简介
双向链表,线程不安全,在内存中不连续存储,不仅实现了List接口,也实现了Deque接口;
transient Node first;头结点
transient Node last;尾节点
插入操作:
add(E e):在链表尾节点后插入新的节点,作为尾结点;
public boolean add(E e) {
linkLast(e);
return true;
}
void linkLast(E e) {
final Node<E> l = last;
//创建一个新节点,并且其prev引用指向尾结点;
final Node<E> newNode = new Node<>(l, e, null);
//尾结点重新赋值
last = newNode;
//如果原尾结点为null,说明头结点first也是null,为first节点赋值;
if (l == null)
first = newNode;
//原尾节点不为null,将其next引用指向newNode节点;
else
l.next = newNode;
size++;
modCount++;
}
add(int index, E element):在指定位置插入新节点;
public void add(int index, E element) {
//index越界判断;
checkPositionIndex(index);
//如果是在链表节点后插入新节点,和add(E e)操作一样;
if (index == size)
linkLast(element);
else
//先找到index对应的节点x,再在x节点前插入新节点;
linkBefore(element, node(index));
}
//index小于size/2,则从链表头结点向后遍历,查找对应节点;否则从链表尾结点向前遍历查找对应节点;
Node<E> node(int index) {
// assert isElementIndex(index);
if (index < (size >> 1)) {
//index 为0是直接返回first节点;
Node<E> x = first;
for (int i = 0; i < index; i++)
x = x.next;
return x;
} else {
Node<E> x = last;
for (int i = size - 1; i > index; i--)
x = x.prev;
return x;
}
}
//在节点succ之前插入新的节点;
void linkBefore(E e, Node<E> succ) {
// assert succ != null;
//得到succ节点的上一个节点pred;
final Node<E> pred = succ.prev;
//创建新的节点,其pred引用指向pred,succ节点指向succ节点;
final Node<E> newNode = new Node<>(pred, e, succ);
//succ节点的prev引用指向newNode;
succ.prev = newNode;
//pred为null说明在链表头结点之前插入新节点;将头结点first重新赋值;pred不为null,将节点pred的next引用指向newNode;
if (pred == null)
first = newNode;
else
pred.next = newNode;
size++;
modCount++;
}
addFirst():插入新节点,作为头结点;
public void addFirst(E e) {
linkFirst(e);
}
private void linkFirst(E e) {
final Node<E> f = first;
//创建一个新节点,其next引用指向头结点;
final Node<E> newNode = new Node<>(null, e, f);
//将头结点重新赋值;
first = newNode;
//原头结点为null,说明last节点也是null,为last节点赋值;原头结点不为空,将其pred引用指向newNode;
if (f == null)
last = newNode;
else
f.prev = newNode;
size++;
modCount++;
}
addLast():和add(E e)完全一样;
public void addLast(E e) {
linkLast(e);
}
addAll():在链表尾结点后添加;
public boolean addAll(Collection<? extends E> c) {
return addAll(size, c);
}
public boolean addAll(int index, Collection<? extends E> c) {
checkPositionIndex(index);
Object[] a = c.toArray();
int numNew = a.length;
//空数组,则直接返回;
if (numNew == 0)
return false;
Node<E> pred, succ;
//index == size 则意味在尾结点后插入新节点;不等,则在index对应节点前,插入;
if (index == size) {
succ = null;
pred = last;
} else {
succ = node(index);
pred = succ.prev;
}
//遍历数组a;
for (Object o : a) {
@SuppressWarnings("unchecked") E e = (E) o;
//创建新节点,其pred引用指向pred节点;
Node<E> newNode = new Node<>(pred, e, null);
//如果pred节点为null,说明succ节点为头结点,重新为first节点赋值;pred不为null,将pred节点的next引用指向newNode;
if (pred == null)
first = newNode;
else
pred.next = newNode;
//为pred重新赋值;
pred = newNode;
}
//succ节点为null,说明是在尾结点后插入新节点,为last节点重新赋值;succ不为null,将pred节点的next引用指向succ,succ节点的pred引用指向pred节点;
if (succ == null) {
last = pred;
} else {
pred.next = succ;
succ.prev = pred;
