using System;
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
public static class OpenFolder
{
[MenuItem("Tools/Open Folder/Data Path", false, 10)]
public static void OpenFolderDataPath()
{
Execute(Application.dataPath);
}
[MenuItem("Tools/Open Folder/Persistent Data Path", false, 11)]
public static void OpenFolderPersistentDataPath()
{
Execute(Application.persistentDataPath);
}
[MenuItem("Tools/Open Folder/Streaming Assets Path", false, 12)]
public static void OpenFolderStreamingAssetsPath()
{
Execute(Application.streamingAssetsPath);
}
[MenuItem("Tools/Open Folder/Temporary Cache Path", false, 13)]
public static void OpenFolderTemporaryCachePath()
{
Execute(Application.temporaryCachePath);
}
public static void Execute(string folder)
{
folder = string.Format("\"{0}\"", folder);
switch (Application.platform)
{
case RuntimePlatform.WindowsEditor:
Process.Start("Explorer.exe", folder.Replace('/', '\\'));
break;
case RuntimePlatform.OSXEditor:
Process.Start("open", folder);
break;
default:
throw new Exception(string.Format("Not support open folder on '{0}' platform.",
Application.platform.ToString()));
}
}
}