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Returning Objects

The document discusses the concept of returning objects in C++, including returning by value, reference, and pointer. It provides examples of a class named MyClass with functions to create and modify objects, demonstrating how to return objects in different ways. Additionally, it outlines the importance of managing memory when returning pointers to dynamically allocated objects.

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0% found this document useful (0 votes)
33 views23 pages

Returning Objects

The document discusses the concept of returning objects in C++, including returning by value, reference, and pointer. It provides examples of a class named MyClass with functions to create and modify objects, demonstrating how to return objects in different ways. Additionally, it outlines the importance of managing memory when returning pointers to dynamically allocated objects.

Uploaded by

imi.bryyyyy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Returning Objects

 "returning objects" refers to the process of


returning instances of classes (objects) from
functions.
 Instances of classes:
 Aninstance of a class in programming refers to a
specific object created based on the blueprint
provided by the class.

Now in a C++ write program with a class name car


that defines attributes like color, make, and model,
an instance of this class would be a specific car with
these attributes defined.
 The concept of returning object is essential for
leveraging the full power of C++'s object-oriented
features, enabling developers to write more
modular, reusable, and maintainable code.
Key Concepts for Returning Objects in C++

 Returning by Value:
• When a function returns an object by value, a copy of
the object is made and returned.

 Note: Returning by value may involve a copy


operation, which could be expensive for large objects.
However, modern C++ compilers typically optimize
this with Return Value Optimization (RVO) or Copy
Elision, reducing the performance cost.
 Write a C++ class named MyClass that includes an
integer member variable x and a constructor that
initializes this variable with a given value. Also,
write a function named createObject that creates
an object of MyClass, initializes the member
variable x with the value 10, and returns this
object.
 Requirements:

Define a class named MyClass.


The class should have:
A public integer member variable x.
A constructor that takes an integer parameter
and initializes x with this parameter's value.
Implement a function createObject that:
Creates an object of MyClass with x initialized
to 10.
Returns this object.
class MyClass {
public:
 int x;
 MyClass(int val) : x(val) {}
};

MyClass createObject() {
 MyClass obj(10);
 return obj; // Returns a copy of obj
}
Explanation:
 Class Definition:

 Theclass MyClass contains a public integer member


variable x.
 Theconstructor MyClass(int val) initializes the member
variable x with the value passed as an argument.
 Function createObject:
 The function createObject creates an object obj of
type MyClass, with x initialized to 10.
 Itthen returns this object. The returned object is a
copy of obj.
 Tasks:
 Implement the MyClass class as described.
 Writethe createObject function to return an object of
MyClass with x set to 10.
 Returning by Reference:
• You can return a reference to an object, allowing the
caller to manipulate the original object.
 Warning: Returning a reference to a local object (an
object created inside the function) is dangerous
because the local object will be destroyed when the
function ends, leaving a dangling reference.
 Create a C++ class named MyClass that includes
an integer member variable x and a constructor to
initialize this variable. Additionally, write a function
named modifyObject that takes a reference to an
object of MyClass as a parameter, modifies the
value of x by adding 10 to it, and returns a
reference to the modified object.
Requirements:
 Define a class named MyClass.
The class should have:
A public integer member variable x.
A constructor that takes an integer parameter and
initializes x with this parameter's value.
 Implement a function modifyObject that:
 Takes a reference to an object of MyClass as an argument.
 Increments the value of the object's member variable x by
10.
 Returns a reference to the same object after modification.
 class MyClass {
 public:
 int x;
 MyClass(int val) : x(val) {}
 };

 MyClass& modifyObject(MyClass& obj) {


 obj.x += 10;
 return obj; // Returns a reference to the original
object
}
 Explanation:

Class Definition:
 The class MyClass contains a public integer member
variable x.
 The constructor MyClass(int val) initializes x with the
value provided during object creation.
 Function modifyObject:
 The function modifyObject accepts a reference to an
object of type MyClass.
 It modifies the object's x member by adding 10 to it.
 The function returns a reference to the modified
object, ensuring that changes persist outside the
 Returning by Pointer:
• You can return a pointer to an object, giving the
caller access to the object's address.
• Warning: When returning pointers, it's crucial to
manage memory properly to avoid memory leaks.
You often need to delete the object when it's no
longer needed.
 Write a C++ class named MyClass that includes an
integer member variable x and a constructor that
initializes this variable. Also, write a function named
createObjectPointer that dynamically allocates an
object of MyClass, initializes the member variable x
with the value 10, and returns a pointer to this
dynamically allocated object.
 Requirements:
 Define a class named MyClass.
The class should have:
A public integer member variable x.
A constructor that takes an integer parameter and
initializes x with this parameter's value.
 Implement a function createObjectPointer that:
 Dynamically allocates an object of MyClass with x
initialized to 10.
 Returns a pointer to the dynamically allocated
object.
 class MyClass {
 public:
 int x;
 MyClass(int val) : x(val) {}
 };

 MyClass* createObjectPointer() {
 MyClass* obj = new MyClass(10);
 return obj; // Returns a pointer to the dynamically
allocated object
}
 Explanation:

Class Definition:

 The
class MyClass contains a public integer
member variable x.
 Theconstructor MyClass(int val) initializes x with
the value provided during object creation.
 Function createObjectPointer:
 The function createObjectPointer dynamically allocates
an object of type MyClass using the new keyword.
 It initializes the member variable x to 10.
 The function returns a pointer to the dynamically
allocated object, allowing the caller to access and
manage the object.
 Tasks:
 Implement the MyClass class as described.
 Write the createObjectPointer function to dynamically
allocate an object of MyClass with x set to 10 and
return a pointer to this object.
 Writea C++ program that defines a class named
Rectangle to represent a rectangle with width and
height. Implement a function that doubles the
dimensions of a Rectangle object and returns the
modified object. The program should demonstrate
the use of this function.

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