android http json请求3种不同写法

本文介绍了三种不同的HTTP请求实现方式,包括使用BasicCredentialsProvider进行身份验证的GET请求、发送JSON数据的POST请求及通过AsyncTask执行后台操作的POST请求。这些方法涵盖了如何设置HTTP连接参数、发送请求数据和处理响应。

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第一种:

publicstaticStringinvoke(){
Stringresult
=null;
try{
finalStringurl="http://192.168.1.104:180/";

HttpPosthttpPost
=newHttpPost(url);
DefaultHttpClienthttpClient
=newDefaultHttpClient();

//基本身份验证
BasicCredentialsProviderbcp=newBasicCredentialsProvider();
StringuserName
="liudong";
Stringpassword
="123";
bcp.setCredentials(AuthScope.ANY,
newUsernamePasswordCredentials(
userName,password));
httpClient.setCredentialsProvider(bcp);

HttpResponsehttpResponse
=httpClient.execute(httpPost);

StringBuilderbuilder
=newStringBuilder();
BufferedReaderreader
=newBufferedReader(newInputStreamReader(
httpResponse.getEntity().getContent()));
for(Strings=reader.readLine();s!=null;s=reader.readLine()){
builder.append(s);
}
result
=builder.toString();
Log.d(TAG,
"resultis("+result+")");
}
catch(Exceptione){
Log.e(TAG,e.toString());
}
Log.d(TAG,
"over");
returnresult;
}

第二种:

public static String SendRequest(String adress_Http, String strJson) {

String returnLine = "";
try {

System.out.println("**************开始http通讯**************");
System.out.println("**************调用的接口地址为**************" + adress_Http);
System.out.println("**************请求发送的数据为**************" + strJson);
URL my_url = new URL(adress_Http);
HttpURLConnection connection = (HttpURLConnection) my_url.openConnection();
connection.setDoOutput(true);

connection.setDoInput(true);

connection.setRequestMethod("POST");

connection.setUseCaches(false);

connection.setInstanceFollowRedirects(true);

connection.setRequestProperty("Content-Type", "application/json");

connection.connect();
DataOutputStream out = new DataOutputStream(connection
.getOutputStream());

byte[] content = strJson.getBytes("utf-8");

out.write(content, 0, content.length);
out.flush();
out.close(); // flush and close

BufferedReader reader = new BufferedReader(new InputStreamReader(connection.getInputStream(), "utf-8"));

//StringBuilder builder = new StringBuilder();

String line = "";

System.out.println("Contents of post request start");

while ((line = reader.readLine()) != null) {
// line = new String(line.getBytes(), "utf-8");
returnLine += line;

System.out.println(line);

}

System.out.println("Contents of post request ends");

reader.close();
connection.disconnect();
System.out.println("========返回的结果的为========" + returnLine);

} catch (Exception e) {
e.printStackTrace();
}

return returnLine;

}

第三种:

protected DAOReturnObject doInBackground(JSONObject... jsonObjects) {
DAOReturnObject returnObject;
try {
publishProgress("处理中...");
String serverUrl = "http://130.251.10.195:8091";//MServerSettingInfoDAO.getInstance().getUrl();
String url = serverUrl+"/customerLogin";
HttpPost httpPost = new HttpPost(url);
Log.i("URL", url);
ByteArrayEntity arrayEntity = null;
byte[] jsonByte = null;
try {
jsonByte = jsonObjects[0].toString().getBytes(DEFAULT_ENCODING);
arrayEntity = new ByteArrayEntity(jsonByte);
} catch (UnsupportedEncodingException e) {
e.printStackTrace();
throw new Exception("数据打包出错!");
}
Log.d("M-Client", "request JSON:\n" + new String(jsonByte, DEFAULT_ENCODING ));
httpPost.setEntity(arrayEntity);
httpPost.setHeader("Accept", "application/json");
httpPost.setHeader("Content-type", "application/x-www-form-urlencoded");
HttpResponse httpResponse;
byte[] responseByte;
String responseStr;
try {
DefaultHttpClient httpclient = new DefaultHttpClient();
// 设置COOKIES
HttpContext localContext = new BasicHttpContext();
httpResponse = httpclient.execute(httpPost, localContext);
if (httpResponse.getStatusLine().getStatusCode() != 200) {
throw new Exception("接收数据出错:" + httpResponse.getStatusLine().toString());
}
responseByte = EntityUtils.toByteArray(httpResponse.getEntity());
//写缓存
//MServerSettingInfoDAO.getInstance().setStreamInfo(MClientFunction.getFileDir(),
//responseByte.length, "res");
//MClientFunction.setResCurrentStream(responseByte.length);

