...
GameObject g = new GameObject();
g.transform.position = trans1.transform.position;
g.transform.rotation = trans1.transform.rotation;
Vector3 vec3 = g.transform.forward;
Debug.Log(" g.transform.eulerAngles " + g.transform.eulerAngles+"/:"+ trans1.transform.eulerAngles + "/vec3:" + vec3);
Destroy(g);
...
transform.forward;