package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.Event;
public class move extends Sprite {
private var head:MovieClip;
private var bd:MovieClip;
private var bds:Array;
private var easing:Number=0.8; 鱼儿游动的轻松度
private var vr:Number=0; 速度
private var sn:Number=0.9;鱼身系数
public function move() {
init();
}
private function init():void {
bds=new Array();
for (var i:Number=0; i<15; i++) {
sn*=0.9;
}
for (i=0; i<15; i++) { 按一定比例存储的鱼身,越来越大,数组前面的大
bd=new T2;
bd.scaleY=sn;
bds.unshift(bd);
addChild(bd);
sn/=0.9;
}
head=new T1;
addChild(head);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void {
var hpx:Number=head.x - mouseX; 鱼头x差值
var hpy:Number=head.y - mouseY;
var angle:Number=Math.atan2(hpy,hpx);变化角度
head.rotation=angle * 180 / Math.PI;
var hvx:Number=(mouseX - head.x) * 0.2;
var hvy:Number=(mouseY - head.y) * 0.2;
head.x+= hvx;
head.y+= hvy;
for (var j:Number=0; j<bds.length; j++) {
if (j==0) {
gs(head,bds[0]);
} else {
gs(bds[j-1],bds[j]);
}
}
}
private function gs(A:MovieClip,B:MovieClip):void { 鱼头鱼身转角
B.rotation+=vr;
var px:Number=B.x-A.x;
var py:Number=B.y-A.y;
var angle:Number=Math.atan2(py,px);
B.rotation=angle * 180 / Math.PI;
var vx:Number=(A.x - B.x) * easing;
var vy:Number=(A.y - B.y) * easing;
B.x+= vx;
B.y+= vy;
}
}
}
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.Event;
public class move extends Sprite {
private var head:MovieClip;
private var bd:MovieClip;
private var bds:Array;
private var easing:Number=0.8; 鱼儿游动的轻松度
private var vr:Number=0; 速度
private var sn:Number=0.9;鱼身系数
public function move() {
init();
}
private function init():void {
bds=new Array();
for (var i:Number=0; i<15; i++) {
sn*=0.9;
}
for (i=0; i<15; i++) { 按一定比例存储的鱼身,越来越大,数组前面的大
bd=new T2;
bd.scaleY=sn;
bds.unshift(bd);
addChild(bd);
sn/=0.9;
}
head=new T1;
addChild(head);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void {
var hpx:Number=head.x - mouseX; 鱼头x差值
var hpy:Number=head.y - mouseY;
var angle:Number=Math.atan2(hpy,hpx);变化角度
head.rotation=angle * 180 / Math.PI;
var hvx:Number=(mouseX - head.x) * 0.2;
var hvy:Number=(mouseY - head.y) * 0.2;
head.x+= hvx;
head.y+= hvy;
for (var j:Number=0; j<bds.length; j++) {
if (j==0) {
gs(head,bds[0]);
} else {
gs(bds[j-1],bds[j]);
}
}
}
private function gs(A:MovieClip,B:MovieClip):void { 鱼头鱼身转角
B.rotation+=vr;
var px:Number=B.x-A.x;
var py:Number=B.y-A.y;
var angle:Number=Math.atan2(py,px);
B.rotation=angle * 180 / Math.PI;
var vx:Number=(A.x - B.x) * easing;
var vy:Number=(A.y - B.y) * easing;
B.x+= vx;
B.y+= vy;
}
}
}