仿抖音点赞效果

玩过抖音的人应该都知道抖音的点赞效果挺酷炫的,而作为码农我们一定想知道它是怎么实现的。先上效果图:

实现原理非常的简单,直接上代码:

/**
 * Created by csc on 2018/6/11.
 * information:仿抖音点赞功能
 */

class Love(context: Context) :RelativeLayout(context){
    var mContext:Context?=null
    //动画中随机❤的旋转角度
    var num = floatArrayOf(-35f, -25f, 0f, 25f, 35f)

    //用来判断是否是连续的点击事件
    private val mHits = LongArray(3)

    constructor(context: Context,attrs: AttributeSet): this(context) {
        mContext=context
    }


    override fun onTouchEvent(event: MotionEvent?): Boolean {

        System.arraycopy(mHits,1,mHits,0,mHits.size-1)
        mHits[mHits.size-1]=SystemClock.uptimeMillis()

        //用这个来判断是否是3击事件,判断数组中pos=2的点击事件的时间与数组中pos=0的点击事件的时间差值是否小于500,若是小于500认为是3击事件,这时需要绘制爱心图片
        if (mHits[0] >= (SystemClock.uptimeMillis() - 500)){
            //点击是触发心形的图片add到整个view中,然后执行动画

            //有连续触摸的时候,创建一个展示心形的图片
            var iv:ImageView= ImageView(mContext)

            //设置展示的位置,需要在手指触摸的位置上方,即触摸点是心形的右下角的位置
            var lp:LayoutParams= LayoutParams(300,300)
            lp.leftMargin=(event?.x!! - 150F).toInt()
            lp.topMargin=(event?.y!! - 300F).toInt()
            //设置图片资源
            iv.setImageDrawable(resources.getDrawable(R.drawable.heart_red))
            iv.layoutParams=lp

            //把IV添加到父布局当中
            addView(iv)

            //设置控件的动画
            var animatorSet:AnimatorSet= AnimatorSet()
            animatorSet.play(
                    //缩放动画,X轴2倍缩小至0.9倍
                    scaleAni(iv, "scaleX", 2f, 0.9f, 100, 0))
                    //缩放动画,Y轴2倍缩放至0.9倍
                    .with(scaleAni(iv, "scaleY", 2f, 0.9f, 100, 0))
                    //旋转动画,随机旋转角
                    .with(rotation(iv, 0, 0, num[Random().nextInt(4)]))
                    //渐变透明动画,透明度从0-1
                    .with(alphaAni(iv, 0F, 1F, 100, 0))
                    //缩放动画,X轴0.9倍缩小至
                    .with(scaleAni(iv, "scaleX", 0.9f, 1F, 50, 150))
                    //缩放动画,Y轴0.9倍缩放至
                    .with(scaleAni(iv, "scaleY", 0.9f, 1F, 50, 150))
                    //位移动画,Y轴从0上移至600
                    .with(translationY(iv, 0F, -600F, 800, 400))
                    //透明动画,从1-0
                    .with(alphaAni(iv, 1F, 0F, 300, 400))
                    //缩放动画,X轴1至3倍
                    .with(scaleAni(iv, "scaleX", 1F, 3f, 700, 400))
                    //缩放动画,Y轴1至3倍
                    .with(scaleAni(iv, "scaleY", 1F, 3f, 700, 400))


            //开始动画
            animatorSet.start()
            //设置动画结束监听
            animatorSet.addListener(object : AnimatorListenerAdapter(){
                override fun onAnimationEnd(animation: Animator?) {
                    super.onAnimationEnd(animation)

                    //当动画结束以后,需要把控件从父布局移除
                    removeViewInLayout(iv)
                }
            })

            }

        return super.onTouchEvent(event)

    }


     fun scaleAni(view:View,propertyName:String,from:Float,to:Float,time:Long,delayTime:Long):ObjectAnimator{
        val ani:ObjectAnimator= ObjectAnimator.ofFloat(view,propertyName,from,to)
         ani.interpolator=LinearInterpolator()
         ani.startDelay=delayTime
         ani.duration=time
        return ani
    }

    fun translationX(view:View,from:Float,to:Float,time:Long,delayTime:Long):ObjectAnimator{
        val ani:ObjectAnimator= ObjectAnimator.ofFloat(view,"translationX",from,to)
        ani.interpolator=LinearInterpolator()
        ani.startDelay=delayTime
        ani.duration=time
        return ani
    }

    fun translationY(view:View,from:Float,to:Float,time:Long,delayTime:Long):ObjectAnimator{
        val ani:ObjectAnimator= ObjectAnimator.ofFloat(view,"translationY",from,to)
        ani.interpolator=LinearInterpolator()
        ani.startDelay=delayTime
        ani.duration=time
        return ani
    }

    fun alphaAni(view:View,from:Float,to:Float,time:Long,delayTime:Long):ObjectAnimator{
        val ani=ObjectAnimator.ofFloat(view,"alpha",from,to)
        ani.interpolator=LinearInterpolator()
        ani.startDelay=delayTime
        ani.duration=time
        return ani
    }

    fun rotation(view: View, time: Long, delayTime: Long, vararg values: Float): ObjectAnimator {
        val ani = ObjectAnimator.ofFloat(view, "rotation", *values)
        ani.duration = time
        ani.startDelay = delayTime
        ani.interpolator = TimeInterpolator { input -> input }
        return ani
    }

}
OK,这样就完成了。是不是很easy!
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