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Animation and Graphics
Using the Hardware Scaler for Performance and Efficiency
Using the Hardware Scaler for Performance and Efficiency

26 September 2013

Posted by Hak Matsuda and Dirk Dougherty, Android Developer Relations team If you develop a performance-intensive 3D game, you’re always l...


Android 3.0 Hardware Acceleration
Android 3.0 Hardware Acceleration

14 March 2011

[This post is by Romain Guy , who likes things on your screen to move fast. —Tim Bray] One of the biggest changes we made to Android for Hon...