With approximately two months left to go until their next game's launch, the developers at Valve opened up to the throngs at Reddit for a thousands-strong "Ask Me Anything" (AMA) session on Wednesday. Unsurprisingly, most of the questions were ignored—especially ones that mentioned the number 3—but the team still revealed some new and interesting tidbits about March's upcoming VR-exclusive game Half-Life: Alyx.
Perhaps most importantly, the development team insisted that the game is still on schedule to launch in its announced window of March 2020. "With the exception of some tweaks to the absolute final scene, the game is done," an unnamed staff member said in one post. "We let the Valve Time happen before we announced the game." This statement alludes to the company's tradition of letting release schedules slip until a game reaches "it's done" territory, but that wasn't clarified in further answers.
That means the game's full suite of movement options within VR are complete, Valve said, "including things like Seated, Left-Handed mode, etc." The new game's suite of "accessibility" features are still being iterated on, particularly support for one-handed play.
In another answer, Valve confirmed that the game is currently designed for fluid two-hand play, which may make any one-handed modes tricky to implement:
Our weapons all require only one hand, but they can be optionally grabbed and steadied by your offhand. We really wanted to focus on simultaneous two-handed play throughout the game, so we needed the player to always be able to easily have a free hand. We keep that hand pretty busy with gravity gloves, movement, world interactions, flashlight, and so on.
Additionally, Valve said a variety of contextual menus and indicators will "keep the player's eyes on the environment as much as possible, including over-the-shoulder inventory systems and at least one menu revealed by flipping your real-life wrist.