前端JS特效第49集:Three碎片化图片切换动画

Three碎片化图片切换动画,先来看看效果:

部分核心的代码如下(全部代码在文章末尾):

window.onload = init;
console.ward = function() {}; // what warnings?

function init() {
  var root = new THREERoot({
    createCameraControls: !true,
    antialias: (window.devicePixelRatio === 1),
    fov: 80
  });

  root.renderer.setClearColor(0x000000, 0);
  root.renderer.setPixelRatio(window.devicePixelRatio || 1);
  root.camera.position.set(0, 0, 60);

  var width = 100;
  var height = 60;

  var slide = new Slide(width, height, 'out');
	var l1 = new THREE.ImageLoader();
	l1.setCrossOrigin('Anonymous');
	l1.load('images/winter.jpg', function(img) {
	  slide.setImage(img);
	})
  root.scene.add(slide);

  var slide2 = new Slide(width, height, 'in');
  var l2 = new THREE.ImageLoader();
	l2.setCrossOrigin('Anonymous');
	l2.load('images/spring.jpg', function(img) {
		slide2.setImage(img);
	})
	
  root.scene.add(slide2);

  var tl = new TimelineMax({repeat:-1, repeatDelay:1.0, yoyo: true});

  tl.add(slide.transition(), 0);
  tl.add(slide2.transition(), 0);

  createTweenScrubber(tl);

  window.addEventListener('keyup', function(e) {
    if (e.keyCode === 80) {
      tl.paused(!tl.paused());
    }
  });
}

////////////////////
// CLASSES
////////////////////

function Slide(width, height, animationPhase) {
  var plane = new THREE.PlaneGeometry(width, height, width * 2, height * 2);

  THREE.BAS.Utils.separateFaces(plane);

  var geometry = new SlideGeometry(plane);

  geometry.bufferUVs();

  var aAnimation = geometry.createAttribute('aAnimation', 2);
  var aStartPosition = geometry.createAttribute('aStartPosition', 3);
  var aControl0 = geometry.createAttribute('aControl0', 3);
  var aControl1 = geometry.createAttribute('aControl1', 3);
  var aEndPosition = geometry.createAttribute('aEndPosition', 3);

  var i, i2, i3, i4, v;

  var minDuration = 0.8;
  var maxDuration = 1.2;
  var maxDelayX = 0.9;
  var maxDelayY = 0.125;
  var stretch = 0.11;

  this.totalDuration = maxDuration + maxDelayX + maxDelayY + stretch;

  var startPosition = new THREE.Vector3();
  var control0 = new THREE.Vector3();
  var control1 = new THREE.Vector3();
  var endPosition = new THREE.Vector3();

  var tempPoint = new THREE.Vector3();

  function getControlPoint0(centroid) {
    var 
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