Java贪吃蛇小游戏

```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.Random;

public class SnakeGame extends JPanel implements ActionListener {

    private final int BOARD_WIDTH = 400;
    private final int BOARD_HEIGHT = 400;
    private final int DOT_SIZE = 10;
    private final int ALL_DOTS = 1600;
    private final int RAND_POS = 39;
    private final int DELAY = 140;

    private final int[] x = new int[ALL_DOTS];
    private final int[] y = new int[ALL_DOTS];

    private int dots;
    private int apple_x;
    private int apple_y;

    private boolean leftDirection = false;
    private boolean rightDirection = true;
    private boolean upDirection = false;
    private boolean downDirection = false;
    private boolean inGame = true;

    private Timer timer;
    private Image ball;
    private Image apple;
    private Image head;

    public SnakeGame() {
        initBoard();
    }

    private void initBoard() {
        setBackground(Color.black);
        setPreferredSize(new Dimension(BOARD_WIDTH, BOARD_HEIGHT));
        loadImages();
        initGame();
        addKeyListener(new TAdapter());
        setFocusable(true);
    }

    private void loadImages() {
        ImageIcon iid = new ImageIcon("src/resources/dot.png");
        ball = iid.getImage();

        ImageIcon iia = new ImageIcon("src/resources/apple.png");
        apple = iia.getImage();

        ImageIcon iih = new ImageIcon("src/resources/head.png");
        head = iih.getImage();
    }

    private void initGame() {
        dots = 3;

        for (int z = 0; z < dots; z++) {
            x[z] = 50 - z * 10;
            y[z] = 50;
        }

        locateApple();

        timer = new Timer(DELAY, this);
        timer.start();
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        doDrawing(g);
    }

    private void doDrawing(Graphics g) {
        if (inGame) {
            g.drawImage(apple, apple_x, apple_y, this);

            for (int z = 0; z < dots; z++) {
                if (z == 0) {
                    g.drawImage(head, x[z], y[z], this);
                } else {
                    g.drawImage(ball, x[z], y[z], this);
                }
            }

            Toolkit.getDefaultToolkit().sync();

        } else {
            gameOver(g);
        }
    }

    private void gameOver(Graphics g) {
        String msg = "Game Over";
        Font small = new Font("Helvetica", Font.BOLD, 14);
        FontMetrics metr = getFontMetrics(small);

        g.setColor(Color.white);
        g.setFont(small);
        g.drawString(msg, (BOARD_WIDTH - metr.stringWidth(msg)) / 2, BOARD_HEIGHT / 2);
    }

    private void checkApple() {
        if ((x[0] == apple_x) && (y[0] == apple_y)) {
            dots++;
            locateApple();
        }
    }

    private void move() {
        for (int z = dots; z > 0; z--) {
            x[z] = x[(z - 1)];
            y[z] = y[(z - 1)];
        }

        if (leftDirection) {
            x[0] -= DOT_SIZE;
        }

        if (rightDirection) {
            x[0] += DOT_SIZE;
        }

        if (upDirection) {
            y[0] -= DOT_SIZE;
        }

        if (downDirection) {
            y[0] += DOT_SIZE;
        }
    }

    private void checkCollision() {
        for (int z = dots; z > 0; z--) {
            if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {
                inGame = false;
            }
        }

        if (y[0] >= BOARD_HEIGHT) {
            inGame = false;
        }

        if (y[0] < 0) {
            inGame = false;
        }

        if (x[0] >= BOARD_WIDTH) {
            inGame = false;
        }

        if (x[0] < 0) {
            inGame = false;
        }

        if (!inGame) {
            timer.stop();
        }
    }

    private void locateApple() {
        Random rand = new Random();
        apple_x = rand.nextInt(RAND_POS) * DOT_SIZE;
        apple_y = rand.nextInt(RAND_POS) * DOT_SIZE;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        if (inGame) {
            checkApple();
            checkCollision();
            move();
        }

        repaint();
    }

    private class TAdapter extends KeyAdapter {

        @Override
        public void keyPressed(KeyEvent e) {
            int key = e.getKeyCode();

            if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
                leftDirection = true;
                upDirection = false;
                downDirection = false;
            }

            if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
                rightDirection = true;
                upDirection = false;
                downDirection = false;
            }

            if ((key == KeyEvent.VK_UP) && (!downDirection)) {
                upDirection = true;
                rightDirection = false;
                leftDirection = false;
            }

            if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
                downDirection = true;
                rightDirection = false;
                leftDirection = false;
            }
        }
    }
}
```

准备三张图片(dot.png,apple.png,head.png),放在src/resources/目录下。

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