Log.d("M-Client", "response JSON:\n" + new String(responseByte, 0, responseByte.length, DEFAULT_ENCODING));
responseStr = new String(responseByte, 0, responseByte.length, DEFAULT_ENCODING);
} catch (ClientProtocolException e) {
Log.e("M-Client", "接收数据出错!", e);
throw new Exception("接收数据出错:" + e.getMessage(), e);
} catch (IOException e) {
Log.e("M-Client", "接收数据出错!", e);
throw new Exception("接收数据出错:" + e.getMessage(), e);
}
try {
Map<String, Object> responseMap = (Map<String, Object>)JsonUtil.json2Object(new JSONObject(responseStr));
returnObject = new DAOReturnObject(Integer.parseInt((String) responseMap.get("code")), (String) responseMap.get("msg"), responseMap.get("res"));
} catch (JSONException e) {
Log.e("M-Client", "接收数据出错!", e);
throw new Exception("接收数据出错:" + e.getMessage(), e);
}
} catch (Exception e) {
return new DAOReturnObject(99, e.getMessage(), null);
}
return returnObject;
}

记得加上访问权限:<uses-permission android:name="android.permission.INTERNET" />

<think>好的,用户现在问的是关于UnityWebRequest设置请求头参数的写法。之前他们问过C#中字符串转字节数组的问题,可能现在是在开发Unity游戏,需要处理网络请求。UnityWebRequest是Unity中用于处理HTTP请求的类,设置请求头是常见的需求,比如设置Content-Type或者Authorization等。 首先,我需要确认用户的使用场景。他们可能在开发需要与服务器通信的功能,比如登录、获取数据或者上传文件。设置请求头可能涉及到认证、数据格式指定或者自定义头部信息。用户可能遇到了设置头部的困惑,比如不知道正确的方法,或者遇到了错误,比如头部无法修改的问题。 接下来,回顾之前的问题,用户对编码和字节转换有了解,可能现在在处理POST请求时需要设置正确的Content-Type,比如application/json,并且可能需要处理授权头。这时候需要注意UnityWebRequest的一些限制,比如某些头部不能直接设置,需要用特殊属性代替。 我需要分步骤解释如何设置请求头,包括创建请求对象、使用SetRequestHeader方法,以及处理特殊情况,比如Content-Type在POST请求中的正确设置方式。还要提醒用户常见的错误,比如在调用SendWebRequest之后不能再修改头部,或者使用UploadHandler时的注意事项。 另外,可能需要给出示例代码,比如设置User-Agent、Authorization,以及处理不同HTTP方法时的头部设置。同时,要强调不同Unity版本之间的差异,比如Unity 2018之后的API变化,确保用户根据他们的版本调整代码。 最后,需要总结最佳实践,比如先创建请求再设置头部,避免使用保留头字段,处理异常等。还要提到性能优化,比如复用请求对象,或者使用using语句管理资源。这样用户就能全面了解如何正确设置请求头,避免常见陷阱。</think>在Unity中通过`UnityWebRequest`设置请求头参数需要注意API的特殊性,以下是具体实现方法和关键注意事项: --- ### 一、基础设置方式 ```csharp IEnumerator SendRequest() { // 创建请求对象(以GET为例) UnityWebRequest request = UnityWebRequest.Get("https://api.example.com/data"); // 设置通用请求头 request.SetRequestHeader("Authorization", "Bearer abcdef123456"); request.SetRequestHeader("User-Agent", "MyUnityGame/1.0"); // 发送请求 yield return request.SendWebRequest(); } ``` --- ### 二、特殊头字段处理 #### 1. Content-Type设置 ```csharp // POST请求必须通过UploadHandler设置 UnityWebRequest request = UnityWebRequest.Post(url, formData); request.uploadHandler = new