Introduction:
Help you to combine meshes 、 materials and textures to reduce draw calls at runtime!
Got less draw calls than static and dynamic batching.
Got more resource saving than non-runtime baking.
- Support merging skinned-meshes of same material
- Very simple to use, learn in 1 minutes
- Works with any material and shader
- The most effective solution of combination
- Automaticly chek and configure the shaders
- Runtime combine quickly
- Runtime auto garbage recyling.
- Undo Supported, friendly UIs.
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