#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"
void menu()
{
printf("*********************\n");
printf("*****1.play 0.exit**\n");
printf("*********************\n");
}
void game()
{
char board[ROW][COL] = {0};
int ret = 0;
//初始化棋盘的函数
InitBoard(board, ROW, COL);
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ret = WinLose(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = WinLose(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("你赢了\n");
}
else if (ret == '#')
{
printf("老弟,你行不行啊,人机你都能输\n");
}
else if(ret=='Q')
{
printf("老弟,人机你都能平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点的
int input = 1;
while(input!=0)
{
menu();//打印菜单
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始三子棋游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入数字\n");
break;
}
}
}
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"
void menu()
{
printf("*********************\n");
printf("*****1.play 0.exit**\n");
printf("*********************\n");
}
void game()
{
char board[ROW][COL] = {0};
int ret = 0;
//初始化棋盘的函数
InitBoard(board, ROW, COL);
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ret = WinLose(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = WinLose(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("你赢了\n");
}
else if (ret == '#')
{
printf("老弟,你行不行啊,人机你都能输\n");
}
else if(ret=='Q')
{
printf("老弟,人机你都能平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点的
int input = 1;
while(input!=0)
{
menu();//打印菜单
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始三子棋游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入数字\n");
break;
}
}
}
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
//打印数据
for (j = 0;j < col;j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
for (j = 0;j < col;j++)
{
printf("---", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("请你下棋:\n");
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//坐标范围合法的判断
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置被占用,请选择其他位置:\n");
}
}
else
{
printf("坐标不合法,请重新输入:\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
printf("%d %d\n",x+1,y+1);
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char WinLose(char board[ROW][COL], int row, int col)
{
int i = 0;
//行
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][0];
}
}
//列
int j = 0;
for (j = 0;j < col;j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
//满了,平局
if (IsFull(board,row,col))
{
return 'Q';
}
//游戏继续
return 'C';
}
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
//找空白的地方,随机下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
//玩家赢-->'*'
//电脑赢-->'#'
//平局-->'Q'
//继续-->'C'
char WinLose(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);