玩过抖音的人应该都知道抖音的点赞效果挺酷炫的,而作为码农我们一定想知道它是怎么实现的。先上效果图:
实现原理非常的简单,直接上代码:
/**
* Created by csc on 2018/6/11.
* information:仿抖音点赞功能
*/
class Love(context: Context) :RelativeLayout(context){
var mContext:Context?=null
//动画中随机❤的旋转角度
var num = floatArrayOf(-35f, -25f, 0f, 25f, 35f)
//用来判断是否是连续的点击事件
private val mHits = LongArray(3)
constructor(context: Context,attrs: AttributeSet): this(context) {
mContext=context
}
override fun onTouchEvent(event: MotionEvent?): Boolean {
System.arraycopy(mHits,1,mHits,0,mHits.size-1)
mHits[mHits.size-1]=SystemClock.uptimeMillis()
//用这个来判断是否是3击事件,判断数组中pos=2的点击事件的时间与数组中pos=0的点击事件的时间差值是否小于500,若是小于500认为是3击事件,这时需要绘制爱心图片
if (mHits[0] >= (SystemClock.uptimeMillis() - 500)){
//点击是触发心形的图片add到整个view中,然后执行动画
//有连续触摸的时候,创建一个展示心形的图片
var iv:ImageView= ImageView(mContext)
//设置展示的位置,需要在手指触摸的位置上方,即触摸点是心形的右下角的位置
var lp:LayoutParams= LayoutParams(300,300)
lp.leftMargin=(event?.x!! - 150F).toInt()
lp.topMargin=(event?.y!! - 300F).toInt()
//设置图片资源
iv.setImageDrawable(resources.getDrawable(R.drawable.heart_red))
iv.layoutParams=lp
//把IV添加到父布局当中
addView(iv)
//设置控件的动画
var animatorSet:AnimatorSet= AnimatorSet()
animatorSet.play(
//缩放动画,X轴2倍缩小至0.9倍
scaleAni(iv, "scaleX", 2f, 0.9f, 100, 0))
//缩放动画,Y轴2倍缩放至0.9倍
.with(scaleAni(iv, "scaleY", 2f, 0.9f, 100, 0))
//旋转动画,随机旋转角
.with(rotation(iv, 0, 0, num[Random().nextInt(4)]))
//渐变透明动画,透明度从0-1
.with(alphaAni(iv, 0F, 1F, 100, 0))
//缩放动画,X轴0.9倍缩小至
.with(scaleAni(iv, "scaleX", 0.9f, 1F, 50, 150))
//缩放动画,Y轴0.9倍缩放至
.with(scaleAni(iv, "scaleY", 0.9f, 1F, 50, 150))
//位移动画,Y轴从0上移至600
.with(translationY(iv, 0F, -600F, 800, 400))
//透明动画,从1-0
.with(alphaAni(iv, 1F, 0F, 300, 400))
//缩放动画,X轴1至3倍
.with(scaleAni(iv, "scaleX", 1F, 3f, 700, 400))
//缩放动画,Y轴1至3倍
.with(scaleAni(iv, "scaleY", 1F, 3f, 700, 400))
//开始动画
animatorSet.start()
//设置动画结束监听
animatorSet.addListener(object : AnimatorListenerAdapter(){
override fun onAnimationEnd(animation: Animator?) {
super.onAnimationEnd(animation)
//当动画结束以后,需要把控件从父布局移除
removeViewInLayout(iv)
}
})
}
return super.onTouchEvent(event)
}
fun scaleAni(view:View,propertyName:String,from:Float,to:Float,time:Long,delayTime:Long):ObjectAnimator{
val ani:ObjectAnimator= ObjectAnimator.ofFloat(view,propertyName,from,to)
ani.interpolator=LinearInterpolator()
ani.startDelay=delayTime
ani.duration=time
return ani
}
fun translationX(view:View,from:Float,to:Float,time:Long,delayTime:Long):ObjectAnimator{
val ani:ObjectAnimator= ObjectAnimator.ofFloat(view,"translationX",from,to)
ani.interpolator=LinearInterpolator()
ani.startDelay=delayTime
ani.duration=time
return ani
}
fun translationY(view:View,from:Float,to:Float,time:Long,delayTime:Long):ObjectAnimator{
val ani:ObjectAnimator= ObjectAnimator.ofFloat(view,"translationY",from,to)
ani.interpolator=LinearInterpolator()
ani.startDelay=delayTime
ani.duration=time
return ani
}
fun alphaAni(view:View,from:Float,to:Float,time:Long,delayTime:Long):ObjectAnimator{
val ani=ObjectAnimator.ofFloat(view,"alpha",from,to)
ani.interpolator=LinearInterpolator()
ani.startDelay=delayTime
ani.duration=time
return ani
}
fun rotation(view: View, time: Long, delayTime: Long, vararg values: Float): ObjectAnimator {
val ani = ObjectAnimator.ofFloat(view, "rotation", *values)
ani.duration = time
ani.startDelay = delayTime
ani.interpolator = TimeInterpolator { input -> input }
return ani
}
}
OK,这样就完成了。是不是很easy!