Item代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using Unity.VisualScripting;
public class RotateCells : MonoBehaviour
{
[SerializeField]
private int _id;
[HideInInspector]
public Image _selObj;
private void Awake()
{
_selObj = this.transform.GetChild(0).GetComponent<Image>();
}
/// <summary>
/// 选中
/// </summary>
/// <param name="ontime"></param>
/// <param name="offtime"></param>
public void selON(float ontime, float offtime)
{
_selObj.DOFade(1,