Unreal Engine 4 编辑器脚本工具插件使用指南

Unreal Engine 4 编辑器脚本工具插件使用指南

UE4-EditorScriptingToolsPlugin Extend and customize some part the Unreal Editor using Blueprints. The plugin comes with some basic tools samples. UE4-EditorScriptingToolsPlugin 项目地址: https://gitcode.com/gh_mirrors/ue/UE4-EditorScriptingToolsPlugin

1. 项目介绍

Unreal Engine 4 编辑器脚本工具插件(UE4-EditorScriptingToolsPlugin)是一个为Unreal Engine 4开发人员提供的开源插件。它允许开发者通过蓝图(Blueprints)来扩展和自定义Unreal Engine编辑器的某些部分,从而增强编辑器的功能和灵活性。插件包含了一些基本的工具示例,可以帮助开发人员快速上手。

2. 项目快速启动

安装插件

  1. 克隆或下载插件仓库到本地。
  2. 将下载的文件夹放到Unreal Engine项目的Plugins目录下。
  3. 在Unreal Engine编辑器中,打开编辑 > 插件,找到UE4-EditorScriptingToolsPlugin并启用它。

示例代码

以下是一个简单的蓝图脚本示例,用于创建一个新的编辑器模式工具:

// 创建一个新的编辑器模式工具类
class FMyEditorModeTool : public FEditorModeTool
{
    // 构造函数
    FMyEditorModeTool()
    {
        // 注册工具的ID
        ToolId = "MyEditorModeTool";
    }

    // 启动工具时调用
    virtual void EnterToolMode(FEditorViewportClient* ViewportClient, FViewport* Viewport) override
    {
        // 实现工具的具体行为
    }

    // 退出工具时调用
    virtual void ExitToolMode(FEditorViewportClient* ViewportClient, FViewport* Viewport) override
    {
        // 清理工具的资源
    }

    // 获取工具的ID
    virtual FEditorModeToolId GetToolId() const override
    {
        return ToolId;
    }

private:
    // 工具的ID
    FEditorModeToolId ToolId;
};

3. 应用案例和最佳实践

  • 自定义编辑器工具:使用插件,开发者可以创建自定义的编辑器工具,如地形编辑工具、模型放置工具等。
  • 增强编辑器界面:开发者可以通过蓝图添加自定义选项卡、工具栏按钮或者自定义属性编辑器。
  • 扩展编辑器功能:例如,为编辑器添加新的视图模式,或者为现有视图增加额外的功能。

4. 典型生态项目

目前,Unreal Engine社区中已经有许多使用蓝图和编辑器脚本工具插件的项目。以下是一些典型的项目:

  • 自定义角色编辑器:允许用户通过蓝图创建自定义角色编辑器,提供详细的属性和技能配置。
  • 关卡设计工具:为关卡设计师提供一套工具,帮助快速构建和编辑游戏关卡。
  • 交互式教学系统:利用编辑器脚本创建一个交互式的教学系统,指导用户学习Unreal Engine的使用。

通过这些案例,开发者可以更好地理解如何在自己的项目中使用UE4-EditorScriptingToolsPlugin,以实现更高效和更灵活的编辑器扩展。

UE4-EditorScriptingToolsPlugin Extend and customize some part the Unreal Editor using Blueprints. The plugin comes with some basic tools samples. UE4-EditorScriptingToolsPlugin 项目地址: https://gitcode.com/gh_mirrors/ue/UE4-EditorScriptingToolsPlugin

Unreal Engine 4 for Beginners, as its name implies, is specifically written with the beginner in mind. It is meant for those who wish to learn how to make video games with no prior game development, game design, or game programming experience. It concentrates on the fundamentals, in order to build a rock solid foundation upon which the reader can use to confidently explore more intermediate and advanced topics. It provides a thorough examination of the basics, covering each subject in fine detail. Great care has been taken to ad vance through the subject matter in an order that best ensures that everything needed to understand one piece of information has already been covered in the information prior. It makes a great textbook for an Intro to Unreal Engine, or Unreal Engine 101 course. In addition, the book has been formatted specifically for ease of use with tablets and other mobile devices. The book concentrates heavily on four key areas: Environments - Construct beautiful environments with moving objects and sounds Inputs - Enter and explore the worlds you construct by creating a Character and specifying how it can move and how to control those movements Menus & Displays - Learn how to create the user interfaces and on-screen displays that will enhance your game and bring it to the next level Logic - Learn how to construct logic and take full control over the first three subject areas. How should objects in your world move? What should cause a certain sound to play? How does the player win the game? You decide! No need to wait for shipping! Get started learning the fundamentals of game development right now with this specially formatted ebook textbook! Table of Contents Chapter 1 Getting Started Chapter 2 Basic Concepts Chapter 3 The Level Editor Chapter 4 Actors Chapter 5 Blueprints Chapter 6 Players & Input Chapter 7 Collisions Chapter 8 User Interfaces Chapter 9 Audio Chapter 10 Additional Topics Book Details QR code for Unreal Engine 4 for Beginners Title: Unreal Engine 4 for Beginners 收缩
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

章迅筝Diane

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值