using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class MyEditorCtr {
/// <summary>
///MenuItem(string itemName, bool isValidateFunction, int priority)
///itemName:菜单名称路径
///isValidateFunction:不写为false,true则点击菜单前就会调用
///priority:菜单项显示排序
/// </summary>
[MenuItem("HGJ/cnm", false, 1)]
static void EditorCNM1()
{
Debug.Log("草泥马1号上菜单");
}
#if !CNM
[MenuItem("HGJ/cnm", true, 2)]
static void EditorCNM2()
{
Debug.Log("草泥马2号上菜单");
}
#endif
[MenuItem("HGJ/pjn", false, 3)]
sta