简介:
紧接上文,本文将用一个不包含顶点shader和片元shader的最小模型讲述如何把通过EGL创建的OpenGL ES环境渲染后的结果进行提取,单纯输出一片铺满视口的红色的像素。
EGL环境创建逻辑:
先看完整代码:
package com.cjztest.glOffscreenProcess.demo0
import android.content.Context
import android.opengl.EGL14
import android.opengl.EGLConfig
import android.opengl.EGLContext
import android.opengl.EGLDisplay
import android.opengl.EGLSurface
import android.util.DisplayMetrics
import android.view.WindowManager
/**以指定的大小产生EGLContext、EGLDisplay对象,并把OpenGL ES渲染管线的内容输出到EGLDisplay中*/
class EGLMaker : Object {
protected var mEGLDisplay: EGLDisplay? = null
protected var mEGLConfig: EGLConfig? = null
protected var mEGLContext: EGLContext? = null
protected var mEGLSurface: EGLSurface? = null
protected var mEglStatus: EglStatus = EglStatus.INVALID
protected var mContext: Context? = null
private var mRenderer: IRenderer? = null
protected var mWidth: Int = 0
protected var mHeight: Int = 0
var mIsCreated = false
// EGLConfig参数
private val mEGLConfigAttrs = intArrayOf(
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_ALPHA_SIZE, 8,
EGL14.EGL_DEPTH_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE,
EGL14.EGL_OPENGL_ES2_BIT,
EGL14.EGL_NONE
)
enum class EglStatus {
INVALID, INITIALIZED, CREATED, CHANGED, DRAW;
val isValid: Boolean
get() = this != INVALID
}
// 渲染器接口
interface IRenderer {
fun onSurfaceCreated()
fun onSurfaceChanged(width: Int, height: Int)
fun onDrawFrame()
}
fun setRenderer(renderer: IRenderer) {
mRenderer = renderer
}
// EGLContext参数
private val mEGLContextAttrs = intArrayOf(EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE)
/**以当前window宽高创建EGLDisplay**/
constructor(context: Context) {
mContext = context
val mWindowManager = mContext!!.getSystemService(Context.WINDOW_SERVICE) as WindowManager
val displayMetrics = DisplayMetrics()
mWindowManager.defaultDisplay.getRealMetrics(displayMetrics)
mWidth = displayMetrics.widthPixels
mHeight = displayMetrics.heightPixels
createEGLEnv()
}
/** 以指定宽高创建EGLDisplay**/
constructor(context: Context, width: Int, height: Int) {
mContext = context
mWidth = width
mHeight = height
createEGLEnv()
}
// 创建EGL环境
fun createEGLEnv() : Boolean {
if (mIsCreated) {
return true
}
//1.创建EGLDisplay
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY)
val versions = IntArra