#include <glad/glad.h>//glad必须在glfw头文件之前包含
#include <GLFW/glfw3.h>
#include <iostream>
void frameBufferSizeCallbakc(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
std::cout << width << "," << height << std::endl;
}
void glfwKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
}
int main
(四)opengl函数加载和错误处理
于 2024-06-28 18:57:09 首次发布