最简单的win32 窗口程序

最简单的win32窗口

// Project1.cpp : 定义应用程序的入口点。
#include "framework.h"

LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);

int APIENTRY wWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                      LPWSTR    lpCmdLine,
                     int       nCmdShow)
{
    const wchar_t CLASS_NAME[] = L"Sample Window Class";

    WNDCLASS wc = { };

    wc.lpfnWndProc = WndProc;
    wc.hInstance = hInstance;
    wc.lpszClassName = CLASS_NAME;

    RegisterClass(&wc);

    // Create the window.
    HWND hwnd = CreateWindowEx(
        0,                              // Optional window styles.
        CLASS_NAME,                     // Window class
        L"Learn to Program Windows",    // Window text
        WS_OVERLAPPEDWINDOW,            // Window style

        // Size and position
        CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,

        NULL,       // Parent window    
        NULL,       // Menu
        hInstance,  // Instance handle
        NULL        // Additional application data
    );

    if (hwnd == NULL)
    {
        return 0;
    }

    ShowWindow(hwnd, nCmdShow);
    UpdateWindow(hwnd);

    MSG msg;

    // 主消息循环:
    while (GetMessage(&msg, nullptr, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

    return (int) msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    TCHAR str[] = L"hello world";
    switch (message)
    {
    case WM_PAINT:
        {
        PAINTSTRUCT ps;
        HDC hdc = BeginPaint(hWnd, &ps);
        TextOut(hdc, 10, 10, str, _tcslen(str));
        EndPaint(hWnd, &ps);
        }
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    return 0;
}

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