目录
1.1定义一个线程池结构体变量pool,并初始化结构体pool的各变量;
1.3每个线程创建后,即执行线程处理函数thread_routine(获取、释放互斥锁)——与“流程2.2加入任务”对应;
1.创建并初始化线程池
pool_init (thread_num);/*创建线程池,线程池中最多有thread_num个活动线程*/
void pool_init (int max_thread_num)
{
int i = 0;
pool = (Cthread_pool *) malloc (sizeof (Cthread_pool));
pthread_mutex_init (&(pool->queue_lock), NULL);
/*初始化条件变量*/
pthread_cond_init (&(pool->queue_ready), NULL);
pool->queue_head = NULL; //等待任务链表为空
pool->max_thread_num = max_thread_num;
pool->cur_task_size = 0;
pool->shutdown = 0;
pool->threadid = (pthread_t *) malloc (max_thread_num * sizeof (pthread_t));
for (i = 0; i < max_thread_num; i++) //3
{
pthread_create (&(pool->threadid[i]), NULL, thread_routine, NULL); //创建线程
}
}
1.1定义一个线程池结构体变量pool,并初始化结构体pool的各变量;
/*线程池结构*/
typedef struct
{
pthread_mutex_t queue_lock;
pthread_cond_t queue_ready;
/*链表结构,线程池中所有等待任务7*/
Cthread_task *queue_head;
/*是否销毁线程池*/
int shutdown;
pthread_t *threadid;
/*线程池中线程数目3*/
int max_thread_num;
/*当前等待的任务数*/
int cur_task_size;
} Cthread_pool;
1.2接着,创建thread_num个线程;
for (i = 0; i < thread_num; i++) //3
{
pthread_create (&(pool->threadid[i]), NULL, thread_routine, NULL); //创建线程
}
1.3每个线程创建后,即执行线程处理函数thread_routine(获取、释放互斥锁)
处理三种工作模式:
a.无任务,线程等待;
b.销毁线程池;
c.有任务,处理任务,并更新当前任务信息。
void * thread_routine (void *arg)
{
printf ("starting thread 0x%x\n", pthread_self ());
while (1)
{
pthread_mutex_lock (&(pool->queue_lock)); //获取互斥锁
while (pool->cur_task_size == 0 && !pool->shutdown) //当前没有任务,线程池处于非关闭
{
printf ("thread 0x%x is waiting\n", pthread_self ());
pthread_cond_wait (&(pool->queue_ready), &(pool->queue_lock)); //线程等待,信号来之前解锁,来之后加锁;
}
/*线程池要销毁了*/
if (pool->shutdown)
{
/*遇到break,continue,return等跳转语句,千万不要忘记先解锁*/
pthread_mutex_unlock (&(pool->queue_lock));
printf ("thread 0x%x will exit\n", pthread_self ());
pthread_exit (NULL);
}
printf ("thread 0x%x is starting to work\n", pthread_self ());
/*待处理任务减1,并取出链表中的头元素*/
pool->cur_task_size--; //等待任务-1
Cthread_task *task = pool->queue_head; //取第一个任务处理
pool->queue_head = task->next; //链表头指向下一个任务
pthread_mutex_unlock (&(pool->queue_lock));
/*调用回调函数,执行任务*/
(*(task->process)) (task->arg);
free (task);
task = NULL;
}
/*这一句应该是不可达的*/
pthread_exit (NULL);
}
2.分配线程池任务
2.1指明任务,并分配任务;
/*任务具体工作*/
void * myprocess (void *arg)
{
printf ("threadid is 0x%x, working on task %d\n", pthread_self (),*(int *) arg);
sleep (1);/*休息一秒,延长任务的执行时间*/
return NULL;
}
/*连续向池中投入10个任务*/
int *workingnum = (int *) malloc (sizeof (int) * 10);
int i;
for (i = 0; i < 10; i++)
{
workingnum[i] = i;
pool_add_task (myprocess, &workingnum[i]);
}
2.2加入任务、唤醒线程(获取、释放互斥锁);
a.构造一个任务,并完善任务信息;
b.将任务加入当前任务队列,若当前无任务则此任务作为任务队列的头;
c.唤醒任务(与“流程1.3执行thread_routine函数”对应)。
/*向线程池中加入任务*/
int pool_add_task (void *(*process) (void *arg), void *arg)
{
/*构造一个新任务 初始化*/
Cthread_task *task = (Cthread_task *) malloc (sizeof (Cthread_task));
task->process = process;
task->arg = arg;
task->next = NULL;
pthread_mutex_lock (&(pool->queue_lock));
/*将任务加入到等待队列中 加到链表尾部或空成员中*/
Cthread_task *member = pool->queue_head;
if (member != NULL)
{
while (member->next != NULL)
member = member->next;
member->next = task;
}
else
{
pool->queue_head = task;
}
pool->cur_task_size++;
pthread_mutex_unlock (&(pool->queue_lock));
pthread_cond_signal (&(pool->queue_ready)); //唤醒线程
return 0;
}
3.等待任务完成
/*等待所有任务完成*/
sleep (5);
4.销毁线程池
/*销毁线程池,等待队列中的任务不会再被执行,但是正在运行的线程会一直
把任务运行完后再退出*/
int pool_destroy ()
{
if (pool->shutdown)
return -1;/*防止两次调用*/
pool->shutdown = 1;
/*唤醒所有等待线程,线程池要销毁了*/
pthread_cond_broadcast (&(pool->queue_ready));
/*阻塞等待线程退出,否则就成僵尸了*/
int i;
for (i = 0; i < pool->max_thread_num; i++)
pthread_join (pool->threadid[i], NULL);
free (pool->threadid);
/*销毁等待队列*/
Cthread_task *head = NULL;
while (pool->queue_head != NULL)
{
head = pool->queue_head;
pool->queue_head = pool->queue_head->next;
free (head);
}
/*条件变量和互斥量也别忘了销毁*/
pthread_mutex_destroy(&(pool->queue_lock));
pthread_cond_destroy(&(pool->queue_ready));
free (pool);
/*销毁后指针置空是个好习惯*/
pool=NULL;
return 0;
}