效果
最近要做个产品展示的案例,突然想到之前看到的一个汽车商业案例,点击不同的颜色车漆很顺滑的过渡到目标颜色,非常炫酷,于是就想着实现一下,废话不多说,先来看效果。
实现过程
要实现这种效果肯定得整shader,我对shader是一窍不通,没办法只能去问chatgpt,给出了这样的代码;
Shader "Custom/GradientShader"
{
Properties
{
_Center ("Center", Vector) = (0,0,0,0)
_Color1 ("Color 1", Color) = (1,1,1,1)
_Color2 ("Color 2", Color) = (0,0,0,1)
_Radius ("Radius", Float) = 0.0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
float4 _Center;
fixed4 _Color1;
fixed4 _Color2;
float _Radius;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float dist = distance(i.uv, _Center.xy);
float t = smoothstep(0.0, 1.0, dist / _Radius);
return lerp(_Color1, _Color2, t);
}