UploadHandlerRaw(jsonBytes); request.uploadHandler.contentType = "application/json"; // 正确设置方式 // ❌ 错误示范(直接设置无效) request.SetRequestHeader("Content-Type", "application/json"); ``` #### 2. Accept头设置 ```csharp // 正确设置响应内容类型 request.SetRequestHeader("Accept", "application/json"); ``` --- ### 三、不同HTTP方法的示例 #### GET请求 ```csharp UnityWebRequest request = UnityWebRequest.Get(url); request.SetRequestHeader("X-Custom-Header", "value123"); ``` #### POST请求JSON数据) ```csharp string json = "{ \"name\":\"John\" }"; byte[] jsonBytes = Encoding.UTF8.GetBytes(json); UnityWebRequest request = new UnityWebRequest(url, "POST"); request.uploadHandler = new UploadHandlerRaw(jsonBytes); request.downloadHandler = new DownloadHandlerBuffer(); request.SetRequestHeader("Authorization", "Basic " + Convert.ToBase64String( Encoding.ASCII.GetBytes("user:pass"))); ``` --- ### 四、注意事项 1. **设置时机**:必须在`SendWebRequest()`之前设置请求头 ```csharp // ✅ 正确顺序 UnityWebRequest request = UnityWebRequest.Get(url); request.SetRequestHeader(...); yield return request.SendWebRequest(); // ❌ 错误顺序(设置无效) UnityWebRequest request = UnityWebRequest.Get(url); yield return request.SendWebRequest(); request.SetRequestHeader(...); ``` 2. **保留头字段**:以下字段不可直接设置,需使用专用属性 - `Content-Length`(自动计算) - `Host`(由URL决定) - `Connection`(通过`UnityWebRequest.disposeDownloadHandlerOnDispose`控制) 3. **平台差异**:iOS/Android可能需要额外权限声明 ```csharp // 在iOS的Info.plist中添加: // <key>NSAppTransportSecurity</key> // <dict><key>NSAllowsArbitraryLoads</key><true/></dict> ``` 4. **编码验证**:确保头值符合RFC标准 ```csharp // 错误示例(包含换行符) request.SetRequestHeader("Custom-Header", "Invalid\nValue"); ``` --- ### 五、常用请求头示例 | 头字段 | 示例值 | 说明 | |----------------------|--------------------------------|-------------------------| | Authorization | Bearer xyz987 | 身份验证令牌 | | Content-Type | application/x-www-form-urlencoded | POST数据格式 | | Accept-Language | en-US,zh-CN;q=0.9 | 语言偏好 | | X-Requested-With | XMLHttpRequest | 标识AJAX请求 | | If-Modified-Since | Wed, 21 Oct 2022 07:28:00 GMT | 条件请求 | --- ### 六、调试技巧 ```csharp // 打印所有请求头 foreach (var header in request.GetRequestHeaders()) { Debug.Log($"{header.Key}: {header.Value}"); } // 使用Fiddler抓包调试 request.proxy = new System.Net.WebProxy("127.0.0.1", 8888); ``` > 建议使用Unity 2018+版本,该版本优化了WebGL平台的请求头处理机制。如果遇到`SetRequestHeader`无效的情况,检查是否使用了正确的HTTP方法(如POST必须使用UploadHandler)
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