1.定义变量
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<title>Document</title>
</head>
<body>
<script>
{
// 定义变量
var a =1;
let b =2;
}
console.log(a)
console.log(b) //b在代码块中定义只能在代码块中使用不能在外边使用
// var定义可以声明多次
// let定义只能声明一次
var m = 1;
var m = 2;
// let n = 10;
// let n = 20;
console.log(m)
console.log(n)
</script>
</body>
</html>
2声明对象
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<title>Document</title>
</head>
<body>
<script>
// 传统方式定义一个对象
const name="lucy"
const age =20
const user1={name:name ,age:age}
console.log(user1)
// es6 语法 直接取值
const user2={name ,age}
console.log(user2)
</script>
</body>
</html>
3定义常量
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<body>
<script>
// const定义常量
// 常量定义了就不可以改变
const PI="3.14"
// PI = 3
// const MY
</script>
</body>
</html>
4定义常量const
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<title>Document</title>
</head>
<body>
<script>
const PI="3.14"
PI=3
// 必须赋值
const MY=2
</script>
</body>
</html>
5模板字符串
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<title>Document</title>
</head>
<body>
<!-- 模板字符串 直接用$来取值 模板中可以直接进行换行操作 -->
<script>
let name = "Lucy"
let age=20
let info = `My name is ${name},
I am ${age+1}`
console.log(info)
</script>
</body>
</html>
6对象拓展运算符
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</head>
<body>
<script>
// 对象复制
// 相当于复制上边的值someone1直接获取person1的值
let person1={name:"Amy",age:15}
let someone1 ={ ...person1}
console.log(someone1)
// 2.合并对象 合并两个的值
let name ={name:"Amy"}
let age ={age:15}
let person2={...age,...name}
console.log(person2)
</script>
</body>
</html>
7箭头函数
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<body>
<!-- 多用于匿名函数的定义
参数=>函数体
-->
<script>
// 传统方式
// var f1 =function(a){
// return a
// }
// console.log(f1(3))
// es6 使用箭头函数定义
// 参数=》函数体
var f2 =(a)=>a
console.log(f2(4))
// 多个参数
var f3=function(m,n,b){
return m=+n+b
}
// es6 箭头函数
var f4 =(m,n,b)=>m+n+b
console.log(f4(4,1,2))
</script>
</body>
</html>
8解构赋值
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<script>
let a =1,b=2,c=3
console.log(a,b,c)
// ES6
let[x ,y ,z]=[1,2,3]
console.log(x,y,z)
// 对象解构
let user={name:'helen',age:18}
// 传统
let name1 =user.name
let age1 =user.age
console.log(name1,age1)
// ES6
let{name,age}=user //注意:结构的变量必须是user中的属性
console.log(user)
</script>
</body>
</html>