unity 单独设置材质属性块

using UnityEngine;

public class MBP_Demo : MonoBehaviour {
    public GameObject gameObj0;
    public GameObject gameObj1;
    
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start() {
        MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();
        Renderer renderer0 = gameObj0.GetComponent<Renderer>();
        renderer0.GetPropertyBlock(propertyBlock);
        propertyBlock.SetColor("_Color", Color.red);
        renderer0.SetPropertyBlock(propertyBlock);

        Renderer renderer1 = gameObj1.GetComponent<Renderer>();
        renderer1.GetPropertyBlock(propertyBlock);
        propertyBlock.SetColor("_Color", Color.green);
        renderer1.SetPropertyBlock(propertyBlock);

    }

    // Update is called once per frame
    void Update() {

    }
}
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