}
size += numNew;
modCount++;
return true;
}
以上就是插入的主要操作过程;
查询和修改操作
查询操作:get():
public E get(int index) {
先进行index校验,是否满足index>=0 && index<size;再根据index遍历找到对应节点,返回该节点存储的元素值;
checkElementIndex(index);
return node(index).item;
}
public E getFirst() {
final Node<E> f = first;
if (f == null)
throw new NoSuchElementException();
return f.item;
}
public E getLast() {
final Node<E> l = last;
if (l == null)
throw new NoSuchElementException();
return l.item;
}
改操作:重新赋值;
public E set(int index, E element) {
checkElementIndex(index);
Node<E> x = node(index);
E oldVal = x.item;
x.item = element;
return oldVal;
}
删除操作:
remove():默认从头结点开始删除;
public E remove() {
return removeFirst();
}
public E removeFirst() {
final Node<E> f = first;
if (f == null)
throw new NoSuchElementException();
return unlinkFirst(f);
}
private E unlinkFirst(Node<E> f) {
// assert f == first && f != null;
//获取头节点对应的值;
final E element = f.item;
//获取头结点的下一个节点;
final Node<E> next = f.next;
f.item = null;
f.next = null; // help GC
//重新为first节点赋值;
first = next;
//如果next节点为null,说明删除前该链表只有一个节点,则将last节点也制null;否则,将next节点的pred引用制null;
if (next == null)
last = null;
else
next.prev = null;
size--;
modCount++;
return element;
}
removeLast():删除尾结点;
public E removeLast() {
final Node<E> l = last;
if (l == null)
throw new NoSuchElementException();
return unlinkLast(l);
}
private E unlinkLast(Node<E> l) {
// assert l == last && l != null;
final E element = l.item;
//找到尾结点的上一个节点;
final Node<E> prev = l.prev;
l.item = null;
l.prev = null; // help GC
//为last节点重新赋值;
last = prev;
//如果pred节点为null,说明链表再删除之前只有一个节点,为first节点重新赋值为null;否则,将prev节点的next引用制null;
if (prev == null)
first = null;
else
prev.next = null;
size--;
modCount++;
return element;
}
remove(Object o):删除链表中第一次出现的指定对象;
public boolean remove(Object o) {
//遍历找到指定对象对应的节点;
if (o == null) {
for (Node<E> x = first; x != null; x = x.next) {
if (x.item == null) {
unlink(x);
return true;
}
}
} else {
for (Node<E> x = first; x != null; x = x.next) {
if (o.equals(x.item)) {
unlink(x);
return true;
}
}
}
return false;
}
E unlink(Node<E> x) {
// assert x != null;
//获取当前节点x的 对应的值,下一个节点next,上一个节点prev;
final E element = x.item;
final Node<E> next = x.next;
final Node<E> prev = x.prev;
//节点prev为null,说明当前x是头结点,重新为first节点赋值;不为null,将prev节点的next引用指向next节点,并将x节点的prev引用制null;
if (prev == null) {
first = next;
} else {
prev.next = next;
x.prev = null;
}
//节点next为null,说明当前节点x是尾结点,重新为last节点赋值;不为null,将next节点的prev引用指向prev节点,并将x节点的next引用制null;
if (next == null) {
last = prev;
} else {
next.prev = prev;
x.next = null;
}
//将x节点对应的值制null;
x.item = null;
size--;
modCount++;
return element;
}
总结
插入和删除效率:插入,删除头尾节点的时候,效率为O(1);为中间节点的时候为O(n);
查询:查询头尾节点时,效率为O(1),为中间节点时为O(n);
根据index插入时,都要调用node(index)找到对应的node;在进行具体操作;
就LinkedList本身来说,增删改查各种操作效率接近;
ArrayList 和 LinkedList相比较;
ArrayList 查询快,增删慢(可能多次移动数组(即扩容,增删));
LinkedList 查询慢(需要遍历),增删快;
如有问题,请多指教,谢谢!