VRTK_Pointer //脚本
ExecuteSelectionButtonAction()
if (pointerRendererDestinationHit.transform && IsPointerActive() && pointerRenderer.ValidPlayArea() && !PointerActivatesUseAction(pointerInteractableObject) && pointerRenderer.IsValidCollision()&& pointerRendererDestinationHit.collider.gameObject.name!="ST")
VRTK_BezierPointerRenderer//脚本
SetPointerCursor()
if (controllingPointer != null && destinationHit.transform&& destinationHit.collider.name!="ST")