如何在LINUX上编译运行UE4库中的新环境

在WINDOWS上的UE4中新建工程并将UE4中环境导入

具体操作如下网页所示
https://zhuanlan.zhihu.com/p/336673072

将新建的环境工程拷贝到LINUX系统中

进入UE4启动文件下

cd   ~/UnrealEngine/Engine/Binaries/Linux

运行接下来的步骤

  1. Cleaned the UBlocks project
cd ~/AirSim/Unreal/Environments/Blocks && ./clean.sh
  1. Installed mono-complete for Ubuntu 18.04, which lets you run .exe files on Linux
    https://www.mono-project.com/download/stable/#download-lin
  2. Made some symlinks:
sudo ln -s /usr/bin/mono /bin/mono && sudo ln -s /usr/lib/mono /lib/mono
  1. Ran the following command to rebuild the Blocks project:
 ~/UnrealEngine/Engine/Binaries/ThirdParty/Mono/Linux/bin/mono ~/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project=/home/andrew/AirSim/Unreal/Environments/Blocks/Blocks.uproject -TargetType=Editor -Progress

!!!!注意这里的路径要更换成你自己的UE4启动文件路径。
/home/andrew/AirSim/Unreal/Environments/Blocks/Blocks.uproject

  1. 之后打开UE4
cd ~/UnrealEngine/Engine/Binaries/Linux
./UE4Editor

打开你想要打开的新环境工程文件,会显示
“This project was made with a different version of the Unreal Engine.”
选择 “More Options” > "Skip conversion"就可打开一个新的环境工程了

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