『杭电1101』The Parallel Challenge Ballgame

本文介绍了一种在平行挑战球赛中,参赛队伍通过编写C++类来控制球员,以达到得分目的的策略游戏。游戏在矩形场地上进行,玩家可以捡球、投球并使用网捕捉对手。目标是使球队得分最高,得分方式包括成功拦截、对手失误、投网等。问题在于计算将球投入目标区域的概率。输入包含场地、球和目标位置信息,输出是得分概率。

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Problem Description

Before the ACM/ICPC world final 2005, there is a competition called “The Parallel Challenge Ballgame”. The Parallel Challenge ballgame gives each team a chance to pit their programming skills against those of other teams in a fast-moving parallel-programming game of skill, treachery, and hazard avoidance. Each team will write a single C++ class named MyPlayer which defines the characteristics of a “player”. The MyPlayer class will be instantiated five times in the environment, making up a five-player team, which will then compete in a series of Parallel Challenge ballgames running on an IBM Power Architecture Blue Gene supercomputer – the world’s fastest computer.
A Parallel Challenge ballgame is played

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