fields, though its assumption of perfect rationality may not always hold.

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0% found this document useful (0 votes)
114 views29 pages

Game Theory and Its Applications: Anshul Bhatia Roll No - 253 21 NOV, 2010

This document discusses game theory and its applications. It provides a brief history of game theory, covering early theoreticians like von Neumann. It then defines key game theory concepts like the payoff matrix, different types of games (zero-sum, non-zero sum), and strategies (Nash equilibrium). The document gives examples of applications, such as the prisoner's dilemma, battle of the sexes, and auctions. It concludes that game theory provides a mathematical framework for understanding strategic decision-making in many fields, though its assumption of perfect rationality may not always hold.

Uploaded by

AnshulBhatia
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd

Game Theory and its

Applications

ANSHUL BHATIA
ROLL NO - 253

21 NOV, 2010
What will we discuss?

Brief History of Game Theory


Payoff Matrix
Types of Games
Basic Strategies
Evolutionary Concepts
Limitations and Problems
Brief History of Game Theory

 1913 - E. Zermelo provided the first theorem of game


theory
asserts that chess is strictly determined
 1928 - John von Neumann proved the minimax theorem
 1944 - John von Neumann / Oskar Morgenstern’s wrote
"Theory of Games and Economic Behavior”
 1950-1953, John Nash describes Nash equilibrium
 1972 - John Maynard Smith wrote
“Game Theory and The Evolution of Fighting”
Rationality

Assumptions:
humans are rational beings
humans always seek the best alternative in a set
of possible choices
Why assume rationality?
narrow down the range of possibilities
predictability
Utility Theory

Utility Theory based on:


rationality
maximization of utility

It is a quantification of a person's preferences with


respect to certain objects.
What is Game Theory?

Game theory is a study of how to mathematically


determine the best strategy for given conditions
in order to optimize the outcome
Game Theory

Finding acceptable, if not optimal, strategies in


conflict situations.
Abstraction of real complex situation
Game theory is highly mathematical
Game theory assumes all human interactions
can be understood and navigated by
presumptions.
Why is game theory important?

All intelligent beings make decisions all the time.


AI needs to perform these tasks as a result.
Helps us to analyze situations more rationally and
formulate an acceptable alternative with respect to
circumstance.
Types of Games

Sequential vs. Simultaneous moves


Single Play vs. Iterated
Zero vs. non-zero sum
Perfect vs. Imperfect information
Cooperative vs. conflict
Zero-Sum Games

The sum of the payoffs remains constant during


the course of the game.
Two sides in conflict
Being well informed always helps a player
Non-zero Sum Game

The sum of payoffs is not constant during the course


of game play.
Players may co-operate or compete
Being well informed may harm a player.
Games of Perfect Information

The information concerning an opponent’s move is


well known in advance.
All sequential move games are of this type.
Imperfect Information

Partial or no information concerning the opponent is


given in advance to the player’s decision.
Imperfect information may be diminished over time
if the same game with the same opponent is to be
repeated.
Key Area of Interest

Chance
Strategy
Prisoner’s Dilemma
15

Two suspects arrested for a crime


Prisoners decide whether to confess or not to confess
If both confess, both sentenced to 3 months of jail
If both do not confess, then both will be sentenced to
1 month of jail
If one confesses and the other does not, then the
confessor gets freed (0 months of jail) and the non-
confessor sentenced to 9 months of jail
What should each prisoner do?

Game Theory Jan 07, 2009


Prisoner’s Dilemma
Prisoner’s Dilemma
Games of Conflict

Two sides competing against each other


Usually caused by complete lack of information
about the opponent or the game
Characteristic of zero-sum games

Prisoner’s Dilemma
with Cooperation
Games of Co-operation

Players may improve payoff through


communicating
forming binding coalitions & agreements
do not apply to zero-sum games
Battle of Sexes
20

A couple deciding how to spend the evening


Wife would like to go for a movie
Husband would like to go for a cricket match
Both however want to spend the time together
Scope for strategic interaction

Game Theory Jan 07, 2009


Games
21

Normal Form representation – Payoff Matrix

Prisoner 2

Confess Not Confess


Confess -3,-3 0,-9
Prisoner 1
Not Confess -9,0 -1,-1

Husband
Movie Cricket
Wife
Movie 2,1 0,0
Cricket 0,0 1,2

Game Theory Jan 07, 2009


Nash equilibrium
22

Each player’s predicted strategy is the best response


to the predicted strategies of other players
No incentive to deviate unilaterally
Strategically stable or self-enforcing

Prisoner 2

Confess Not Confess


Confess -3,-3 0,-9
Prisoner 1
Not Confess -9,0 -1,-1

Game Theory Jan 07, 2009


Mixed strategies
23

A probability distribution over the pure strategies of


the game
Rock-paper-scissors game
 Each player simultaneously forms his or her hand into the
shape of either a rock, a piece of paper, or a pair of scissors
 Rule: rock beats (breaks) scissors, scissors beats (cuts) paper,
and paper beats (covers) rock
No pure strategy Nash equilibrium
One mixed strategy Nash equilibrium – each player
plays rock, paper and scissors each with 1/3
probability
Game Theory Jan 07, 2009
Dynamic games
24

Sequential moves
 One player moves
 Second player observes and then moves
Examples
 Industrial Organization – a new entering firm in the market
versus an incumbent firm; a leader-follower game in quantity
competition
 Sequential bargaining game - two players bargain over the
division of a pie of size 1 ; the players alternate in making offers
 Game Tree

Game Theory Jan 07, 2009


Economic applications of game theory

The study of oligopolies (industries containing only


a few firms)
The study of cartels, e.g., OPEC
The study of externalities, e.g., using a common
resource such as a fishery
The study of military strategies
The study of international negotiations
Bargaining
Auctions
26

Games of incomplete information


First Price Sealed Bid Auction
 Buyers simultaneously submit their bids
 Buyers’ valuations of the good unknown to each other
 Highest Bidder wins and gets the good at the amount he bid
 Nash Equilibrium: Each person would bid less than what the good
is worth to you
Second Price Sealed Bid Auction
 Same rules
 Exception – Winner pays the second highest bid and gets the good
 Nash equilibrium: Each person exactly bids the good’s valuation
Game Theory Jan 07, 2009
Second-price auction
27

Suppose you value an item at 100


You should bid 100 for the item
If you bid 90
 Someone bids more than 100: you lose anyway
 Someone bids less than 90: you win anyway and pay second-price
 Someone bids 95: you lose; you could have won by paying 95
If you bid 110
 Someone bids more than 11o: you lose anyway
 Someone bids less than 100: you win anyway and pay second-price
 Someone bids 105: you win; but you pay 105, i.e., 5 more than what
you value

Game Theory Jan 07, 2009


Basic Strategies

1. Plan ahead and look back


2. Use a dominating strategy if possible
3. Eliminate any dominated strategies
4. Look for any equilibrium
5. Mix up the strategies
Conclusions
29

Mimics most real-life situations well


Solving may not be efficient
Applications are in almost all fields
Big assumption: players being rational
 Can you think of “unrational” game theory?
Thank you!
Discussion

Game Theory Jan 07, 2009

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