<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
*{
margin: 0;
padding: 0;
}
</style>
<script src="../lib/three/three.js"></script>
<script src="../lib/three/dat.gui.js"></script>
<script src="../controls/index.js"></script>
</head>
<body>
</body>
</html>
<script>
// 创建一个场景
const scene = new THREE.Scene();
// 创建一个相机 视点
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
// 设置相机的位置
camera.position.set(0,0,20);
// 创建一个渲染器
const renderer = new THREE.WebGLRenderer();
// 设置渲染器尺寸
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 添加一个立方体
// 定义了一个立方体的对象
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
// 创建材质
const cubeMaterial = new THREE.ShaderMaterial({
uniforms: {
r: {
type: 'f',
value: 1.0,
},
a: {
type: 'f',
value: 1.0,
},
},
vertexShader: `
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform float r;
uniform float a;
void main() {
gl_FragColor = vec4(r,0.0,0.0,a);
}
`,
transparent: true,
});
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
// 添加到场景里
scene.add(cube);
// 添加灯光
const spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-10,10,90);
scene.add(spotLight);
spotLight.shadowMapWidth = 4096;
spotLight.shadowMapHeight = 4096;
initControls(cubeMaterial, camera);
const animation = () => {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
// 渲染
renderer.render(scene, camera);
requestAnimationFrame(animation);
}
animation()
</script>