使用递归连续排查坐标周围雷的数量
注意点:
1. 函数需返回与判断“排雷成功”条件相关的值(此处为“last”,即剩余需排查的雷的数量)
2. 展开功能中所排查坐标的合法性,应为1~ROW、1~COL【ROW:布雷棋盘行数,COL:布雷棋盘列数】
int UnfoldMine(char show[ROWS][COLS], char mine[ROWS][COLS], int r, int c, int x, int y, int last)//因排雷成功条件为“last==0”,故需返回last以更新last值
{
int num = CountMine(mine, x, y);
show[x][y] = num + '0';
last--;
if (num == 0)
{
int i = 0;
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
if (i >= 1 && i <= r && j >= 1 && j <= c)//确保展开坐标合法
{
if (show[i][j] == '*')
{
last = UnfoldMine(show, mine, ROW, COL, i, j, last);
}
}
}
}
}
return last;
}
此外,若需将展开部分显示为空白,可考虑使用分支语句,将“show[x][y] = num + '0';”改为“if (num == 0){show[x][y] = ' ';} else{show[x][y] = num + '0';}”:
完整代码
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_NUM 3
void InitBoard(char board[ROWS][COLS], int r, int c, char x)
{
int i = 0;
for (i = 0; i < r; i++)
{
int j = 0;
for (j = 0; j < c; j++)
{
board[i][j] = x;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int r, int c)
{
int i = 0;
printf("----MINESWEEPER----\n");
for (i = 0; i <= c; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= r; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= c; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int r, int c, int num)
{
int m = 0, n = 0;
while (num)
{
m = rand() % r + 1;
n = rand() % c + 1;
if (mine[m][n] == '0')
{
mine[m][n] = '1';
num--;
}
}
}
int CountMine(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
int UnfoldMine(char show[ROWS][COLS], char mine[ROWS][COLS], int r, int c, int x, int y, int last)
{
int num = CountMine(mine, x, y);
show[x][y] = num + '0';
last--;
if (num == 0)
{
int i = 0;
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
if (i >= 1 && i <= r && j >= 1 && j <= c)
{
if (show[i][j] == '*')
{
last = UnfoldMine(show, mine, ROW, COL, i, j, last);
}
}
}
}
}
return last;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int r, int c, int num)
{
int x = 0, y = 0;
int last = ROW * COL - num;
do
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= r && y >= 1 && y <= c)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
printf("布雷情况如下:\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
last = UnfoldMine(show, mine, ROW, COL, x, y, last);
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("该坐标已排查,请重新输入\n");
}
}
else
{
printf("坐标错误,请重新输入\n");
}
} while (last);
if (last == 0)
{
printf("恭喜你,排雷成功!\n");
}
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//展示棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL, EASY_NUM);
//寻找雷
FindMine(mine, show, ROW, COL, EASY_NUM);
}
void menu()
{
printf("*********************\n");
printf("***** 1. PLAY *****\n");
printf("***** 0. EXIT *****\n");
printf("*********************\n");
}
int main()
{
printf("**** 扫雷游戏 ****\n");
srand((unsigned int)time(NULL));
int input = 0;
do {
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
}
} while (input);
return 0;
}