priority_queue 用法
priority_queue
priority_queue 模拟
#include <vector>
namespace sjy
{
template <typename T>
class Less
{
public:
bool operator()(const T& x, const T& y)
{
return x < y;
}
};
template <typename T>
class Greater
{
public:
bool operator()(const T& x, const T& y)
{
return x > y;
}
};
template <typename T, typename Container = vector<T>, typename Compare = Less<T>>
class priority_queue
{
public:
void AdjustUp(int child)
{
Compare com;
int parent = (child - 1) / 2;
while (child > 0)
{
if (com(_con[parent], _con[child]))
{
swap(_con[parent], _con[child]);
child = parent;
parent = (child - 1) / 2;
}
else
{
break;
}
}
}
void AdjustDown(int parent)
{
Compare com;
int child = 2 * parent + 1;
while (child < _con.size())
{
if (child + 1 < _con.size() && com(_con[child], _con[child + 1]))
{
child++;
}
if (com(_con[parent], _con[child]))
{
swap(_con[parent], _con[child]);
parent = child;
child = 2 * parent + 1;
}
else
{
break;
}
}
}
priority_queue()
{}
template <typename InputIterator>
priority_queue(InputIterator first, InputIterator last)
{
while (first != last)
{
_con.push_back(*first);
++first;
}
for (int i = (_con.size() - 1 - 1) / 2; i >= 0; i--)
{
AdjustDown(i);
}
}
void push(const T& x)
{
_con.push_back(x);
AdjustUp(_con.size() - 1);
}
void pop()
{
swap(_con[0], _con[_con.size() - 1]);
_con.pop_back();
AdjustDown(0);
}
const T& top()
{
return _con[0];
}
size_t size()
{
return _con.size();
}
bool empty()
{
return _con.empty();
}
private:
Container _con;
};
}