SharePoint中的文件下载(.Net文件下载,支持大文件)

本文详细介绍了在SharePoint环境中实现文件下载的具体方法,通过使用文件流的方式绕过了因文件存储于数据库中而无法直接访问的问题。文章提供了从普通文件系统下载到针对SharePoint的定制代码,展示了如何打开文件流、读取数据并将其发送到客户端。

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今天折腾了一天,就在折腾这个下载.由于SharePoint中的文件都是存在数据库中的,没有实体路径,导致好多种方式的文件下载不能用,只能使用写出文件流的方式来下载,进过百般折腾后找到以下代码,在此作为记录

下面是原始代码:

 System.IO.Stream iStream = null;
 
 // Buffer to read 10K bytes in chunk:
 byte[] buffer = new Byte[10000];
 
 // Length of the file:
 int length;
 
 // Total bytes to read:
 long dataToRead;
 
 // Identify the file to download including its path.
 string filepath = "DownloadFileName";
 
 // Identify the file name.
 string filename = System.IO.Path.GetFileName(filepath);
 
 try {
     // Open the file.
     iStream = new System.IO.FileStream(filepath, System.IO.FileMode.Open,
     System.IO.FileAccess.Read, System.IO.FileShare.Read);
 
 
     // Total bytes to read:
     dataToRead = iStream.Length;
 
     Response.ContentType = "application/octet-stream";
     Response.AddHeader("Content-Disposition", "attachment; filename=" + filename);
 
     // Read the bytes.
     while (dataToRead > 0) {
         // Verify that the client is connected.
         if (Response.IsClientConnected) {
             // Read the data in buffer.
             length = iStream.Read(buffer, 0, 10000);
 
             // Write the data to the current output stream.
             Response.OutputStream.Write(buffer, 0, length);
 
             // Flush the data to the HTML output.
             Response.Flush();
 
             buffer = new Byte[10000];
             dataToRead = dataToRead - length;
         } else {
             //prevent infinite loop if user disconnects
             dataToRead = -1;
         }
     }
 } catch (Exception ex) {
     // Trap the error, if any.
     Response.Write("Error : " + ex.Message);
 } finally {
     if (iStream != null) {
         //Close the file.
         iStream.Close();
     }
 }

 

以下是修改过的SharePoint代码:

 System.IO.Stream iStream = null;
 
 // Buffer to read 10K bytes in chunk:
 byte[] buffer = new Byte[10000];
 SPFile file = SPContext.Current.Web.GetFile("FileGuid Or FileUrl");
 // Length of the file:
 int length;
 
 // Total bytes to read:
 long dataToRead;
 
 
 
 
 // Identify the file name.
 string filename = file.Name;
 
 try {
     // Open the file.
     iStream = file.OpenBinaryStream();
     
  
 
     // Total bytes to read:
     dataToRead = file.Length;
 
     Response.ContentType = "application/octet-stream";
     Response.AddHeader("Content-Disposition", "attachment; filename=" + HttpUtility.UrlEncode(file. Name, Syste m.Text.Encoding.UTF8));
 
     // Read the bytes.
     while (dataToRead > 0) {
         // Verify that the client is connected.
         if (Response.IsClientConnected) {
             // Read the data in buffer.
             length = iStream.Read(buffer, 0, 10000);
 
             // Write the data to the current output stream.
             Response.OutputStream.Write(buffer, 0, length);
 
             // Flush the data to the HTML output.
             Response.Flush();
 
             buffer = new Byte[10000];
             dataToRead = dataToRead - length;
         } else {
             //prevent infinite loop if user disconnects
             dataToRead = -1;
         }
     }
 } catch (Exception ex) {
     // Trap the error, if any.
     Response.Write("Error : " + ex.Message);
 } finally {
     if (iStream != null) {
         //Close the file.
         iStream.Close();
     }
 }

 

转载于:https://www.cnblogs.com/masahiro/archive/2011/11/04/10130412.html

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